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4 years ago
THE PATH OF SLAUGHTER

“THE PATH OF SLAUGHTER

 Arms and Armour of Dark Elf Nobility

 1 Main figure - Lord Yeurl of Clar Karond. Cold One Knight arrayed in full harness of war; double swords a sign of noble birth, trophy head bound in flesh thorns a symbol of taking the soul as well as the life of the victim. The knight does not arm himself but is arrayed by two squires in a ritual sequence. The leg harness (a) is strapped on first and attached at the top to an underbelt, then the rere brace (upper arm armour) is laced in position. The knight's chest is then anointed with the symbol of Khaine in purified blood. A long, flowing robe known as a khaitan is then worn. The khaitan is often made from rich silk patterned with spells and charms. This robe is a Dark Elf symbol of war, and is worn by knights as a sign of martial status and prowess when not armoured.

  2 Over the tunic, a padded aketon with mail sleeves and a long mail skirt is worn (a). Called a dalakoi (lit. strength against death), the mail is lined with soft leather such as human or doeskin. This helps hold the mail in place. Back and breast plate (b) are then laced over the upper torso, sometimes these are one piece or also laminate strips for more flexibility. A short gorget (c) is then added. The pauldrons, or shoulder guards, appear to be more aesthetic than functional (d); they are laced directly to the breastplate through the gorget. Occasionally they are one piece but normally are made from two or three connected plates; the laces are often left visible at the front, and are decorated with flesh hooks at the ends.

  Long gloves with armoured hands are laced tightly to the forearm, and over these are fitted vambraces (e). These appear to be one piece and held in place purely by the spring of the metal. They are often adorned with fighting spines — razor sharp blades which can trap and hold enemy blades as well as being weapons in their own right.

 3 The helmet is a composite of separate parts. The main skull (a) follows a typical Dark Elf shape. The visor (b) is laced onto rings on the helmet (note the mail collar worn under the gorget), although often this is left off in battle to allow for maximum visibility in combat. The bevor (c) is laced directly and rigidly to the breastplate and makes a very effective guard for the vulnerable neck area.

  4 Daggers and swords are slung on narrow crossbelts (a). The number of weapons a knight carries is a symbol of his status at the Witch King's court, with two blades being the most common. Shields (b) vary enormously in shape, though all seem to have a recurved tip at the base chat can be used as an offensive weapon. Lance tips (c) vary in shape and usually a long ribbon or pennant flutters beneath the tip. Runic script is often embroidered onto a knight's pennant, proclaiming their dedication to Malekith, their great deeds in his service and the noble history of their forefathers.

  Also shown are two archaic weapons, only rarely seen in battle now, which are mostly used for ritual combat and duelling between the nobility. The shorter is known as a ghlaith (d), which means spineblade, and is used for a paralysing blow to the lower back or limbs. The longer blade is called a soultaker (e), lakelui in the Druchii tongue, and is used to dispatch the foe once they have been rendered defenceless. In such duels, failure to properly immobilise the foe before death will earn the displeasure of the audience and quite often leads to summary execution of the knight.

 5 Flesh hooks — a selection of. Each is shaped as a Druchii rune, and the place and manner in which they are hung can tell a lot about a knight's allegiances, battle honours and family. With the flesh hooks are also hung janglers, known as keikalla or ‘spirit bells’, which serve a two-fold purpose. Firstly, the Druchii believe they ward away the most malicious of the magical spirits and entities that inhabit barren Naggaroth. Secondly, they serve to announce the presence of the knight, for unlike an Assassin or Shade, a knight rides proudly to battle in full view of his foes."

