Solodev - Tumblr Posts
Devlog #13: Introducing the re-sprited thief, the bandit crow! He works the same as before, moving fast to steal crops off of you and hurt you in the process

Working on a new system to sell crops before a wave starts. This will give you money, but the crop won't show up for the wave

Working on a new boss, the Grand Paladin. Playing around with a bone system instead of a sprite sheet and seeing if I can make it look good.
Also for whatever reason my last devlog did not want to post to tumblr, but I made a season system for each crop. Each crop has its own timer that determines if it is in or out of season. Each crop that is in season will show up for the wave, and I made a pop up before each wave that lets you sell the crops for extra cash, but it will become unusable for the wave.
A pretty good walking animation made with bones instead of a sprite sheet!
Devlog #15: The Grand Paladin is now a fully functional and fleshed out boss fight! He does a slam if you get too close and will dash to you if you get too far. He also blasts lasers at you! :D

Made a new farmer sprite. It still needs animations, but what do you think?
Here are some sprites for a few new items, and resprites for some pre-existing items
Been busy with resprites this past week. In the mean time here are the new carrot sprites and its mutations
Here's the resprited melon and its mutations! Also I'm gonna (try to) resprite each weapon every day until I do them all
Celery resprites done! While I've been doing these, I've also been reworking the fruitsmith to be more interesting
A colorful cast of heart-beets, and them working in game!
Peas done! They come in all shapes, sizes, and strengths :D
Devlog #16: Turnips have been resprited, and with them done I have finished respriting all the crops/primaries! The next thing I'm working on is the reworked fruitsmith

Working on the Fruitsmith's UI. How's it look so far?
Improvements to the new Fruitsmith UI! Now shows some of the weapons current stats, and what the Fruitsmith can upgrade!
#gamedev #solodev #indiegame #IndieGameDev #indiedev
Devlog #17: The new and improved Fruitsmith is now complete with animations and all! He can upgrade any crop you have on you infinitely if you have enough money!
Devlog #18: Introducing the Alchemist! Mixing modern science and alchemy, the alchemist creates concoctions that can mutate your crops. As long as your crops are strong enough for her potions!
Devlog #19: Rocket Crow is now fully functional! Though a little prone to friendly fire...