spyglassrealms - Spyglass Realms
Spyglass Realms

I'm exhausted of living in hell, so I spend my time building blueprints for heaven.He/him | 24 | aspec | ASDWorldbuilding Projects:Astra Planeta | Arcverse | Orion's Echo | SphaeraThe Midnight Sea | Crundle | Bleakworld | Pinereach

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Spyglassrealms - Spyglass Realms

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More Posts from Spyglassrealms

2 years ago

I can't believe Wizards of the Coast destroyed the Open Game License (OGL) just to stop the world from enjoying my very controversial and highly unauthorized add-on: "How to Play Slowpoke in D&D 5E" 😔

I Can't Believe Wizards Of The Coast Destroyed The Open Game License (OGL) Just To Stop The World From
I Can't Believe Wizards Of The Coast Destroyed The Open Game License (OGL) Just To Stop The World From
I Can't Believe Wizards Of The Coast Destroyed The Open Game License (OGL) Just To Stop The World From
I Can't Believe Wizards Of The Coast Destroyed The Open Game License (OGL) Just To Stop The World From

joking aside i'll probably have to take this down eventually so download it now while you still can 💾💦


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2 years ago

Nerevar: Well, Voryn, I made it- despite your directions.

Dagoth Ur: Welcome, Moon-and-Star, to this place where destiny is made! I hope you're prepared for an unforgettable luncheon.

Nerevar: Meh.

Dagoth Ur: Oh, ye gods! My stew is ruined! But what if I were to purchase fast food and disguise it as my own cooking? Ohoho, delightfully devilish, Voryn!

Nerevar: Ah- Hmm.

Chorus: Dagoth Ur with his crazy explanations / The Hortator is gonna need his medication / When he hears Dagoth's lame exaggerations / There'll be trouble on Red Mountain tonight!

Nerevar: VOOORYYYNNN!

Dagoth Ur: D’ah, Moon-and-Star! I was just- uh, just stretching my calves on the windowsill. Isometric exercise! Care to join me?

Nerevar: Why is there smoke coming out of your mountain, Voryn?

Dagoth Ur: Uh- Oh. That isn't smoke, it's steam! Steam from the steamed clams we're having. Mmm. Steamed clams.

Dagoth Ur: Whew.

[transition jingle]

Dagoth Ur: Hortator, I hope you're ready for mouthwatering ash yams.

Nerevar: I thought we were having steamed clams.

Dagoth Ur: D'oh, no. I said steamed yams. That's what I call ash yams.

Nerevar: You call ash yams "steamed yams?"

Dagoth Ur: Yes. It's, uh, a regional dialect.

Nerevar: Uh-huh. What region?

Dagoth Ur: Uh, Vvardenfell.

Nerevar: Really. Well, I'm from Balmora, and I've never heard anyone use the phrase "steamed yams."

Dagoth Ur: Oh, not in Balmora, no; it's an Ald'ruhn expression.

Nerevar: I see. ... You know, these ash yams are quite similar to the ones they have at Kwama Burger.

Dagoth Ur: [chuckles] Oh, no. Patented Dagoth yams. Old Sixth House recipe.

Nerevar: For steamed yams.

Dagoth Ur: Yes.

Nerevar: Yes. And you call them steamed yams despite the fact that they are obviously grilled.

Dagoth Ur: Ye- You know, the- One thing I should- ... Excuse me for one second.

Nerevar: Of course.

Dagoth Ur: [loud yawn] Well, that was wonderful. A good time was had by all; I'm pooped.

Nerevar: Yes, I should be- BY AZURA! What is happening in there?!

Dagoth Ur: Aurora borealis.

Nerevar: Uh- Aurora borealis?! At this time of year, at this time of day, in this part of Tamriel, localized entirely within your mountain?

Dagoth Ur: Yes.

Nerevar: ... May I see it?

Dagoth Ur: No.

Sleepers: Voryn! The mountain's on fire!

Dagoth Ur: No, companions. It's just the northern lights.

Nerevar: Well, Voryn, you are an odd fellow, but I must say- you steam a good yam.


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2 years ago

hello friends, and welcome to the first official installment of what I will now be referring to as the Candlewick Diaries, where I’ll be rambling about my WIP comic and its setting! I'm also thinking about opening my askbox for this so y'all can ask me questions if you want :)

for today’s entry: the magic system.

so I mentioned in the intro post that the world is connected by “magical ties to the Spirits known as Threads.” well, here is where I elaborate on that; it starts way back at the beginning of the world.

once upon a time, back and back and back, there was no Oruna (that's the name of the planet, by the way). there were only the Spirits, and they had grown weary of the silence. they itched to fill this blank canvas before them with something, but had nothing to create with. nothing, that is, except themselves. even the Spirits cannot create from nothing.

so each Spirit began to spin some of their very essence into magical threads, and then together they wove those threads into worlds, and thus Oruna was created. it was not the first planet they wove, nor the last, but it was one of their favorites. because of that extra appreciation for these planets, the Spirits revisited them and breathed them to life, causing the latent energy in the Threads to become an active force in them. in this way, not only did living creatures emerge, but so did sapience, and in tandem, the ability to harness the magic of the Threads.

all living things upon Oruna and the other Awakened Worlds are connected to one or more Threads that grant them specific physical features and/or behaviors. and sapient peoples have the potential to manifest the energy of their Threads in the world: this is what magic is.

Threads of different Spirits manifest in different ways. Threads of Enai (Spirit of Earth and Life) might grant the innate ability to speak with animals, magically heal others, or shape earth on a whim, while those of Nuro (Spirit of the Night and Deception) might grant the power to shapeshift or make oneself invisible. there is great variety in the abilities one can have, even from Threads of the same Spirit.

(note that not all people have the capacity to harness their Threads in this way. to be born with this capability is a completely random occurrence, and it is just as common to be unable to cast magic at all!)

now, time for some nuance: let's talk wild magic, tangles, and Weavers.

when someone is born connected to a single Thread, given that they are able to perform magic, they typically have no issues doing so. the same is true for two or sometimes even three Threads; the magic has a clear path out of the body and into the world. however, when more Threads are present in a person, they start out in a knot. in this state, one's Threads are considered to be tangled, and this tangle causes difficulty casting. the magic does NOT have a clear path out of the body, and while there is the occasional chance that things could go correctly, the results are usually unpredictable and volatile.

trying to cast using a tangled Thread could result in many undesirable outcomes: it could cause the power of any other Thread to manifest instead, cause the intended ability to manifest too weakly or too strongly, or cause the casting to fail altogether. to cast with your Threads tangled is to practice wild magic, and is generally regarded as dangerous, reckless, or foolhardy, depending on the Threads in your tangle.

with great amounts of mental exertion, usually in the form of intense meditation, it is possible to untangle one's Threads and therefore gain the ability to cast normally. sadly though, not everyone can accomplish this, and so there are many tangled people who either try to make the most of their wild magic, or simply stop trying to cast altogether.

finally, there are Weavers: those who are not only strong enough to untangle their Threads, but also to consciously weave them together, creating new abilities for themselves and taking part in the act of creation, as the Spirits once did when they wove the world into being. Weavers are often held in high regard for this reason.

and... I think that's finally all for now! I went on for much longer than I intended, heh, but I hope you enjoyed if you made it this far! thank you for reading, and I'll see you next time!


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