Mmo - Tumblr Posts

2 years ago
Have I Mentioned Recently How OBSESSED Ive Become With FF14? Ive Started A Second Play Through To Experience
Have I Mentioned Recently How OBSESSED Ive Become With FF14? Ive Started A Second Play Through To Experience
Have I Mentioned Recently How OBSESSED Ive Become With FF14? Ive Started A Second Play Through To Experience
Have I Mentioned Recently How OBSESSED Ive Become With FF14? Ive Started A Second Play Through To Experience

Have I mentioned recently how OBSESSED I’ve become with FF14? I’ve started a second play through to experience the changed content and I gotta say the end of 2.0 is so much more fun than it was before.


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2 years ago

MMO thoughts.

About a million years ago, I was reading PVP-online and Jade was telling another character about meeting some player in game at the battle of someplace or another. The details are blurry (and I don't have access to the archive), but the underlying comment stuck with me. It implies a level of dynamic play that ... simply doesn't exist in MMOs. MMOs are largely static playgrounds for player avatars to accumulate power and cool stuff in. You'll never find yourself in a crowd of adventurers assaulting Crushbone Castle while an army of orcs gathers to defend their emperor. They're not programmed to do that, and you only need like 6 people to kill the whole area once you're level ... 12? Maybe 16. It's been a long time since I was in the Faydark.

Anyway, I wanted the reality that Jade sold with that comment. I still do.

Later, I watched some WoW machinima about a guild called Illegal Danish. Over the course of the videos, one of the guild members explains that the guild exists because some royal choked to death on a danish and they were outlawed. So the guild formed to protect the last danish. The Illegal Danish.

This, of course, is also not how MMOs work. Guilds form so you can have chat channels, and work together to kill monsters and take their stuff. I want the world sold by Illegal Danish.

The common trait of both of these situations, besides the fact that they were really just there to facilitate comedy, is they're the kind of thing that might work if an MMO was really a big tabletop RPG. It makes me think of the old "Living" shared campaign world (Living Greyhawk or Living Forgotten Realms). It might work there, or if your D&D game was run by several local GMs who coordinated their world states closely.

That's a lot of work, though. So I guess what I really want is a tool in my next MMO that lets me form better guilds. Let me have a guild with a reason to exist. I'm envisioning a tool like the clue/conclusion wheel from Detective Grimoire. "This guild exists to:" fight/protect/collect/discover/special interaction "the" Goblin clan/bears of surefall/mysterious coins/etc. I'd also like the ability to like... open a map and go "This guild exists for the sole purpose of keeping this specific hill free of snails." or whatever. Just "This is our cause! Won't you come to Danish Hill and help us proliferate baked goods across the land?"

I know this would result in dumb meme guilds. Someone's going to make the Goblin Slayer Guild, and they'll just murder low level mobs forever. And someone's going to make a guild where you have to dress like Pepe, and change your font to be green. But like... that sounds fun? Because someone's gonna get mad and go "This guild's purpose is to kill the Pepe guild!" and isn't that exactly the kind of thing that would happen if you ran a really big TTRPG? The Pepeists will be driven underground, and the Frog Slayers will eventually find other causes to champion, and all the rest of us can go "Man, remember the time when Pepe the Guild was the biggest thing happening on the server for like two months?"

I would probably actually sign up for an MMO again if they had that kind of creativity.


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1 year ago

Throne and Liberty

Throne And Liberty
Throne And Liberty

This game is so ridiculously pretty to look at, and it runs really well too. Its also really fun to play so far. I'm on Korean servers on Kazar.

Throne And Liberty
Throne And Liberty
Throne And Liberty
Throne And Liberty
Throne And Liberty
Throne And Liberty
Throne And Liberty
Throne And Liberty
Throne And Liberty

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7 years ago
The First Page To My Crummy Comic Idea XD Haha Anyway I'm Going To Take My Time With This And Just Try

The first page to my crummy comic idea xD haha anyway I'm going to take my time with this and just try to finish. I don't wanna be one of those people that start a project and just drop it any more.


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13 years ago

So I was playing Maplestory...

...and the first thing the game did was remind me what a big winner I am

Also I saved someone from certain death.

