rossimercenary - Heavy machine gun!
rossimercenary
Heavy machine gun!

I'm a Metal Slug player who is neither a novice nor an expert XD Thanks to SNK and NAZCA CORPORATION for this great franchise.

74 posts

Rossimercenary - Heavy Machine Gun! - Tumblr Blog

rossimercenary
9 months ago

billford animatic i made to the song 'confrontation'! ^^


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rossimercenary
9 months ago

What very interesting skills...

Updated: October 4, 2024

Reworked Character #10: Gimlet

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, torture, neglect, SA, child abuse, substance abuse, necrophilia, cannibalism, and crime.

Real name: Vasser Gutenschiff-Wolstenholme

Esper title: Avatar of Theriomorphic Anima, Parasitism, and Aggression

Alias: Libertine of Animus

Nickname: Gimlet

Occupation: Chief Warrant Officer 3 of the P.F. Squad

Retirement plans: Doesn’t know what kind of purpose he’ll have after resigning from his military duties

Special skills: Foraging for food and edible plants in the wilderness, proficiency in dagger throwing and operating radio communication technology, orchestrating surprise attacks, mastery of escape, and quick drawing

Esper abilities: By focusing on the internal dynamics of his muscles and the rhythmic pulse of his blood, he can tap into the depths of his unbridled strength. When he does so, his veins bulge from his skin and his muscles spasm uncontrollably. However, this transformation enables him to deliver blows that cause the earth to tremble, crush his opponents' bones with a single grip, and lift and throw objects with ease, including those that weigh as much as a small mountain. By tapping into the irrational part of his soul, he can access a feral state of mind for 1 to 3 hours, amplifying his killing instincts and physical strength to nearly earth-shattering levels. However, the longer he remains in this primal state, the more his hostility levels intensify. Surrendering to this feral state of mind allows his id to gradually dominate his psyche, a process worsened by his cocaine addiction. Additionally, he can inherit the distinctive animalistic qualities and abilities of any animal he consumes, but this adaptation only lasts for 30 minutes.

He can unleash a loud, painful scream or cry of anger, generating paralysing vibrations that temporarily stun his enemies for three minutes. Additionally, he can teleport to targets within his line of sight, focusing intently on them. By superheating the water-rich waste materials in his intestines and blood, he can boil them to extreme temperatures and project the scalding, watery vomit at his opponents through regurgitation. He can create steel-hard weapons by drawing his own blood through minor skin incisions. Occasionally, he must consume the blood of others to replenish the nutrients used up by his powers. His body hosts a multitude of tiny parasites and viruses, which coexist harmlessly with his organs, blood circulation, and cellular structures. However, he can harness these microorganisms as a defence mechanism, releasing them to infect his enemies through physical contact and airborne respiratory droplets.

Gimlet has the ability to create worm-like creatures that are grotesque, breathing, and multi-eyed with additional mutations such as wings, serrated teeth, and elongated snouts. This can be achieved through impregnation or by introducing his bodily fluids into another person's body (e.g. through spitting in their mouth). When a host is impregnated, they experience rapid growth, severe stomach pains, and bodily soreness. However, this method often results in stillbirth. If a host is not impregnated but still has Gimlet's bodily fluids enter their body, they will eventually experience a debilitating stomach flu. This leads to vomiting, and the contents transform into a worm-like creature that inherits the host's eye colour and hair colour.

These creatures mature into bipedal worms, distinguished by sparse, wispy hair growth on their chests, armpits, scalps, and jawlines. They are also adorned with spiky, cartilaginous armour plating in dull silver or glossy black, which covers their faces, backs, and limbs. They serve as obedient soldiers and suicide bombers, possessing the same abilities as Gimlet. They can instantaneously self-destruct, releasing either a poisonous gas or a burning, gooey, glowing purple acid that engulfs their surroundings.

Hobbies: Treasure hunting, frequenting underground nightclubs, going to the beach, watching action-packed, splatterpunk, and pornographic films, and building scale models of military vehicles and historical war events

Likes: Intelligent women (such as Sagan, Eri, Fio, and Red Eye), experimental weapons, abandoned radio towers, collecting rare pornography magazines and seashells, and the satisfaction he feels when killing a highly dangerous individual

Dislikes: Necrophilia, becoming like his father, being underestimated and lectured, Tequila being disappointed in him, and opponents who aren’t willing to engage in a fair fight

Favourite food: Full English breakfast

Favourite drink: French gimlet (preferably if it has two parts sweetened lime juice)

Sexuality: Sex-favourable, grayromantic gynesexual

Gender: Male

Age: 27 (in 2022), 33 (in 2028), 35 (in 2030), 37 (in 2032), 39 (in 2034), 46 (in 2041), 48 (in 2043), 49 (in 2044), and 52 (in 2047)

Blood type: O-

Weight: 217 lbs. (98 kg)

Design: He’s a 6 ft (182.88 cm) British-German mesomorph with a perfectly chiselled musculature, a subtly rounded abdomen, semi-broad shoulders, and prominent thighs. He has rose beige skin, a black mole on the right side of his chin, and reddish-brown freckles scattered across his face, chest, and hands. He has sparkling rusty orange eyes and middle-parted maroon hair with subtle waves and neatly chopped mutton chops. His eyes were originally a light brown, and his hair was once a golden bronze colour with sideburns and straight locks. His muscle fibres and intestines with a yellowish-green tint, and he possesses two forked tongues coated in a translucent, gelatinous slime mixed with his blood.

His forearms and shoulders are covered in healed minor incisions, and a massive scar extends from his left deltoid to his right hypochondriac region, organically zigzagging across his torso. His left hand and right leg have been augmented with cutting-edge prosthetics, featuring sleek, aerodynamic plates and agile, fibre-optic wires that blur the lines between human and machine. The prosthetics are infused with AI-driven neurosync technology, allowing for seamless integration and real-time synchronisation with his neural signals. His left-hand prosthetic features retractable blade claws made of razor-sharp adamantium, and they can extend and retract with a mere thought, thanks to the advanced neural interface.

Gimlet’s military gear consists of a mahogany headband, a metal dog tag necklace with his name, and a grimy meat brown sleeveless shirt with vertical Carolina blue stripes. He has a dark bluish-green belt with a bronze buckle, a sheath for his combat knife, and a gun holster for his Mauser C96 Broomhandle. He wears a dark goldenrod vest with four pockets and two hidden strapped compartments, boasting the logo of the P.F. Squad on the back. Additionally, he wears persimmon-hued wristbands and dark green moss army cargo pants tucked into rose ebony combat boots. The pockets of his vest carry around iron knuckles given to him by Hyakutaro, a pornography magazine from his personal collection, a pontifical mitre shell, a flask of vodka gimlet, a bottle of Ritalin, a small plastic bag of crushed cocaine, a rolled-up piece of paper the size of a straw, and his motorcycle key.

Over sleeveless shirt, he dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around his walkie-talkie and ammo for other firearms. His are wrapped worn and dirty gauze, and he wears a rust-coloured bandolier draped over his right shoulder, holding throwing daggers. Gimlet carries around a dark bluish-green load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, two bottles of French gimlet, an APX P25 radio, a rocket launcher, a grenade gun, and a shotgun.

His backpack also holds four plushies from his childhood, which serve as trusty companions and help maintain his grip on sanity. This menagerie consists of four distinct plushies: Emmerich, a polar bear with a light coral bow tie; Theobald, an orange-eyed black tiger with Hunyadi yellow stripes; Philomena, an opalescent white dragon with lavender eyes and azure spines; and Linnaea, a bronze-horned husky with a white fur coat featuring blue-grey, citron, and fallow brown splotches. He wears golden huggie earrings, a silver ring featuring a square-cut fire opal on his left middle finger, and bronze-plated goggles with orange-tinted lenses.

He owns a state-of-the-art drop pack with a metallic blue finish, compact and aerodynamic, approximately half the size of his torso. This advanced pack features high-thrust mini-jet engines, each adorned with a light blue stripe at their entrance, and retractable, razor-sharp airplane wings that provide enhanced stability and maneuverability. Additionally, its integrated artificial intelligence ensures real-time weather analysis and automatic adjustments for a smoother, more stable flight and parachuting experience. Furthermore, it boasts rapid-deployment technology for quick and seamless wing extension, enabling swift response times in high-pressure situations. It has been built to withstand extreme weather conditions, including intense turbulence, heavy rainfall, and scorching temperatures.

Tequila built him a modified Ariel W/NG 350 with a bulkier, steadier design, boasting a camouflage pattern in fern green, golden brown, and taupe grey, and completed with a rusty orange leather seat.

Super Devil form: He's a 20' 11" (637.54 cm) reptilian kangaroo with bulging, viciously torn, infected muscular tissue that pulses with every heartbeat. His scaly taupe grey skin, which hosts a multitude of tiny parasites and viruses, is coated in a thin layer of translucent, gelatinous slime. Gimlet has a head shaped like a bear's, featuring three forked tongues smeared with bloody slime and four rows of dark goldenrod teeth that resemble those of a humpback anglerfish. His eight rusty orange eyes have flecks of moss that are dark green and metallic blue pupils that dilate in response to sunlight. His coarse, unruly middle-parted hair is strikingly two-toned with the left side silver-grey and the right side mahogany. The hair falls slightly over his broad shoulders, which are ridiculously wide and covered in jagged, cartilaginous spikes that stand straight up. He has persimmon-hued ram horns, twitching Apantesis phalerata antennae, and retractable, razor-sharp bronze claws and talons.

He has two pairs of arms: the first pair is elongated yet uncomfortably muscular, covered in shaggy coyote fur ravaged by mange; and the second pair resembles long puma-furred forelegs, but with uncannily slender toes. From his hip joints, he has notably large hind legs of a yellowish-green locust, complete with a deep red tibia and brownish-grey tiger-like stripes on the femurs. He has an exceptionally long, thin rose ebony rodent tail, twice the size of his torso, that splits halfway along its length. Additionally, Gimlet possesses wings similar to those of a migratory locust, but with a leathery texture and a subtle mahogany sheen.

