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Whats Wild To Me Is That Out Of All Of The Pokemon To Get Distributed In The Cherish Ball, This Super
what’s wild to me is that out of all of the pokemon to get distributed in the cherish ball, this super rare, limited event ball, do you want to know what the first one was? Tropius. Tropius is the chosen one

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cheezbot liked this · 10 months ago
More Posts from Sculker
wait in the anime?! Ik that he produced music for area zero but did he also work on the score for horizons or do they just reuse the song or smth?

honestly i don't think i'll ever stop being amused by suddenly getting jumpscared by toby fox in the middle of a bunch of japanese text every time i watch the credits. this is comedy gold to me.
back in the 00s a single dancing anime chibi gif would feed us for months on end
burning text gif maker
heart locket gif maker
minecraft advancement maker
minecraft logo font text generator w/assorted textures and pride flags
windows error message maker (win1.0-win11)
FromSoftware image macro generator (elden ring Noun Verbed text)
image to 3d effect gif
vaporwave image generator
microsoft wordart maker (REALLY annoying to use on mobile)
you're welcome
I can’t believe I nearly forgot my favourite image of all time

my favourite part about splatfests is getting to see all of the goofy usernames ingame




The modder argument is a fallacy.
We've all heard the argument, "a modder did it in a day, why does Mojang take a year?"
Hi, in case you don't know me, I'm a Minecraft modder. I'm the lead developer for the Sweet Berry Collective, a small modding team focused on quality mods.
I've been working on a mod, Wandering Wizardry, for about a year now, and I only have the amount of new content equivalent to 1/3 of an update.
Quality content takes time.
Anyone who does anything creative will agree with me. You need to make the code, the art, the models, all of which takes time.
One of the biggest bottlenecks in anything creative is the flow of ideas. If you have a lot of conflicting ideas you throw together super quickly, they'll all clash with each other, and nothing will feel coherent.
If you instead try to come up with ideas that fit with other parts of the content, you'll quickly run out and get stuck on what to add.
Modders don't need to follow Mojang's standards.
Mojang has a lot of standards on the type of content that's allowed to be in the game. Modders don't need to follow these.
A modder can implement a small feature in 5 minutes disregarding the rest of the game and how it fits in with that.
Mojang has to make sure it works on both Java and Bedrock, make sure it fits with other similar features, make sure it doesn't break progression, and listen to the whole community on that feature.
Mojang can't just buy out mods.
Almost every mod depends on external code that Mojang doesn't have the right to use. Forge, Fabric API, and Quilt Standard Libraries, all are unusable in base Minecraft, as well as the dozens of community maintained libraries for mods.
If Mojang were to buy a mod to implement it in the game, they'd need to partially or fully reimplement it to be compatible with the rest of the codebase.
Mojang does have tendencies of *hiring* modders, but that's different than outright buying mods.
Conclusion
Stop weaponizing us against Mojang. I can speak for almost the whole modding community when I say we don't like it.
Please reblog so more people can see this, and to put an end to the modder argument.