  From pp. 76-77 of Warhammer Armies: Dark Elves – 6th Edition, written by Gav Thorpe, Space James McQuirk and Tuomas Pirinen; art by David Gallagher


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4 years ago
THE PATH OF SLAUGHTER

“THE PATH OF SLAUGHTER

 Arms and Armour of Dark Elf Nobility

 1 Main figure - Lord Yeurl of Clar Karond. Cold One Knight arrayed in full harness of war; double swords a sign of noble birth, trophy head bound in flesh thorns a symbol of taking the soul as well as the life of the victim. The knight does not arm himself but is arrayed by two squires in a ritual sequence. The leg harness (a) is strapped on first and attached at the top to an underbelt, then the rere brace (upper arm armour) is laced in position. The knight’s chest is then anointed with the symbol of Khaine in purified blood. A long, flowing robe known as a khaitan is then worn. The khaitan is often made from rich silk patterned with spells and charms. This robe is a Dark Elf symbol of war, and is worn by knights as a sign of martial status and prowess when not armoured.

 2 Over the tunic, a padded aketon with mail sleeves and a long mail skirt is worn (a). Called a dalakoi (lit. strength against death), the mail is lined with soft leather such as human or doeskin. This helps hold the mail in place. Back and breast plate (b) are then laced over the upper torso, sometimes these are one piece or also laminate strips for more flexibility. A short gorget (c) is then added. The pauldrons, or shoulder guards, appear to be more aesthetic than functional (d); they are laced directly to the breastplate through the gorget. Occasionally they are one piece but normally are made from two or three connected plates; the laces are often left visible at the front, and are decorated with flesh hooks at the ends.

 Long gloves with armoured hands are laced tightly to the forearm, and over these are fitted vambraces (e). These appear to be one piece and held in place purely by the spring of the metal. They are often adorned with fighting spines — razor sharp blades which can trap and hold enemy blades as well as being weapons in their own right.

3 The helmet is a composite of separate parts. The main skull (a) follows a typical Dark Elf shape. The visor (b) is laced onto rings on the helmet (note the mail collar worn under the gorget), although often this is left off in battle to allow for maximum visibility in combat. The bevor (c) is laced directly and rigidly to the breastplate and makes a very effective guard for the vulnerable neck area.

 4 Daggers and swords are slung on narrow crossbelts (a). The number of weapons a knight carries is a symbol of his status at the Witch King’s court, with two blades being the most common. Shields (b) vary enormously in shape, though all seem to have a recurved tip at the base chat can be used as an offensive weapon. Lance tips (c) vary in shape and usually a long ribbon or pennant flutters beneath the tip. Runic script is often embroidered onto a knight’s pennant, proclaiming their dedication to Malekith, their great deeds in his service and the noble history of their forefathers.

 Also shown are two archaic weapons, only rarely seen in battle now, which are mostly used for ritual combat and duelling between the nobility. The shorter is known as a ghlaith (d), which means spineblade, and is used for a paralysing blow to the lower back or limbs. The longer blade is called a soultaker (e), lakelui in the Druchii tongue, and is used to dispatch the foe once they have been rendered defenceless. In such duels, failure to properly immobilise the foe before death will earn the displeasure of the audience and quite often leads to summary execution of the knight.

 5 Flesh hooks — a selection of. Each is shaped as a Druchii rune, and the place and manner in which they are hung can tell a lot about a knight’s allegiances, battle honours and family. With the flesh hooks are also hung janglers, known as keikalla or ‘spirit bells’, which serve a two-fold purpose. Firstly, the Druchii believe they ward away the most malicious of the magical spirits and entities that inhabit barren Naggaroth. Secondly, they serve to announce the presence of the knight, for unlike an Assassin or Shade, a knight rides proudly to battle in full view of his foes.“

From pp. 76-77 of Warhammer Armies: Dark Elves – 6th Edition, written by Gav Thorpe, Space James McQuirk and Tuomas Pirinen; art by David Gallagher


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1 year ago

So, warhammer fantasy? Plus Worm. Lets brainstorm a bit. A non-exhaustive list of who would become champions of chaos, or be chosen by the chaos gods to become their heralds, in no particular chronological order.