I guess he jumped into my pants or something


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2 years ago
HROTHGAR BREAK LIMITS

HROTHGAR BREAK LIMITS

A chunky smn Lucren casting lb3. Wanted to take a gpose shot and thought the smn lb3 would be fun :3


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1 year ago
More Gposes Of My Xiv Main And Hrothgar Sona~Got A New Glam Together For My Monk Job And, God, I Wanna
More Gposes Of My Xiv Main And Hrothgar Sona~Got A New Glam Together For My Monk Job And, God, I Wanna

More gposes of my xiv main and hrothgar sona~ Got a new glam together for my monk job and, God, I wanna be able to dress like this someday. Flowers in my hair Fashionable little hip bag Just put some floral print on the tank top and the look will be complete


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11 years ago

Series: The Secret World Impressions

I punched that motherfucker. Then I lit him on fire. My organization sent me here to find out why the island had been lost. What no one told me was that the entire island from the woods I came through when I arrived to the seaside town were overrun. Sitting down to play The Secret World is a lot like sitting down to a game of VTM:Bloodlines or Deus Ex: Human Revolution. However, ammo isn't a concern, the model is third person instead of first, and now instead of a vampire or a cyborg, you're a gunslinging wizard. My character doesn't actually sling a gun just yet. Firemuscles chose to learn how to use fisticuffs to defend myself, fisticuffs and fire spells. I might have gone with another name, but among he other antiquated things in TSW is that you can only have a unique handle. I was going to be Nightfire, Whitefire or several other cool handles for a fiery wizard. All taken. So fuck you, RP server, fuck you and say hello to the reckless Firemuscles. The game launched into dx11 which tore my graphics card to shreds, but reverting to 9 looks just as sexy to me, and it's actually playable. But, as I was saying, island full of zombies. Zombies who are getting punched and lit on fire. The mission I chose was to look for missing persons. I found one of em alive, in bye church, where the local priest had hallowed the door- the flesh bags running after me were slain promptly upon crossing the threshold. I was glad to see that, we're dealing with monster and magic and nothing we were ever trained for. I don't need or want a mutagenic virus. Being Firemuscles is pretty cool. When you shoot a firebolt at a rotting, flesh eating monster, you get a Fire point. Your Fire points are used to make your bigger, badder cookouts happen. One has to build one's way up to a cataclysmic fireball. Same goes for punching zombies. After Firemuscles beats on theme enough, he works up a little rage meter. His other, heavier punches deal damage governed by how much "fuck you" bar he's worked up. The missions make sense, and there's enough grim and shadows to keep you on edge, even as Firemuscles. Eventually, I ran into bigger, beefier zombies- the fire station was crawling wit buff zombies with fire axes. Naturally, Firemuscles had to show them both who was bigger and badder as well as who really controlled fire. These zombies had a special attack and were harder to kill, learning how to fight them was a treat. I made my way through the town. Most if he people I went in to rescue had been turned. It was more of a mercy killing mission than a rescue, and that felt appropriate, but I kept holding of hope I'd find more survivors. I didn't. Then, I got down by the coast. There was a thing there. Humanoid, but not a man, nor do I think it ever was one. In place of an arm, it had on one side a wicked spike. I threw fire at it, and to my surprise it shot purple bolts back at me before closing the distance. So I punched that motherfucker. Then I lit him on fire.


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11 years ago

Series: The Secret World Impressions

Firemuscles made some friends over the weekend, which is to say that I pretty much didn't go out.  Seemed sensible, going out at winter is tantamount to "spend money" and I just had to replace my car.

Moment of silence for the 05 sunfire.

Anyway, Delving deeper into the Secret World was a fun way to pass the frozen hell of a weekend, and Firemuscles made some buddies while investigating the depths of Kingsmouth.

Before I get into the group play discussion however, I want to touch on what I experienced in terms of puzzle solving.

So there were two puzzles that I had to suss out, and as I hate strategy guides as a solution to such games, I had to pound my head against it the hard way.  Ultimately, I did go to google, and the creators of the game intend for this.  I did not, however end up looking for a strat guide.

TSW plays like an interactive creepypasta.  You'll want to have a google on another tab so that you can look up the clues and hints the game throws, because there doesn't seem to be any internal resource.

That's right folks, Firemuscles had to try out his thinking muscles to get to the next stage.

You'll end out googling exactly the kind of stuff you'd expect: composers, bible verses and other things that secret societies would use for passcodes.  The game includes its very own google scavenger hunt, which is a bonus for me but I'll understand if you prefer to keep a strat guide tabbed on your computer.

On to playing with groups.

I play on an RP server so it's not hard to get involved with other people.  No one really minds if you drop out of nowhere to help them wipe out the seven or eight zombies they've attracted, and they're often more than willing to team up for as long as you're in the same area.

Because zombies.

