
Hi! I'm Michael (23M, He/Him). I design games, but I also forage, cook, and delve into other hobbies here. I'm looking to make friends in those hobby spaces, so feel free to say hi!
21 posts
What If There Was A TTRPG Where You're Only A Part-time Adventurer? So All Of Your Abilities And Toolkit
What if there was a TTRPG where you're only a part-time adventurer? So all of your abilities and toolkit are specific to your mundane job and you need to find ways as the player to apply them to dungeon crawling.
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More Posts from Mikethinkstwice
TTRPG where instead of levelling up to get new abilities you can just yell and new abilities appear on your character sheet.
Will they be good abilities? Not always. But they will certainly be new abilities.
*furiously taking notes for nostromo-inspired setting playbook in a sci-fi horror game I haven't even started*
part of the fun of the original alien is the horror of the nostromo itself imo. it’s a cell of corporate greed ferrying narrowly-trained workers across barren space. it’s huge and yet claustrophobic, cockpits crammed with machinery giving way to yawning berths dripping chains and water. the supercomputer is named mother in a stroke of human anthropomorphization, but instead of providing comfort or protection, it’s only a courier between its creator and its wailing brood. ripley yells “mother! mother!” at a matronly-voiced computer that speaks calmly over her helplessness. the ship is full of endless details and patterns and unlabeled buttons and dials the audience can’t entirely make sense of; to do anything on the ship is a rigorous, technical process, and we must depend on the characters to know it. the internal mechanics of the ship are so alien that a literal alien can hide among the bits and bobs and not be noticed. it’s great.
RAAAAAH I LOVE WHEN GAMES HAVE NON-STANDARD COMPONENTS FOR PLAY
Gonna start posting my one pagers on Tumblr because why not. This one is about a weird dome I saw five minutes from my house that I’d somehow missed for an entire year



