
heya call me Subcon! I make art sometimes and have a bad habit of hyperfixating on indie games | he/him :]
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Subcondeeznutz - SEX, DRUGS AND JAVASCRIPT!! >:DD - Tumblr Blog
meth man

concentrates really hard and turns all the microplastics in my body into a gift card for olive garden that has $2 on it
Night in the Woods & Optimistic Nihilism, Pt. 1: Constellations
“So I believe in a universe that doesn’t care and people who do.”
Night in the Woods manages to create one of the most realistic narratives I’ve ever seen crafted in a video game. And that’s a bold statement, one that shouldn’t be tossed around lightly. Yet I feel entirely concrete in saying it. It’s quite the diverse game, dealing with a range of topics so wide that it’d be hard to cover all of them in one single post. I hope to cover more of them someday, but today I’ll be narrowing in on one specific point that resonated especially well with me personally: finding purpose in an existence that is inherently devoid of it.
And it’s here that I’m going to say that, to anyone who hasn’t played NITW yet, stop reading this right now and go pick it up. It’s only $20 and with it comes an experience that remains consistently enjoyable and impactful throughout its entire runtime. I won’t be holding back from relevant spoilers for the rest of this post, so now’s your only chance. Go away. But come back once you’ve played the game. That’d be pretty cool I think.
~~~~~~~~~~~MILD SPOILER TERRITORY BELOW~~~~~~~~~~~
Now that the uninitiated are gone, it’s finally time to wrap back around to that quote at the beginning of this post. A universe that doesn’t care, and people who do. It perfectly aligns with the definition of optimistic nihilism, a term seemingly dubbed by a youtube channel in 2017. For those who are unaware, optimistic nihilism is exactly what it says on the tin. It’s the philosophy that the universe is inherently uncaring, that there’s no concrete meaning to life that we can grasp onto, yet we as human beings are uniquely capable of creating our own meaning without requiring some higher power or order to do it for us. We can choose to pursue what we wish for out of our lives, free to choose our own individualized path through the blank slate that is existence and draw whatever patterns we may choose from it.
As you read through that brief summary you may have already begun to understand exactly why I consider Night in the Woods to align particularly well with optimistic nihilism. The game is not exactly lacking in the theme of finding meaning within things that may be meaningless in the most literal sense. It’s been there since the very beginning, with NITW’s first supplemental game Longest Night. It’s a simple little game featuring Mae, Bea, Gregg and Angus identifying various constellations and making characteristically entertaining quips about each of them. Despite the game’s relative simplicity it acts as an early (over 3 years before NITW itself released!) establishment of NITW’s ever-present theme of establishing meaning in things that don’t have meaning by themselves by using one simple thing: constellations.
Constellations are a perfect medium to establish the philosophy of optimistic nihilism and it is evident that Infinite Fall were acutely aware of that from a very early point in the development of NITW. All constellations really are just patterns of stars we may see in the sky at night that people have assigned their own patterns and meanings to. Most stars sit so far away from the Earth that the human brain struggles to even comprehend how far away they truly are beyond a simple “Wow! That’s pretty far!” They’re balls of gas, unable to care about or even recognize whatever we humans see within them. Most of them have existed for longer than we have and will continue to persist long after we die. Yet the human race has taken it upon themselves to assign patterns to them and continue recognizing said patterns long after we’ve obtained knowledge about what the stars that form them truly are. In nature they hold no inherent meaning and have no rhyme nor reason to their locations relative to each other from our perspective, yet we have used our minds to instill meaning into them and draw patterns that can only be drawn from where we stand. The universe did not care about how it put them there nor how any living being may interpret them, but people cared enough to give them meaning.
Years after the release of Longest Night, Night in the Woods proper came out. And in it the usage of stars was far from ditched. Their function as being one of the elements perpetuating NITW’s optimistic nihilism was only expanded. Every two days in the game you are offered the opportunity to choose to hunt for dusk stars with a character named Mr. Chazokov. The interactions with him themselves don’t offer much in the ways of adding upon the pre-established theme of finding meaning within none, though their mere inclusion does help cement the theme as an important part of the game. The true point in which the theme is finally brought front and center is when the player can choose to go ghost hunting with Angus at Possum Jump. After some uneventful ghost hunting, Mae and Angus decide to rest at the top of a hill and do some stargazing. At this point the game essentially retraces (literally and figuratively) all the ground covered in Longest Night. Mae connects constellations together and Angus names them and gives a brief explanation for each of them. It’s a charming little moment that eventually evolves into Angus explaining the abuse he endured throughout his childhood to Mae. But what’s relevant to this specific analysis is Angus’s attitude throughout. He continually stays true to and loops back upon the fact that, while the stars themselves are very real and the stories given to them do very much exist, the stars really don’t mean anything by themselves. It all culminates with Angus explaining his tragic childhood to Mae. But what’s important to the overall narrative of this essay is Angus’s response when Mae asks him if he believes in anything.
