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Nikola Tesla - Wizard
Thomas Edison - Sorceror
A big part of history is context, and this is even more true when it comes to the great figures of history. Nikola Tesla and Thomas Edison were huge competitors, to the point where neither really makes sense without the other.
I chose the character classes for these two men based primarily on their approach to the scientific method. Tesla was educated, methodical, and based most of his work on established scientific principles; conversely, Edison's work tended to be based just on whatever he thought would work, with his huge number of failures being attributed, by Tesla, to Edison's lack of theoretical background. So even though Tesla was the more wildly emotional man -- he was obsessed with cleanliness, for example, and was neurotic about the number 3 -- it's actually Edison that fits the Sorceror title better.
When designing these two, I tried to reflect their personality more than their class in their costume. Wizards are generally seen as the more ostentatious group, but Tesla's personality would brook no clutter, so Tesla's outfit is streamlined and practical. Conversely, Edison's outfit is full of gimmicks and clutter, basically anything he thought would be helpful at the time. It's also designed to make him look bigger, which I thought was appropriate given Edison's penchant for self-promotion.
In RPGs, the Wizard and the Sorceror are both magically-based character classes that focus on elemental attacks. The functional differences between them are usually fairly minor, but the Wizard is generally seen as being the more methodical of the two. It's usually the Wizard that ends up cloistered in their tower, researching new spells, and having to be enticed out for adventure. Conversely, the Sorceror's power generally comes from instinct and emotion, leaning on magical talent rather than education.

So after the first couple designs I posted, it occurred to me that I really wasn't flexing much art muscle. That was partially intentional - when I have to do one design every day, I don't want to have to get too involved - but it did bug me. But the other reason for going more complex this time was... Well, this is King Christina of Sweden. She's quite possibly my favorite person ever.
Christina's birth was a bizarre affair. As she was born, the wetnurse declared her to be a boy, which caused no end of embarrassment when it was discovered that she was in fact a girl. Her father basically said screw it, and raised her as a prince, and when Christina eventually rose to the throne, she took the oath of a king, not a queen. She eventually abdicated her throne, but remained a prominent figure, sponsoring many artists and philosophers, and just generally being awesome.
My design of her was heavily influenced by Final Fantasy Tactics, especially Meliadoul. And indeed, the class I imagined for her was one of a Divine Knight, a class known for near game-breaking power, flexibility, and the ability to shatter enemy weapons and armor. Given Christina's absolute inability to be restrained, it seemed appropriate.

Now that it's November, we can start the 30 Characters challenge properly. Our first contestant is Andrew Jackson, seventh President of the United States, pretty much the grand high llama of the inflexible position. He started out as a soldier and worked his way up to commander, gaining the nickname, “Old Hickory.” In the War of 1812, he led a group of militiamen - really, a group of pirates and slaves and anybody else that could be grabbed off the streets - to victory in the Battle of New Orleans. Really what I am trying to say is that Andy Jackson was kind of a badass, and I’d have nothing but respect for the man if he only hadn’t treated native americans like crap. Aaaand that’s where we get to Old Hickory’s character class. There are some Paladins whose only interest is in serving the greater good. And there are some Paladins who only fight in service of their god. Andrew Jackson would not have been one of those Paladins. Andrew Jackson would have been the kind of Paladin who runs screaming into a group of Goblins, foaming at the mouth. Possibly the phrase, “Inhuman monsters” would be used. Because for all that I love Andy, he really did love holding a grudge.

Quite likely the first computer programmer as well as an icon of ladies in science, Ada Lovelace was one of the few people who thought early computers could be more than just counting engines. She was stylish, smart, and had family trouble out the wazoo, so her story has something for everybody. She also died very, very young — only 36 — which is just freaking criminal. In RPGs, Calculators are characters that use — shock shock — math in some way when they attack. This class is most popular in the Final Fantasy series, where they use magic attacks that hit enemies whose level or position are multiples of specific numbers. At first glance the decision to make Ada a Calculator might seem a bit obvious, but it really made sense to me that Ada would look at magic as just another problem that math could solve. Especially when you consider that her biggest insight was seeing how a mathematical engine could be used to solve non-mathematical problems.