His back is covered in writhing, sinuous tendrils that resemble dark bluish-green smooth-skinned serpents, each tipped with hook-like bronze claws. His neck features sixteen delicate, petal-shaped skin flaps that can open to reveal thirty-two small openings, which he can use to release his blood to create deadly weapons. Additionally, he possesses a pouch containing intestinal appendages with a yellowish-green tint, which he uses to spray scalding, watery vomit.

Character summary: He identifies as an agnostic Protestant Anglican that takes responsibility for his actions when it's convenient for him. He shows a willingness to take risks and face danger head-on, never backing down from a fight. He's resolute and unshakeable in his convictions to get the job done and to eliminate the weak and corrupt, even when advised against certain actions. He values his autonomy and privacy, preferring to work independently rather than as part of a team and keep his personal life and feelings closely guarded. While he thrives on constant action, excitement, and a desire for immediate gratification, he occasionally appreciates the quiet comfort of mundane routines and stillness. When he doesn't understand something, he exclusively seeks clarification from Tequila, Red Eye or Sagan as he fears that asking anyone else might lead to ridicule or insults for his perceived lack of sophistication.

He's a mischievous, troublesome, and forgetful prankster who enjoys poking fun at the cadets and has a passion for the thrill of combat and uncovering new horizons. He's a skilled conversationalist, but also a pathological liar who manipulates others through guilt-tripping and gaslighting. Occasionally, his grandiose sense of self-worth becomes apparent, particularly in situations that either threaten his ego or feed his overconfidence. When a military mission or chore lacks excitement, he becomes slothful and goes to great lengths to avoid it, much to Tequila's annoyance. When he’s drunk, he objectifies and harasses women, displays violent outbursts, engages in verbal altercations, and causes trouble with his rowdy behaviour.

He has a quick temper, which makes him prone to argumentative outbursts, physical and verbal aggression, and hostile behaviour. When extremely angry, he frequently resorts to shouting death and rape threats as well as making racially and sexually charged comments that are deeply hurtful and damaging. He becomes instantly offended and irritated when people compare him to his abusive, psychopathic father as he harbours a deep-seated fear of emulating him. He struggles to show remorse, particularly towards his enemies, people who get on his nerves, and those he's not emotionally invested in. He’s a street-smart, resourceful, attention-seeking thief with a yearning for physical and emotional intimacy and an aversion to being ignored. Notably, he quickly becomes emotionally attached to individuals who show him genuine kindness and tenderness.

He enjoys playfully teasing those he's familiar with as it's his way of alleviating tension. He isn't afraid to speak his mind and call out people when they do something that defies common sense, even if it means he sometimes comes across as a hypocrite. He has a dark, provocative, and irreverent sense of humour, which often leaves those around him feeling uneasy and uncomfortable. When he's deadly serious, he assumes a stoic and expressionless demeanour, exuding a menacing aura that commands attention. He's a bloodthirsty adrenaline junkie who derives sadistic pleasure from killing and torturing his enemies, taking his brutality to extremes by devouring their entrails and bathing in their blood. He strongly appreciates his friends and comrades and will go to great lengths to protect them from harm, but his anger issues and self-absorbed nature hinder his ability to fully care for them.

He's haunted by his emotionally scarred past, which he attempts to numb through substance abuse, alcohol, and sex. His ongoing search for purpose and moral direction contributes to his introspective and brooding demeanour. He possesses a surprisingly adept talent for con artistry, which is most evident when he skillfully evades precarious situations or deceives his enemies with clever misdirection. He has a history of making unwanted flirtatious advances towards women, and his licentious behaviour in sexual relationships is often selfish and irresponsible. He’s known to rely on his glib and superficial charm to try to seduce women with the sole intention of gratifying his own sexual desires.

Despite viewing Red Eye as an older sister, he developed a troubling romantic and sexual obsession with her, which he attempts to conceal due to the immense shame it brings him. He often mistakenly confuses her with Fio due to their similar appearance, a resemblance that becomes even more pronounced after Red Eye undergoes human experimentation. He was once incredibly close to Sagan and Logan, considering them as his first true best friends. However, their friendship soured when he discovered they were secretly working as double agents for the Rebel Army. The betrayal was compounded when they fully defected to General Morden's side during the Great Morden War. Despite their falling out, he still finds himself sexually attracted to Sagan and hopes to rekindle a romantic connection with her. He admires her beauty, comparable to Red Eye, and is deeply impressed by her extraordinary intelligence, reminiscent of Tequila.

He deeply cares for Tequila, his adoptive father, and strongly fears losing him unexpectedly as Tequila was the only person willing to raise him as a son. However, he struggles with feelings of unworthiness to be considered the closest thing to a living son due to his frequent disappointments. He holds Hyakutaro and Margaret in high esteem, respecting them as his former drill instructors who played a significant role in shaping him into one of the Peregrine Falcons Squad's most exceptional soldiers. He frequently clashes with Marco because of his perceived intellectual superiority and willingness to confront Gimlet when he bullies their friends and comrades.

Backstory: Vasser Gutenschiff-Wolstenholme was born on October 8, 1995 in Birmingham, England, United Kingdom. The Gutenschiff family of Germany originated as a mix of archaeological explorers and con artists in the field of historical documentation. However, they later made a name for themselves as formidable soldiers during various conflicts of the German Empire and Weimar Republic eras. Their reputation grew as a feared and ferocious family, revelling in the defeat of their enemies and thriving on the adrenaline rush of battle. In contrast, the British Wolstenholme family was known for their relatively peaceful pursuits, dedicating themselves to advancing the significance of radio communication and entertainment. Additionally, the Wolstenholmes were esteemed for their long lineage of historians, who uniquely shared their expertise by crafting intricate models of ancient civilizations and pivotal events that shaped the course of history.

Unlike the Wolstenholmes, the Gutenschiffs descended into darkness with rumours swirling that they embraced cult-like practices. It became a dark and sinister tradition among the descending families to have only one child, preferably male, to carry on their legacy. In cases where twins or multiple births occurred, the eldest child was forced into a horrific coming-of-age act: they were coerced into killing their sibling and then consuming their flesh.

Vasser's father, Kanan Gutenschiff, was a notorious commander in the European Garrison of the Regular Army. He treated all of his enemies mercilessly, taking sadistic glee in the carnage that surrounded him. After a few years of military service, Kanan was discharged by his superiors in the Regular Army. This decision was made after numerous complaints of workplace harassment were filed against him, and following an incident in which he fatally shot a comrade with a rifle during a heated argument. The discharge was likely intended to prevent damage to the organisation's reputation as a peacekeeping force.

Following his discharge, Kanan took up work at a pub in Birmingham, where he led a double life as a professional con artist. One quiet evening, he met Cerys Wolstenholme, a skilled radio and television service technician, and was immediately smitten. He shamelessly flirted with her, offering drinks and engaging her in conversation about their daily lives. As they spent more time together on several dates, Kanan's charm eventually won her over, and they became intimate, resulting in a surprise pregnancy with triplets: Vasser, Teresa, and Rugal.

Kanan was a controlling and strict father, who prioritised his own desires, using Cerys for his own sexual gratification while feigning concern for his children. However, he showed a marked preference for Vasser, who, as the firstborn of the triplets, received a disproportionate share of his attention. According to the Gutenschiff tradition, Vasser was designated as the chosen heir, prompting Kanan to mould him into a fearless and apathetic individual, adept in both combat and deception. Kanan occasionally resorted to physical discipline and emotional insults when Vasser misbehaved. Meanwhile, Teresa experienced sexual abuse at his hands every two weeks, being treated as an object rather than a person with only superficial displays of kindness. As for the autistic Rugal, Kanan neglected his emotional well-being, viewing him as a disappointment and an unwanted responsibility.

Cerys devoted herself to nurturing Vasser, Teresa, and Rugal, imparting valuable life lessons, homeschooling them, and sharing joyful moments with them. Vasser's most treasured memory of his mother is the gift of Philomena on his 6th birthday, a cherished keepsake he holds dear to this day. She introduced Protestant Anglicanism into the lives of Vasser and his siblings, a faith he still holds onto to this day. However, due to Kanan's abuse and her worsening depression and agoraphobia, she relocated to the basement, where she became increasingly emotionally withdrawn and absent. Kanan would seize this opportunity to fatally asphyxiate Cerys, and then repeatedly commit a horrific act of necrophilia with her lifeless body.

When Vasser turned 14, Kanan attempted to manipulate him into killing his siblings to solidify his position as the Gutenschiff heir. However, Vasser was horrified by the suggestion of slaughtering his family members in cold blood, which infuriated Kanan. Kanan taunted Vasser, branding him a coward and an embarrassment to the Gutenschiffs. In a twisted display of power, Kanan brutally murdered Teresa and Rugal in front of Vasser, forcing him to witness the atrocity while subjecting him to verbal abuse. Later, Kanan used the bodies of Teresa and Rugal to prepare a meal, coercing Vasser into consuming it and leaving no remains.

Kanan would continue to try to mould Vasser into a successful Gutenschiff heir through coercive behaviour and emotional mistreatment, but eventually gave up when Vasser became more defiant, anxious, and aggressive. As Vasser was labelled a failure in his eyes, he began to neglect and abandon Vasser's emotional and physical needs, focusing instead on his own desires, hedonistic lifestyle, and exploitative relationships with sex workers. After discovering his mother's lifeless body in the basement, Vasser packed his belongings and took his deceased sister's most treasured plushies (Emmerich, Theobald, and Linnaea). He fled his toxic household and took to the streets, where he honed his resourcefulness through cunning and stealth, mastering the arts of deception and thievery to survive against the odds.

He found refuge in an abandoned radio tower, using it as his shelter and an excuse to tinker with radio communication technology. Despite being practically homeless and living on the streets, he was faring well in this new lifestyle. However, everything changed when he inadvertently caught the attention of a group of bullies in his neighbourhood. They relentlessly harassed him, and the abandoned radio tower became an increasingly vital safe haven, while his plushies served as a source of emotional comfort. At 16, the bullies torched the radio tower, leaving Vasser feeling defenceless and vulnerable. Seeking vengeance, he attempted to fight back but was vastly outnumbered. They brutally beat him and quickly fled the scene, leaving him in an alleyway with a bruised and bloodied face.

