hydrauto - Hydra’s Stuff
Hydra’s Stuff

An art blog I guess

64 posts

Hello! You Are One Of My Biggest Inspos And I Want To Try Painting Like You But I'm So Confused As To

Hello! you are one of my biggest inspos and i want to try painting like you but i'm so confused as to how you add in color after painting in grayscale, and how you manage painting in such little amount of layers. I have a really hard time painting in only one layer, I use a lot for everything. Also, do you just paint over the sketch? I'm so sorry for this many questions!! thank you in advance <3

ok i will answer in point form

how do i add color after painting in greyscale

i paint greyscale first then i add colour with clipping mask overlay layer (usually). this prevents the colours from spilling over your greyscale. see screenshot:

Hello! You Are One Of My Biggest Inspos And I Want To Try Painting Like You But I'm So Confused As To

after i've put all the colours on there i usually merge the clipping layer down into the greyscale for painting. sometimes if the colours come out gross i use hard light or pin light, or if the character is very dark-skinned i might use multiply, but usually it's overlay

2. how do i paint with like 2 layers

first off it's totally okay to paint with like 500 layers, league artists do that all the time LMAO - this unfortunately just comes with practice and figuring out what's best for you. i paint with very minimal layers bc i don't label my layers so it's a mess otherwise

3. do i paint over the sketch

i don't paint over the sketch off the bat, i usually paint underneath and then merge afterwards so that i can clean the lines and give it that painterly look

feel free to ask more if u want :D

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More Posts from Hydrauto

2 years ago
Uuu Thank U Anon!! I Hope This Can Explain It :^o
Uuu Thank U Anon!! I Hope This Can Explain It :^o
Uuu Thank U Anon!! I Hope This Can Explain It :^o
Uuu Thank U Anon!! I Hope This Can Explain It :^o
Uuu Thank U Anon!! I Hope This Can Explain It :^o
Uuu Thank U Anon!! I Hope This Can Explain It :^o
Uuu Thank U Anon!! I Hope This Can Explain It :^o
Uuu Thank U Anon!! I Hope This Can Explain It :^o

uuu thank u anon!! i hope this can explain it :^o

i use overlay all the time to make colours more vibrant and to make areas warmer or cooler. good for colourful ambient light (like glowy magic stuff).

multiply is really good for establishing a light source very quickly!! play around with the hue to get shadows with cool colours. for more detailed work you can use two or three tones on a multiply layer for more dimension.

screen is something i only recently started using regularly! it’s really great if you have a very bright light source. you can also use screen and paint on the edges of a backlit character to make the lighting more intense. a good thing to know about screen layers is that the darker the colour you use, the less it lightens; using black on a screen layer leaves no effect on the colours underneath (the opposite is true for multiply layers!).

and you can also use these layers for an entire painting instead of just on a character! i don’t have a visual example on hand, but stuff like making the area around a warm light source warmer, making a light source brighter and more vibrant, or using gradients set on multiply or screen are just some of the ways you can apply these to a full painting :)


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1 year ago
Here Is A Round-up Of All Eight Of The Free Digital Brush Packs That Ive Released So Far For Photoshop
Here Is A Round-up Of All Eight Of The Free Digital Brush Packs That Ive Released So Far For Photoshop
Here Is A Round-up Of All Eight Of The Free Digital Brush Packs That Ive Released So Far For Photoshop
Here Is A Round-up Of All Eight Of The Free Digital Brush Packs That Ive Released So Far For Photoshop
Here Is A Round-up Of All Eight Of The Free Digital Brush Packs That Ive Released So Far For Photoshop
Here Is A Round-up Of All Eight Of The Free Digital Brush Packs That Ive Released So Far For Photoshop
Here Is A Round-up Of All Eight Of The Free Digital Brush Packs That Ive Released So Far For Photoshop
Here Is A Round-up Of All Eight Of The Free Digital Brush Packs That Ive Released So Far For Photoshop

Here is a round-up of all eight of the free digital brush packs that I’ve released so far for Photoshop CC, Clip Studio Paint, and Procreate!