03 - Manfred von Richthofen - Dragoon Manfred von Richthofen, better known as the Red Baron, is today’s subject. Von Richthofen was a fighter pilot during the first World War, during which he racked up over 80 confirmed kills, a feat which earned him the title “ace-of-aces.” In life, von Richthofen was a skilled, thoughtful tactician, and, if one is being honest, a bit of a pompous twit. Still, his extreme skill earned him the admiration of allies and enemies alike. When he was eventually shot down -- and nobody gets as famous as he did without attracting some less desirable attention -- even his opponents in the Allied camp mourned his passing. In the end, it was von Richthofen’s extreme flying skill that led me to cast him as a Dragoon. Dragoons have a rather fractured history in RPGs: these spear-wielding knights have been cast as both allies and hunters of dragons, and even as thralls held in service of dragons against their will. But it was the association these spear-wielding knights carry with dragons and aerial combat that made the Dragoon a good fit for the Red Baron.

04 - Belle Starr - Rogue A rather famous outlaw from the Midwest, Belle Star was actually referred to as the “female Jesse James.” Which is bizarre, but it gets the point across. She was stylish, a crack shot, and from what I can tell, kind of violent, all of which feeds together to create a character who ends up feeling rather legendary. In RPGs, there tend to be two outlaw-style classes; Rogues and the more ubiquitous Thieves. Though similar in many respects, these classes have distinctly different focuses. The Thief’s main interest is in items, specifically relieving enemies of as many of them as possible. Conversely, the Rogue uses the same basic techniques, but with a focus on dealing damage. Where the Thief would dart behind an enemy in order to pick their pocket, the Rogue would simply plant a knife in the enemy’s back. Given Belle Starr’s violent criminal record, she seemed a better candidate for Rogue.

More commonly known as the rabble-rousing journalist who whipped the populace into murderous frenzies during the French Revolution, Jean-Paul Marat’s rise to power actually started based on his medical abilities. And indeed, throughout Marat’s life, he constantly believed himself to be working for the betterment of his fellow man, whether they liked it or not. It’s this aspect of Marat’s character that led me to cast him as a White Mage. The White Mage, or Cleric, is generally the go-to magically-based healing class. White Mages seal up wounds and use boosting spells to improve the efficacy of their allies in combat. Jean-Paul Marat was definitely interested in improving the people around him, but his main method was, essentially, to pick a target and point the populace at them. If anything, Marat is a great example of a sickly, manipulative White Mage.


07 and 08 - Edward Drinker Cope and Othniel Charles Marsh There are some historical figures that only work when paired with one another. Just like Butch makes no sense without the Sundance Kid, as Marie Curie needed Pierre, Edward Drinker Cope and Othniel Charles Marsh would have been nonsensical without each other. Of course, unlike Butch or Madame Curie, Cope and Marsh hated each other. Hated hated hated each other. Like tiny little mustachio’d Rock ‘Em Sock ‘Em Robots. Cope and Marsh were both prominent archaeologists back in the mid-19th century, when the railroads were just beginning to truly open up the American west. Edward Drinker Cope was an archaeologist of the old school; a gentleman, in fact. He operated on the principles of polite society, and expected others to do the same. Conversely, Othniel Charles Marsh was closer to a businessman of the era. Marsh saw paleontology as a business to be exploited, and they way you did that in the 1800s was by setting up a trust -- what we’d call a monopoly today. You got control of a resource and you wrung it until all the money came out. As strange as it might seem, the two got along at first. They were both learned men of science, and although they came from different backgrounds, their interests were largely the same. Cope had found an excellent source of fossils in New Jersey, and when Marsh asked to see it, well, Cope the gentleman could hardly refuse. Unfortunately, Marsh was so taken by the fossils that he went around Cope’s back and paid the man who shipped the fossils to send them to Marsh’s office instead. Bitter words were exchanged, and the two began a rivalry that would last their entire lives. This period of archaeology is generally known as the Bone Wars, or the Great Dinosaur Rush. Despite the rather unpleasant personalities involved, it marks one of the greatest eras of prehistoric discovery, with the efforts of Cope and Marsh alone introducing almost 150 new species of ancient animals and providing spectacular evidence for the brand new theory of evolution. Although Cope and Marsh spent their declining years largely sniping at each others bank accounts and fossil collections, the end result of their intense hatred for each other was, strangely enough, positive. Since Cope and Marsh basically approached the same subject from radically different angles, it made sense to give them classes that did the same. Cope’s class is the Monster Hunter, also known as the Monster Tamer or Trainer, a job that specializes in trapping enemies. The use of this varies by game, but the most common one has the Hunter either training the monster for use in combat on the player’s side, or harvesting them for items. Conversely, Marsh’s class is the Blue Mage. Blue Mages are fairly straightforward magic-casting classes except for one major detail: all of their abilities have to be harvested from monsters in some way. In some games, this is done by collecting certain items, while other games require you to actually be damaged by specific skills in order to learn them. Either way, both classes rely almost entirely on monsters in some way for their effectiveness in combat, and although their methods vary, both can be exceptionally powerful with a large enough collection.

