
trans christian, any pronouns. artist at heart, programmer by trade. this is my journal of sketches, project notes, and assorted thoughts – spanning games, technology, creativity, neurodiversity, and more!
970 posts
Your Stretchmo Levels Are Incredible!
Your Stretchmo levels are incredible!
Oh, uh, thank you! I worked hard on them ^_^ Here’s another one I didn’t post here yet:

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More Posts from Skysometric
Mazes, pt. 1
If you’ve followed me for any length of time (especially on Twitter) then you probably know that I really enjoy making mazes. While this is a true statement, it doesn’t quite capture the whole scope. After all, I’ve been doing this for over a decade now.

I do not claim to be a photographer.
The story starts with my father, who one day made for me a little 9×9 maze. As he drew it, he explained in detail about the different paths; one that’s a short little diversion and ends quickly, one that goes almost all the way but doesn’t quite make it, and of course the real solution that leads to the end. For some reason this completely fascinated my nine-year-old mind, so my parents got me some graph paper, and I hit the ground running.
Being an avid gamer, I infused many of my mazes with elements from my favorite video games. Hidden gems from Rayman 3. Collectable items a la Chip’s Challenge. “Mazes” that played out more like Sonic the Hedgehog levels. Of course, few of these were actually mazes in the traditional sense - which, while not necessarily a bad thing, is a point we’ll be coming back to a bit later.
Fast-forward a few months to a clearance sale at a local book store. Here, my mom found a couple of Calvin and Hobbes compilations that would become a staple of my childhood. But more importantly, I found a book simply titled The Big Big Book of Mazes.
This book was not your ordinary kids’ activity book. You know those little 24×32 mazes (if you’re lucky) in those coloring books sometimes, and maybe that one “inside out” maze that was in like every activity book ever? Throw all that out the window. These mazes were the hardcore kind - expansive, tricky, and nearly works of art by themselves. There were 100 mazes total across 12 different themed sections ranging from patterned grids to distortions, freehand drawings to optical illusions. The best part was that each section had an introduction with tips on how to make similar mazes.
Newly inspired at having solved each and every maze, I went back to making my own. In fact, I spent all of my free time for many years just making mazes like a madman. I consumed graph paper like it was food - literally a dozen books of graph paper in five years.
Normally I’d be sprinkling pictures of these old mazes in, but sadly, very few of them are actually worth the paper they’re on. Not all of what I was making was just mazes, however - I was also making the Sonic-style levels, as well as some drawings and pixel art. It was all hit-or-miss in terms of quality, but I wouldn’t say any of that time was wasted (everyone starts somewhere!).
The other issue was of completion. Many of the things I was trying to make were simply too large in scope. I would often get bored from lack and progress and turn the page to start something new. So when I actually finished something, it was either rushed (and always bad), or it was a passion project (many of which are still good).
It wasn’t until I got a little black graph paper journal that things really started picking up.
(continued in pt. 2)
Mazes, pt. 2
(continued from pt. 1)
In 2008-ish I found a pocket-sized graph paper journal. As an avid filler of pockets, I decided that I must have it.

Poor thing has been used so much that its cord is broken.
My other graph paper notebooks were too clunky to carry around on a regular basis (though I certainly tried), so having this one literally on my person allowed me to make mazes whenever I wanted. Car rides, waiting in line at the store, during my father’s sermons... no matter where I was, when inspiration struck, I always had a way to jot it down.
It was also around this time that I got a Nintendo Wii and DSi, easily my two most-used systems growing up. Thus, video game references were quite numerous. I copied down my many Mario Kart DS avatars so I could switch between them at will, and even wrote a list of Super Paper Mario recipes that spanned multiple pages!
All in all, this notebook was my sketchbook, my journal, and my portfolio. I have no idea how many dozens of people I’ve shown it to.


The maze on the top has been digitized already, but perhaps I need to do the second one as well.
The mazes in this notebook simply blow the older ones out of the water. Not only was I able to actually finish more of them (because they were smaller), I was also coming up with more original ideas. I drew one of my first 3D mazes in this time, but as the pages were too small, I couldn’t flesh it out as well as I’d hoped.
By this point, I knew I wanted to be a game designer, but I had little access to tools made for that purpose. I had no computer and no reliable internet access, after all! There were a couple of games with level editors (like Mario vs. Donkey Kong), and while I used them to death, they never really scratched that itch. So I continued making those Sonic-like level things - and the ones in this book are probably the best ones I have.


Mad props if you can actually understand these.
There was just one issue, albeit a major one - I could make as many as I wanted, sure, but it’s not like anyone else can read them. All these animations and gimmicks and ideas are still stuck in my head, because without interactivity, it’s just a bunch of hieroglyphs on a page. No one would know that in the second picture (for example) hitting the volume switches changes how some of the level elements work. Heck, can anyone even point out which ones are the volume switches?
This was my best way of making a game, however, until I went to gifted school, where I learned about Mari0 and my life changed for the better. Now, graph paper is purely about mazes; I haven’t touched these levels since.
Of course, my story doesn’t end there. I have one more notebook to cover before reaching the present.
(concluded in pt. 3)
Sometimes the things people say don’t make any sense. Someone might say something so tangential to the conversation, so out of place, that it catches us off guard. Other times people may seem to make a big deal over something that seems inconsequential, or focus on a particular detail that no one else seems to care about.
However random it may seem, it makes sense to them. It’s obviously relevant or important to them, although it may not seem that way to you. A thought usually doesn’t cross someone’s mind without meaning! So instead of discounting or disregarding it, try to figure out why they said it. Who knows, you might learn something new.
But especially don’t shame them for it.

Wow, this is the first maze I’ve digitized in... basically forever. I’m pretty happy with how it turned out. Wasn’t too hard, either.
Here’s the original if you’re curious.
Something that’s helped me IMMENSELY in my new “adulting” life is learning not to sweat the details.
I grew up an academic. Math has always been one of my best subjects. In math, either you get the whole question right, or you get nothing (at best, some measly partial credit). That means it’s essential to do each step perfectly along the way; no single piece is less important than another. This has imprinted on my brain as “everything has to be perfect all the time, forever.”
Except, as I’ve recently learned, that’s simply not how it works in real life.
Nothing is an exact science - in life, everything has an acceptable range of close-ness. It’s usually not a strict range, either; as long as you fall within it, you’re doing great. If the recipe calls for a pinch of salt, and you second-guess yourself on whether you accidentally added two pinches, it’s probably fine. No one’s gonna notice. Adding the whole bottle of salt is too much, yes, but a little extra doesn’t hurt. Same goes for that picture on your wall that’s 0.5° tilted, or the hole in your jeans, or even that one time you said something awkward.
Unfortunately, there are people who notice this stuff. If they joke about it, that’s fine; they’re not serious. Some people are very serious about it, however. Their range is shortened to perfection, and they force it on others. Good news: I can confirm they’re toxic. Don’t bother working or dealing with them unless you absolutely must.
Because if you’re two minutes late to class, you haven’t missed anything; it doesn’t really matter.