Werekin - Tumblr Posts

2 years ago

I have so many of these bitches that I don't have enough energy to realize them all-

BUT at the moment I'm working on a group of characters who are servants/workers of the Hellsing Mansion. And of course these bastards are fucked up. But now I would like to single out one particular OC who at the moment has particularly sunk into my soul. And I want to note right away that Laura partially pushed me to create it. Because werekins are cool-

Many of us have heard the statement that hares are cowards. People perceive them as cute, furry creatures who are afraid of every rustle. However, this is far from the truth. Hares can be quite aggressive if you try to show aggression to them, and they have a set of sharp incisors, claws and strong hind legs, which they are not afraid to use if necessary. And about hind legs, by the way, it is worth talking separately, because they are able to break the bones of the aggressor and cause serious damage, and in some cases even kill if the skull was fractured. In addition, they can show aggression even to their own species: fighting for territory, breeding partner or food… Name reason, and most likely among a number of reasons for the conflicts of hares among themselves there will be one. And this is not to mention fact that in non-threatening season these bastards can eat carrion to replenish balance of nutrients in their body.

From the above, we can conclude that hares are far from cowards. They simply know the seriousness of their position as the main source of food for predators and try once again not to get into trouble, but this does not mean that they will not try to give selection in case of anything.

However… What if hares were at a different stage of the food chain? What if they were significantly larger? What if they had a power similar to predators' power? Power of super-predators…

Aaand so we come to main topic of our discussion: my babygirl Ester!

I Have So Many Of These Bitches That I Don't Have Enough Energy To Realize Them All-

Ester is a werehare hare. And I'll tell you there: even other werekins don't like these creatures. Possessing superhuman abilities and powers, their belligerence borders on recklessness. They are insanely stubborn and terribly bloodthirsty. They will chase their prey until they overtake and turn it into bloody mincemeat. And when I talk about mincemeat, I mean mincemeat: as a rule, their only remains is cereal, consisting of ground meat, skin and bones. And, unlike their animal "relatives", if they're in danger, they will not try to hide or run. They will attack aggressor head-on, and they will not stop until they die or until a bloody mess remains of the enemy. And Ester, although raised in human society, still shows similar habits towards those who threaten safety of Hellsing and Integra in particular.

When creating her design, I generally started a lot from the appearance of real hares: her facial expression and eyes should convey a similar vibe. Like, look at these assholes, they're scary as fuck.

I Have So Many Of These Bitches That I Don't Have Enough Energy To Realize Them All-

Story of her appearance in mansion is extremely funny shit, however, I think I'll save it for another time. Thank you for your attention, I really wanted to share my girl with someone- :D

What’s your favorite Hellsing OC from other creators?

Honestly ? A LOT of them.

But my faves have to be Zemi by @corvidcrybaby , Bryn by @valentinebride , Briar by @nuclearforest (who I’ve drawn for a commission!!), anything by @merumely , and Sabine the wolf hoe by @rotten-hearts-sharp-teeth

If I’ve forgotten you I apologize I am not very bright.

Also use this to promote your OC(s) !!! Reblog this shit with your characters I wanna see em !!!


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11 months ago

ive been getting these weird rage sessions where i say lots of mean shit and do lots of bad things with little to no control, and while venting to my friend i cam across a realisation

im a werewolf >:3


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11 months ago

ive been getting these weird rage sessions where i say lots of mean shit and do lots of bad things with little to no control, and while venting to my friend i cam across a realisation

im a werewolf >:3


Tags :
11 months ago

ive been getting these weird rage sessions where i say lots of mean shit and do lots of bad things with little to no control, and while venting to my friend i cam across a realisation

im a werewolf >:3


Tags :
11 months ago

ive been getting these weird rage sessions where i say lots of mean shit and do lots of bad things with little to no control, and while venting to my friend i cam across a realisation

im a werewolf >:3


Tags :
2 years ago

Pathfinder 1E Traits - Skinwalkers/Werekin

Pathfinder 1E Traits - Skinwalkers/Werekin

Art by Pathfinder artist Joe Wilson

I guess this is is Pathfinder Traits blog now. Had to add a 'read more' tag to this one, there are so many different were-creatures in Pathfinder 1E and almost all of them have some cool traits that set them apart from the others.

What I love about these ones is how they make you think about what discovering lycanthropy would be like, and how that experience might shape you. It'd make for a difficult puberty I bet.

Bonus points if you want to play a queer werewolf, since discovering lycanthropy has so much potential as metaphor for discovering your queerness as a young adult (if you do it right, anyway).

Rat Squeeze (Wererat-kin)

You first discovered your wererat-related abilities while escaping someone, whether the authorities or a rival, and ever since you have honed your ability to squeeze out of tight situations.

Benefit(s) Whenever you change shape into your bestial form, you can squeeze through narrow spaces at least half as wide as your normal space without slowing your movement.

Feline Instinct (Weretiger-kin)

When your weretiger heritage first manifested, you spent a period of time living off what you could catch, developing a sharp instinct to act when your foes were most vulnerable.

