mikethinkstwice - My Public Notebook
My Public Notebook

Hi! I'm Michael (23M, He/Him). I design games, but I also forage, cook, and delve into other hobbies here. I'm looking to make friends in those hobby spaces, so feel free to say hi!

21 posts

What If There Was A TTRPG Where You're Only A Part-time Adventurer? So All Of Your Abilities And Toolkit

What if there was a TTRPG where you're only a part-time adventurer? So all of your abilities and toolkit are specific to your mundane job and you need to find ways as the player to apply them to dungeon crawling.

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More Posts from Mikethinkstwice

9 months ago

TTRPG where instead of levelling up to get new abilities you can just yell and new abilities appear on your character sheet.

Will they be good abilities? Not always. But they will certainly be new abilities.


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9 months ago

*furiously taking notes for nostromo-inspired setting playbook in a sci-fi horror game I haven't even started*

part of the fun of the original alien is the horror of the nostromo itself imo. it’s a cell of corporate greed ferrying narrowly-trained workers across barren space. it’s huge and yet claustrophobic, cockpits crammed with machinery giving way to yawning berths dripping chains and water. the supercomputer is named mother in a stroke of human anthropomorphization, but instead of providing comfort or protection, it’s only a courier between its creator and its wailing brood. ripley yells “mother! mother!” at a matronly-voiced computer that speaks calmly over her helplessness. the ship is full of endless details and patterns and unlabeled buttons and dials the audience can’t entirely make sense of; to do anything on the ship is a rigorous, technical process, and we must depend on the characters to know it. the internal mechanics of the ship are so alien that a literal alien can hide among the bits and bobs and not be noticed. it’s great.


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10 months ago

At some point in time, a man used a deer antler to knock walnuts out of a tree.

That time was 2024. That man was me. I am the weirdo in the park.

I also don't pay corporations for walnuts. It's all about perspective.


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9 months ago

RAAAAAH I LOVE WHEN GAMES HAVE NON-STANDARD COMPONENTS FOR PLAY

Gonna start posting my one pagers on Tumblr because why not. This one is about a weird dome I saw five minutes from my house that I’d somehow missed for an entire year

the dome Two weeks ago a corporation moved into your town with what was, in retrospect, a very obvious name: Dome Construction. One week after that, The Dome appeared, obsidian dark, 100 feet tall and encompassing the city ’ s skyline. You are a stupid but curious teen/young adult, and you ’ ve broken in to find out what’ s really happening with The Dome and Dome Construction. Pick a name, your part time job, and three things a teenager would reasonably have in their possession. You will need: A medium to large opaque bowl A dishtowel, or any cloth big enough to cover the top of the bowl Various very small trinkets from around your house(five for each player, gathered secretly) 2-4 players 1. Sit in a circle around the bowl. 2. Place the chosen cloth overtop it, obscuring the inside. Whoever reached for the cloth goes first. 3. Players clockwise choose one item from their trinkets and slip it inside the bowl, careful not to show the others. When all have placed an item, turn the bowl upside down and lift, revealing the trinkets. 4. Take a moment to look at the items together. Think about what they could mean about this mysterious facility. 5. The last player to contribute an item now takes control of the scene. They say one true thing about the facility, incorporating all items discovered, then lead the other players through a scene to discover that truth. 6. When the truth of the first scene has been explored and the next mystery presents itself, repeat the process with the bowl. The player to the right of the first game master takes control of the next scene. 7. This repeats until all players have taken narrative control– or, in the case of two players, when all players have gone twice. 8. Repeat the process with the bowl, except now when you look at the items, each player will say one true sentence about how the adventure ends, starting with the player who originally reached for the cloth first. Build on one another ’ s truths, and when the last player speaks, definitively end the story.

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