It was then that Tequila found him and, in a surprising gesture of kindness, treated him to lunch at a local restaurant. This act of kindness led Vasser to form an instant emotional bond with Tequila, and he found himself opening up about his current situation, driven by a desire to further fuel his quest for vengeance. To his surprise, Tequila was deeply moved by Vasser's story and vowed to ensure Kanan would pay for the pain he had inflicted. After lunch, Vasser led Tequila to his father's house, deliberately drawing attention to himself as a distraction. Inside, a drunken Kanan violently dragged Vasser into the house, intent on using him to satisfy his twisted desires. Just in time, Tequila slipped inside unnoticed and silently ambushed Kanan, saving Vasser from harm.

With the deed done, Tequila took Vasser under his wing, providing him with a stable and nurturing environment, complete with nutritious food, proper education, and a sense of belonging. With Tequila's support and encouragement, he explored new interests and discovered a passion for treasure hunting, seashell collecting, and building scale models of military vehicles and historic battle scenes. He still remembers a trip to the beach where he found a rare hundred-eyed cowrie shell, which he gave to Tequila as a token of heartfelt gratitude.

Little is known about his life after being adopted by Tequila, but it is known that he went on to work as a radio technician apprentice after completing his education. He started frequenting strip clubs and an illegal nightclub as a way to unwind and have fun, but soon found himself addicted to luxurious alcoholic beverages like cognac, the gimlet cocktail, cocaine, and amphetamines as a way to self-medicate and numb his traumatic experiences. His friends began calling him “Gimlet” due to his fondness for the cocktail, a nickname he embraced because it sounded cool and served as a distraction from his past.

After completing his apprenticeship, he felt a sudden sense of purposelessness, questioning whether he was on the right path. Tequila noticed his struggle and persuaded him to join the Peregrine Falcons Squad, hoping it would give him direction. Initially, Gimlet was hesitant, opposing the idea of engaging in warfare and using violence against criminals and terrorists. However, after a night of contemplation over drinks, he decided to join the P.F. Squad, shortly after completing a stint in drug rehab, which Tequila had helped him seek out after discovering his struggles with substance abuse.

Once he joined the P.F. Squad, his true nature began to surface, leading to several issues, including making inappropriate advances towards women, taking a disturbing delight in the demise of his enemies, and taunting the cadets. He quickly formed strong bonds with Sagan and Logan during a treasure hunt in the Bahamas, which, although unsuccessful, allowed them to share their life stories, aspirations, and interests. He remembers having a one-night stand with Sagan, which subtly shifted the dynamics of their friendship and introduced a hint of sexual tension. A year before the Arms Deal Barrage, he met Red Eye and quickly came to regard her as an older sister, but soon found himself developing romantic and sexual feelings for her, which filled him with shame.

He played a crucial role in the Arms Deal Barrage as a fighter, during which he exposed the Regular Army's secret corruption. Initially, he playfully taunted Tarma, Marco, Fio, and Eri when they joined the P.F. Squad and S.P.A.R.R.O.W.S. special forces units. However, after Marco stood up to him for his excessive teasing of Tarma and crude behaviour towards Eri, and Tequila reprimanded him for bullying the cadets, he ceased his teasing and gradually formed friendships with them.

During a mission in Indonesia, where he was combating a rogue military organisation involved in illicit activities such as bioterrorism, murder, and weapon trafficking, he sustained severe injuries in battle, losing his left hand and right leg. These injuries were subsequently replaced with advanced cybernetic prosthetics, designed by Tarma, for which he remains deeply grateful.

Tragically, during the Great Morden War, he was brutally tortured and executed in front of Marco and Tarma. Unbeknownst to him, Morden had secretly promised Tequila to revive him in a new form, and his body was sent to Doctor Amadeus. Through Doctor Amadeus' expertise, Gimlet was successfully revived, but as a semi-clone of Tarma, drastically altering his existence.


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rossimercenary
9 months ago

Hmmm... Tequila 🍾

Updated: September 18, 2024

Reworked Group #4: S.P.A.R.R.O.W.S.

Overview

Tequila and Red Eye successfully dismantled a rogue military organisation engaged in illicit human trafficking and arms dealing, which had also planned to launch a global bioterrorist attack in collaboration with the Pipovulaj Army. The plot involved spreading a zombie plague to control the population, transforming numerous innocent civilians into violent Man Eaters as a means to create a twisted form of super-soldier. Impressed by Tequila and Red Eye's exceptional performance as highly capable spies, the Intelligence Agency and the Regular Army jointly established a covert operations branch, S.P.A.R.R.O.W.S., through a mutual agreement.

The S.P.A.R.R.O.W.S. is responsible for gathering intelligence and managing information to prevent public panic and global hysteria. They provide their members with specialised training in high-risk covert operations that surpass the scope of regular Intelligence Agency agents, which are all conducted with utmost discretion and situational awareness. Some of these special covert operation missions involve precision targeting of high-priority threats and strategic disruption of complex criminal schemes.

Insignia

It features a cerulean square Iberian shield, rimmed with a spiky teal vine that’s outlined in bronze. Above the shield, the words "S.P.A.R.R.O.W.S." are inscribed in bluish-white, surmounting a stylized pair of bronze eyes with a yellowish-white star at their centre. The shield is flanked by a stylized peregrine falcon holding a gilded blade on the right side and a male house sparrow clutching an olive branch on the left side.

S.P.A.R.R.O.W.S. Base

The Intelligence Division is tactically positioned adjacent to the Joint Military Police Headquarters, deeply entrenched within a dense and remote forest in Northern Russia. The rectangular military compound features a forest-inspired camouflage colour scheme, a secure warehouse for military vehicles, multiple surveillance cameras, and several elevators leading to a subterranean base. They have a rooftop array of parabolic antennas that enables real-time surveillance, threat detection, and situational awareness, preventing surprise attacks and informing strategic decision-making. The base features comprehensive protection through an advanced security system and a defensive magnetic field, which automatically activates in response to potential threats, safeguarding against enemy attacks.

The subterranean base features a state-of-the-art command and surveillance centre, equipped with cutting-edge technological systems to orchestrate and execute operations. Additional facilities include:

An armoury housing the group’s most cutting-edge, high-clearance weaponry and specialised ordnance.

A high-tech meeting room with a high-resolution, encrypted display screen and multi-axis, AI-enhanced holographic projection system.

A state-of-the-art gymnasium for maintaining elite physical readiness, featuring biometric monitoring systems and AI-driven training programs.

A fully equipped, high-tech medical bay with regenerative treatment capabilities and telemedicine connectivity for remote expert consultation.

A secure dining area serving optimised, nutrient-rich rations for peak performance.

A high-security quarters with biometrically locked storage for personal gear and AI-monitored, secure communication arrays.

A Combat Academy, led by Margaret Southwood, featuring a heavily fortified training area with advanced combat simulation zones, tactical obstacle courses, stealth and surveillance training areas, and high-tech weapons testing ranges.

Extra Information

S.P.A.R.R.O.W.S. stands for Special Pursuit Agents and Rapid Response Operations Worldwide Strikeforce.

Members of the S.P.A.R.R.O.W.S. are commonly known as "Sparrowers" or "Following Falconers", reflecting their affiliation with the unit and their close relationship with the P.F. Squad.

Despite being part of an elite covert operations branch, Sparrowers face a significant pay disparity: males earn a quarter of the average government agent's salary, while females earn about a third. Additionally, underperforming Sparrowers, both male and female, experience further financial hardship due to delayed salary payments, often waiting between one to two months to receive their overdue compensation.

The S.P.A.R.R.O.W.S. conduct their covert operations in collaboration with the Peregrine Falcons Squad who provide primary firepower and protection for their agents.

The handguns carried by Sparrowers are the Murder Model-1915 .38 Mk.1Am or Classic Murder .38 for short. It’s a double-action revolver that features a 6-round cylinder. Originally designed to enhance the Enfield No.2 .38 Caliber revolver in 1915, the Murder Model retained only the frame and grip from the original. All other components were replaced with newer parts in later years.

rossimercenary
10 months ago
rossimercenary
10 months ago

It's that easy?


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rossimercenary
10 months ago
rossimercenary
10 months ago

Perfect 👌

Metal Slug Concept Art
Metal Slug Concept Art
Metal Slug Concept Art
Metal Slug Concept Art
Metal Slug Concept Art

Metal Slug concept art


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rossimercenary
10 months ago
Color Vs No Color Idk
Color Vs No Color Idk

color vs no color idk

rossimercenary
10 months ago

I can explain it!!!

Missed Some Photos Whoops
Missed Some Photos Whoops
Missed Some Photos Whoops
Missed Some Photos Whoops
Missed Some Photos Whoops
Missed Some Photos Whoops

Missed some photos whoops


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rossimercenary
10 months ago

How funny huh?

Reckless fun in the jungle

It's a fine day beneath the subtropical sun, deep within the scorching heart of a treacherous jungle. A team of elite operatives—Tequila, Marco, Tarma, Eri, Ralf, and Nadia—have been sent to the southern part of the Amazon Rainforest by the Regular Army for a perilous mission. Their objective is to infiltrate and dismantle a ruthless guerrilla group suspected of human trafficking, illicit arms dealing, and narcotics smuggling. Intel suggests a possible alliance with the notorious Ptolemaic Army, a terrorist cult infamous for its brutality and corrupting influence. With precision and skill, Marco and his team must track down the guerrilla group, gather crucial intel on a possible alliance with the Ptolemaic Army, and execute a swift and decisive takedown to shatter the organisation's grip on the region.

The hypervigilant Tequila leads the group with awe-inspiring courage, his grenade launcher at the ready. Marco follows closely behind, his usual stoic demeanour masking a deep longing to return to the Sparrowhawk Operations Base and reunite with Perifa, whose dramatic flair he misses dearly. Eri, who had previously instructed her fellow Ptolemaic Army deserters to scout for a secret base and any suspicious activity, stands ready with her trusty explosives at hand.

Ralf is pumped for action, his senses heightened as he drinks in the jungle's symphony of natural sounds and feels the adrenaline coursing through his veins like liquid fire. Tarma walks alongside Marco, cracking jokes to ease the tension, but Eri and Tequila remain unamused, finding his humour unprofessional. Meanwhile, his queerplatonic partner, Marco, struggles to maintain a straight face, stifling a couple of laughs in an effort to stay focused. Ralf, however, revels in Tarma's lightheartedness, while Nadia giggles, lost in romantic thoughts of her best friend, Trevor.

