
845 posts
So You Want To Make A Character..
So You Want To Make a Character..
I’ve got a few generators you can use.
Need some clothes?
Try Here Here or Here Definitely here Steam punk clothing Char Style preference Dress
Need an Appearance idea?
Humanoid generator? check Non-Humanoid? Got that too and this and maybe this Need Monsterpeople? I’ve got you. Maybe you need Cats?
Need some details and shit like that?
Bam Backgrounds and stuff? yep Personality. you need that shit Need something fandom related? World-building? location? got ya City generator hell yeah make your own god damn laws Oh shit someone died Landscape. CHAR DEVELOP QUESTION GEN Profile Thingy Have some dates Quirks
You thought I was done? Nope. Motha. Fuckin. Names.
So many fuckin names MOTHERLOAD OF NAMES
Plant Names Magic Book title
Just search ur ass up some names man
Items. Yeah. You heard me.
Medicine? got it Items out the ass more items wow
Other shit.
Wow Yep Plots More writing stuff This site has everything so fucking go for it Need AUs? How the shit did these two meet? Fanfic plots. you bet your ass. (tag me in the shit u write i wanna see what you get) What does it do thing (you come up with a better name for this one. fuckin fight me.
You bet your ass I will continue to update this. If you’ve got something I should add to this hmu. Now, go forth! Make characters and live yo life. UPDATE: Added more shit everywhere.
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More Posts from Superspeed-crafter
This might be a long winded question, but for a while I’ve brainstorming on and off ideas for a TTRPG system based on those stories about “secret worlds where you have different abilities when you enter them” (Persona, Deltarune, Omori, more I’m sure), and I was thinking “there’s gotta be an RPG for that”, so like… is there? Is there an RPG where you enter a secret world to influence and help things in the real world? Or enter a secret world and develop special abilities when you do?
THEME: Alternate Worlds
Hello there! The Persona series is one I'm tangentially familiar with, so I've mostly got games that list it or The World Ends With You in their references. I've noticed that the PbtA community (and its siblings) really seems to like this genre.







Heartbeats in Perfect Sync, by Nathan Blades.
In your city, there’s an otherworldly force that lurks in the hearts of many: The Pulse. Feeding on negative emotions, they’ll devour everything… if not for a group of ordinary people with a mysterious app installed on their phones. Activate the app and you’ll be bestowed with a weapon that can purge the Pulse, but opening your heart can be dangerous…
Heartbeats in Perfect Sync is a tabletop RPG inspired by the shounen battle aesthetic in games like The World Ends With You, Kingdom Hearts and Under Night In-Birth. Play as a group of ordinary people who fight monsters with ridiculously over-the-top weapons.
Character creation in this game looks to be wonderfully simple. You fill in a ad-lib style sentence with information about your job, your weapon, and your fighting style. You pick a special move, and mark your Heart Rate, which marks your emotions. Your Heart Rate can grow or shrink, but get too close to either end of the spectrum, and your character becomes a dark version of themselves, super-powered and extremely cool-looking. If you like dramatic moments and rule-of-cool fight scenes, this game is for you.
The Midnight Generation, by Five Points Games.
The Midnight Generation is a rules hack for Masks: A New Generation by Magpie Games inspired by the Shin Megami Tensei: Persona series of JRPGs. Take the role of teenagers thrust into mystery and conflict. Explore the cognitive landscape of The Midnight World, the realm made by the collective unconscious of humanity and the distortions that arise when people retreat from reality. Take control of powerful Facades, spiritual manifestations of one's true self to battle powerful Shadows, willful manifestations of human emotions and to overcome the trials set forth in The Midnight Generation!
If you are a fan of MASKS, but want to use the original rules in an alternate setting, The Midnight Generation might be worth looking at. This book is fairly comprehensive - it comes with guidance on how to create the people, places, and other elements necessary to play in a Persona-like universe, as well as a city you can pick up and use with little extra effort. Another thing I really appreciate about this supplement is the addition of 10 playbooks that communicate the themes and struggles of Persona characters, including the Icon, who is masking their true self from the world around them, and the Shadow, how was born in the other world from the emotions of mankind.
