
Call me D | 18 | UK | Any pronouns | Amateur sprite artist, fighting game enthusiast
112 posts
Small Update With Uta: She Has Another Special Move Now (and A Crouching Heavy Punch):
Small update with Uta: she has another special move now (and a crouching heavy punch):
It's still missing sound effects (planning on getting SFX from KOF XV for her), and I haven't sorted the damage yet, but it's otherwise going pretty well!
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More Posts from Ddddd-pixels
Being kooky with Ciara again:
I saw the AI cancel Clutch Spiral into Carnival Suplex once and now I go for it all the time...
Been a hot minute since I did one of those sprite redraw things, and my brother sent me a meme that I thought would fit perfectly so:

Original image:

Did another tier list on Zan Evolution Butouden, since I'm more familiar with the game now, and a few new characters have been added since my last one:
(Also I based this one more off my personal ability as the characters, rather than competitive viability. This is because I know nothing about competitive viability and was talking complete nonsense in my last list.)

Explanations/unrelated ramblings below:
S Tier – My Mains (and just good characters)
Fran and Sinkage are both bosses (and the final two at that), so it's not a surprise that they're tough. I've actually figured out some TODs as Fran against the lower health characters (i.e. Fanhua, Ranmaru and Fran herself), and while Sinkage's Rise Cutter loops no longer work as well, the addition of an elbow drop output from it makes it still a very deadly move.
Ahh, Ciara, my true main... How I love spending two meters to take an enemy's entire healthbar just because they dared to jump in my presence. Her chain grabs are just really satisfying, too, and unlike anything I've seen in any other characters I've had. (and not a full-circle motion in sight!)
A Tier – The ones I'm comfortable with
A few of these characters (Zanryu, Renmia and Jacob) are shoto-like, and therefore quite easy to learn and get good as. They're all still pretty interesting to play in their own ways: Zanryu's got enough extra tools to distance his playstyle from the typical shoto, making him more of an aerial dominator (his Air Nova Strike especially, makes his air play very hard to challenge), and Renmia's moveset is like a fusion of a shoto and Terry Bogard, making her more familiar to play, and a good beginner character.
I feel like, if I gave him more time, Casben could be in S Tier. A lot of his kit feels very powerful (in earlier builds I remember his jumping knee being able to loop into itself very easily), and both of his supers are very good (his handspring is always a very tricky cross-up when the CPU does it, but a complete whiff when I try -_-). The only thing holding him back is that I play more as everyone else, lol.
Taka is in a weird spot, where I feel like he as a character isn't that strong, but my skill can kind of make up for it? I don't know, I've had a tendency to accidentally main low tiers in other games (the first character I picked up in Sm4sh was Little Mac, and I also mained Ganondorf), and with his smaller moveset and limited combo potential, Taka feels like this to me. But I'm actually pretty competent as Taka – he's one of the few characters I can chain both supers into without an OTG, and I win most fights where I play as him.
B Tier – ...I'm okay, I guess.
I know I used to main Fanhua, but the more I play as her, the worse I get, it feels... I think my main struggle are that her Elbow Reach isn't a special move anymore, and that her rekkas don't combo (or I just can't get the timing for them :P).
Ranmaru is a character I wish I was better as, because her moveset seems so cool, but all of her inputs are half-circles, and I play on keyboard half of the time (and I'm inconsistent with half-circles even on controller). She even influenced Uta a bit (Hissatsu Shinobi Cho was very much based on Ranmaru's Elbow Dive – before I played Ranmaru, Uta was going to have "Zan'eichu", which was basically just Andy's Zan'eiken).
C Tier – Yeah... I'm losing this one
wendy I'm so sorry I love your design so much I just can't play charge characters pls don't hate me...
Leo's pretty neat, I guess; his moveset is like a Joe Higashi/Sagat fusion, with an added TC and rekka. I just never really played either of those characters much, so I don't know what to do with him.
D Tier – I have no idea what to do with these people
I've not played as any of these characters much (except for Warsnite), so I'm not at all familiar with their movesets... I tried to fight Zanryu (the person, not the character) as Feng Yun once and got folded in half immediately. I've never even attempted Spike, Antbyte or Ninewave.
I honestly can't believe I used to main Warsnite... His airdash is cool, but he's otherwise the complete opposite of what I usually go for in a character – he's got the smallest moveset in the game (which is okay, I just like having more options), and is the slowest, heaviest character. I've seen him do, like, one cool combo, and even then; it was the CPU doing it on me, and it spent one meter for damage I can outmatch with Fanhua for zero.
I've been taking a break from making that Raz character for a while now (I've just not been having fun making her sprites, not sure why), so I've been focusing on other M.U.G.E.N projects for the time being. I know I've not been giving that many updates, but I promise they are going well! I've just been forgetting to talk about them, lol...
One of these characters I'm currently working on is actually a collaboration with my brother, @pens-n-pixels! It's one of his Street Fighter OCs, Caleb!

PnP is the one who came up with the character's moveset, and made all of his sprites. I'm just putting the character into code form, and it's going pretty well so far! He's got an interesting style to him, that I'm looking forward to finishing!
The Caleb character is now complete and ready to share!

Download link is here.
i'd say more but god i'm so drained rn arrrgh