Before they can proceed further, Marco suggests splitting up, a plan that Tequila endorses. Marco and Eri meticulously outline the stealth mission, assigning Ralf, Tarma, and Nadia to reconnaissance duty, tasked with identifying potential enemies and hostages. Meanwhile, Marco, Eri, and Tequila will continue searching for the guerrilla group's headquarters. After a brief strategy session, the group divides: Ralf, Tarma, and Nadia head out separately from Tequila, Marco, and Eri.

As they stealthily tread through the jungle, Nadia's focus wanes, and she starts to feel restless, yearning for something more than this mission. Just in time, Ralf spots a secluded hideout, a fallen tree shrouded in dense greenery, where they can lay low for a couple of minutes. The group swiftly settles in, remaining vigilant and on high alert. Ralf, Tarma, and Nadia anxiously await any news from Marco's group via walkie-talkie, hoping to pinpoint the elusive guerrilla group's current location. Ralf and Tarma remain vigilant, scanning their surroundings for potential threats and innocent bystanders, while Nadia's gaze wanders, her attention drawn to the lush jungle foliage and beautiful birds.

As Nadia leans against the tree trunk, she pulls out a blue bubblegum ball from her square-shaped pouch adorned with kitty ears. She pops it into her mouth, chewing and savouring the sweet blueberry flavour. As her gaze continues to wander through the gorgeous sights of the Amazon Rainforest, she spots some enticing swinging vines and her lips curl into a playful smile. With a mischievous glint in her eye, she elbows Tarma…

Tarma jerks slightly, caught off guard by Nadia's elbow to his right arm. He swiftly turns to face her, his head tilted in curiosity, and asks, "Huh? What's up, Nadia?"

She nods towards the hanging vines, her grin growing bigger, and blows an impressive bubble before it pops. Tarma quietly looks at them, adjusting his red-tinted sunglasses and squinting slightly.

"You thinking what I'm thinking?" Nadia asks, spitting out her chewed-up blueberry bubblegum, as Tarma's smirk forms, accompanied by a low, amused chuckle.

“I so do,” he replies, flashing a charming smirk, his response coming easily and without hesitation.

He watches as Nadia stands up and joyously skips over to the vines, catching Ralf's attention. Ralf raises an eyebrow at Tarma, but before he can say a word, Tarma swiftly stands up, stretches briefly, and confidently strides over to Nadia. As Ralf's gaze follows Tarma to the hanging vines, he grasps the hint and decides to join in on the fun.

Meanwhile, Marco, Eri, and Tequila are cautiously navigating the jungle, vigilant for any signs of the guerrilla group's members. They're also awaiting crucial intel from Ptolemaic Army deserters regarding the location of the group's headquarters, where their illicit operations are allegedly taking place. To pass the time, Tequila decides to strike up a conversation to break the monotony of the deafening silence. He has a strong hunch that Marco will remain his usual taciturn self, but he's certain that Eri will definitely respond.

“I hope these guys aren't affiliated with those cultish dumbasses from the Serapion Fellowship,” Tequila says, his voice dripping with disdain, his face twisted in a mix of anger and revulsion as he recalls his past run-in with the group.

“You mean the Ptolemaic Army?” Eri asks, her voice laced with disdain, accompanied by a tired scoff. “The Serapion Fellowship was decimated when the Ikari Warriors tore through them.”

“The Ikari Warriors didn't finish the job,” Tequila interjects gruffly, his tone respectful yet firm, catching Eri off guard. “My old comrades and I had to clean up the remnants. I'm telling ya, Ptolemaios and his devotees are like blind, stubborn leeches… Those motherfuckers never know when to quit!”

He pauses, fishing out a cigar from his right cargo pants pocket and lighting it with his metallic blue-green lighter. As he takes a slow drag, he eyes Eri with a hint of uncertainty, "I assume you haven't heard about the Arms Deal Barrage?"

Eri exhales a heavy sigh, her gaze dropping to the jungle soil as she falls into a silent reverie, feeling a tad foolish for nearly overlooking a seemingly insignificant event in the Regular Army’s history.

“Yup! Your Lothario son spilled all the details to me,” she replies, her voice involuntarily tinged with a chill as she crosses her arms, oblivious to the fact that Gimlet has kept a dark secret regarding the Regular Army hidden from her.

“Really?” he says gruffly, his right eyebrow shooting up in skepticism, amused by the thought of Gimlet being her informant on this particular matter.

Marco's attention is suddenly diverted by the distant shouts of thrilled excitement from a girl and a man, who enthusiastically belts out Tarzan's iconic jungle call, echoing through the air. He swiftly interrupts the conversation between Eri and Tequila, clearing his throat awkwardly, his interest piqued by something in the commotion.

“Uhhhmm… Guys, I think we have a problem,” Marco says, his voice low and serious, nodding discreetly towards the source of his concern.

“Tsk! What is—” Eri starts to say, her voice tinged with annoyance, but her words die on her lips as her jaw drops in stunned astonishment at the scene unfolding before her.

“What the fuck is happening?” Tequila exclaims, his voice laced with confusion and incredulity as he glares upward at the reckless spectacle above him, his eyes widening in shock.

Marco, Eri, and Tequila watch in stupefied awe as Nadia, Ralf, and Tarma swing from vine to vine with reckless abandon, their movements eerily reminiscent of carefree, playful monkeys. It's as if the entire jungle has become their personal playground, and they're oblivious to the fact that their unprofessional antics might jeopardise their mission. Tequila can only hope that the three impulsive adventurers don't alert any nearby enemies to their presence. Eri's right eye twitches with suppressed rage, clearly unimpressed by their foolishness. Marco lets out a deep, exasperated sigh, smacking his forehead with the palm of his hand and shaking his head in dismay, his gaze cast downward.

“Weeeeeeeeee! This is so much fun!” Nadia squeals, her voice bursting with exuberant joy.

"You're absolutely right, gurl! This shit is amazing!" Ralf exclaims, feeling nostalgic for the good times he had with Clark on mercenary missions in the jungle.

Tarma unleashes a thunderous Tarzan yell, utterly shameless and fearless about attracting the attention of the guerrilla group members. However, his triumphant cry is abruptly cut short when he accidentally swallows a fast-moving insect, causing him to cough violently. He stops swinging from vine to vine and lands on a branch of a kapok tree, gasping for breath and reaching for his water canteen in his citron load-bearing backpack. Nadia can't help but burst out laughing at the unexpected turn of events. Meanwhile, Ralf stops by to check on Tarma, concern etched on his face.

"You okay, man?" Ralf asks, gently patting Tarma on the back with a hint of worry in his voice.

Tarma coughs some more, takes a long swig from his canteen, and clears his throat before calmly responding, "It could've been worse..."

Tarma's gaze wanders to Nadia, who’s still swinging with carefree abandon, then drops to Marco, Eri, and Tequila, clustered beneath the kapok tree's sprawling canopy, far below where he and Ralf stand. He swallows hard, the sound of his gulp audibly echoing through the air. Ralf's gaze follows, his expression contorting into an uneasy frown as his sunburst amber-sage eyes slowly lock onto Tarma.

“Maybe we should get back on track…” he suggests, wincing at the prospect of facing Eri's icy stare and scornful disapproval.

The thought of facing Clark's lecture at Sparrowhawk Operations Base makes him wince even more, especially if Eri shares the story of their impulsive escapade. Tarma silently nods and begins to carefully descend the kapok tree, using the vines for support. Ralf closely follows, keeping a watchful eye on Nadia as she continues to swing from vine to vine without a single care in the world. Her swift movements radiate pure joy, accompanied by thrilled shouts, squeals of excitement, and punctuated by a hilarious, off-key Tarzan jungle call.

After a few minutes of climbing down, Tarma and Ralf approach Marco, Eri, and Tequila, their heads hanging low in palpable shame. Marco's disapproving gaze settles on Tarma, who shifts uncomfortably, his hand drifting up to rub his upper arm in a telling sign of nervous humiliation. However, Marco's expression soon softens, his frustration easing as he realises he can't stay angrily disappointed at Tarma forever. Eri is furious with the two, her anger evident in a harsh puff of breath and her crossed arms, which seem to radiate a menacing aura. She's prepared to unleash a scathing tirade, especially once she discovers who sparked this entire debacle. Tequila appears relieved that they didn't attract unwanted attention, but his expression betrays frustration with their decision to slack off.

Luckily, Nadia soon returns from her vine-swinging escapade. However, her excitement is short-lived, a fragile vine snaps beneath her weight, sending her plummeting downwards. She lets out a blood-curdling scream, but Ralf swiftly swoops in, catching her small body in his arms. As he holds her, Nadia's trembling subsides, and she gradually calms down from the fear and exhilaration of her fall. Once she's composed, Ralf carefully sets her down on her feet, offering a reassuring pat on the back as she takes a deep, prolonged breath to calm her nerves. Now, Nadia braces herself for a scathing lecture from Eri, likely amplified by Tequila's disapproval. She fidgets with her thumbs, gazing up at the sky with an unconvincing attempt at feigning innocence.

Eri's gaze sweeps across the group, her eyes blazing with a fierce intensity as she growls, "Which one of you thought it was a fucking brilliant idea to act like reckless retards in a situation like this?"

Nadia swiftly deflects the blame, her finger pointing accusingly at Tarma as she twirls her raspberry red locks with her free hand.

"Tarms is the one who started it," she claims, her tone dripping with false nonchalance.

However, Tarma's and Ralf's unflinching, deadpan gazes effectively debunk Nadia's attempt at innocence, their silent incredulity speaking volumes. Eri's hand flashes up, poised to deliver a sharp slap to Nadia's face, but Marco swiftly intervenes, firmly grasping her wrist to prevent the blow. He wisely knows that escalating the tension will only make the volatile situation worse.

Marco's expression turns stoically resolute, his brow furrowing as he sternly suggests, "Let's call a truce for now and concentrate on our mission."