Khorne: The Butcher XIV aka Quarrel.

I can see The Butcher turning rabid one awful night. Howling about an infinite ocean of blood. Slaughtering the unpowered members of the Teeth. Killing those who try to reason with her. Infecting others with her madness somehow. Most of the Teeth capes flee north to Boston and Spree's clique when they're told to run by those Teeth that were there for the slaughter. Of those that were present, maybe half maybe more, flee to the New York Protectorate, begging refuge, begging Legend to kill The Butcher before she breaks free, something like that. Incoherent babbling about how she's slathered herself in blood and is killing indiscriminately - Villains, Heroes and civilians alike - piling the skulls of those she beheads in one spot and sits upon it like a gory throne. The Teeth are reforged in The Butcher's charnel house, quenched in blood. The World Eaters. She aspires to wash the entire east coast in blood, a massive sacrifice that will bring daemons through in their millions, and she'll begin in the largest city in north america.

Nurgle: Nilbog aka The Goblin King aka James Rinke.

A particularly terrible winter's night, cold and frigid in Ellisburg, NY, James is holding one of his favourite creations, Polka III, as she dies from disease. He's trying to tell a bedtime story to the rest of the creatures, all sharing their body warmth as best they can, but the cold is making his puppet shiver and he's constantly interupted by a cough that rattles his ribs and won't go away no matter how much he clears his throat. He's in tears over the sorry state of his garden. A like-minded figure sympathizes with his plight. He begs the empty air for something to save them. Something comes. The acrid, infertile land around Ellisburg, stripped of nutrients to create his fantasy creatures suddenly begins to spring to life all around him. Strange and fantastic new fruits and berries curl out of the ground. Caramel-sweet rivers start to form. Everything is verdant and green and hot wherever he walks. His cough doesn't seem to go away, but it doesn't bother him much anymore. Polka III is alive and well. And he's suddenly struck by so many new and wonderful ideas. He goes to the carcass pits and begins to create and create and create. And his Grandfather looks on with paternal joy.

Slaanesh: Jack Slash aka Jacob Black, the Slaughterhouse 9.

This might not click for some people. Personally, I think a man for whom every new terrible torment needs to be more thrilling, more horrible, more impactful than the last fits perfectly here. I'm not entirely sure how to write his first moments though. Broadcast nudges him one way, Slaanesh nudges him another. He starts to indulge more and more. A little less careful. Broadcast's balancing act starts to slip as Slaanesh's prodding throws the relationships of the Slaughterhouse 9 into new dynamics. I might have to come back to this one, but it was one of the first I thought of.

Tzeentch: Taylor Hebert

Now who else would like to see Skitter but with birds? Fucked up mutated birds. Introducing the Raven God and his new magical apprentice. I feel myself running dry here, but I think as our nominated protagonist, Tzeentch is able to lend quite a bit of weight to Taylor's character, and her eagerness to grab onto an escape from her wretched life with both hands and take it to its extremes. Though one thing I will mention is that one of Tzeentch's aspects is as a God of Hope, and that'd be fun to play with I think. Though that's an aspect of his Fantasy version, and I tend to think of the Fantasy versions of the Chaos Gods as more interesting tbh.


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1 year ago

Reblogging a part 2 for this, since I spent the whole day thinking about it in a little more detail.

In The Butcher XIV, Khorne finally gets what he should've gotten all along, but had to scowl and glower at Slaanesh's Lucius the Eternal instead; an immortal warrior who will take over the mind and body of anyone that kills them. But The Butcher is a direct upgrade to Lucius in a key Khornate aspect; Khorne wants an eternal warrior, but not one singular eternal warrior. Presumably, whatever kills Lucius could theoretically kill him again. There's a caveat that if you enjoyed or were satisfied felt any emotion while killing Lucius, that becomes the trigger for the transformation. And voila, you have Lucius the Eternal again. Better Warhammer 40k scholars may have opinions here, but I'm holding him up only as a direct example to Khorne's intent here.