Benefit(s) In any combat in which you act during the surprise round, you gain a +3 trait bonus on your initiative check.

Boar Resilience (Wereboar-kin)

You were victimized by bullies or even abusive adults. Although the harassment got worse when your wereboar features became more obvious, those features also gave you fortitude that helped you resist it.

Benefit(s) You are unimpaired by being at exactly 0 hit points.

Lycanthropic Bloodlust (Werewolf-kin)

When your lycanthropic heritage awakened, you thrilled at any excuse for violence. Although you might have learned to focus or suppress this urge, it still gives you energy in a fight.

Prerequisite(s) Werewolf-kin

Benefit(s) Once per day, when you deal damage to a foe with a natural attack, you may gain 1d6 temporary hit points as an immediate action. These temporary hit points last for 1 minute.

Sharkchild (Wereshark-kin)

In your youth, you swam into the ocean as deep as you could, and had it not been for your wereshark ancestry you would have surely drowned.

Benefit(s) You gain a +1 trait bonus on Swim checks. As long as you have a swim speed, you can use the run action to move up to five times your swim speed while swimming straight down from or straight up toward the surface of the water.

Fight with the Flock (Werebat-kin)

You have always been most comfortable in a group. Since awakening to your werebat powers, this feeling has only grown.

Benefit(s) As long as you are within 10 feet of at least two allies, you gain a +1 trait bonus on Intimidate checks and attack rolls to make attack of opportunity.

Reviving Rest (Werebear-kin)

When you first demonstrated your werebear ancestry, you slept for a week and awoke feeling more refreshed than ever before.

Benefit(s) Whenever you undergo complete bed rest for 24 hours, you recover an amount of hit points equal to three times your character level.

I had to include that last one, because having your fantasy race's special power be 'staying in bed' is just too funny.


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1 year ago

Pathfinder 1E - Feral Archetypes

Pathfinder 1E - Feral Archetypes

Art by Pathfinder artist Will O'Brien I'm diving back into Pathfinder again for more monstrous character flavour. Rather than races and traits, this time I'm looking at class archetypes that have a wild/feral feel to them (mostly Druid and Barbarian) I found all of these on the Archives of Nethys, which is a great resource for Pathfinder content, so consider supporting them if you find their stuff useful! Archetypes in Pathfinder 1E work differently to D&D. Instead of every character getting one at an early level, they're optional, and you swap out of some of the core class abilities for the archetype versions.

Feral Gnasher (Barbarian; goblin-only)

Feral gnashers grow up in the wild, either raised by animals or scraping by on their own, and soon learn to fend for themselves. These barbarians often utilize pieced-together armor and fight with their sharp teeth and whatever improvised weapons are within reach.

Alternate Abilities: Savage Bite, Lockjaw, Wicked Improvisation

Devolutionist (Druid)

Full of simmering hatred toward civilization and those who dwell within it, devolutionists believe that the world would be better off without any sentient life at all. They transform intelligent creatures and domesticated animals into throwbacks to their feral ancestors. Alternate Abilities: Undomesticate, Devolution I really like this one as a concept for a villain or an evil PC. This kind of insane Darwinism makes for a compelling bad-guy motivation. It's exactly the kind of insidious ideology Thrash is struggling against in his arc as a PC as well.

Flesheater (Barbarian)

A flesheater eats flesh to create a spiritual bond between herself and the consumed creature, allowing her to take on aspects of the creature that served as the meal. Alternate Abilities: One Flesh, Feast, Unbound Form

Pack Lord (Druid)

Some druids bond with many animal companions rather than just one, achieving a level of communion rare even in druidic circles and leading their pack brothers and pack sisters with total authority.

Alternate Abilities: Pack Bond, Improved Empathic Link

Mad Dog (Barbarian)

Though named for the wild savages who fight alongside rabid dogs, mad dogs employ all manner of beasts as their battle brethren.

Alternate Abilities: War Beast, Pack Tactics, Ferocious Fetch

River Rat (Rogue)

What highway robbers are to roads, river rats are to waterways. Skilled at hiding amid reeds and roots, these rogues strike the unwary from the shallows as others would from the shadows. Despite their strong association with banditry, river rats make excellent guides and hunters.

Alternate Abilities: Swamper, Rat's Resilience

Wild Rager (Barbarian)

Rages are barely controlled, but there are those who wholly give in to their more savage side, letting their rages take them to a confusing and uncontrolled place of terrible savagery. These barbarians become beasts, consumed with absolute bloodlust to the point where they cannot tell friend from foe.

Alternate Abilities: Uncontrolled Rage, Wild Fighting, Rage Conversion

Holy Beast (Shifter)

Thousands of gods are venerated in Vudra, and devoted followers might have personal relationships with their chosen deities. Holy beast shifters pledge to hunt down their deity’s enemies to earn that deity’s blessing. These shifters tend to take on the aspect of their deity’s sacred animal, and many of them seek to destroy rakshasas.

