somehelpfulart-tutorials - some helpful art tutorials
some helpful art tutorials

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Wheelchair, Cane + Forearm Crutches, Walker 90% Chance If You're Hesitant To Draw Mobility Aids You're

a title image that reads "learn how to draw mobility aids very fast" followed by three simplified drawings of different mobility aids broken down into two steps each. the changes made in each step are colored red.
a wheelchair, with the steps "1. seat with footrest", showing a simple chair shape, and "2. wheels", which adds two large wheels to the back and two small wheels to the front.
both a cane and forearm crutches, with the steps "1. stick", showing a single line of color, and "2. add handle", which shows a hand grip and a forearm rest on two different sticks. and additional label below this step reads "handheld stick height is where the hand rests at the hip" and "forearm stick height is the forearm"
a walker, with the steps "1. platform with wheels", showing a backless chair shape with a wheel on each leg, and "2. add handlebar", which shows a handle raised above the seat.

wheelchair, cane + forearm crutches, walker 90% chance if you're hesitant to draw mobility aids you're overthinking it. start somewhere. obviously these are not detailed references.

wheelchairs and walkers should be proportioned like chairs. in most cases canes are held on the opposite side of the painful leg because you want to put weight on the cane instead of the leg (dr house lied to you) but depending on the reason for the cane this can change!

[ image id: a title image that reads "learn how to draw mobility aids very fast" followed by three simplified drawings of different mobility aids broken down into two steps each. the changes made in each step are colored red.

the second image shows a wheelchair, with the steps "1. seat with footrest", showing a simple chair shape, and "2. wheels", which adds two large wheels to the back and two small wheels to the front.

the third image shows both a cane and forearm crutches, with the steps "1. stick", showing a single line of color, and "2. add handle", which shows a hand grip and a forearm rest on two different sticks. and additional label below this step reads "handheld stick height is where the hand rests at the hip" and "forearm stick height is the forearm".

the fourth image shows a walker, with the steps "1. platform with wheels", showing a backless chair shape with a wheel on each leg, and "2. add handlebar", which shows a handle raised above the seat. end id ]

✨ edited to remove italics for screen readers + also pointing out that I missed the handle on the forearm crutches! always use real reference photos when you can, this is just a starting point to help you understand the basics if you're not familiar :3

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More Posts from Somehelpfulart-tutorials

um hi! I recently designed a cyclops nerd for something and I know you draw the raddest cyclopses. Do you have any tips and tricks for doing good cyclops expressions? I feel like I'm flailing a bit and not doing it as well as I could be.

Well I’m not great at tutorials and half the time I don’t know what I’m doing myself, but I can try and offer some pointers! I know that with cyclopes, it can be trickier to make the intended expression clear. Body language, the mouth/cheeks, stretching the face, changing of the iris vs pupil size etc all helps, as it can for any expression, but we’ll focus on the primary obstacle with cyclopses for now: having to work with one eyebrow instead of two.

What tends to work best is to have the intended expression of their eye and brow reading the same direction they are, as if it is that side’s eye if they had two instead of just one. So it doesn’t really matter where they’re looking, if their head itself is facing the viewer’s left, draw the eye like you’d draw a two-eyed character’s left eye. Otherwise, you can end up with a hard-to-read expression, or a perfectly clear but totally different expression than what you meant.

image

The unibrow thing usually works, but sometimes you have to play it by ear and just stylize the eye to look a little more like a left or right eye just so there’s clarity on what face you’re trying to convey.


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hi i'm an artist and i do pastel art. how do you color dark skinned characters in pastel art without whitewashing them?

i get asked this a lot by many artists and i totally get it

The first thing to note down is that coloring dark skinned in a pastel way is NOT about lighting their skin but rather about lowering the saturation in their skin tone.

what i mean by this is to focus less on skin tone and more of how piercing the color is. pastel are is soft and carries a fragile color scheme. many artists who don’t know how to color dark skin usually make the mistake of coloring their characters like this:

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DO NOT DO THIS^^

artists coloring dark skin like this in pastel art is the primary reason why the myth of “you can’t color dark skin in pastel art” still lies around. The problem with these color scheme above is that this happens due to the artist focusing on the fact that dark skin is brown rather than trying to put effort into getting the skin tone to fit the color scheme. The color in these drawing have skin tones that don’t match the scheme at all and stands out too much hence the easy way out to this problem for these artist is 

W H I T E W A S H I N G ~

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PLEASE DO NOT DO  THIS WHEN DRAWING A DARK SKINNED CHARACTER!!!