09 - Magogo kaDinuzulu - Bard One thing I really wanted to do with this series of characters was to show off lesser-known historical figures. I mean, everybody knows King Henry the 8th and Joan of Arc and so on, but who’s ever heard of this lady? Princess Constance Magogo Sibilile Mantithi Ngangezinye kaDinuzulu (deep breath) was born to the last king of the Zulus, Dinuzulu kaCetshwayo, and was one hell of an amazing lady. In a society that treated women very poorly, Magogo not only made her own way in life even after marriage, but actually played a hugely pivotal role in preserving the art and culture of the Zulu in the early 20th century. She was a very skilled musician herself, both in European classical music and with several traditional African instruments (shown here with an ugubhu). Basically, she was seriously badass and there’s not nearly enough information about her around. Mostly a support class, Bards use their music in combat to inspire allies and discourage foes -- basically, they buff allies and debuff enemies, usually with a series of damage or effect-over-time skills, gradually weakening enemies and strengthening allies. For a long time, Bards were severely underappreciated class. Usually relegated to being that one obnoxious party member who never really added that much to combat, these days Bards can be pretty dang impressive. They’ve become the go-to non-healing support class, and sometimes even usurp the White Mage as the party healer.

10 - Edmund Beckett - Time Mage When choosing historical figures for this project, I mostly looked at the major accomplishments of the person and their personality for cues as to what class would fit them best. It’s not always an easy or exact fit, but for Edmund Beckett, it was pretty dang easy. Mr. Beckett was an architect, you see, but his most famous work was actually as part of the team that designed Big Ben, one of the most iconic and symbolic timepieces on the planet. Not only is Big Ben an easily recognizeable symbol for Great Britain as a whole (much in the same way the Statue of Liberty is for the USA), but its placement in the heart of Westminster Palace is meant to symbolize the power of the British Empire at its height. Here is time, the clock says, and it belongs to the British. And so Edmund Beckett was a cinch for the class of Time Mage -- what else would you call one of the men who captured time itself? Time Mages, as you may have gathered, are magically-based characters with control over aspects of time. Mostly used as support characters, Time Mages can speed up allied units, slow down enemies, or even stop them entirely. They usually have one or two offensive skills, but for the most part, Time Mages stick to the back. This doesn’t make them weak, of course; in some games, the time-manipulating abilities of these mages can be downright game-breaking.

11 - Chiune Sugihara - Scholar You may have noticed by now, but I have a special place in my heart for people in history who do what they think is right as opposed to what is expected of them. Well, Chiune Sugihara is pretty much the grand poobah founding member of that class, and I love him to pieces. A relatively minor bureaucrat in the Japanese Empire during World War II, Mr. Sugihara was assigned to be Vice-Counsul for his country in Lithuania. When Jews came to him seeking travel visas in order to get out of Lithuania and escape the Holocaust, Chiune blatantly disregarded orders and started handing out visas to as many people as he could. By the time the Empire pulled him out of Lithuania for his gross disobedience, Mr. Sugihara was spending upwards of 20 hours *per day* writing visas, and witnesses report he was *throwing visas out of the train windows as it pulled away.* Bad. Ass. In RPGs, the Scholar is a class that revolves around planning, tactics, and learning. It tends to focus rather strongly on rules and regulations, though the Scholar’s actual role in combat tends to swing between defense and support without any real consistency. Given that Mr. Sugihara was basically manipulating the rules to defend the defenseless, it seemed an appropriate fit.