You can download them on this page (click) Type in “0″ for a free download or tip any amount you so desire!

All my brush packs are totally free (tips optional but always very appreciated!) and can be used freely in any work, including commercial work that you profit off of, with no license or credit required. My goal with these brush packs is to make digital painting feel more achievable and accessible - especially painting environments, something I now LOVE but that used to intimidate me, & felt much more approachable with the right tools! Many of the packs also come with tutorial video content. I hope you enjoy!

1 year ago
Take It.

take it.

1 year ago
Title card reading [Storyboarding Techniques: A Sequel to "Storyboarding Basics". Brought to you by NU Animation Club, Nov 2023]. A chibi drawing of Feeb holding a stylus waves in the bottom right corner.
Text reads: [Boarding Action Tip: Move characters in Z-space! Beginners have a bad habit of boarding in x and y only. Don't neglect moving in z-space! It can be dynamic and exciting!] A drawing of an axis sits above the text, showing a green arrow pointing up for Y (symbolizing moving up and down), a red arrow pointing right for X (symbolizing moving left and right), and a blue arrow pointing forward (symbolizing moving forward and back). Two examples are shown on the right, depicting Vash from Trigun Stampede drawing his gun. The first one shows him running to the left and drawing his gun, moving in X-space. It is more static and plain. The second one shows him running towards the viewer, drawing his gun when he gets close, moving in Z-space. It is more engaging.
Text reads: [Boarding Action Tip: Go close, then far. Bring the camera close to the character. Pull back without cutting. Moving the camera allows the viewer to feel like they're fighting, too.] The example shows Finn from Archmage Ascending holding up their magic staff, the camera close to where their fist grips the weapon. The second shot shows that the camera has pulled back to have Finn's whole body in view as they swing their staff downwards, causing an explosion.
Text reads: [Boarding Action Tip: lead the eye. Inevitably, action scenes have many moving parts. Use the composition & camera movement to guide the viewer's eye in the direction of the main motion.] The example shows Juri and Utena from Revolutionary Girl Utena engaging in a sword fight. As they move from the left to the right of the arena, the camera tracks their movement. Another smaller set of boards beside the example shows how the camera's view moves to the right, following the duelists.
Text reads: [Boarding Conversations: Perspective is power. The angle/perspective of the camera implies power dynamics. Low looking up: the depicted character has power over the viewer. High looking down: the depicted character is under the viewer's power.] There are two examples, both showing Makima from Chainsaw Man having a conversation with Denji. The first shows two over-the-shoulder shots, both characters on equal level, and is marked [NEUTRAL]. The second example shows Makima from the perspective of a low-placed camera looking up, so she looms over the viewer; and Denji from the perspective of a high-placed camera looking down, so he cowers under the viewer. The example is marked with a checkmark and the note [stronger sense of power imbalance].
Text reads: [Boarding Conversations: 180 Rule. The viewer must stay on the same side of the scene at all times. A way to test this is to make sure the character faces the same side of the screen (left or right) in every shot.] There are two examples, an incorrect one and a correct one, both depicting Dani and Dorian Wytte from Hooky having a conversation. The first example shows Dani on the left facing right, with Dorian on the right facing left. A small top-down diagram below shows that the camera sits on the right side of the twins. In the next shot, Dorian is now on the left facing right, and Dani on the right facing left. The diagram shows the camera has jumped to sit on the left side of the twins; this is incorrect. The correct example starts the same, showing Dani left facing right and Dorian right facing left. In the next shot, Dani is still facing right and Dorian still facing left. The diagrams show that the camera has changed its angle and position, but has remained on the right side of the twins.  This is correct.

some storyboarding techniques as a sequel to my storyboarding basics presentation. I focus specifically on tips for action and conversation scenes!

as always, these are general tips and tricks, but rules can always be broken. happy boarding! ✍️✨

1 year ago
Notes On Skirts And Pants
Notes On Skirts And Pants

“Notes on skirts and pants”

Source: miyuli on twitter