Vibe Check, by Ostrichmonkey Games. (@ostrichmonkey-games)
Vibe Check is an illuminated by LUMEN tabletop role-playing game for 3-6 players. Players take on the roles of Players in the Watcher's Game - a week long challenge with the prize being another shot at life, while another player takes on the role of the Game's Master to introduce complications and consequences the Players must overcome as they fight to survive the Watcher's Game.
Vibe Check features LUMEN's fast paced dice pool system, tailored for action filled combat and paired with plenty of powers and cool abilities. Fight the Pandemonium within the Inversion to earn new Tokens and rewards. Upgrade and buy more powerful gear. Survive the Watcher's Game.
Inspired by The World Ends With You, Vibe Check places your players in a high-stakes afterlife competition to become alive again. As members of the afterlife, you’ll receive special abilities attached to your archetypes. For example, the Cryptic archetype had an ability called False Gnosis, which allows them to state something and roll to see if what they said was true. Your character’s looks are also important to determining their stats, with each Look belonging to a Brand. Do you have an entire set of clothes bought from Antiquity’s Glance? Now you can carry more things on your person.
If you like games with moddable upgrades and simple (but rewarding) combat, then Vibe Check is for you.
Eidolon: Become Your Best Self, by Reveal Your Master Plan.
EIDOLON: Become Your Best Self is a Powered by the Apocalypse RPG in which your character gains the power of an Eidolon, a physical manifestation of their soul that reflects their truest, innermost self and grants them incredible reality-defying powers! With the help of their friends, they'll fight against the pressure of the Undertow, the shadowy flow of collective psychic energy that imprisons society in an untenable status quo.
While this is a PbtA game, Eidolon has a battle system that uses a mechanic called “crashes”. Every blow that you land will escalate the fight, with victory becoming less and less likely the longer the fight draws out. This requires creativity and teamwork to overcome, drawing from your collective resources to save the day.
If you want to hear this game in action, the designers have an Eidolon Playtest podcast where they play through various seasons of Eidolon.
Shifters, by Moonlit Bard.
You are a Shifter, someone who can step from our world into the Major World beyond to do battle with sentient emotions and compulsions known as Forms.
Forms can be malevolent spirits inciting violence, landscapes saturated with desire, objects that seethe with chaos and discord, or anthropomorphic personifications of envy. No matter their appearance, they spell disaster for our world, and only you can stop them.
There’s not much info I have for this game, other than that it’s in demo form and is currently a one-page RPG. However, if you’re interested in games where emotions have power in an alternate world and so far nothing on the list here is speaking to you, this might give you something light enough to hack to your heart’s desire.
Stand Up, by Elena Murphy.
Stand Up is a Belonging Outside Belonging game about rebellion, forming bonds, fighting injustice, and changing the world.
Take on the roles of normal people with the capability to become heroes, explore a fantastical world that houses mankind’s inner feelings, and find a way to fight back using power only you can wield.
If you are a big fan of the Persona series, this game is for you. Collaboratively build a hidden world, called The Reversal, formed from the perceptions and feelings of humanity. Choose from a set of seven playbooks, all named after tarot cards. Bind your characters together, and then determine your Setting Elements.
Because this is a Belonging Outside Belonging game, Stand Up has no GM. Instead, it has setting elements that are picked up and played by players whose characters are not active in any given scene. This keeps the entire table engaged in the story even when their character isn’t involved, and lightens the burdens of GM-ing while giving everyone an equal chance to contribute to the story. If you enjoy story-games and a lot of control over when your character succeeds or fails, Stand Up is worth checking out.
Voidheart Symphony, by UFO Press.
There’s a wound in the world, a rot eating at hope and community and empathy. You’ve seen it in dark alleyways and gleaming boardrooms, gifting terrible power to those who will use it to hurt others.