While the game does have some progression to it, for the most part it's access to spells and powers that seem to govern how quickly you can take out a monster, and as such how dangerous the area is.  The more of you there are, the more areas you can navigate without being killed.  Especially if your friend is a blood mage, they have the healing spell.

Since Firemuscles uses elemental magic, he's popular for his ability to damage crowds, and between that and the blood mage I met we made a bloody mess of the coastal area.  Spoilers: I punched a lot of things and lit them on fire.


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8 years ago

Final Thoughts on ARK: Survival Evolved

In short, I gave it a shot.

Ark takes the bold choice of being a game that offers persistent survival.  I first became aware of this as I was combing a beach near my house on the PVP server that attracted me to it in the beginning.  I kept finding all these vagrants passed out on the beach and I couldn’t manage to revive them, at which point more experienced players told me they were offline players and would only wake up when their players arrived.

The next time I logged in, I was naked, a hole had been bored into my hut, and all of my possessions stolen.

Okay, thatch hut, my bad.  I guess next time I’ll know better than to do that.

I moved to a PVE server and this time I built my house inland a bit, away from likely spawn points, made it from wood, built a second floor, and used several walls and doors as security, because after all even if the players aren’t going to grief me in this PVE world, there were still occasional raptors about.

I logged in, respawned- because I was dead- and found my house demolished and once again all my possessions gone.

ARK: Survival Evolved suffers from the same level of griefing you would find in any persistent survival game, because after all, why put in the 2-3 hours gathering wood and building something for yourself when the games rules make it easier to steal from others?

This is actually an easy problem for a game like Ark to solve.  Minecraft doesn’t distinguish one voxel from another, if you put a block down it’s a block like any other end of discussion.  In Ark, the game knows who put down a building element and will tell you who did it when you mouse over it.  Since the game can tell who owns a structure, it doesn’t strike me as a stretch to add a rule that grants an armor bonus to a structure when it’s owner is offline.

Not so much of a bonus that griefing or raids against an enemy team would be impossible, but enough that the griefer would likely starve to death in the attempt- enough that gathering resources yourself would be the sane decision to take.

That they clearly have the systems in place to recognize who is on and offline and what structures belong to whom and have not implemented such a mechanic is a huge miss for Ark.  They claim to be “survival evolved” but the devs have actually done very little to expand upon and correct the weaknesses of the genre, tempting one in with additional resources to manage and a robust tech tree but ultimately failing to “evolve” the survival genre beyond hybridizing it with the WoW-type MMO.

If the devs really wanted to evolve the genre, they’d address its weaknesses, like its high susceptibility to players who literally just want to watch the world burn- always at the cost of the intended audience of hunter-gatherer-architect-farmers.

The experience was sufficiently frustrating and disappointing that I don’t intend to return to the game.  I have a couple friends who want me on their server, but that calls for installing a 20 dollar DLC, which after my experience with the Vanilla game I’m in no way shelling out for.


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2 years ago

viral epidemic? 45th president? dude your dreams are really weird. wanna hop on animal jam


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4 years ago

Valheim

Valheim

That one time me and my friend decided to use console commands


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2 years ago

Created my character on Palia ~! It's nice to finally be able to play the game in closed beta.

Feel free to turn on CC subtitles for text commentary. Hope you enjoy the video and thank you for watching 😊 Palia is a free-to-play, cozy community sim MMO, where you can explore the world of Palia in your own way - be it solo or with friends. Play at your own pace and take part in it's mysteries and adventures. Befriend villagers, hone your skills as well as customize your own house~! Live off the land, the way you like 🌱

Feel free to check the game out at their official website :

Palia – Welcome Home
Palia
A cozy community sim MMO for you and your friends.

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11 months ago

by the wayyy if you’ve already dropped the 70 dollars on it, baldur’s gate 3 is good for this

hey, i mean, you could also download an mmo or smth

*cough* if you have a computer that can run shit you can download the sims 4 and a bunch of mods *cough*

stardew valley is nice if you don’t mind the pixelated look

uhhh

idk just don’t use ai when all these other options exist. i guarantee most of ‘em are more detailed and better quality than typing “big breasted goth anime devil girl blue eyes white dragon spaghetti goddess death sex hot” into a generator until it spews shit

If Yall See This Floating Around: Yes, Its From Me, And Yes, You Can Find The Original Post On Hoyolab

if y’all see this floating around: yes, it’s from me, and yes, you can find the original post on hoyolab under the same user <3


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4 years ago

i know this is a stupid thing to ask bur how do you customize your character to have the face of nexialist?

i dont really get the character customnization feature, i just run around as a frog the entire time..


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