Eri lets out an irritated snarl, ripping her wrist from Marco's grasp and rubbing it lightly. She turns to Tequila, seeking validation, and receives a discreet, affirming nod, signalling his agreement with Marco's suggestion. Whirling around, Eri confronts Tarma, Ralf, and Nadia with a twisted face, mocking them with a scornful snort. Deciding to lecture them later, she spins on her heel and strides away, refocusing on their mission to track down the guerrilla group's base deep in the Amazon Rainforest, hoping it's within a reachable distance. Tequila exhales a tense sigh, hastening to catch up with Eri, while Ralf follows quietly, ready to take on the guerrilla forces. Nadia falls into step behind them, her arms crossed and a scowl on her face, pouting silently like a sulky child.

Tarma pulls out a cigarette from his saffron-yellow vest, and Marco retrieves a cigar from his left khaki-green army cargo pants pocket, seeking to calm his frazzled nerves. As he approaches his queerplatonic friend, Marco extracts a gilded lighter from his crimson vest pocket and kindly lights both his cigar and Tarma's cigarette.

"Nadia... She never fails to amaze me with the creative ways she manages to stir up bullshit," Marco mutters, shaking his head in amused disapproval.

Tarma's expression turns mischievous as he sarcastically remarks, "I have to admit, she's quite the firecracker."

As he speaks, Tarma accompanies his words with a soft, affectionate squeeze of Marco's right hand, eliciting a gentle smile. Marco basks in the warm, carefree presence of his best friend and recent queerplatonic partner, enjoying Tarma’s breezy attitude on life. He could linger in this cozy moment forever, but he's keenly aware that pressing matters demand their attention.

After a few moments of adoring eye contact, Marco breaks the comfortable silence with a soft clearing of his throat, and suggests, "Shall we get going?"

Tarma exhales a stream of cigarette smoke and responds with a subtle nod, then quickly falls into step beside Marco as they catch up to Eri, Ralf, and Tequila, who are already some distance ahead. The team is eager to complete their mission, apprehend the criminals, and return to the Sparrowhawk Operations Base in one piece. Marco looks forward to reuniting with his calico cat, Perifa, and enjoying some snuggle time. Tarma can't wait to get back to restoring Clark's custom-built Velocette MAC motorcycle after this mission is complete.

Nadia is eager to spend quality time with Trevor and challenge him to another round of Dance Dance Revolution. Nadia is also looking forward to indulging in some of Fio's delectable baked goods. Tequila hopes that Red Eye is keeping Gimlet in line, ensuring he doesn't succumb to his typical laziness and womanising ways. Tequila and Eri can't wait to unwind with a well-deserved drink and good company back at the Sparrowhawk Operations Base, while Ralf hopes that Clark is doing well in his absence.


Tags :
rossimercenary
10 months ago

XDXDXDXDXD

Updated: September 6, 2024

Reworked Group #1: Rebel Army

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, fanaticism, drug usage, and SA.

Overview

It emerged from multiple terrorist groups that began to form near the start of the 21st century, fueled by rapid technological advancements and escalating violence. For most of the past 20 years, these groups lacked cohesion and were merely a nuisance to the Regular Army, who didn't consider them a significant threat. However, everything changed in 2023 when the Central Park bombing claimed the lives of Field Marshal Donald Morden's wife and daughter, forever altering the course of events.

He was deeply disturbed by this news and learned that the Regular Army had opportunities to prevent the tragedy, but failed to do so. He attributed this failure to systemic issues within the government and military. Following a period of personal struggle and disillusionment, he resigned and eventually disappeared from public view, accompanied by a group of loyal troops who admired him as a leader.

Behind closed doors, Morden began to slowly build up his army, establishing a unique structure for his military organisation and specialised divisions such as the Japanese Infantry and Arabian Infantry. He even acquired ancient technology that had once belonged to his ancestors, the Tuatha Dé Danann. Most of his troops were genetically enhanced using Tuatha Dé Danann technology from the Hadean Eon, which explains why many of them shared a pale complexion and identical physical characteristics—the varying shades of black and blonde hair, and eyes that ranged from deep blue to vibrant cyan. Additionally, Morden consolidated multiple existing terrorist groups into his army and secretly procured some military technology from the Regular Army.

They prove to be more than a match for the Regular Army, boasting horrifyingly vast and varied resources as well as legions of fanatically loyal infantry equipped with an array of weapons beyond imagination. Their troops are known for their devotion to duty, but have been observed to flee when faced with a particularly dire situation. Although their ranks appear endless and their weapons are brutally effective, some of their arsenal seems somewhat outdated. Furthermore, their combat skills and strategies are arguably less sophisticated than those employed by the Regular Army.

In 2026, the Rebel Army emerged, revealing itself as a military organisation. Led by General Donald Morden, the Rebel Army launched a series of coups aimed at purging the government and military of corruption. However, Morden's ambition was tainted by a megalomaniacal desire for global domination. Despite suffering numerous defeats at the hands of elite forces, including the Peregrine Falcons Squad, S.P.A.R.R.O.W.S., Ikari Warriors, and Division 6, the Rebel Army remained resolute in their goal to expose the corruption within all governments and military forces. They have gone to extreme lengths to achieve their objective, forging alliances with the Amadeus Syndicate, Keribhalum Army, and Ptolemaic Army.

Insignia

It features a white circle, outlined in scarlet, with a black dragon at its centre. The dragon's wings are outstretched, and it grasps a human skull with its sharp claws.

Uniforms

Cadet Uniform

They wear a champagne-hued sleeveless shirt, paired with a light grey armband featuring the Rebel Army insignia. Over the shirt, they wear a short-sleeved jacket with an olive green, terracotta, and sandy beige camouflage pattern. This jacket has four pockets for storage and two hidden strapped compartments. Their headgear consists of a black beret with a scarlet stripe and a white stripe, and a rolled light grey neckerchief secured with a woggle. They also wear a dark brown utility belt for carrying essential gear, sandy beige army cargo shorts, and knee and elbow pads with the same camouflage pattern as the jacket.

Commanding Officer Uniform

They wear a feldgrau military coat with the Rebel Army insignia emblazoned on the left side, adorned with silvery epaulets and gilded aiguillettes featuring rhomboid-cut reddish amethyst pieces. The coat has dark green cuffs and a rise-and-fall collar, a silver-white eight-button front, and a scalloped rear vent. Their attire is completed with a red-violet necktie, crimson gloves, navy blue trousers, and charcoal grey jackboots. On their head, they wear an Imperial Italic-style helmet, embellished with alternating black and yellow plumes.

Special Forces

They wear dark green gas masks with orange-tinted lenses and an industrial tube connected to a bulky metallic grey air tank with three light blue stripes centred on it, which is strapped to their shoulders. They wear olive green gloves, a coffee brown Kevlar vest, beige combat boots with crimson spiked soles, and a gilded armband bearing the insignia of the Rebel Army. Their uniform consists of saffron-yellow, navy blue, and black camo army cargo pants and field tunic, featuring a luxor gold collar and four front patch pockets with scalloped flaps and pleats.

Their coffee brown belt, adorned with a gilt-brass buckle, features seven black pouches for ammunition and a scarlet waist pack containing basic medical supplies, such as bandages. They carry olive green rucksacks bearing the Rebel Army insignia, containing a wide range of supplies, including tactical explosives, portable ammo boxes, canteens filled with water, weapons, additional medical supplies, gas masks, and walkie-talkies.

Bodyguards

They wear bulky, neurally-controlled exosuits with a dark, iridescent nanoceramic coating, providing adaptive protection and augmented mobility. The suit features AI-driven strength amplification, thermal regulation, and self-healing joints for unparalleled flexibility. Their armour is complemented by a holographic visor helmet emblazoned with the Rebel Army's insignia, equipped with a neural interface offering real-time tactical projections and voice command. They don a chromatic gas mask with retinal implants, granting enhanced low-light vision, dual nano-filter mounts, and a voice modulator encircled by fractal-patterned, silver-nanowire spikes.

Their integrated load-bearing backpack stores additional supplies, including ammunition, medical kits, tactical gear (e.g. smoke grenades), rations, and hydration pack. Underneath their exoskeletons, the bodyguards wear a tactical, high-coverage ballistic bodysuit made from a dense, flexible kevlar-latex hybrid material. Their bodysuits are a deep, rich scarlet colour and feature strategically integrated, articulated padding at the shoulders, elbows, and knees.

They’re primarily armed with a Mauser C96 pistol for close-quarters engagement, FG 42 rifle for versatile, high-accuracy firepower, and an MG 42 machine gun with bipod foregrip for sustained, heavy suppressive fire. The Mauser C96 can be equipped with an extended magazine and silencer attachment, the FG 42 features a telescopic sight and folding stock, and the MG 42 boasts a high-capacity drum magazine and quick-change barrel system.

Land Troops

Troops in woodland areas wear a Soldier Plate Carrier System (SPCS) featuring a brown, beige, and olive green camouflage pattern, which holds ammunition and their walkie-talkie. They wear earthy green army cargo pants with two additional pockets on the back and tunics with a six-button bronze front closure. They also wear an earthy green ballistic helmet, a ruddy brown belt with a bronze buckle, dark green paratrooper boots, and a fern-hued armband bearing the Rebel Army insignia. They wear dark green bandoliers that form an X-shape, holding additional ammunition. They carry moss-green load-bearing backpacks with reinforced webbing and waterproof linings, containing supplies provided by special forces such as water purification tablets, emergency shelters, and high-calorie rations.

Troops in snowy areas wear a Soldier Plate Carrier System (SPCS) featuring a white, frosty grey, and pale blue camouflage pattern, which holds ammunition and their walkie-talkie. They wear snow-drab army cargo pants with two additional pockets on the back and insulated tunics with a six-button silver front closure. They also wear a snow-drab ballistic helmet, steel grey belt with a silver buckle, and an azure armband bearing the Rebel Army insignia. They wear black paratrooper boots lined with warm polar bear fur and equipped with crampons, which provide traction on icy ground.

They carry arctic white tactical backpacks with black accents and reinforced insulation, containing supplies provided by special forces such as thermal blankets, emergency bivvy sacks, and high-energy rations. They carry spiky riot shields made of blue-grey metal, rimmed with a scarlet stripe and a black stripe. Additionally, they carry a bluish-white canister on their back containing ice mist, which enables them to launch shards and spikes of ice at enemies.

