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In Mario & Luigi: Partners In Time, Switching From Mario And Luigi To Baby Mario And Baby Luigi On A

In Mario & Luigi: Partners In Time, Switching From Mario And Luigi To Baby Mario And Baby Luigi On A

In Mario & Luigi: Partners in Time, switching from Mario and Luigi to Baby Mario and Baby Luigi on a certain frame after Mario touches spikes will make Mario invulnerable to spikes after switching back (note Mario walking across spikes as though they were regular ground). This allows Mario to cross fields of spikes and activate shortcuts, skipping some segments of the game.

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More Posts from Bowser9898

2 years ago
Top: Near The Beginning Of Mario & Luigi: Superstar Saga, Toad Is Very Briefly Playable Inside Marios
Top: Near The Beginning Of Mario & Luigi: Superstar Saga, Toad Is Very Briefly Playable Inside Marios

Top: near the beginning of Mario & Luigi: Superstar Saga, Toad is very briefly playable inside Mario’s house. The cutscene where Toad runs into the house ends without any indication that Toad is now playable, and it may take some time for the player to realize that nothing is happening and to try pressing random buttons, leading to Toad moving in response to the input.

Bottom: in the Japanese version of the game, which unusually for the time was released slightly later in Japan than in North America, a special D-pad icon was added in the bottom left to indicate that Toad can now be controlled, to prevent any potential confusion.

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3 years ago
Camera Block Pictures From Mario & Luigi: Dream Team, Extracted From The Games Files. The Quality Presented
Camera Block Pictures From Mario & Luigi: Dream Team, Extracted From The Games Files. The Quality Presented
Camera Block Pictures From Mario & Luigi: Dream Team, Extracted From The Games Files. The Quality Presented
Camera Block Pictures From Mario & Luigi: Dream Team, Extracted From The Games Files. The Quality Presented
Camera Block Pictures From Mario & Luigi: Dream Team, Extracted From The Games Files. The Quality Presented
Camera Block Pictures From Mario & Luigi: Dream Team, Extracted From The Games Files. The Quality Presented
Camera Block Pictures From Mario & Luigi: Dream Team, Extracted From The Games Files. The Quality Presented
Camera Block Pictures From Mario & Luigi: Dream Team, Extracted From The Games Files. The Quality Presented
Camera Block Pictures From Mario & Luigi: Dream Team, Extracted From The Games Files. The Quality Presented

Camera Block pictures from Mario & Luigi: Dream Team, extracted from the game’s files. The quality presented here is higher than possible to see in-game due to the images’ vertical resolution being higher than the Nintendo 3DS’s vertical resolution, so that the game has to shrink the files to display them.

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