Whatever kills The Butcher XIV becomes The Butcher XV. No exceptions. The newest power is at 100%, the older powers are at 50-75% (I imagine Seachan ranges might factor here for prior Butchers? But that might be pure fanon and headcanon for me) and The Butcher gets a fresh new body without skipping much of a beat. The collective of prior Butchers contribute their experiences and talents and their little tricks they gained using their powers from before. There's no caveat to prevent inheriting The Butcher's mantle, and the only way we've seen them 'defeated' in canon is to have a convenient way to imprison them in a body that will likely never die (in any timescale that matters) and that's not a problem for Khorne at all if he needs to go rescue his new favorite hamster from any Mannequin/Bonesaw inspired hamster ball. What we have here is essentially the ideal and perfect warrior from Khorne's perspective, without any of the reservations or weaknesses of his usual champions like Angron or Kharn.

Next, I think I want to talk about Nurgle and maybe that my opinion of Nurgle conflicts with the usual idea of "Grandfather Nurgle" as a happy and doting father of his disgusting garden of death and decay.

This will be a little short though. There's the idea that Nurgle is a paternal figure to his followers, both in 40k and Fantasy versions of him, though the fantasy versions of all the chaos gods are genuinely uplifted a little; the Empire in fantasy isn't as grimdark as the Imperium in 40k, and the chaos gods need some way to hook people into their cults somehow. Nurgle spares the dying from decay and disease. He fills barren fields with fertility again. His champions are pregnant (almost sometimes literally with nurglings) with diseases that they cannot feel and do not fear, and happily spread in his name.

But there's an insidious undercurrent. Patriarchal 'love'. If you should ever spurn Nurgle, all of that protection from the disease he's put inside of you will turn against you violently. He'll leave you to die from some of the most horrible injuries imaginable. I can see Nurgle's 'love' to be a very possessive kind of love, and exceptionally conditional. I think Nilbog mirrors him rather closely here. A father to his creatures, but by the time of Ward he couldn't care less about any of them that may have survived. Everything he touches decays into the raw materials he needs to build his self obsessed fantasy. A garden for himself and all the while he rules over a diseased, rotting ruin, slowly dying. Food for thought.

I might wait a bit more to think about Slaanesh Jack and Tzeentch Taylor.

A few extra fantasy gods might also need champions. The Horned Rat, who may or may not be known as Kweethul. Hashut, the Father of Darkness, God of the Chaos Dwarves. There's also Malal, but with so little content dedicated to him he may as well not exist.

So, warhammer fantasy? Plus Worm. Lets brainstorm a bit. A non-exhaustive list of who would become champions of chaos, or be chosen by the chaos gods to become their heralds, in no particular chronological order.

Khorne: The Butcher XIV aka Quarrel.

I can see The Butcher turning rabid one awful night. Howling about an infinite ocean of blood. Slaughtering the unpowered members of the Teeth. Killing those who try to reason with her. Infecting others with her madness somehow. Most of the Teeth capes flee north to Boston and Spree's clique when they're told to run by those Teeth that were there for the slaughter. Of those that were present, maybe half maybe more, flee to the New York Protectorate, begging refuge, begging Legend to kill The Butcher before she breaks free, something like that. Incoherent babbling about how she's slathered herself in blood and is killing indiscriminately - Villains, Heroes and civilians alike - piling the skulls of those she beheads in one spot and sits upon it like a gory throne. The Teeth are reforged in The Butcher's charnel house, quenched in blood. The World Eaters. She aspires to wash the entire east coast in blood, a massive sacrifice that will bring daemons through in their millions, and she'll begin in the largest city in north america.

Nurgle: Nilbog aka The Goblin King aka James Rinke.