Troops in desert areas wear a Soldier Plate Carrier System (SPCS) featuring a sandy beige, terracotta, and light grey camouflage pattern. They wear khaki army cargo pants with two additional pockets on the back and tunics with a six-button brass front closure. They wear a khaki ballistic helmet, light brown bandanas that cover their necks, and ivory-hued ponchos adorned with the Rebel Army insignia on the back. They also wear a reddish-grey belt with a brass buckle, tan leather paratrooper boots, and a dusty brown armband bearing the Rebel Army insignia. They wear three reddish-grey bandoliers with two forming an X-shape across their chest, holding ammunition, and a third one positioned above their belt, holding sticks of dynamite. They carry dune-beige tactical backpacks with built-in hydration bladders and MOLLE attachments, containing supplies provided by special forces such as water purification tablets, desert survival kits, and emergency rations.

Troops who operate as fanatics are required to wear a black sheath or drop leg holster for their combat knife or electrical baton and carry their improvised weapons, including fireworks, rolling bombs, and hammers, in their backpacks.

Troops who operate as grenade throwers are required to wear a crimson waist pack and seven belt pouches, each filled with grenades.

Troops who operate as bazooka wielders are required to carry an anti-tank weapon that closely resembles the American M1 Bazooka, but is emblazoned with the Rebel Army insignia. They serve as the backbone of General Morden's ground forces regiment.

Troops who operate as shielded soldiers are required to carry simple riot shields made of grey metal and wield a machete alongside a Desert Eagle-designed pistol. They slash at enemies with their machete when they get too close or shoot them with their pistol when they're out of machete range.

Troops who operate as vehicle drivers are required to carry a rocket launcher capable of firing homing missiles. Once the vehicle they were operating has been taken down, they fire one or two shots before fleeing.

Troops who operate as minelayers are required to wear a gilded or silvery drop leg holster for their combat knife and carry mines in their backpacks. Once a mine has been laid, they often flee or launch a frenzied attack against their enemies.

Troops who operate as bikers for the Rebel Army Bike Squad are required to wear grip-enhancing greyish-brown gloves, glossy black combat boots, and bronze-plated goggles. They utilise two different types of motorbikes, the Micka Horn and Thunder Moto, for quickly reaching their destination or attacking alongside moving vehicles. Sidecar bikers have an attached sidecar with a trooper carrying either a bazooka that fires homing missiles or a highly reliable automatic rifle. Fanatic bikers perform wheelies with their motorbike and will jump off when close to an enemy, allowing the motorbike to crash into the enemy. Missile bikers have a large missile secured to their back with three ropes; when ready, they’ll detonate it, sacrificing themselves in the process and launching a massive fireball.

Troops who operate as snipers are required to carry rifles that closely resemble the Mauser Karabiner 98k, along with a crimson waist pack for their special ammunition. These rifles have a slow rate of fire and are surprisingly unreliable, often jamming after only a few shots.

Troops who operate mortars are the light artillery of the army, being required to bombard oncoming enemies with high-explosive mortar rounds.

Troops who operate as Gatling soldiers are required to carry a heavy minigun with a back-mounted ammo supply. Due to the intense recoil, rapid overheating, and high ammo expenditure, they only fire in short bursts. Their large ammo containers, made of dark grey metal, are designed to withstand several shots.

Troops who operate as flamethrower soldiers are required to carry flamethrowers connected to canisters containing flammable induction particles, which enable them to control the shape and direction of their attacks.

Marine Troops

Troops wear a specially designed mottled grey and blue camouflage wetsuit, featuring a horizontal front zip and a hood with an integrated communication earpiece pocket. They wear durable flippers with rugged spikes in a rusty orange finish, which provide stability and traction on underwater terrain. Their underwater goggles are plated with durable copper and brass for corrosion resistance and clear visibility. Finally, they wear bronze-hued, waterproof gloves, ensuring dexterity and protection while handling equipment in wet conditions.

Troops who operate as rocket divers are required to hold a giant missile on their back. They're often positioned in medium-depth waters, sneaking up on enemies before jumping out of the water and tossing their rockets at them. The camouflage wetsuits of rocket divers have a bright yellow sheen, and they use a self-contained underwater breathing apparatus connected to two bulky air tanks.

Troops who operate as marine divers are required to carry an oil drum on their back, strapped to their shoulders by sturdy rope, which is fitted with explosive charges. The camouflage wetsuits of marine divers have a reddish-black sheen, and they wear rebreathers that allow them to reach a depth of 2,000 feet (609.6 metres).

Troops who operate as cannon divers are required to carry bazooka-styled cannons, utilise flotation devices or life preservers, and hide under bridges and cliffs to wait in ambush for their enemies. The camouflage wetsuits of cannon divers have a greyish-green sheen, but some of them wear only white boxers with crimson spots beneath their flotation gear.

Aerial Troops

Troops who operate as pilots wear fire-resistant Oxford blue flight suits, adorned with multiple pockets for storing essential gear. A transparent plastic pocket on the thigh holds aeronautical charts, while a built-in utility belt features a drop leg holster for their combat knives. They wear oxygen masks and helmets with communication speakers and bronze-plated goggles to ensure clear visibility and are equipped with night vision mode. They don steel-toed muddy brown safety boots with ankle support and flotation collars that automatically inflate in water.

Their uniforms are completed with woollen champagne-hued scarves, each featuring two scarlet stripes at both ends, and lapis lazuli blue armbands bearing the Rebel Army insignia. They carry desert tan load-bearing backpacks containing supplies provided by special forces, including survival radios, high-intensity flashlights, signal flares, aeronautical compasses, and whistles.

Troops who operate as special airborne soldiers comprise the female units of the aerial division. They don a cutting-edge, neuro-linked exosuit in a sleek, obsidian blue finish, reinforced with adaptive, impact-absorbing smart materials. The suit is integrated with a motorised helicopter backpack, enabling seamless transitions between ground and air operations. Advanced, high-resolution optics are embedded in the sleek, silver mirrored piloting goggles, providing real-time data overlays, low-light enhancement, and AI-assisted navigation. A compact, high-pressure air supply system is mounted on the chest plate, incorporating advanced oxygen recycling and CO2 scrubbing technology for extended high-altitude missions.

Beneath their exoskeleton, they don a sleek black tactical jumpsuit crafted from high-strength, bullet-resistant latex, reinforced with strategic padding at vital joints. Over this, they wear a ruggedized, tan-coloured MOLLE vest, equipped with four utility pouches. These soldiers are armed with either a portable Gatling gun or an AR-10, which fire homing missiles. Additionally, they wear a sturdy waist belt holding six canisters of flammable acid and eight smoke bombs, which can be thrown at their enemies.

Vehicles

Combat Vehicles

Type-2 Di-Cokka

Type-3 Bull Chain

Type-4 Girida-O

Type-5 Iron Iso

T-2B Melty Honey

Shoe & Karn

M-15A Bradley

Big Shiee

LV Armor

Iron Nokana

Formor

Rebel Gigant

Emain Macha

Tani Oh

Iron Sentinel

Aircraft

R-Shobu

MH-6J Masknell

Tetsuyuki

Flying Tara

Eaca-B

The Keesi

The Keesi Mk. III

Hairbuster Riberts

Hi-Do

Naval Vessels

Jet Hammer-Yang

Hammer-Yang

U25U

Mini-Sub 88

Hozmi

Support Vehicles

MV-280B

Nop-03 Sarubia

MG-36

3-ton Utility Truck

Landseek

Rebel Van

M-3 Rocket Launch Support Van

Dararin Dara Dara

Mini-Bata

Mini-Blimps

Kaladgolg

Walking Locomotive

Vigilance

Balor

Spider Droid

Jupiter King

Dragon Nosuke

Working Machines

Bull Drill

Aeshi Nero

Miscellaneous

Cabracan

Fall Climber

Special Weaponry

Support

TM-1 Missiles

Turrets (Anti Aircraft, Spike Bunker, Double Bunker, and Hill Turret)

Vigilance

Laser Drone

Patrol Robot

Metal Mole

Supervisory Cameras

Sensor Mine

Pods

Rebel Walker

Mosque Artillery

Biological Weapons

Mutated Soldiers

Flying Killers

Enormous Moray

Chowmein-Congas

Ohumein-Congas

Rebel Army Base

The Fortress of Neuschwanstein serves as the strategic headquarters for Rebel Army operations and the residence of General Morden, who inherited this ancestral estate from his royal lineage. This medieval Romanesque castle features sturdy stone walls, eight round towers, semi-circular arches, barrel vaults, narrow windows, a grand hall, and a central courtyard. Four large dark red banners, emblazoned with the Rebel Army insignia, flank the castle on all four sides, while advanced surveillance and monitoring networks secure the interior.

The grand hall, known as the Command Center, boasts a large fireplace, a circular rosewood table, a gilded throne with a turquoise-dotted crimson seat cushion, and fifty mahogany business chairs, where General Morden's strategic command team convenes, supported by communication arrays and a holographic map of the world. The central courtyard boasts a fountain showcasing a unique four-winged angel with the head of a crocodile, carrying a water jug, while a crowned swan follows closely behind. The courtyard is surrounded by lush greenery and vibrant flower beds, adorned with a variety of blooms, including foxgloves, delphiniums, peonies, clematis, honeysuckles, lavender, sunflowers, dahlias, and castor oil plants.

The castle features a stunning chapel adorned with vibrant stained-glass windows, depicting angels with magnificent wings, shown assisting humans and battling demons. It also boasts a sunny retreat for General Morden, a vast library housing a diverse collection of manuscripts and books across various genres, and a kitchen accompanied by a well-stocked pantry. Additional facilities include a dungeon designated for holding special prisoners, an infirmary for medical care, a bathhouse for relaxation, and a gatehouse for secure entry and exit. 

General Morden's personal quarters include a private office, a situation room, a secure storage facility for his personal arsenal and tactical gear, and direct access to the Command Center and other critical areas of the fortress via secret passageways and elevators. General Morden's Space Tank is housed in a garage that also doubles as an entrance to a subterranean chamber. This basement contains a collection of cyborg replicas, each identical to Morden, sufficient to last him half a lifetime. Additionally, the room features a vast wardrobe, storing a customised outfit for each cyborg duplicate. The replicas stand upright in cryogenic tubes, lining both walls, receiving a vital, tar-like liquid that prevents mechanical corrosion and digital decay.

