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The DoD would totally play rpgs growing up, I know realistically it would be Webs to tea h them about it, but young Dune totally would have played during his warrior fantasies, and later with Six-Ckaws in both the army and with the Outclaws. So I'd like to imagine that, when the DoD took interest in one of the scrolls Webs brought back (a how to play guide the older seawing prolly didn't think much of), Dune gruffly but reasonably encouraged them to try it out.
Tsunami would be the DM, but would probably keep getting into arguments with Glory and Starflight. Clay would just want to keep the peace, but he'd have a hard enough time figuring out the game. I think Sunny is very into it, but nobody listens to her, so Starflight ends up echoing her sentiments to keep the game moving. All in all, the DoD probably all get pretty into it, Glory probably lounged nearby during the session 0, watching but pretending not to care, until she quietly joined in the first session, with enough confidence that nobody openly questioned it when she described an intricatly fleshed out edgelord character (think full tween deviantart oc). Starflight was a rules lawyer, but they loved him and if it ever got bad someone would pounce on him and they would keep going. Already touched on Clay and Sunny, but Tsunami probably tried to make everything cool, sometimes for the better, sometimes for the worse when she did a bit too much railroading (She definitely sneaks the plot of the Missing Princess in there). Dune encouraged the DoD to stay with the game, waiting until any fights cooled down before suggesting they try again. There was no overarching story to the 'campaign', but the DoD were young and it was just something fun to do.
Later in life, Sunny decides to try and run a campaign for some students in Jade Mountain. She probably runs a couple different games for different students (at least one of them tries to involve Stonemover, but he's too sad for it), but the one we care about has Kinkajou, who dragged along Moon. Qibli of course came with her. Kinkajou also invited Tamarin, which means Anemone is there, too. Pike tried to follow, but he strikes me as the kind of dragon who thinks dnd is Satan worship, and won't get close.
Thanks to her character development, Sunny is actually a great GM, she's got Thorn's knack for people by this time, and it really helps in this situation. This table is actually pretty awesome. Kinkajou hypes everyone up and keeps them all confident in their choices, Moon is a good mediator of course, and Qibli is a delightful person to play alongside. Anemone sometimes struggles with being the bad kind of power gamer, but she's trying to be better and the group is very understanding. Tamarin maybe doesn't speak too much, but true to life when she does it's deeply impactful. This group does a lot of therapy thanks to Sunny running it, and other than Qibli and Anemone skirting the line, it's very family friendly.
Another JMA group is actually run by Turtle! He's a little nervous to commit to it, but Peril has always wanted to play and convinces him to run a oneshot after Clay talks about playing with his friends. She thinks Clay would like her more if she also understood the game (not knowing he never did), and Turtle used to play with his brothers in huge group games. They end up running drop in oneshots, but most dragons are pretty scared to play with Peril, save for a few. It ends up being very healthy for them, as it helps quiet Turtle branch out, and dangerous Peril get closer to other students. The funniest one is Pike, who as I said before thinks this game is evil. He thinks he is infiltrating the villainous practice to see if it is dangerous to Anemone, but ends up absolutely loving it, in secret of course. The trio ends up playing together more and more often as a way to get better at people together, and Pike becomes much less insufferable. These three get REALLY intense with rp, and eventually welcome a curious and dumbfounded Winter, who wants to learn after hearing about Moon and Qibli's group. These players should hate each other in one way or another, but they have a fun time being really aggressive and intense, and despite feeling intimidated, Turtle has a great time with such a heavy rp game.
Also, somehow through Winter the group ends up hosting a game with Linx and Snowfall, which is a crazy day.
More Mecha art! I was inspired the art of Alex Vede, whose grasp on shapes and colour theory is amazing! Definitely worth checking out!
[Eyestrain Warning!] Image under the cut

Everyone wants a pirate Seawing oc but no one wants to work out how piracy works in wof you can't tell me that the dragons are building and boats and robbing other dragons who are also on boats.
I imagine that after Pantala is discovered Seawing criminal groups start targeting travelers and creating hideouts in underwater caves and on islands that are off the grid. Maybe even targeting merchants and selling their stuff in the Scorpion's Den or other places at high costs
Most are missing limbs, eyes and are heavily scarred due to service in The army from a young age. They many missed out on an education because of the war or just out a shitty one with Coral whole thing about them focusing on her scrolls over actual important subjects. Most Pirates are ex- military after the war left them scarred and with PTSD or missing a home they joined pirate organizations that offered better pay. Many feel that they would be better with criminals than under the Seawing monarchy. Many deserted so we're already considering criminals.
The islands they live in are hard to find and are rumors to be protected with Animus magic.
The world Pirate comes from the ancient Pantala language a combination of the words" sea" and "robber" in the language or just a word used to describe Seawing criminals.
I will post more about this when my OCS go up because Seawing pirates can be so much cooler then the fandom make them out to be.


