Speedrun - Tumblr Posts
Spot speedrun in 57 seconds (any%)
The Donkey Kong NES TAS just feels like a shitpost
I HEARD THE MONKIE KID SPECIAL IS COMING OUT TOMORROW OH GOSH I GOTTA FINISH BINGING
one of my favorite tidbits about speedrunning that comes up every time the games done quick marathons come around is how Wind Waker speedruns are about five hours long because of the giant wall in Hyrule that actually forces the runner to play the game because they’ve been throwing shit at this wall for over a decade and still can’t figure out a way past it. the wall in hyrule is entirely unglitchable and the only way past it is to play the game properly. the speedrun would be like one hour if they could get past this wall but nope, it’s five hours. fuck the wall.
How do you speedrun a nonlinear level focused around exploration? Quickly! A lot of optimizations in this marathon of a run can be really tight, so I played it kinda safe.

Lost In Skyway Metro | 6FN-F3B-N7G
A full adventure in one level! Search high and low for a way out of this massive city full of buildings, construction, and subway tunnels to explore. Find enough Key Coins to purchase a subway ticket home!
This took over 30 hours to make, and it’s one of my biggest and best levels yet. I hope you enjoy ✨
I tried my hardest to get 15sec on this one, but it might be too tight! A fight for WR on this one would be a battle of frames and micro-optimizations for the perfect run.

Blaster Faster (20sec) | 08M-C6P-95G
Blast processing! Get ahead of the floating blaster so it speeds you along to the goal. A ridiculous little concept level that makes for a fun speedrun.
Even a slower-paced level can have an interesting speedrun! The hardest part of this one is swiftly getting around the Piranha Creepers' dodgy hitboxes.

Cheep Creep Creek | LRN-G2C-LRG
Try saying that three times fast! This flooded, overgrown thicket is infested with Cheep Cheeps and Piranha Creepers. You’ll have to go aboveground and underwater to cut a path to the goal!
Like the first Blaster Faster, this run is a game of optimizations, but this time there's ON/OFF switches to change the level layout. I wonder if there's a better route?

Blaster Faster 2 (30sec) | 739-GWT-YVG
Speedrun through an abandoned explosives factory! Like before, the floating blaster will propel you to the goal, but it’s more of an obstacle this time. Can you keep your cool in this heated sequel?
All the shortcuts in this run skip huge chunks of the level. Wall-jumping out of the pipes is very satisfying, but getting into them may well be the most difficult part!

Super Block Fort | 1V0-9NC-FVF
A maze of blocks and pipes, filled with big enemies and bigger treasures! Focused around a neat trick with Clear Pipes, which can save a lot of time in this level if used well. Makes for a great beginner speedrun!
This run revolves around the cycle of rising water. The level was designed with this in mind, but staying high and dry requires some well-timed jumps!

Raisin Rainforest | PNG-B9X-6KF
A pretty rainforest course with a strong aesthetic, but tons of blocks overhead and some tough enemy placement. Carefully weave around the Pokeys, dodge Piranha fire, and watch the floodwaters – the Goombas can swim!
My most ridiculous level yet comes with an equally ridiculous speedrun! I did mention there were different routes in this level, right? This was my clear check run ✨

Treasure Tower Takedown (v2) | TGL-L3V-6FG
A mysterious tower with untold riches has appeared over the Mushroom Kingdom, and Bowser’s armada is storming in to search it by force. Race to the top to claim the treasure before Bowser does! Featuring multiple routes, secrets, and even endings, but a very tight challenge – this one’s for super players!
This gravity-defying run features tons of enemy bouncing, claw swinging acrobatics – and pulling it off is every bit as tough as it looks!
Unfortunately I flubbed up right at the end, but it’s a relatively minor mistake and getting this run took over 45 minutes, so I stuck with it.

Moonshot Scaffold | SSG-R79-3HF
A treacherous ascent up a space elevator that’s still under construction! As you go up, less of the elevator is constructed – meaning fewer platforms to catch you if you fall. One slip could send you tumbling back through the stratosphere…
Game: Pokémon: Yellow Version (1998, GBC)
TAS author: Mr Wint
Source:

enemies have set attacks with hurtboxes but will bodyblock the player if you try running through them (walking is fine) You get one new mobility option after each main boss. The game has a main hub zone that gives access to each of the 6 main levels. The later levels are locked behind platforming challenges that will require certain abilities or creative use of movements to reach. The fairies each hang around each section of the hub and are each associated with a level. Saving occurs upon acquiring a major collectible (weapon, stat upgrade) or activating a time gate (big purple clocks)
I haven't tried speeding through the game yet but with the high mobility and fast-paced combat, i could see people optimizing it below an hour pretty quickly. So far the average playtest blind playthrough has been 5-6 hours and my own are about 3.
....hi

Irredeamable is my latest project, a semi-linear action-adventure game, where you control this little bundle of anger and angst in her quest to recover her lost powers and bring forth the end of the world. The game has a heavy emphasis on combat, with a bit of platforming, and a whole lot of boss fights. There is also some mysterious lore to be uncovered by those willing to brave the world's deepest, darkest depths. My main goal with this account is to spread awareness of the game as i work on it. I'll post threads about the game content, characters, and world, with occasional distractions such as my unhinged game design thoughts and ideas. Don`t hesitate to share thoughts and engage, i love nothing more than to talk about writing and game design.
Any plans for using the shotgun knockback as a gauss jump/boost, or other advanced movement options for secret hunting/combat mobility?
there are no puzzles or secrets based around it, but the shotgun knockback is very much intended to be used for that kind of purpose by creative players.
Tried out a speedrun of the main game yesterday and managed to get a bit above an hour. I expect that an actual speedrunner could probably do much better as not only am i kind of a casual at this, but since i created the game, i have a pretty rigid view of it and that makes me unlikely to discover certain skips and exploits. I think the game has a lot of potential on that front as it's got a lot of combat and mobility options to explore.

No time to lose Lady, Release is only in 9 days!