12 - George Washington - Onion Knight One thing that always bugs me about history is the way people talk about it as immutable. With one tiny change in a person’s life, the whole of history could be altered, but people always talk about historical figures as though the things that happened to them were Destiny with a capital D. George Washington is a great example of this. His father died when he was 11 years old, and he inherited his father’s property. If the elder Washington had lived even one or two years longer, little George would have been sent back to England for education. Imagine how different history would have unfolded with a George Washington who was fully loyal to the English crown -- heck, imagine what history would’ve been like if George had been raised by his father rather than his uncle. Similarly, the Onion Knight is all about potential. Sometimes called a Squire or Freelancer, the Onion Knight is usually the first class you receive, and as such, it’s usually pretty crappy. However, if you put a lot of effort into it, the Onion Knight can eventually come out as one of the most powerful classes in the game. So if we’re being totally honest, everybody starts out as a Lv. 1 Onion Knight, able to use only the most basic of equips. It’s with a lot of effort, experience, and luck that we become useful. ^^b

13 - Jerry Thomas - Chemist There’s a lot of focus in history on the big players; your Generals, your Presidents, your Attillas the Hun. But history is full of people whose accomplishments never really made it out of their own subculture, but that doesn’t make them any less significant. Take Jerry Thomas, for example. A bartender in the mid-19th century, Mr. Thomas wrote a book called The Bar-Tender’s Guide, a work which more or less writes out the basic theory behind creating cocktails. That’s right, this doughy, middle-aged guy with the fancy vest basically invented the mixed drink. His inventions include the Tom Collins, the Martinez (a sort of proto-Martini), and the Blue Blazer, the precursor of all flaming alcoholic drinks. So even though Mr. Thomas never rode into war, never signed a treaty or ruled a nation, his impact on history is still felt today. The Chemist, sometimes known as the Salve-Maker or Alchemist, is one of the more basic classes found in RPGs today. Focused around creating and using items, Chemists tend to be the most basic of healing classes, with abilities that quickly outlive their usefulness. Still, in some games, with the right setups, the Chemist can become quite useful. Sometimes they even get a unique Mix command, which allows them to combine and use items in battle, boosting their healing or offensive abilities to useful levels. Though seldom a high-impact class, the Chemist remains a personal favorite of mine.

14 - Orson Welles - Orator I have to admit, there was a fair amount of competition for the Orator class. The ability to speak well has been the cornerstone of a large number of famous careers, both political and for entertainers. Orson Welles, shown here in his later, huskier years, eventually clinched it for his sheer range. Mr. Welles is perhaps best known for his broadcast of H.G. Wells’ The War of the Worlds which made half the country crap their pants, but he also lent his voice to such bizarre endeavors as The Jack Benny Show, Macbeth, and commercials for jelly. He was even the voice of a world-eating robot in Transformers: The Movie! Flexibility tends to be the hallmark of the Orator class. Capable of a wide variety of strategies and abilities, the Orator usually uses unusual voice-based skills with effects no other class has. For example, in Final Fantasy Tactics, the Orator is the only class that can convince an enemy to permanently join your side. The Orator is actually pretty rare, with most games running out of space long before they reach this humble chatterbox. It’s a bit of a shame, as I believe the Orator brings a bit of class to any game.

So the next character on my list is actually three characters, which means a lot of extra design work. It also means it's not due until Thursday, which is kind of a big gap. So in the meantime, have some cute to tide you over. ^^b

15, 16 and 17 - The Marx Brothers - Mime Something big and fancy for the midpoint of the challenge, ladies and gentlemen! The Marx Brothers are, without reservation, my favorite comedians of all time. They use a brilliant mixture of slapstick, wordplay, and atrocious, paint-curling puns to create some of the most hilarious movies known to man. Their influence on comedy can hardly be overstated; I find it hard to believe that there is a comedian on the face of the planet who has not been influenced in some way by the Marx Brothers. Though mostly seen as slightly creepy, silent clowns in real life, Mimes in role-playing games tend to be massively powerful, very sought-after classes. The root of their strength lies in their ability to copy the moves of other characters, often without paying the costs associated with those moves. In fact, a popular tactic with the Mime is to have all of the characters in a party become Mimes, then have one of them cast a huge, costly, powerful spell, and then have the whole party mimic the attack turn after turn, dealing huge amounts of damage. This is the main reason I felt the Mime class was so appropriate for these three: given their huge influence, there are a vast number of comedians that could be said to be Miming the Mime. Incidentally, I based their designs on the three games which use Mimes most prominently. Groucho is based on the FFV Mime (probably the most boring Mime - they just stuck shoulderpads and a cape on the Freelancer and called it a day!), Harpo is a FFT Mime, and Chico is a FFVI Mime (aka, Gogo).

