Mario And Luigi Bowser Inside Story - Tumblr Posts




Unused maps found in the code of Mario & Luigi: Bowser’s Inside Story that depict the environment as extremely simplistic geometric shapes. Note that all of these are dedicated graphics used for only these maps; this may provide insight into the level design process as it suggests that the game’s maps were first built with these shapes before being redrawn with the finished game’s graphics.
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Unused room found in the files of Mario & Luigi: Bowser’s Inside Story. It seems to depict an alternate version of the entrance to the Tower of Yikk, which is completely redrawn and facing a different way compared to the finished version.
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Before the battle against Midbus in the Fawful Theater in Mario & Luigi: Bowser’s Inside Story, a single Shroob from Mario & Luigi: Partners in Time can be found sitting in the audience, replying only with ellipses when interacted with. While later, an optional battle against Shroobs can be discovered, those Shroobs are thawed out from cold storage; this is the only Shroob found outside the storage room in the game.
Main Blog | Twitter | Patreon | Source: twitter.com user “mariosecrets”




In Mario & Luigi: Bowser’s Inside Story, Choombas are enemies that are only encountered as Bowser, and not as Mario and Luigi. However, hacking one into a battle against Mario and Luigi reveals that it is fully functional, not only correctly attacking the Bros., but also having unique unused sprites for this scenario.
Note the “M” and “L” shaped clouds (near the top of the screen in the left column) that the Choomba produces before charging at Mario and Luigi, respectively. It is unknown why Mario and Luigi can never encounter Choombas despite them being clearly programmed with this option in mind.
Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user “Skawo”