Rather than whitewashing them, the solution to this problem is to lower the saturation of the skin tone to fit the scheme

GO FROM THIS:

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TO THIS:

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^This fits the scheme so much more better because there character is clearly brown without their skintone being saturated to the point of hurting your eyes

M o r e  E x a m p l e s ~ 

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from the colors i used on the skin tone of these two pieces the colors are around the same range of darkness 

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The only difference is that one is more saturated than another

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Welp those are all my tips for coloring darkskin for pastel art

hope this was helpful :’0


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I like when animators shoot their reference footage themselves and post them besides their final product cause it always look something like this and I adore it

I Like When Animators Shoot Their Reference Footage Themselves And Post Them Besides Their Final Product
I Like When Animators Shoot Their Reference Footage Themselves And Post Them Besides Their Final Product

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Tips for writing and drawing Wheelchair using characters: Your character's wheelchair can tell us a lot about them

When you first start learning character design, you'll often be told something to the effect of "use your character's outfit to tell us more about them" - and this same principles can be applied to a disabled character's mobility aids.

Mobility aids like wheelchairs, to many disabled people, are a part of us. They can be an extension to a person's body and chances are, if you're going to be using this piece of equipment every day for the foreseeable future (or at least for a good amount of time for the foreseeable future), it's going to start reflecting some aspects of your personality, your interests, your passions, especially when you remember, a lot of people get their wheelchairs custom built for them.

You can use your character's wheelchair to tell us a lot about them without ever needing to show/describe them directly.

Let me show you two examples:

An image of a green and sleek looking wheelchair with a rigid frame. The chair is covered in Paralympic stickers from rio and London. There is some minimal scratching of the paint at the front of the wheelchair, and a tag can be seen hanging from the back, though what is says is illegible. It's front wheels are small but thick, and back wheels are thin.
An illustration of an orange, rigid frame wheelchair. The wheelchair is wide, with a low back and a seat that tips upwards slightly. The paint on the chair, as well as the push rims are heavily scratched, and dirt cakes the bottom of the chair frame and wheels. The back wheels are very large and thick, with visible tread, and the front wheels are much larger than average, and are inflatable as well instead of solid.

Take a look at these two wheelchairs. they're similar in shape and build, but still pretty different to each other. Can you make some guesses about their users based only on what's shown here?

intended answers below:

Please note, the following points are all generalisations and the real world is rarely this simple. This is to demonstrate how to use disability aids to contribute to your character's design, not how to make assumptions about real people in real life.

So here are some similarities between the chairs:

Both wheelchairs have ridged frames, this means the wheelchair can't be folded in any way. These kinds of chairs can imply a few different things depending on the person. They are typically lighter, sturdier and more durable, and indicate the person probably will be using the wheelchair for a long time and/or has the money to get something built to last (or lives in a place where cost not an issue due to universal/subsidised access to healthcare). They are also typically better to travel with when flying, as they are less likely to be broken by airport security/staff.

Both wheelchairs also lack anti-tip wheels, which are a third set of wheels that extend from the back of the chair. Them not being present could indicate the person is likely pretty confident in their ability to use the chair without worrying about tipping out. It could also indicate they are in an environment where the anti-tips could be more of a hazard than a help, such as on rough terrain.

So lets look at some specifics for the green wheelchair:

Take a look at the wheels. The front wheels are pretty small and appear to be solid, while the back wheels appear to be quite narrow (compared to the orange chair anyway). This indicates the user likely lives somewhere with decent accessibility like a (well funded) city where they are unlikely to encounter unpaved/dirt roads/grass. Small front wheels and thin back wheels are good for manoeuvrability and a smooth ride over even terrain, but they will get stuck as soon as bumps appear, so this probably isn't an issue for this person.

