
I’m just a guy that likes animation, dnd, and weapons. I may also use this as a place to put down my homebrew ideas
68 posts
Have Done, Currently Doing, And Will Continue To Do So
have done, currently doing, and will continue to do so
Reblog if you would love someone with
Depression
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Suicidal thoughts
Scars
Self hate
Body mobifications (piercings, tattoos, etc)
Eating disorder
PTSD
OCD
Or anything else that society sees as “bad” or “unworthy of love” because everybody matters and needs love
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More Posts from Sirsirsonson
I just like aliens


Centurion (crafted) 1-handed shotgun Range: 75/300 A shotgun that is more like a large derringer It takes thundercannon rounds as well as special rounds built just for it. making special rounds requires a dc 20 arcana or nature check with alchemists tools, enchanting rounds to do additional elemental damage requires an additional arcana check Slug rounds: 2d4 piercing and goes through enemies in a 45 ft line Buckshot round: 2d4 bludgeoning in a 30 ft cone Grenade round: 2d8 elemental in a 15 ft sphere , range of (30/90) Injection round: depends on what potion or poison is added

Camatoz (claws) very rare, +2 On a hit, the target takes additional 1d6+2 slashing and 1d4 necrotic damage. the user heals half the total damage. While wearing camatoz, the wearer gains a climbing speed equal to there walking speed and a glide speed of 45. The user’s jump distance is doubled while wearing camatoz.
the edgier twin of papillon
Pocket sand

Evocation Cantrip
Verbal, somatic, material(optional) (some sand or dirt)
Casting time: 1 bonus action
Range: 5 ft
Duration: 1 minute
A simple but effective spell from the wise Dale Gribble. You throw some sand in an enemy’s eyes, they must make a con save or be stunned and blinded for 1 minute, they can reroll their save at the beginning of their turn, at level 5, 11, and 17, the duration increases by 1 minute
Using the material component means they must make the save with disadvantage

Walking arm (rare) quarterstaff , requires attunement A staff topped with a sentient glove that mentally links to the attuned. the glove behaves like the magic carpet from Aladdin, barely communicating in hand gestures and sign language. As a free action, the glove can do thing that requires just one hand (ie. Grabbing, pressing, etc.) if the glove grabs a weapon, it becomes a different weapon depending on what weapon was grabbed, dagger/spear, sword/scythe or glaive, etc.