18 - Rod Serling - Illusionist
Mr. Serling struck me as an Illusionist from the very first time I saw the show he is known best for, The Twilight Zone. As a class, Illusionists specialize in manipulating the perceptions of people - basically, lying to people with magic. The most powerful Illusionists can create unbreakable visions that can transport people to another world. And this is basically what Rod Serling did. With a few words, a single script, he could transport you to a world where the sun never rises, where living slot machines stalk their victims, or where a child’s wish can change your fate. This was one of the harder designs I’ve done this month, for a number of reasons. Firstly, Ol’ Rod’s design is pretty much set in stone. That black suit, his cigarette, that cocked eyebrow, they’re all a big part of Mr. Serling’s character. Unfortunately, they’re not particularly well-suited to a fantasy design, and the fact that the Illusionist is a very poorly-defined class (visually speaking) helps not at all.

19 - Josephine Baker - Dancer Though best known as a depression-era dancer, Josephine Baker was also a civil rights advocate, member of the French Resistance, and adoptive mother to no less than twelve children. She had one heck of a life; she was born into poverty and ended up on the streets at age 12. At age 15, she joined a vaudeville act in St. Louis before moving to New York and performing in various Broadway revues during the Harlem Renaissance. By the time Ms. Baker was 19, she was the highest-paid chorus girl in vaudeville, and that was far from being the most amazing thing that happened during her life. Ms. Baker moved to France and hung out with Ernest Hemmingway and Pablo Picasso. Ms. Baker owned a cheetah with a diamond collar. Ms. Baker invented the banana dance. Ms. Baker was unaccountably badass. In RPGs, the Dancer is sort of an upside-down and backwards Bard. Where Bards can heal and support, Dancers can damage enemies and reduce their stats, or even cause status effects from a distance. Usually an exclusively female class, Dancers tend to be a little rare, and useful Dancers are even more uncommon, but its always nice to see them as an option just to have something to balance out the Bard. And why did I pick Dancer for Josephine Baker? Well, besides the obvious, her danse banane hit me with some serious debuffs.

20 - Ferdinand von Zeppelin - the Cid In every Final Fantasy game, there is a Cid. Sometimes he’s a mechanic, sometimes he’s a warrior, but he’s usually connected to airships in some way. Personally, I think that’s half the reason Cid is such a well-liked figure in the series; seeing him means you’ll soon be able to skip over those obnoxious mountain ranges. But anyway, if I were to cast human history in the same light as a Final Fantasy game, Ferdinand von Zeppelin would be our Cid. The scion of a noble family, Ferdinand joined the army at a young age. His interest in airships was kindled when he fought in the American Civil War, acting as a balloon observer for the Union Army of the Potomac. The designs von Zeppelin later penned would lead to the construction of the first truly usable airships in human history. Von Zeppelin never lived to see the shutdown of Germany’s airship program due to the Treaty of Versailles, or the ultimate destruction of its PR in the Hindenburg disaster, but regardless of the fate of his particular inventions, Ferdinand von Zeppelin’s work brought forth the age of mass air transit, which was a huge factor in creating our modern world.

21 - Johnny Ramensky - Thief These days, it seems like the ideal of the Gentleman Thief is a dying breed. And so we present Johnny Ramensky, Thief-y counterpart to Our Lady of the Rogue Shotgun miss Belle Starr. Johnny here was a career criminal back in Scotland during the early 20th century, and quickly garnered the nickname “Gentle Johnny,” as he never used violence, targetted only businesses, and never resisted arrest. Mr. Ramensky was pretty dang skilled, combining his talent for gymnastics with a knowledge of safecracking that made him a master catburgler of the old school. Johnny further proved his mettle during World War II, when he became -- and this is 100% true -- a parachuting safe-cracking commando. He’d drop below enemy lines, break through Axis defenses, steal their secrets and high-tail it back home. His most amazing caper involved breaking open no fewer than 14 safes in one day, a feat that earned him some impressive commendation. As I mentioned in the Rogue entry, the Thief is the more item-obsessed of the two outlaw-style classes. Thieves specialize in jumping behind the foe’s guard and stealing them blind, sometimes causing damage or status effects at the same time. The line between Thief and Rogue is often a bit thin, just like the line between Robin Hood and common cutpurse, but given Johnny Ramensky’s disavowal of violence and warm regard towards the people who were trying to catch him, I felt Thief was a good fit.