Hi. I'm Efan, And This Is An Urgent Request.
Hi. I'm Efan, and this is an urgent request.
PLEASE REBLOG IF YOU CANNOT ASSIST!
I am a disabled, trans, and queer game designer looking to live again to afford medication, sustained housing, therapy/psychiatry, and some money to save for emergencies.
We have been doing very well with the Help Me Exist Again game bundle (linked here), but we need one final push, as we only have 2 DAYS left to raise some funds.
So, if you would like $80 of games for $25 to get HUNDREDS of hours of games and also change my life, buy the bundle below!
In this bundle, you can obtain:
GRIM, a retro FPS styled TTRPG inspired by Quake.
Neon Nights, a cyberpunk TTRPG with nearly infinite build variety, and it's two MASSIVE expansions!
Wrath of the Undersea, a TTRPG where you play as vengeful Eldritch peoples trying to reclaim the colonized surface.
Disk Master's expansions, where you can live out your Pokemon or Digimon dream on pen and paper!
This money will go towards affording therapy, medication, possible HRT (I am still deciding), and a new computer for work and enjoyment.
This money is life-saving, allowing me to not be on the verge of living with my parents in a transphobic county that is damn near a sundown town for trans people. I really need this money to live, and I would be eternally grateful if you could reblog and send this sale to someone who you think would help.
And if you can't support the bundle or any games, or just plain wanna help another way, head to my Linktree below for my Patr3on, Kofi, and other things.
Thank you so much!
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More Posts from Blackblooms
Lets get these all out of the way in one swoop. This blog is safe for all sexualities, trans, Non-binary, neuro-divergent, disabled, racial and religious minorities, polyamorous, Aspect(aro/ace), and any other minority i may have forgotten to include. The only ones unwelcomed are outright bigots and those whose actions cause or promote harm and/or abuse toward the vulnerable and non-consenting.
I can't pretend i will always do or say the right things as we all have some bias, even if we are not aware of them, but i will strive to be open-minded and understanding as i can and not let ignorance guide my judgment. Also i' m autistic....so...yeah...
Fun fact: I’m autistic I’m gonna do a thing inspired by another person
Reblog if your blog is safe for autistic people or is ran by an autistic person!
oh and
Reblog if you stand against Autism Speaks!
Ashes and Cynders: (He/Him, They/Them)
A pair of blind ex-cultists who have decided to venture together into their own search for forbidden knowledge. Ashes is the skeptic of the pair, a man who seeks logical answers to the mysteries he encounters while his partner Cynders favors the pursuit of the mystique, finding answers in the rumors and legends that emerges from the shadows.
Despite their differences, the pair are incredibly close and it is said that anyone who befriend one of them, befriends both of them.
If Dishonored 1's element is water, Dishonored 2's element is air. Karnaca is described as a city "at the edge of the world", and is defined by its elevation, its towering trees, and the wind currents that provide the city its power. Almost every map in the game has you climbing upward, away from the water that is your home and haven, until you reach the Dust District where the clouds blowing through obscure it completely. Bloodflies are the game's primary environmental hazard, replacing the river krusts and rats of Dishonored 1.
The wind is a double-edged thing in the story. It brings prosperity, allowing Karnaca to escape the need for whale oil in the face of rationing. But that prosperity does not extend to those facing the brunt of its effects; those condemned to toil in the silver mines and live in the district poisoned by their exploitation. The wind powers homes; it also powers the devices used to exert control over the city's population. In short, the wind is like the Empire - as easily put to harm as it is to good. All it took was one Empress deposed by another, and those forces shifted with all the fickleness of a breeze.
Even the Void changes from the serene, underwater-like place in Dishonored 1. It becomes a wasteland of howling emptiness and tall, jagged spires. Shindaerey Peak is the place where the Void meets the world, and the gulley connecting it to Karnaca is where the city's wind currents originate. It is a city at the edge of the world not just in the physical sense - it also lies at the boundary between this world and the Void.
When you leap from Coldridge Prison at the beginning of Dishonored 1, the water is there to greet you. But in Dishonored 2, the water is withheld. When you fall, there is only empty, unforgiving air. Which makes it all the more compelling when the Outsider reaches out to catch you.
(Also, I should point out that there are two more Isles yet to be featured in a game and two more elements yet to be thematically implemented...)
yes, i agree. We should all go follow this developer who definitely isn`t me.
HEY
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Help support this indie game 🎮
“Bad Representation” is actually a topic I’m really passionate about and interested in, I could talk about it for ages. The way people handle “Bad Representation” as a concept is genuinely fascinating, too, so this is both an analytical fascination and an anthropological one.
For clarity, I thoroughly do believe there is such thing as “Bad Representation”, especially when it comes to expressions of pure bigotry from the person doing the representing… But I personally think everyone’s bar for what counts as “Bad Representation” is set a little bit too strictly, has no real account for capitalistic and/or historical restrictions - For Example: Language and common understanding of queer identity being far different in the 1950’s than it is now, and Studio Meddling - and also, interestingly, tends to take no account for the opinion of those getting “represented”, or the idea of individual satisfaction.
There’s been many, many times where a character is objectively pretty bad representation by modern standards, but discussion surrounding it takes no account for the concept of Resonance. Sometimes a character is not “Good Representation” as an objective concept, but they are relatable, likable, and quite fun to watch. I’ve seen quite a few instances of people talking down to the mentally ill or disabled for enjoying a Slasher in part because of their disorder/disability, or queer people for enjoying Hays Code villains. Sometimes a character isn’t written kindly, or isn’t written well, but they really resonate with you… And that counts for something.
One of my favorite characters - one who has helped me come to terms with my cPTSD and OSDD - is a representation of PTSD + DID that is objectively not very good. He’s basically a Vietnam War veteran, who gets an Alter in the middle of the war that is basically a self defensive Murder Mode. It’s literally the PTSD from The War and Evil Alter cliche, but there’s just some aspects that really hit for me, like the fact that he’s considered the nicest, kindest person in the cast, and the alter is portrayed clearly as being in constant self defense mode, thinking he’s still in the middle of the war, and also being quite silly. There’s several details I view as being done pretty well, a whole arc about him grappling with his mental health in a way I find quite fascinating and visceral, and I enjoy him quite a lot! But many would agree that he’s “Bad Representation” because of the War PTSD and Evil Alter tropes. Even I agree that those things kinda suck, but that’s not stopping the fact that this character has meant a lot to me, and that I really would not be the same level of okay with myself if I hadn’t discovered this character.
I’ve caught flack for this. I’ve seen many other people latch onto a character who is not executed very well because they find them personally relatable, or are using them to figure some things out about themselves, and also catch flack for it because the character is not “Good Representation” for a group as a whole. No account for Resonance, no account for Individual Experience. It’s a fascinating lack of a sense of nuance.
I think people have forgotten - or perhaps do not realize - that criticizing a base concept, or base execution of a concept, is different from criticizing individual experience. It’s like the difference between criticizing the makeup industry vs. criticizing someone’s personal choice to wear makeup. It is good to point out when something is written or executed poorly, but you do not know the reason why that one individual disabled person enjoys a poorly written character who shares their disability. I would even say that they probably know more than you do that it’s written badly, because they have lived that character’s disability and you likely have not. I think you should maybe step off if a blind person really likes Terezi or something. You do not need to patronize them by telling them that she isn’t “Good Representation” because her quirk isn’t screenreader friendly, and that her blindness has a magical workaround. I think they already know that these are facts about her that are true. They like her for a reason, and that reason is Resonance.