This Is A Small (its Literally 3kb!) Default Replacement For The Baby Bottle (and Smartmilk) Using Txmt


This is a small (it’s literally 3kb!) default replacement for the baby bottle (and smartmilk) using txmt resources from ATS’ baby bottle for @dinalandgraab :-)
I made the yellow rubber top (is there even a word for that part?) a bit more vibrant and while I was at it, I edited @midgethetree’s vampire baby bottle mod to fit my default + gave it its own rubber texture. Midge’s mod is not necessary for my default to work, but it requires nightlife (and other mods from Midge - 1, 2) since that’s when vampires got added to the game.
All files have been compressed to reduce file size and remember you can only have one default replacement for the baby bottle in your downloads folder at a time! Let me know if you encounter any issues :-)
Oh and also! You might be interested in Marhis' "smartmilk maker not on counters only" fix!
DOWNLOAD: SFS | MTS
Credits: EA, ATS and Midge :-)
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More Posts from Vegan-kaktus


What’s that you say? IT’S A MUFFIN ON A STICK! ( ͡° ͜ʖ ͡°)b
Until I figure out how to make my great idea come to life, I’ll share my default for the “leg of a lamb” sims feed the cowplant.
There are two versions to choose from and University is required for both. If you have pets installed, you can choose to use the repo’d default (it’s repositioried to “accessorypettoystick_txtr”) and if you’re using my default toy stick, it will pick up that default as well. If you don’t have pets installed, it’s the file with “_uni” at the end you want. The stick texture in the university version is from my toy stick default, since I didn’t see a reason to use EA’s original texture.
The muffin is repo’d to “toyovenmuffin-surfaces-cooked_txtr” (in both files) from basegame, which makes these files very small. If you use my default for the muffin, both files will pick up that as well (in my previews both my defaults for the muffin and stick is used). Yay for repo’d stuff! :-D
The muffin looks a bit off-center in my previews, but I’ve fixed that now! I was just too lazy to re-do the previews, hope you understand (; ´༎ຶㅂ༎ຶ`)b
Remember you can only have one default replacement for the leg of a lamb (😢) in your downloads folder at a time! Both files have been compressed to reduce file size, and do let me know if you encounter any issues :-)
DOWNLOAD: SFS | MTS
Credit: EA

hi vk! have you ever noticed that coffee from the coffee maker has no texture in the mug while the espresso ones do? it’s so weird it makes me think my sims are simply drinking air lmao
Hello anon! :-D the non-existent coffee has bothered me too, but I didn't know the espresso cup had coffee in it!! I opened the mesh in Milkshape and it even has a full and empty state?! I'll see if I can manage to give the coffee mug states as well, no promises though (; ಠㅂಠ)b
I saw now that I actually have an unfinished coffee mug default in my WIP folder, it must have been lying there for years. Perhaps I should start poking at that too :-))
I'm so excited for your food replacements! The horribly ugly, low res and unappetizing chef salad, chili, cereal, mac n cheese and so on have been the bane of my simming existence.
If you’re the same anon as from this ask, I’m so sorry for my late reply (;´༎ຶД༎ຶ`) your ask got burried deep down in my drafts (unintentionally!)
Anyhow! Thank you for sharing my excitement anon!! :-D I can give you some shitty milkshape sneak peaks of the foods in question (͠≖ ͜ʖ͠≖)b
Chili con sin carne:

EA’s chili con carne literally look like purple-tinted dirt..
Cereal:

Why did EA name it ‘cereal’ and then gave it a müsli texture? And WHY does it have some sort of tinted filter/overlay?? no thanks.
(I tried adding some milk parts to the texture but couldn’t get it to look good. I might try again in the future)
Chef salad:

Fixed some mesh problems as well.
Mac and cheese:

Sorry anon, but I kinda like EA’s macncheese texture 😳 I did scale the texture using photoenlager so it’s a bit more detailed. I might look into using another texture in the future, no promises though :-)
Keep in mind these are all still early WIPs!
I’ve replaced their “foodprep/tray” resources as well, but I won’t show them now. Probably sometime in the future when I feel like I’m at a stage in the process I can show them haha :-D it’s a big project and I haven’t touched it for a while, I don’t know why exactly, but I recently started poking at it again and am so excited! ( ´༎ຶㅂ༎ຶ`)b
Oh right! I totally forgot to mention that. I always export as gmdc and import via UniMesh haha, I completely forgot there are other ways to do it!
I’m glad I could help (though I did it more indirectly haha)!! And feel free to message me if you need any more help :-)) I’m in no way an expert but if I can help I’m happy to :-D


🥺🥺🥺🥺 *wipes tears* you’re too nice!!!
I’m always afraid of sounding rude online, that’s why I’m excessively using “:-D” and pictures/memes in my posts, but then I’m afraid of sounding “fake-nice”… lol (;´༎ຶД༎ຶ`)b
Anyhow! Good luck with your defaults friend! :-D I’m very excited to see what you’ll come up with!!<3
Hello! I wondered if it was possible that you could make a default for the pancakes of the base game as you did with the cereal, which might be something like the ones in the Sims 4, I don't know if it's really possible, but anyway thank you very much! 💟
Hey anon. I’ve been working on the pancakes already but I’m running into two issues that’s kinda taking away my motivation to work on the food. I guess I can use this ask as a WIP post.
First issue:

The nice looking food meshes I find for the ingredients are just too high poly. I tried making a version of this with the egg carton open, showing some of the eggs, but a single egg had more poly than some hairs in my DL folder. :D
Anyway, the prep board ends up looking quite bare compared to the original, and again I end up feeling that maybe just retexturing the old meshes might be a better idea. What do you guys think?

The actual pancakes I took from TS4, and here’s the second issue:

I can’t for the life of me find where the empty and half eaten version of the plates are! I’ve used the method that @vegan-kaktus showed me and still nothing, I can’t identify it on the mesh. D: The plates look full all the way through. I don’t know what I’m missing, maybe I’m just blind. But either way I have to ask for help from people smarter than me and I hate bothering people so. :( Might be a while on this one.
I also wanted to default the neighborhood trees with TS4 meshes but there are a million versions of each of them, it seems to be a different mesh for each season with the ones I tried? I dunno, it’s all too confusing/overwhelming ahhhhhh. *gives up*
hi, i downloaded your pizza box default (just the box DR) but they did not work and i have no other pizza related defaults, i dont know what went wrong
Hello anon! :-D that’s really weird!
The file you downloaded and installed in your downloads folder was: vegankaktus_DEFAULTpizzasbox.package, correct? It includes the pizza box + pizza defaults.
I downloaded my default I shared and tried it in-game (just in case I uploaded the wrong file or something) but it worked for me :-(
Have you tried deleting “Accessory.cache” and “Groups.cache” in your Documents\EA Games\The Sims 2? These two files will re-create themselves when you start the game again and are completely safe to delete (I always delete them before I start my game). I also recommend re-downloading my file, just to be sure :-)
Let me know if it worked or if you still have problems anon!