You’ve had enough. You’re going to dive through that wound into the nightmare castle on the other side. You’re going to find the avatar of the one bringing you misery, and strike them down.
But what’s next, once you’ve stolen their power and ruined their ambitions? Will you return to your daily grind? Cherish those who are close to you? Or revel in the power you have taken from the void? Because within that wound, the castle waits, and it is hungry.
Voidheart Symphony is a tabletop roleplaying game about mundane people diving into a demon-filled labyrinth to save the ones they love. Based on Apocalypse World and Rhapsody of Blood, it’ll fill your story with dramatic choices and dynamic action. The World and the Void will both offer you their power, and make their own demands. How will you strike that balance? What will your revolution fight for? That’s your story to tell.
This is probably one of the darkest games on this list. With an alternate world that is meant to trap your characters and pit them against demons all the while, this is a game about rebellion in the face of little to no hope. I’ve heard a lot about this game in a number of different circles - it is well-loved and well-played. If you want to take a look at some pieces of this game before you buy, the Itch page includes free playbooks and reference sheets, as well as a link to a Google Sheets Character Keeper!
Canada, Truth & Reconciliation, & Indigenous Games
Hello friends,
Today (September 30th) is the National Day of Truth & Reconciliation in Canada. It is a very recent holiday in this country, and it’s also very important to me. I want to spend some time today telling you about it, and then (since this is a ttrpg blog) directing you to some indigenous storytellers and designers that deserve a spotlight for various reasons.
I am not Indigenous. This information is a collection of knowledge that I have gained through university coursework, personal research I've undertaken, and relationships I've cultivated with indigenous friends who have taken pains to educate me and highlight how these issues have personally affected them. I am aware that the summary I'm providing is incomplete, and there may be elements that I don't fully understand the implications of.
If you are Indigenous, please keep in mind that this post may recall some painful and personal moments of history for you. Proceed with caution. The shout-outs to indigenous creators can be found after the heading “The Storytellers.”
The Truth.
Canada has been engaged in a cultural genocide of its indigenous peoples since European settlers started the colonization of the country. This genocide had many avenues, including the creation of the Indian Act, the relocation of many Indigenous peoples to restricted Reserves, and a disturbing trend of missing and murdered Indigenous women. For the purposes of today however, I’m going to stick to just talking about Residential Schools, and the impact they had on Indigenous families and their children.
Residential schools were designed to “kill the Indian” and “save the child”, in the words of John A Macdonald, the prime minister who authorized their creation. They were designed to sever Indigenous children from their culture and raise them in a Christian, colonial context. These residential schools were harsh, forbidding Indigenous children to speak their mother tongues, cutting their hair, and forcing them to learn skills considered “useful”, in the language of the colonizer, away from their parents. The schools were also hotbeds of abuse. Alarming numbers of children fell ill and died at these schools - the death toll to this day is unknown. From April 1, 1920 to some time in the 1990’s, residential school attendance was mandatory for Indigenous children from the ages of 7 to 16.
The Sixties’ Scoop is a reference to a mass kidnapping of Indigenous children in the 1950’s and 60’s, who were forcibly removed from their homes and “adopted” into non-Indigenous families. While the last residential school in Canada closed in 1997, Indigenous children still make up over 50% of all children in private foster care, despite only accounting for just over 7% of all children under age 15 in Canada.
The Reconciliation.
Reconciliation is a goal prompted by Indigenous groups and elders. It is a choice that promotes "balance and harmony," a way of life that encourages coexistence, according to the words of one residential school survivor, Hereditary Chief, Dr. Robert Joseph.
In 2007, The Indian Residential Schools Settlement came into effect, offering compensation to survivors of many residential schools.
In 2008, the Truth and Reconciliation Commission of Canada was officially launched, intended to be a guide for the Canadian government to help establish lasting reconciliation. This commission was a way to formalize a method of collecting data, and it also had the responsibility of developing a list of recommendations for the country of Canada to follow, in the goal of pursuing a relationship between the Indigenous peoples of Canada and the government of Canada.