The fortress also comprises the Armoury and Munitions Room, a heavily fortified storage facility for advanced weaponry, ammunition, and equipment; the Barracks, special accommodations for elite Rebel Army personnel featuring personal quarters, training facilities, and armouries; and the Intelligence Hub, a cutting-edge facility for gathering, analysing, and disseminating critical information to support Rebel Army operations.

Within the castle, there’s a room featuring:

A crystal-clear sky dome with an automatic emergency closure system featuring a dark grey adamant barrier.

Comfy beds and toys for the elite’s German Shepherds and Doberman Pinschers, complete with a doggy playground and a pet grooming station.

An environmental aquarium suitable for four Enormous Morays (Helen, Linda, Jenny, and Barbie) and a few Flying Killers with a simulated ocean current and a treasure chest feeder.

A central tubular fish tank full of tiny jellyfish, surrounded by a circular seating area with velvet cushions.

A hidden passageway behind the aquarium leading to a secret room with a doggy cinema playing canine favourites.

A dog treat bar offering healthy snacks and refreshing drinks for the furry friends.

A veterinary care station with state-of-the-art equipment for any medical needs.

Beneath the foundation, a sturdy hexapedal locomotion system in a coppery brass hue with durable rose gold nanocoating. Six arachnid-like, cybernetic legs, enforced with dark mahogany and myrtle green insulated wires, aid in propelling the fortress with steady, hissing steam-powered strides. The wires connect to a network of brass fittings and copper pipes, pulsing with a warm, golden glow. Its simple, gear-driven mechanism moves with deliberate precision, while leather-bound shock absorbers ease the impact on the terrain.

At its core, a centralised arsenal unleashes swarms of AI-guided, quantum-entangled missiles, capable of adapting to evasive maneuvers. Dual, high-energy laser cannons flank the primary weapon, their prismatic lenses pulsating with intense, supercharged plasma. Along the castle's periphery, sixteen omnidirectional, auto-targeting turrets deploy, unleashing bursts of hypervelocity, micro-kinetic projectiles at perceived threats, guided by advanced, real-time predictive analytics.

Extra Information

Most pilots and special airborne soldiers are Rebel Army cadets with either sufficient or barely passable piloting skills. However, some are kidnapped Regular Army cadets who have been brainwashed and enticed with promises such as financial aid—and, if female, subjected to emotional manipulation—to serve General Morden's cause. To maintain their obedience, they are forcibly administered amphetamine pills and methamphetamine injections on a weekly basis. This potentially explains why some pilots exhibit self-destructive behaviour, such as kamikaze attacks.

Fanatic land troops are known to ingest hallucinogens, believing it will render them numb to the emotional pain associated with taking lives. They also believe it will intensify their conviction to eradicate all governmental and militant corruption. They claim to receive visions revealing strategies to annihilate their enemies and words of encouragement from General Morden, who’s revered as a deity-like figure.

Similar to the fanatic land troops, marine divers known to be suicidally fanatical and extremely loyal to the Rebel Army's cause, willing to sacrifice themselves to secure a better future for their faction.

Some male fanatic land troops, bikers, and marine divers have been known to engage in coercive recruitment tactics, including love bombing, to manipulate women into joining the Rebel Army's land, marine, and aerial divisions. Additionally, there have been instances of sexual assault perpetrated by these individuals against women in opposing factions.

The bodyguard armour stands at an impressive 8 ft (243.84 cm) in height. However, many individuals inside these suits exist in a severely degraded yet remarkably functional state, despite suffering from adverse reactions caused by their genetic enhancement. This enhancement involves the forced integration of Tuatha Dé Danann DNA into their genome through chemical means.

Some soldiers have a habit of slacking off, engaging in activities such as calling loved ones, taking smoke breaks, gossiping, cooking food, dancing to music played on the boombox, drinking, flirting with those who catch their attention or playing games on their handheld consoles.


Tags :
rossimercenary
10 months ago

How delicious 😋

Updated: September 5, 2024

Reworked Character #6: Nadia Cassel

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, neglect, stalking, and SA.

Real name: Nadège Véronique Comtois

Alias: Blurting Mosquito Fiend

Occupation: Private of the S.P.A.R.R.O.W.S. and a tactical scientist for the Amadeus Syndicate (formerly)

Retirement plans: Become a professional forensic scientist, acquire a private jet, and establish an art studio and an ethical science lab

Special skills: Marksmanship, piloting, forensic science, knowledge of biological agents and toxins, and creating detailed, observational drawings of enemy positions and terrain

Imperfect clone abilities: At her own will, she can rapidly regenerate missing limbs and organs, minimising blood loss and restoring her body to its original form without the need for medical aid. Her blood possesses extraordinary healing properties, capable of instantly curing non-lethal ailments, skin punctures, and all manner of burns. When Nadia opens her mouth wide and flexibly shifts her upper and lower front teeth, she reveals four syringe-like fangs, which are neatly concealed within the hard palate. These fangs enable her to consume the blood of other living beings and replenish her own lost vital fluid.

Her body is resistant to all lethal toxins and pathogens. Moreover, she possesses incredible agility and can move at hyperspeeds. Notably, her pancreas, shielded by a thick layer of blubber, has the unique ability to produce a bile-infused silk. She utilises this silk to puke up robust, ensnaring nets that capture her victims and slowly burn them with its corrosive properties. Nadia’s hands feature reseda chartreuse eyes with feline pupils, granting her night vision, and her fingernails are entirely fleshy, concealing retractable claws made of an adamantine greenish-yellow material.

Hobbies: Painting landscapes, going on shopping sprees (she often buys gifts for her comrades and friends), reading books on anatomy, messing around with flight simulation software, and eating large quantities of food after each mission

Likes: Trevor (her only best friend who she has slight romantic feelings for), sweet and spicy foods, giving everyone nicknames, maintaining her figure, and the one time she accidentally ate a butterfly

Dislikes: Starvation, genetically modified organisms (GMOs), getting unnecessarily dirty, people telling her to “shut up”, and individuals that she views as scary and incapable of having fun (such as Tequila and Eri)

Favourite food: Coq au vin, phaal curry, and candy

Sexuality: Heterosexual

Gender: Female

Age: 12 (in 2022), 18 (in 2028), 20 (in 2030), 22 (in 2032), 24 (in 2034), 31 (in 2041), 33 (in 2043), 34 (in 2044), and 37 (in 2047)

Blood type: B+

Weight: 120 lbs. (54 kg)

Design: She’s a 5’ 4” (162.56 cm) French ectomorph with a gracefully thin body, small breasts, curvaceous hips, sloping shoulders, and a serpentine tongue covered in microscopic spikes. She has limestone skin and possesses feline-like pupils that transform into vertical slits only when she opens her mouth wide enough to reveal her concealed fangs. Her eyes are heterochromatic with her right eye being a warm amber, while her left eye is grey-green with brown flecks. Nadia has a few moles: one on the right side of her chin; one near the corner of her left eye; two above her left breast; one on the back of her right hand; and one slightly below her right knee.

She has raspberry hair with voluminous curls that reach her waist, but she often ties them into pigtails with stretchy reseda green hair bands. She has a silvery-pink birthmark on her left shoulder, almost shaped like a crescent moon with three protruding spikes. A large circular patch on her upper back is stripped of skin, exposing crimson muscles and purplish veins, and her greenish-yellow spine is partially protruding.

Her military gear consists of a metal dog tag necklace with her name, an avocado green tank top, and mid-calf socks with black and white zebra stripes. She wears Argentine blue neoprene gloves, reseda green leather belt, and a champagne-hued vest with the S.P.A.R.R.O.W.S. insignia on the back. She wears navy blue army cargo pants tucked into twilight lavender combat boots with spiked soles. She also wears a dirty white lab coat, black knee pads, a case for her stun gun, and a gun holster for a handgun. Her vest has two hidden strapped compartments to hold up to two firearms when needed, but they’re often accompanied by a bonesaw and a 7.62mm AR-10 Autorifle.

The pockets of Nadia’s vest carry around a pocket knife, a sticky note pad, a red pin, a black cellphone with a metallic green case, a blue pin, and a bag of macadamia nuts. In the pockets of her lab coat, she carries an orange-and-white cat plushie with blue eyes and an emerald green tie named Melekhai (used for stress relief), along with a small box of frosted sugar cookies. She wears a forest green waist pack containing a bottle of laxatives and two blood packs for snacking. Attached to the left side of her belt is a square-shaped pouch with a clear plastic window, showcasing balls of bubblegum and lollipops in different colours inside. The pouch features an amaranth pink outline, feline ears with bluish-white fur, a pistachio-hued strap with a black button clasp, and a metallic silver zipper.

Over her tank top, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around her walkie-talkie and ammo for other firearms. She wears two dark brown bandoliers that cross over her body in an X-shape, each holding grenades. Nadia carries around a navy blue load-bearing backpack that contains camping equipment, portable ammo boxes, a canteen full of water, greenish-black gas masks for crewmates without them, a medical kit, liquid and pill bottles of cures and deadly chemicals, a sketchbook, and a set of drawing pencils with two erasers and a sharpener.

She also wields a specialised rifle that fires needles containing transformative liquids, capable of altering humans into simian or mantis creatures. Additionally, she carries purplish rolling bombs that contain mummifying breath and throwable canisters filled with a zombie-inducing orangish phlegm that explodes upon impact. She wears safety goggles, star-shaped lavender spinel earrings that dangle from her ears, and a non-dangling peridot belly ring piercing.

Personality: She boasts swift wit and inventive verbal humour, often outsmarting her foes with clever sabotage tactics. Despite being a childish, happy-go-lucky, and sassy goofball, she has a surprisingly intelligent and cynical side, but she loves to indulge her silly and jubilant nature. Due to her fondness for her exceptional intellect, she sometimes perceives other people as “intellectually inferior” to herself. She conceals her bitterness and wariness of strangers behind a facade of playful teasing, mischievous pranks, sarcastic remarks, and a charming smile. She has a fondness for assigning nicknames to those around her, including friends and foes alike. For instance, she has nicknamed Marco as "Markie", Tarma as "Tarms", Eri as "Rie", Fio as "Fifi", Trevor as "Trevie", Ralf as "Ralfeezy", Clark as "Clarkster", Hyakutaro as "Hyaro", Tequila as "Tequi", Gimlet as "Gimbo", Red Eye as "Dey-Dey", Walter as “Walty”, Tyra as “Rara”, Madoka as “Doka”, General Morden as "Mordy", Allen O'Neil as "Allio", and Ptolemaios as "Ptolema".