Sunny concepts bazingaa
Hi I'm Aromantic and struggle to comprehend subtle and complex romances. So here's what I like about the simple, squishy, sappy, DoD romances!
-Clay/Peril
Clay grew up being told he was a monster, just like Peril. He sees a part of himself he has seen nowhere else in her and believes deeply that she is good, just as he believes he and everyone else is good.
Meanwhile Peril is 2 inches from his face staring and blushing and bubbling over the one dragon who was sincerely, openly, and unabashedly kind and genuine in a way nobody else could. Also he is the first person to be able to touch her, literally and figuratively and it's fucking hilarious any time the DoD shows they all know and he doesn't.
-Tsunami/Riptide
Two people whose lives have been out of their control since forever. They understand each other in ways only people who have had to learn how to flail around in the dark can.
Plus Riptide being in the Talons of Peace and Tsunami being royalty/the seawing egg is so juicy. Tsunami is, to no fault of her own, the cataclysm for everything about Riptide's life. Riptide is a member of the organization that Tsunami hates more than anyone, far more than the other at best resentful DoD. Their empathy and crushes for one another must be held at bay. Both are extremely loyal and have their own duties, and at the same time care too much for the other to enact those duties in a way that would directly bring harm.
It's a perfect display of the complex morals of Tsunami's character/book.
-Glory/Deathbringer
(I'm in the camp that scavenger logic does not apply to dragon age cause I love these two and its fiction, I do not condone pedophilia nor do I think it applies here. If you disagree that's totally OK, but if you feel the need to debate, I'd honestly rather it be about the actual psychology of the relationships so that I may learn more about this rather alien concept)
It's so fucking cool that after Glory's parental figures tried to kill her, she meets an assassin meant to do the same, who even though it is his job, actively and vocally tries not to kill her. AND THEN he becomes her bodyguard, making sure she never gets killed. It's SO GOOD.
Anyhow much like Glory, Deathbringer grew up an outsider. He is a healthy, continent bound, silly Nightwing, as unheard of as a fierce, serious, sarcastic Rainwing. Deathbringer says it himself, Glory fascinates him, I think he sees himself in her a lot, which is a uniquely new feeling for someone who broke free of the Nightwing’s trademark ‘all for the plan, none for the self’ mentality. At the other end, Glory's life is/was very unstable, and she constantly grapples with self worth and feeling like she doesn't belong. Having someone who constantly gives her affirmations (clearly crushes on/is attracted to her, finds her deeply funny and interesting, believes strongly in her choices) is so important for her. She needs someone who will worship the ground she walks on just as much as Deathbringer needs someone who can step on him who knows what it's like to be on the outside looking in.
-Starflight/Fatespeaker
(FYI I haven't done much thinking on these two yet, this may be subject to change)
All Fatespeaker ever wanted was friends. Heck, she actively lies to herself that she has friends in the false dragonets, who instead take any chance they get to berate and annoy her. Like all the false dragonets, Fatespeaker is a deliciously fascinating warping of Starflight. Both groups poke fun at their annoying Nightwing nerds, but only the DoD care enough to prompt Starflight to infodump, and they only tease him because they know he could dish it back. This was the life Fatespeaker thought she led, so of course Starflight piqued her interest. He is everything she wants to be.
Meanwhile, Starflight as we all know is totally into bubbly and hopeful personalities. In fact, his book is entirely started by him having some of that hope himself. Fatespeaker is hopefulness to the MAX. Starflight needs to be around her, to ground himself with that hope and kindness and reckless abandon, to keep his mind from racing. Just as Fatespeaker needs to learn what healthy relationships are from Starflight and those around him. They ground each other in ways they wish others could, in ways they have been searching for their whole lives, and even if they don't end up together (They will cause it's a sappy book but I headcanon it going either way)
So those are my thoughts. Please share your own if you have them, and keep in mind I'm Aromantic so if I missed any subtext…woops! Maybe add it onto this post so I can learn? Thanks for reading!


Got tired of drawing humans, decided to start doing drawing weird mecha

The trouble they get up to

hatsune miku if she was freaking AWESOME !!!!!!