In 2007, Cindy Blackstock, a First Nations (Gitxsan) activist launched a court case against the Canadian government, for under-funding social services provided to children living on First Nations reservations. This was in regards to Jordan’s Principle, a child-first Canadian policy that is meant to ensure that First Nations children have equal access to all government funded public services as other Canadian children. The Truth and Reconciliation Commission made the respect of Jordan’s Principle one of its 94 Calls to Action for the Canadian government.
The Canadian Human Rights Tribunal became involved in 2016, when they found more alleged breaches of the Canadian Human Rights Act in regards to Jordan’s Principle. As of September this year, the Federal Government is still attempting to dismiss human rights complaints regarding the use (or, in fact, neglect) of Jordan’s Principle.
Canada’s history of residential schools and use of the foster care system has grievously wounded Indigenous families and children. The disruption of family life and the forcible removal of children from their culture has created legacies of loneliness, pain, and suicide. Indigenous people today can trace their own familial wounds to the legacy of residential schools and the lack of resources provided to them from the government. The National Day of Truth and Reconciliation is a day to remember this legacy and provide a space for education, but it isn’t enough.
You can learn more about this day and the history behind it by visiting the National Centre for Truth and Reconciliation Website.
You can also watch this 18-minute Youtube video about Residential Schools, or We Can’t Make the Same Mistake Twice, a free 2 & 1/2 hour documentary about Blackstock's continuous fight regarding caring for children using Jordan’s Principle.
I also recommend 21 Things You May Not Know About The Indian Act, by Mary-Ellen Kelm and Keith D. Smith, which breaks down some of the key elements of the Indian Act for everyday person.
So, how do we connect this to ttrpgs?
When it comes to the milestones that have been achieved in Canadian history, those milestones have been made because we listened to Indigenous voices. The recommendations made by the Truth and Reconciliation Commission that have been followed are having real and positive effects for Indigenous peoples in Canada. Listening to the stories of Residential School survivors has been integral to the processes recommended and undertaken by the Canadian government.
We need Indigenous stories. We need Indigenous storytellers.
The Storytellers



Coyote & Crow.
Coyote & Crow Games is a tabletop games publisher, primarily focused on the tabletop roleplaying game, Coyote & Crow. This is a world and game whose design team is fully Indigenous, from various First Nations people groups across North America. Coyote & Crow is a futuristic game about a land untouched by colonization, a land changed by a series of climate events that have changed the geographical and social landscape. It involves supernatural powers, a completely unique form of civil organization, and a unique d12 dice pool system
In a recent update, Connor Alexander, as the face of Coyote & Crow, announced some business decisions that include a creation of a consultant branch of the company, to provide professional consultation services for other creative endeavours that are looking to include Indigenous Representation in games.
What I love most about Coyote and Crow is that it’s a world where Indigenous creators have been given full reign over the ways they are represented in the fiction, and it provides a unique social and political imagining of society that pulls from many First Nations cultures. It’s refreshing, it’s exciting, and it provides a lot of guidance for non-Indigenous players so that they can engage with the world in a way that’s respectful.
Wendigo Workshop
This is a small team based in Quebec, Canada. I’m not entirely sure whether the team is fully Indigenous, but there are Indigenous creators as part of the team.
Currently the Workshop is working on a number of different games, including… Anomaly Hunters; a monster hunting ttrpg built on the Breathless SRD. Arkelon Chronicles; a science-fantasy ttrpg surrounding the discovery of an Alien ruin. Last Hope; a Caltrop Core game about magical girls fighting to protect the world while balancing their student lives.
Bramble Wolf Games
@sahonithereadwolf is an Indigenous creator based in Appalachia looking to make games that mean something. I found out about him through his game Exceptionals, a game about community, activism and kinetic eye beams. It’s inspired heavily by X-Men, but instead of telling superhero stories, it’s more about the fostering of a community outside of the systems created and enforced by colonial governments.