A particularly terrible winter's night, cold and frigid in Ellisburg, NY, James is holding one of his favourite creations, Polka III, as she dies from disease. He's trying to tell a bedtime story to the rest of the creatures, all sharing their body warmth as best they can, but the cold is making his puppet shiver and he's constantly interupted by a cough that rattles his ribs and won't go away no matter how much he clears his throat. He's in tears over the sorry state of his garden. A like-minded figure sympathizes with his plight. He begs the empty air for something to save them. Something comes. The acrid, infertile land around Ellisburg, stripped of nutrients to create his fantasy creatures suddenly begins to spring to life all around him. Strange and fantastic new fruits and berries curl out of the ground. Caramel-sweet rivers start to form. Everything is verdant and green and hot wherever he walks. His cough doesn't seem to go away, but it doesn't bother him much anymore. Polka III is alive and well. And he's suddenly struck by so many new and wonderful ideas. He goes to the carcass pits and begins to create and create and create. And his Grandfather looks on with paternal joy.

Slaanesh: Jack Slash aka Jacob Black, the Slaughterhouse 9.

This might not click for some people. Personally, I think a man for whom every new terrible torment needs to be more thrilling, more horrible, more impactful than the last fits perfectly here. I'm not entirely sure how to write his first moments though. Broadcast nudges him one way, Slaanesh nudges him another. He starts to indulge more and more. A little less careful. Broadcast's balancing act starts to slip as Slaanesh's prodding throws the relationships of the Slaughterhouse 9 into new dynamics. I might have to come back to this one, but it was one of the first I thought of.

Tzeentch: Taylor Hebert

Now who else would like to see Skitter but with birds? Fucked up mutated birds. Introducing the Raven God and his new magical apprentice. I feel myself running dry here, but I think as our nominated protagonist, Tzeentch is able to lend quite a bit of weight to Taylor's character, and her eagerness to grab onto an escape from her wretched life with both hands and take it to its extremes. Though one thing I will mention is that one of Tzeentch's aspects is as a God of Hope, and that'd be fun to play with I think. Though that's an aspect of his Fantasy version, and I tend to think of the Fantasy versions of the Chaos Gods as more interesting tbh.


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1 year ago

Reblogging a part 3 here now that I've had some time to think about Jack Slash.

The thing about Jack Slash is that his goal is very poorly defined (or maybe I'm stupid). In my reading of canon (and I'd very much appreciate messages or replies to this post discussing Jack's motives and goals) he seems to want to be at the forefront of the public discourse on capes. He wants to be the Boogeyman that everyone worries about and thinks about. He wants every Cape out there, villain or hero, to feel the threat of his hand on their shoulder. He wants to take the Slaughterhouse 9 from being King's personal goon squad, or harem of murderers, and turn them into a cultural impact that will last for generations. I struggled with this as a reading for a while, and I often thought I just didn't get it.

Except, what if the point is that he's already done it?

The Slaughterhouse 9 are collectively a S-Class threat. Automatic kill orders for any member who joins up, like Burnscar (who is actually a fairly standard cape, all things considered). The willing members, like Crawler, Mannequin, Shatterbird and Cherish, are all unable to engage with cape culture as it exists in the cops and robbers dynamic. Bonesaw was converted, we don't know enough about Hatchet Face, except a pathological hatred of capes (no wonder, considering his power) and The Siberian who was probably invited personally by Jack, no trials needed. All of them exist in defiance of the clean idea of cartoon violence that the parahuman community engages in to keep the status quo somewhat stable.

So long as the S9 exist, there's a very real sense that your peaceful American suburbia or quiet rural town could suddenly be painted in gore.

But here's the kick, if Jack Slash wanted the S9 to be infamous, it's already done. Jack will live in the North American consciousness and in the parahuman community long, long after he is dead. So why is he Slaanesh's champion?

Because he's getting older.

Because it's the same old thing over and over.