It’s at this point that the game gives its most obvious addressal to its philosophy of optimistic nihilism. It’s like the pot finally boils over and it says “alright, time to finally talk about this.” As a response to being prompted about his beliefs, Angus explains his thoughts by using the constellations recently outlined as a convenient example. It’s here that the quote that spurred this whole essay on shows its head. “So I believe in a universe that doesn’t care and people who do,” is the final quote summarizing Angus’s philosophy on meaning in the universe. And if that isn’t the clearest possible representation of optimistic nihilism in NITW then I don’t know what is. It’s a simple little quote, yet it manages to single handedly encapsulate what optimistic nihilism is. Of course, it’s framed as the view of one character in the game, and a character thinking something doesn’t immediately mean that the entire work subscribes to that philosophy, but as you think about NITW and its various elements more and more it becomes increasingly apparent that it is indeed representative of the philosophy of optimistic nihilism.
And with that vague statement I’ll be leaving off the first part of this little mini-project for the time being. I do intend to come back to it at some point in the (hopefully near) future, as I feel that there’s a lot more that could be said about the themes of finding meaning in Night in the Woods. Currently I’m planning on writing about why I enjoy Mae Borowski as a character so much and see her as one of my favorite video game protagonists, so that’ll probably be done before any other parts to this essay come out. Keep an eye out if you enjoy what I’m posting and want to see more, and don’t be afraid to offer any feedback you may have. There’s a contact section on my profile if you’d like the most effective ways to get in touch.
<a href ="link"> </a> is a beautiful name for a babygirl
Yo Night, what does Niko wear under their coat? Like a shirt?
this is low hanging fruit but yknow what, i'll take it

oh no!!!
reblog if you hate the current interior design trend of painting everything white with hints of grey or black. ignore if you have no taste

fuck you *dies and doesn’t rot*

Computer: *Makes a noise because it’s printer is low on ink* The Entity: [Screw off! I’m running low on the will to live right now, but I’m not going “BLOOLOOO” every five minutes, am I!?]

OneShot is an adorable game and I would kill for Niko

Just in a oneshot kinda mood

[ID: OneShot fanart. A fuzzy digital painting in warm purple and pink tones depicting Kelvin. They are sitting on purpleish pink ground, surrounded by sleeping cats. End ID]
Warmth


SORTA COVER THINGY FOR A WEBCOMIC MY BF AND I WANT TO MAKE IDK IFK IDK










Here’s the first half of slides from my comic class on Lettering!
Rest of the slides: https://gingersnappish.tumblr.com/post/616487287636803584/the-rest-of-the-comic-lettering-slides-first





comic practice pt. 2
just some more panels I had fun drawing, not in any particular order.
The whole thing ended up a little under 50 pages with a deadline of about 8-9 weeks.

Mystery’s over guys. Everyone go home.
twilight au where everything is the same but james is james charles

*in the baseball field*
laurent: i am laurent. and this is victoria, and james.
james: Hi Sisters!
james: *smells bella*
james: you’ve brought a Sister Snack
*in phoenix*
bella: hey, mom, i’m glad you got my message. what’re you doing home?
renée: bella!? bella!? bella, where are you!? bella!?
bella: calm down, everything’s fine. i’ll explain everything later—mom, are you there?
james: forks high school doesn’t protect its Sister Students’ privacy very well. it was easy The House for victoria to find your previous address. it’s a nice house you have here. Love That! i was prepared to wait for you, but then Mom came home after she received a very worried call from your dad, and it all worked out The House.
bella: don’t touch her! don’t—
james: you can still Sister Save her. but you’re going to have to get away from your Sister Squad. can you handle that?
bella: where should i meet you?
james: how about your old ballet studio? and i’ll know if you bring anyone along. poor mommy will pay the price for that Sister Slip-Up
*in the ballet studio*
bella: she’s not even here
james: no. Sister Sorry. you know, you really made it easy The House
james: you’re alone, because you’re faster than the others. but not Sister Stronger!

james: *bites bella*
james: Sister Scrumptious!
edward: *rips james’ throat out*
james: *gargling* Uh Oh Sisters!


Another birthday gift for a friend of mine jsjsj

Birthday gift for a friend of mine





Imagine making a Tumblr. Since this is my first post on here I think I should introduce myself; Hello! The name's Subcon, I'm a 14 year old, self taught artist from Austria, my pronouns are whatever you'd like!
I won't post much on here since I will probably forget about this website im a few hours from now, but if you want to see more of my art/some older pieces, I'd recommend following me on Instagram, @//Subcon_Beep🌻