Alternate Abilities: Blessed Claws, Divine Fury

Feral Child (Druid; human-only)

Some youths, abandoned in the wilderness and then raised by animals, are so connected with their adoptive home and family that they become feral. Suspicious of civilized society, these foundlings often choose allegiance to the wild over their human forebears. 

Alternate Abilities: Illiteracy, Beast Family, Native Cunning,

Rageshaper (Bloodrager)

All bloodragers blend the unpredictable surge of arcane power with the savage fury of battle lust. For most, their rage is a conduit for the eldritch power locked in their heritage, but for a rageshaper, the latent magical energies in his blood bring about physical transformations and facilitate the blending of arcana and aggression into a deadly synthesis that few other barbarians (or even other bloodragers) can match.

Alternate Abilities: Bestial Aspect, Furious Transformation

Wild Hunter (Ranger)

A wild hunter seeks to emulate the animals around him to keep him safe while he tracks his prey. Instead of studying the traits and behaviors of a favored enemy, a wild hunter studies those of various animals, incorporating those attributes into his hunting strategy.

Alternate Abilities: Animal Focus, Shared Focus

Mooncursed (Barbarian)

Some barbarians exhibit an unusual form of lycanthropy powered by their fury. Such a character transforms willfully but can maintain her animal or hybrid forms only while raging.

Alternate Abilities: Shifting Rage, Hybrid Rage

Weretouched (Shifter)

Weretouched shifters are scions of lycanthropic forces, whether hereditary or supernaturally imposed. They can assume both animal and hybrid forms, as a lycanthrope does.

Alternate Abilities: Lycanthropic Aspect, Lycanthropic Empathy, Lycanthropic Wild Shape


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1 year ago

Losing Control in D&D 5E

I love trawling through Pathfinder 1E to find ideas for builds, character concepts, homebrew mechanics and encounters. There's just so much content for it on the Open Gaming Network, it's pretty much a bottomless well of ideas that translate pretty well to other TTRPGs.

But D&D 5E is the game I'm actually playing right now, and adapting stuff is effort. And since I still have lycanthropy and Path of the Beast barbarians on the brain right now, here's some thoughts on berserk rage and losing control. (I should probably get Baldur's Gate 3 to check out the Dark Urge as well, huh?)

Losing Control In D&D 5E

Art by Borja Pindado from the card Monstrous Rage. Now I don't think you actually need to have mechanics that take away control of your character if you want to mess around with this idea. If you want to play a character that's possessed, a werewolf or otherwise loses control sometimes, you can just... roleplaying that happening. Freak out, make bad choices, do things you'll regret when you're back to normal. As long as the GM and the party are onboard, it'll probably be fun, and a good GM will reward suboptimal play in service of roleplay in other ways.

But what mechanics are there for losing it? Even if you don't hard-code them into your game, you can keep them in mind. Lots of players impose a private Wisdom saving throw on themselves when their character is tempted by something. So here's a couple more toys for that toybox!

Some of these are things you can do yourself as a player, others you need to sort out with the GM.

Order of the Lycan - Bloodlust

If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw.

Unlike the rage, the Lycan's Hybrid Transformation doesn't stop you from casting spells, but it does have a spicy downside similar to the Crown of Madness spell. I think this is a good way to represent a character that is completely lost in the sauce during combat.

Feeblemind

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

There are some evil enchantment spells out there, but Feeblemind might be the most upsetting to think about. I wouldn't usually recommend using this spell on players given how hard it is to remove, but if you want to bring your character low for dramatic effect, this is one way to do it.

Cannibal Compulsion

Whenever the accursed creature sees a creature of its own type within 30 feet take necrotic damage or a critical hit with a piercing or slashing weapon, it must succeed on a Charisma saving throw or begin plotting to eat that creature’s flesh, but the end result of the accursed creature’s plotting is always a cannibalistic feast.

This particular curse is probably a bit disruptive for regular play, but I think it does a good job of demonstrating how you might embody a disturbing compulsion in-game (the above is just a snippet).

You can swap out the thing that your character is terrified of/terrifyingly compelled towards for just about anything, whatever fits your character concept. The main downside of stuff like this is that you and/or the GM need to be constantly looking out for the thing that triggers it.

Confusion

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled actions.

If you've ever failed a saving throw to this spell you'll know that it feels almost as bad as being paralyzed or stunned, so I'd recommend toning it down a bit for regular use. Skipping your turn isn't fun.

In fact, you probably want to tinker with the table quite a lot, replacing the 'do nothing' options with actions more fitting to whatever horrors your character has going on. But I think it's a good starting place for modelling madness or delirium.

Dominate Person

While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey.

Pretty straightforward; you can give the GM control of your character under specific circumstances. Works especially well in case of possession/particularly bad warlock pacts.

Suggestion

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.

Similar to the above, but subtler. Again requires extra work from the GM, but can you imagine if once or twice a session, the GM just hands you a little self-destructive or upsetting thought out of nowhere.

Now this is definitely making me want to try playing the Dark Urge.


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