Once the mystery of the Siberian was resolved, she stopped being interesting. I suspect Broadcast kept Jack from looking too closely at Manton precisely because if Jack knew about Manton, he'd rank Manton's safety lower, and the Siberian would eventually be caught out, die, and Jack (and Broadcast) would lose access to her invulnerability. Subconsciously, even without Broadcast, Jack knows he personally can't swing with the heavy hitters. Deep down he knows he shouldn't be getting away with any of this. But he's getting older. Bonesaw can't keep him young forever. Eventually she's going to grow up too, and the fairy tale will eventually end.

But Jack doesn't want anything to end. He wants to stay on top forever. There's a clear comparison to be made between King and Jack. Jack eventually comes to mirror him in every aspect. I feel that, by becoming Slaanesh's unwitting champion (which is very true to his character, the idea that something much larger than him is going to be his sugar daddy) he starts to get anything and everything he's ever wanted.

He gets younger, spry, sexy. He starts to indulge. I'll avoid listing his specific crimes, because that would be less effective than the imagination and I'd really rather not discuss things that require content warnings, except that he starts to emulate King more and more. There suddenly becomes no limit to his depravity. People, and parahumans, stop being puzzles and riddles for Jack, and they simply become things he can enjoy himself with.

I'd say he starts losing control over the Nine. Shatterbird starts to see how little he cares for the 'traditions' they established, and soon enough she's splintering off to make her own brand of the S9 and probably drags Burnscar into her camp. They're never as successful as the S9 were, without Jack and Broadcast, but they're still considered S-Class material. Hatchet Face might see everything he hates in capes suddenly come to the front with Jack. Maybe he tries to kill him, and loses, and that becomes the first in a line of betrayals and abandonment that leads to the S9 splintering. Crawler and Mannequin could both leave once it becomes clear that Jack isn't going to pursue their own specific interests.

I can't see Bonesaw and the Siberian separating, but I can't see Jack letting Bonesaw go with his newfound appreciation for 'art'. It becomes like the initial days with Bonesaw. Her anxiety and fear ramping back up, because he's pushing her more and more for new and exciting things. He's refusing to use her pain blockers now. Her mood spirals downwards because she's no longer doing enough to keep him entertained. The Siberian and Jack are sharing meals now, but Manton is increasingly being forced forward as the horrors kick him back into his own mind. He needs to get Bonesaw out of there. And Cherish gets one whiff of this gang and decides she can go to Mexico and learn Spanish (her power makes that easier!) instead of trying to join up since it's brewing into a Heartbreaker situation on steroids.

Maybe they don't all get away before he starts going off the deep end, but eventually his new version of the S9 would be populated by OCs that fit the new theme. It becomes more like a meatgrinder, chewing up recruits. He starts to have daemons joining in. I imagine a lot of similarities between Jack and Sigvald, his new warband growing with all kinds of fans and villains. He becomes a combination of pop idol and serial killer. I might have to think about this a bit more, but I feel like you're all getting what I'm trying to put down here. He follows in King's ideological footsteps in canon, so with Slaanesh we just keep going along that track, only faster and harder than King ever could accomplish.

This analysis might be weaker than the others, but nobody else really springs to mind in Worm who could be Slaanesh's champion.

Stay tuned for part 4, Taylor and her wacky adventures with Tzeentch.

So, warhammer fantasy? Plus Worm. Lets brainstorm a bit. A non-exhaustive list of who would become champions of chaos, or be chosen by the chaos gods to become their heralds, in no particular chronological order.

Khorne: The Butcher XIV aka Quarrel.