Sahoni is also currently working on a game called Protect the Sacred, a game inspired by Indiana Jones, but focused on the protection and preservation of monsters and artifacts in the interests of the cultures that have been stolen from by colonial powers. The game is about your relationship to your culture, and resistance to fascism - and you can get sneak peeks to this game through Sahoni’s Patreon.
Both Protect the Sacred and Exceptionals involve character creation that requires players to answer questions about who they are, what they do, and how they affect the community around them. They both recognize the community around you as integral to your success, and I think that this point of view is such an important concept to consider when using games as an art form that can expand your social imagination.
Also...
There is a consultancy service in Alberta, Canada called Pe Matawe Consulting, which is not focused specifically on ttrpgs, but does provide consulting for various creative endeavours. They provide consulting services as well as workshops, with the goal of providing a broader understanding of Indigenous culture and folklore.
I am writing on behalf of my older brother Muhammad.!
📣📣🚨🚨Help my family, any donation from you makes a difference to us.🫶🫶🙏🙏
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This is a Initiative from me and my family to feed displaced families like us
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In Gaza “No water, no food, no medicine, no fuel... And money doesn't make sense.”
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The war on Gaza has deprived children of much security and safety.🥺🥺😢
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When I see my children and other Children, I feel guilty towards them because I can't do everything they need.
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We live in Gaza, we wake up every morning feeling grateful that we managed to survive another day🙏
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For more than 350 days we have lived surrounded by death, destruction and despair. The reality of constant Israeli bombardment, massive missile strikes from the air, land and sea, and the collective struggle for survival is indescribable. There is no safe place in the Gaza Strip.🥺🥺😢
My campaign is documented by @gaza-evacuation-funds
Campaign No. 299
@gamechangershow @el-shab-hussein @ibtisam-d @riding-with-the-wild-hunt @fairuzfakhira @fallahsart @sayruq @humanvoreture @kaapstadgirly @sar-soor @dimostheniskapa @plomegranate @commissions4aid-international @nabulsi27 @stil-macher @soon-palestine @communitythings @palestinegenocide @ghost-and-a-half @annoyingloudmicrowavecultist @feluka-blog-blog @toughknit @timetravellingkitty @briarhips @dirhwangdaseul @shesnake @akajustmerry @himejoshikaeya @camgirlproject @rhubarbspring @schoolhater @transmutationisms @feluka @fiqriahfadzil @irhabiya @wellwaterhysteria @aristotel @ankle-beez @lonniemachin @dykesbat @watermotif @vakarians-babe @determinate-negation @brutaliakent @shehzadi @sivavakkiyar @communistkenobi @biconicfinn

Hand in hand we can do a lot. 🙏🇵🇸✌🏻❤️
Best regards.
Okay, this is gonna be long and I apologize but here goes:
So last night, I had a dream that I was a completely different person. Living in a different home, had a younger sister, and a different dad. But what really stuck out was that, simply put, I was a girl. And truth be told, I didn’t hate it. In fact I kinda liked it. This is not the first time I’ve had a dream like this and I imagine it won’t be the last.
Here’s the thing. I don’t completely hate being born male, but I’ve noticed ever since I came out as genderfluid, there was something about drawn as female even addressed as such that appealed to me. Maybe it’s cause recently I’ve noticed I’m mostly drawn to femininity?
My real conflict is how I don’t even know what to do if I even were to come out as trans. Especially to someone like my dad since I do remember him once making a very insensitive remark when LGBT was brought up on TV during Pride Month.
But that’s not even the biggest problem, it’s transitioning, but not because I wouldn’t be able to do it fully. See, if it were a matter of changing my personal email (cause it does use my real full name) it wouldn’t be too bad, even though it would be time-consuming. But in terms of HRT, laser hair removal, bottom surgery, and even changing my legal name? Those are all things that would cost not just time, but also money that I don’t even know I have.
So yeah, in terms of my gender, just seems like I’m the same way I feel my life in general is going: Stuck. Thankfully I’m meeting with my therapist this week so I’ll see what he says. For now, feel free to address at whatever pronouns you want to and draw me however you want. I might take a few days off of social media to collect my thoughts.
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