Dungeons And Dragons Homebrew - Tumblr Posts


Week 1: Titanic Beasts
Today, we have our first New Content Drop of the October Brew Festival. Meet the Hobgoblin War Elephant- a blended statblock designed to make an encounter with the warbeast easier for DMs to track. This is a Preview of my Unit Rules, and a taste of the monsters to come later in the month. This is the first monster stat block I’ve shared here, so be sure to let me know what you think!
If tumblr destroys the document you can find it here, and you can check out a full range of my content here.
Week 1: Titanic Beasts
These druids may work with beasts substantially more subtle than the druids you’ll meet tomorrow, but we’re finishing off this week’s classic brews with the Circle of the Emissary Druid.
Fun fact about this one, I made it for my lovely wife who always plays druids and loves animal friends- and she’s never once played it in a real game! Turns out she likes fire better than animal friends. (Wildfire druids are pretty cool, in fairness). Anyway, whether this druid circle is your speed or not, stick around for tomorrow’s content drop: The Circle of the Chimera and The Circle of the Titan, both of which utilize wild shape in new and exciting ways!


This one should please folks that miss the 3.5 era Druid! The Circle of the Emissary, drawing inspiration from the Beast Master Ranger, grants an animal companion whose combat prowess is nothing compared to their support skills! In case tumblr destroys the document, click through here: https://homebrewery.naturalcrit.com/share/B1zWZ6zRW Alternatively, check me out on: https://5eforge.wixsite.com/foundry






October Brew Festival Week 2: Warriors
To finish off Week 2 with a bang, we’ve got the first anvil piece I’ve put up on this site- meaning it’s not quite taken its final shape. This is Chapter 1 (so far) of Robilar’s Treatise on Combat. There’s a lot to be done here, but these Subclasses, Superiority Feats, and Battle Master Maneuvers will help expand Battlefield Superiority to any class that wants to lay hands on it. We’re getting close to Halloween, and next week’s theme will be Strange Magic.
Looking for something, Traveler?
If you’re looking for any of my old brews, here are links to the Homebrewery pages (or a Wix page that hosts the PDF!)
I’ve tried to catch everything, but if I missed something you like, by all means let me know!
There are links below, but you can always check out my wixsite to my full range of content! It’s much better organized than this tumblr.
Subclasses
Barbarian Path
Path of the Rageborn [Commission]- high risk, high reward. Rage early, rage often, and slay them before they can slay you.
Druid Circles
Chimera and Titan- shape into strange and titanic beasts!
Emissary- bring a helpful and intelligent animal companion along for your adventures!
Martial Archetypes
Combat Superiority Archetypes (and more)- if you like the Battle Master’s combat superiority, look no further: the Captain, Expunger, and Vanguard archetypes, as well as several new feats, open the mechanic up to characters than ever.
Classic Martial Archetypes- the Bastion, Skirmisher, and Shock Trooper open up well-loved but difficult to execute combat styles!
Monastic Tradition
Way of the Long Stride [Commission]- leverage your exceptional speed to fell your foes.
Ranger Conclave
Trapper- utilize several unique trap designs to keep foes on their heels, then capitalize on the openings.
Roguish Archetypes
Sapper- deliver your sneak attacks through cunning improvised traps, and sabotage your foes’ every step.
Unseen Seer- Add a splash of divination magic to your toolkit, and pry secretys from even your most well protected foes.
Sorcerous Origin
Chronomancer- having been wrenched from your place in time, time now bends to your will.
Warlock Patron
Leviathan- a denizen of the deep isolates your foes and and lends its crushing power.
Wizard Traditions
Hedge Wizardry- practice strange, archaic forms of magic- and lean into some pop-culture witch aesthetics.
School of the Arc- combine the precision of the bow with the raw power of magic.
Races
Humans, Expanded- give humans an identity with five subraces to choose from!
Merfolk- slip below the waves with three subraces of merfolk, from the familiar coastal merfolk to the otherworldly deep merfolk.
Player Advice Articles are Below the Cut
Conversion Kits
The Arcane Sapper- utilize your Familiar and Glyph of Warding to tip encounters before initiative is rolled.
The Assassin- master the art of the ambush for any class or fighting style.
The Battlemaster- develop a unique martial style and enhance your attack routines.
The Dirty Fighter- utilize improvised weapons and unarmed strikes to become truly unpredictable.
The Spellsword- blend cantrips and weapons into a cohesive and threatening style.









Week 0- Preparation The Chronomancer- Spell update!
The Chronomancer Sorcerous Origin has been a pet project of mine for quite some time. It was the subclass that got me into homebrewing, and one of the first to go up on this blog. A long time ago I noted that to truly bring out the subclass’ potential, I’d need to brew up a suite of time based spells. And, well, since I was brewing time based spells... I thought I’d add some advice on running time travel. None of its groundbreaking- the most useful bit is probably the section about agreeing on what happens when time breaks (and if it can break in the first place). This one has balooned far beyond its original scope- something bordering on a supplement more than a single subclass. I hope you all enjoy! I stayed up far too late hammering out the details on this one.
For anyone who would like to get a PDF, or just view this more easily, here’s the homebrewery link!