I can see The Butcher turning rabid one awful night. Howling about an infinite ocean of blood. Slaughtering the unpowered members of the Teeth. Killing those who try to reason with her. Infecting others with her madness somehow. Most of the Teeth capes flee north to Boston and Spree's clique when they're told to run by those Teeth that were there for the slaughter. Of those that were present, maybe half maybe more, flee to the New York Protectorate, begging refuge, begging Legend to kill The Butcher before she breaks free, something like that. Incoherent babbling about how she's slathered herself in blood and is killing indiscriminately - Villains, Heroes and civilians alike - piling the skulls of those she beheads in one spot and sits upon it like a gory throne. The Teeth are reforged in The Butcher's charnel house, quenched in blood. The World Eaters. She aspires to wash the entire east coast in blood, a massive sacrifice that will bring daemons through in their millions, and she'll begin in the largest city in north america.

Nurgle: Nilbog aka The Goblin King aka James Rinke.

A particularly terrible winter's night, cold and frigid in Ellisburg, NY, James is holding one of his favourite creations, Polka III, as she dies from disease. He's trying to tell a bedtime story to the rest of the creatures, all sharing their body warmth as best they can, but the cold is making his puppet shiver and he's constantly interupted by a cough that rattles his ribs and won't go away no matter how much he clears his throat. He's in tears over the sorry state of his garden. A like-minded figure sympathizes with his plight. He begs the empty air for something to save them. Something comes. The acrid, infertile land around Ellisburg, stripped of nutrients to create his fantasy creatures suddenly begins to spring to life all around him. Strange and fantastic new fruits and berries curl out of the ground. Caramel-sweet rivers start to form. Everything is verdant and green and hot wherever he walks. His cough doesn't seem to go away, but it doesn't bother him much anymore. Polka III is alive and well. And he's suddenly struck by so many new and wonderful ideas. He goes to the carcass pits and begins to create and create and create. And his Grandfather looks on with paternal joy.

Slaanesh: Jack Slash aka Jacob Black, the Slaughterhouse 9.

This might not click for some people. Personally, I think a man for whom every new terrible torment needs to be more thrilling, more horrible, more impactful than the last fits perfectly here. I'm not entirely sure how to write his first moments though. Broadcast nudges him one way, Slaanesh nudges him another. He starts to indulge more and more. A little less careful. Broadcast's balancing act starts to slip as Slaanesh's prodding throws the relationships of the Slaughterhouse 9 into new dynamics. I might have to come back to this one, but it was one of the first I thought of.

Tzeentch: Taylor Hebert

Now who else would like to see Skitter but with birds? Fucked up mutated birds. Introducing the Raven God and his new magical apprentice. I feel myself running dry here, but I think as our nominated protagonist, Tzeentch is able to lend quite a bit of weight to Taylor's character, and her eagerness to grab onto an escape from her wretched life with both hands and take it to its extremes. Though one thing I will mention is that one of Tzeentch's aspects is as a God of Hope, and that'd be fun to play with I think. Though that's an aspect of his Fantasy version, and I tend to think of the Fantasy versions of the Chaos Gods as more interesting tbh.


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3 years ago
A Lot Of Artists Like The Idea Of A Nice-good Friendly And Fashionable* Skaven. Such Ideas Are Not Always
A Lot Of Artists Like The Idea Of A Nice-good Friendly And Fashionable* Skaven. Such Ideas Are Not Always
A Lot Of Artists Like The Idea Of A Nice-good Friendly And Fashionable* Skaven. Such Ideas Are Not Always
A Lot Of Artists Like The Idea Of A Nice-good Friendly And Fashionable* Skaven. Such Ideas Are Not Always
A Lot Of Artists Like The Idea Of A Nice-good Friendly And Fashionable* Skaven. Such Ideas Are Not Always

A lot of artists like the idea of a nice-good friendly and fashionable* skaven. Such ideas are not always well received.

* Undeniably fashionable by virtue of having a belt that isn't just a rope.

CW: Ratte blood, wee bit of the ole cannibalism.


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1 year ago
Holding The Wall (Russ Nicholson, Warhammer Fantasy Battle 3e, GW, 1987)

Holding the wall (Russ Nicholson, Warhammer Fantasy Battle 3e, GW, 1987)


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