
My first yugioh blog so forgive so inconsistences. But I hope to bring as much info as I can.
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The-madolche-queen-blog - I Am The Madolche Queen

カズキングおめでとう!!
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More Posts from The-madolche-queen-blog

Dark Magician

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What a cutie

Relinquished
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You can Ritual Summon this card with “Black Illusion Ritual”. Once per turn: You can target 1 monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card’s ATK and DEF become equal to that equipped monster’s. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
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Can Be Found In: Dark Beginning 1 (DB1-EN015), Master Collection Volume 1 (MC1-EN003), Spell Ruler (SRL-EN029), Dark Legends (DLG1-EN055), Legendary Collection 3 Mega-Pack (LCYW-EN113), Starter Deck: Pegasus (SDP-001), Retro Pack (RP01-EN054)
Ritual monsters never got a big spotlight in the card game. They are the most expensive monsters to summon, and compared to even Fusion monsters back in the day they required the most cards to setup in the deck. Of course as the game got more cards and archetypes Rituals became easier to use, with some of them even reach competitive level like “Demise, King of Armageddon” or “Herald of Perfection”. But overall a few Ritual monsters get the interest of players, as the big majority gets easily forgotten.
"Relinquished" is one of the first Ritual monsters to appear in the game, and still is a monster to fear once is on the field. Is still the cheapest Ritual to summon thanks to its mere Level 1, but contains a big array of effects for control the game despise its low cost. "Relinquished" will equip opponent monsters and gain his stats (Unless the target is face-down). But "Relinquished" keeps giving even more beyond that, as not only the Ritual will survive battles getting rid of the equipped monster, but also will punish the opponent’s attacks by sending them the battle damage we take involving "Relinquished".
As the cheapest Ritual monster in the game, “Relinquished” is assured the use of maximum three cards (Itself, “Black Illusion Ritual”, and any non-Xyz monster), but we can even reduce the resources even further for not lose card advantage. If you run Level 1 normal monsters, “Advanced Ritual Art” can use one of them from the deck as tribute for teh Ritual Summon. On late turns or if the deck contains some milling we can use Djinn Rituals from the graveyard as cost, mainly “Djinn Releaser of Rituals” as will limit the opponent summons as long “Relinquished” is on the field. If we’re running more copies of the Ritual, “Preparation of Rites” will look for a replacement from the deck as we recover the Ritual Spell used for the first copy.
The mere pressence of “Relinquished” is already menacing, as will keep absorbing opponent monsters one by one regardless of stats and battle position. The Ritual becomes more dangerous thanks to his Spellcaster type, allowing him to combine forces with “Secret Village of the Spellcasters” for stop opponent spell cards. “Opti-Camouflage Armor” will allow “Relinquished” direct attack, a truly dangerous ability if the Ritual equips a high ATK creature. This can be done by using “Lava Golem” and “Volcanic Queen”, which will appear on the opponent field as we tribute the opponent’s best or hardest to defeat creatures. Finally and for cover “Relinquished” possible defeat on consecutive attacks in a Battle Phase, “Zerozerock” or “Level Limit - Area B” among others will stall the opponent from trying to destroy the Ritual. This can be specially effective with “Scrubbed Raid”, using the equipped monsters for end Battle Phases as we get a new opportunity for equip a new monster.
But even if “Relinquished” is defeated, he has a big number of tools for keep appearing from the graveyard thanks to his low stats as long he was correctly Ritual Summoned (Discarded or summon negated won’t work). “Limit Reverse” and “Graceful Revival” will summon “Relinquished” over and over as many copies we carry, reviving over and over for keep taking away monsters and get stronger. “Kinka-Byo” is probably his greatest ally, as although “Relinquished” will only appear for one turn, the Spirit can be used several times as long comes back to our hand and revive the Ritual each turn for take away monsters and get attacks going. Both the Spirit and the Ritual can even go further joining forces with “Infected Mail”, allowing “Relinquished” to direct attack for then “Kinka-Byo” revive it next turn and repeat the proicess.
Although its banned Fusion “Thousand-Eyes Restrict” is the one who took all the glory, “Relinquished” is one of the oldest cards in the game and is still as terrifying as back in the day, maybe even more. Is the Ritual which requires the less effort to summon, but still can create havoc on the field by absorbing opponent monsters and punishing opponents trying to face it in battle. Not only his low stats makes him quick to Ritual Summon, but because of it also receives a variety of tools nowadays that can make him one of the most dangerous creatures to face against. Going by direct attacks, stall, and continuous revival, “Relinquished” is the easiest Ritual summon and yet probably the most heavy supported in almost every aspect of a Duel.
Personal Rating: A

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