While its a bit hard to tell unless you have seen other similar wheelchairs, this wheelchair is very long in the front, meaning the footplate and front wheels are further away from the seat than most. There could be a few reasons for this. One either indicates the person has very long legs, or a lack of motion in their knees, making it harder to bend their legs. This is moves the chair's centre of gravity forward by a decent amount, making it harder to tip back, which could indicate the person's legs are very light. You tend to see this most often in the wheelchairs of bilateral leg amputees, who are at a greater risk of tipping backwards due to a lack of weight at the front of the chair (even if they wear their prosthetics).

The colour of the chair is bright. This could simply be the character's favourite colour, or maybe this colour has some significance to them?

There are stickers on the side of the chair relating to the Paralympics. This could indicate the person is a fan, or perhaps had some involvement in the games?

The wheelchair has handles on the back, but they are able to be folded down. This is a popular feature for people who are independent enough to go out on their own, but still want to have the option for some help. folding down the handles also deters random strangers from grabbing at you (an unfortunately common experience for wheelchair users).

There is some mild paint scratching to the front of the wheelchair, but nothing too noticable. This is typical of older chairs and people who are a little rough on their chairs. Maybe they've had a few stacks and falls throughout the years, probably going a decent speed.

Ok, now let's look at the orange chair

This wheelchair has very large, inflatable front wheels, and very thick back wheels. This will make the chair slower and less manoeuvrable on flat/even surfaces, but much, much easier to push on rough terrain. This is supported by the amount of mud on the wheelchair.

The seat on this wheelchair tilts upwards slightly. This is called a bucket (or according to an old basketball teammate of mine, a dump-truck lol). This is a feature you typically see in wheelchairs made for people with spinal injuries who are unable to move their legs and engage their lower bodies or core to help keep them stable.

The back of this chair is very low, indicating that if this wheelchair user has a spinal injury, it's probably pretty low on their spine, likely fairly close to the hips, making the person a low-level paraplegic. Higher-level paraplegics and quadriplegics usually need a higher back to help support them and keep them from flopping over, since all the muscles below their place where their spine broke either doesn't work, or is significantly weaker. Higher backs though can get in the way of pushing and reduce mobility, so people who need less support will likely opt for a lower back rest.

This wheelchair has no handles, which indicates the user is probably very independent and doesn't need a lot of help getting around.

The paint on this wheelchair is very scratched up, showing the person is very tough on their wheelchair and doesn't care to get the paint touched up.

And here are the characters who own these wheelchairs

An illustration of a muscular white woman with brown, straight hair and two prosthetic legs sitting in a the green wheelchair from the previous images
An illustration of a fat white man with red hair ad a beard in a cowboy hat, plad shirt and blue jeans sitting in the orange wheelchair from the previous images.

The owner of the green wheelchair is an amalgamation of a few people I knew from when I played wheelchair basketball. They're a bilateral leg amputee, and judging by their outfit (The Official National Wheelchair Basketball uniform for Australia), they're an elite athlete. This wheelchair is not the one they play sport in, but it still needs to be durable enough to withstand the rough treatment of airport staff when traveling, as well as heavy day-to-day use that comes with being an active person. While it needs to be rough, the person also seemed to want to prioritise speed and manoeuvrability, and likely doesn't need to worry about rough terrain too much, so they probably live in a major city.

The owner of the orange chair was inspired by a family friend of mine. They live on a farm, and need a chair that can handle life in those conditions, rough terrain and all. This comes at the cost of speed and manoeuvrability on smoother terrain, but honestly, anyone who's lived in the country knows you won't find many of those around there anyway, so that's not too big of a sacrifice. They are paraplegic, are very confident in their ability to use their wheelchair, and probably doesn't need help too often, but still benefit from some extra stability support from the raised seat on their chair.

Conclusion

Once again, these are generalisations, and in real life there are always exceptions, but I hope this helped demonstrate what I meant when I said you can use your character's wheelchair to tell us more info about them if you're smart about it.

I originally planned to do a whole series of these, showing a wider variety of wheelchairs and the people who they belong to, but I guess I kind of forgot because they've been sitting, abandoned on my hard drive for the last 2 years 😅. If that's something you folks would be interested in seeing though, let me know, I'd happily revive the series lol.


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