bobarmy41 - Hello!
Hello!

I like drawing, playing, and making games. Currently working on my first game, Crop Crusaders!

58 posts

Here Is The Enemies For The Game, The Shades! They Come In A Range Of Colors That Indicate What Element

Here is the enemies for the game, the shades! They come in a range of colors that indicate what element they are, and will hurl elemental fireballs at you when you get too close.

  • bug249
    bug249 liked this · 9 months ago
  • zaldidi
    zaldidi liked this · 9 months ago
  • navadev
    navadev liked this · 9 months ago
  • almondrain-arts
    almondrain-arts liked this · 9 months ago
  • clarefay
    clarefay liked this · 9 months ago
  • awkwarddragon22
    awkwarddragon22 liked this · 9 months ago
  • agatedragongames
    agatedragongames liked this · 9 months ago
  • queer-of-swords
    queer-of-swords liked this · 9 months ago

More Posts from Bobarmy41

10 months ago

Here are a few more ingredients for my game!

In order there is Magma Bloom, Whirlywind, Saturn Shroom, and Fatal Fungi.


Tags :
1 year ago

Devlog #24: Plantable Crops! The main way of getting crops is by growing them in little spots that pop up off screen, or by digging spots with the hoe's ability. After some time it can be picked and used!


Tags :
9 months ago

Sorry for no posts last week, was busy with a few things! Anyway, here is most of the player character's animations! I've also been working on the enemy animations, and I will probably post them next week.


Tags :
11 months ago

Whatever the farmer is holding now no longer is freely rotating and has a clamping effect applied to it! Next I'll work on all the crop and primary animations


Tags :
10 months ago

Hi everyone, been awhile! Here's a small clip of a project that I've been working on for the past while. I will be working on this and publishing this (much smaller) project first before continuing with my original project. The original project was getting a bit clunky and hard to work with. So I will work on the new project to get a better understanding of game dev stuff, and so I can focus on fixing problems when I return to it.


Tags :