She demonstrates her loyalty to her friends by nurturing their relationships and showing platonic affection, often showering them with hugs and kisses. She's a friendly, humorous, and talkative busybody with a passion for creative expression and thrill-seeking adventures, which give her a taste of what it truly means to live. Despite efforts to maintain her supermodel figure, she has developed mild bulimia nervosa; while trying to resist the urge, she sometimes purges after eating. Additionally, she struggles with obsessive-compulsive disorder, manifesting as a fear of contamination, anxiety about misplacing valuable items, and a need for order and balance. She also experiences distressing thoughts, including fears of losing control, harming loved ones, and intrusive thoughts about sexual subjects.

She takes a disturbing pleasure in obliterating her enemies, often letting out a maniacal laugh as she does so. Outside of military work, she often dodges unwanted tasks by concocting elaborate schemes (frequently with Trevor's help) to avoid them. However, her plans often backfire, resulting in trouble for neglecting her duties. Moreover, she has a tendency to slack off during missions, especially when she becomes bored and her attention wanders to more exciting things. When she gets into trouble, especially when it involves people she has convinced to join her antics, she often tries to deflect responsibility by feigning innocence and shifting the blame onto others.

She possesses a fairly compassionate, laid-back disposition, which she only reveals to those closest to her. She's deadly serious when needed and isn't afraid to intimidate people or berate individuals for doing something irrational or dangerous. She has a strong disdain for individuals who exhibit predatory behaviour, such as perverts and stalkers, and is unafraid to call them out and mock their actions mercilessly.

She's quite gluttonous and becomes quickly hangry when she's extremely hungry and there's nothing to eat at the moment. She's an eavesdropper with a curious habit of inspecting, poking, probing, and even biting anything that piques her interest. She struggles with touch starvation, feeling somewhat emotionally disconnected from others, and harbours a deep-seated resentment towards being ignored by those around her. She harbours intense resentment towards her mother due to her neglectful behaviour and excessive focus on satisfying scientific curiosity, which comes at the expense of considering others' needs and forming meaningful connections with them.

Backstory: Nadège Véronique Comtois was born on August 6, 2010 in Quimper, France. She was created in a test tube through advanced Martian cloning technology and the DNA of Ghyslaine Laëtitia Comtois, her clone mother and founder of the Amadeus Syndicate, in an underground laboratory. Initially, Ghyslaine's interest in Nadia was rooted in scientific curiosity. She conducted psychological and sociological experiments to explore the similarities and differences between them. During this period, Nadia longed to experience the outside world and connect with her clone mother. Unfortunately, Ghyslaine's focus on research led her to neglect Nadia's emotional needs. She treated her more like a guinea pig than a human being, providing minimal motherly comfort and attention.

At the age of 9, Ghyslaine decided it was time for Nadia to explore the outside world, which filled her clone daughter with excitement. Together, Nadia experienced her first-ever outing to a shopping district and explored several notable attractions in Quimper, including the Breton County Museum, the Fine Arts Museum, and the Faience Museum. This experience sparked Nadia's curiosity in modelling and the creative arts.

However, her mother had other plans. Ghyslaine envisioned Nadia following in her footsteps as a renowned scientist and eventual heir to the Amadeus Syndicate. To nurture this ambition, Ghyslaine frequently presented Nadia with books on biology and chemistry, encouraging her to delve into the sciences. She encouraged Nadia to cover the unusual features on her palms and upper back by wearing neoprene gloves and modest clothing in order to avoid drawing unnecessary attention or judgement from others.

By the age of 11, Nadia had become proficient in biology and chemistry, thanks to her mother's guidance. She began attending school after being previously homeschooled by Ghyslaine and other Amadeus Syndicate scientists. Although her school years were uneventful, Nadia occasionally faced bullying due to her intense interests in science, modelling, and the creative arts, as well as her unusual habit of wearing neoprene gloves to conceal her hand-eyes.

However, the bullying ceased after rumours circulated that she had intimidated a school bully by revealing her hidden snake fangs–a claim that was surprisingly true. Nadia's clone mother was indifferent to her academic pursuits but drew a firm line at harming others and divulging confidential information about the Amadeus Syndicate.

During her high school years, Nadia frequently skipped classes to go shopping, feeling that she already possessed a strong grasp of the material being taught in her courses. To avoid arousing suspicion about her exceptional intelligence, she intentionally performed poorly on a few tests. After completing high school, she promptly enrolled in a two-year college art program, specialising in landscape drawing for animation studios, before pursuing forensic science at the university level.

During her forensic studies at university, Nadia unexpectedly became an e-celeb supermodel who goes by the name of Nadia Cassel, doing so for the sheer enjoyment of it. Although her rise to fame was modest at best, she didn't mind, as she revelled in the opportunity to be herself and try something new. She formed a close bond with a fan from Launceston, Tasmania, Australia, Ophelia Clementine Rourke (whom she affectionately calls Ophie), who would later become a fighter plane pilot in the Regular Army. However, as her fame as an e-celeb supermodel grew, she started to attract unwanted attention from predatory individuals, which caused her significant distress.

The stress of her forensic studies and the pressures of being a supermodel took a toll on Nadia's mental health, leading to the development of OCD and bulimia nervosa. Her struggles with maintaining a strict diet, keeping her model-worthy figure, and need for control became overwhelming. Eventually, Nadia made the decision to quit modelling, as her mental health issues began to impact her studies. In a disturbing incident, she recalls defending herself against a stalker who attempted to assault and cannibalise her in her own home. The attack led to her involuntarily consuming the stalker's blood, unleashing a sadistic streak she never knew she had.

Once her forensic studies were completed, Nadia decided to pursue her pilot's licence, convinced by Ophie to join the tactical efforts of the Regular Army. After obtaining her licence and receiving military training, Ghyslaine permitted Nadia to join the Amadeus Syndicate as a tactical scientist. She proved to be highly successful, making a name for herself as she pushed the boundaries of scientific understanding in biology and chemistry. Nadia supplied the Regular Army with stable bioweapons, gas masks, and advocated for training recruits on the dangers of biological hazards.

During a joint tactical mission with the Amadeus Syndicate and Regular Army against a bioterrorist attack, Nadia met Trevor and quickly formed a friendship with him. Eventually, she soon discovered her clone mother's sinister plan for world domination and godhood, leading her to leave the Syndicate. Nadia also learned that she was indirectly responsible for the sexual assault of an injured Marco, an event that severely damaged the relationship between the Regular Army and Amadeus Syndicate. Horrified by Ghyslaine's actions, she defected to the Regular Army, dedicating herself to defending Earth against global threats. She vaguely recalls attempting to poison Ghyslaine by lacing her bitter coffee with powdered cyanide, but the plan backfired when another scientist accidentally drank from the cup instead.

She eventually joined the S.P.A.R.R.O.W.S. after befriending Fio and earning a sliver of respect from Eri. This was due to her impressive performance as a prospective agent, where she swiftly identified the chemical composition of a new illicit drug that had been baffling the Intelligence Agency. She achieved this by obtaining crucial documents and conducting rigorous, ethical experiments. Following the Survival Island Occupation, she provided crucial assistance to the hostages and kidnapped cadets who had been transformed into grotesque simian and mantis creatures, administering cures that successfully restored them to their human form.


Tags :
rossimercenary
10 months ago

My candy girl ☺️

Updated: September 3, 2024

Reworked Character #4: Fio Germi

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death and alcoholism.

Real name: Fiolina Hortensia Germi

Alias: Teatime in the Battlefield

Occupation: Master Sergeant of the S.P.A.R.R.O.W.S. and the medic of the P.F. Squad

Retirement plans: Become a sports doctor and astrophysicist, open up a bakery, and start a family

Special skills: Chiropractics, acupuncture, the treatment of injuries, household training, and astronomy

Hobbies: All types of sewing (hand sewing, machine sewing, embroidery, and quilting), ballroom dancing, cooking delicious meals and enjoying it on a picnic outside, frequenting petting zoos and nature museums, and watching Tarma build custom motorcycles and Marco create computer viruses

Likes: Peppino (she had it since birth), her family heritage, the beauty of nature, baking cakes and other sweet treats, and Tarma (especially the sound of his voice, pleasant smile, jokes, and knack for building professional motorcycles)

Dislikes: The idea of Peppino being torn apart or stolen, scolding hot and freezing cold baths, the time she had to wear orthodontic braces, insects and creepy crawlies, and cheating

Favourite food: Ice tea (preferably Queen Mary), homemade sandwiches, and gelato

Sexuality: Heteroromantic demisexual

Gender: Female

Age: 15 (in 2022), 21 (in 2028), 23 (in 2030), 25 (in 2032), 27 (in 2034), 34 (in 2041), 36 (in 2043), 37 (in 2044), and 40 (in 2047)

Blood type: O+

Weight: 145 lbs. (66 kg)

Design: She’s a 5’ 2” (157.48 cm) Italian mesomorph with sloping shoulders, upper arms that carry some of her weight, a bit of belly fat, voluptuous breasts and hips, and prominent thighs. She has pale ivory skin, droopy blue-grey eyes, and brownish freckles scattered across her face and neck. Fio has a tad messy orangish-brown hair with blunt bangs and straight strands that fall just above her shoulders, but she prefers to keep it tied up in a ponytail. Her fingernails are painted a soft English lavender hue, and she wears thick, winged dark brown eyeliner, a soft rosy red blush on her cheeks and nose, and cherry blossom pink lip gloss. As a result of battle injuries and her own clumsiness, she bears a bullet wound near the centre of her left calf and numerous cut marks, stab scars, and scrapes on her arms and legs.

Her military gear consists of polarised, silver-plated transition lens eyeglasses, a metal dog tag necklace with her name, and a cordovan Eisenhower jacket. She wears a pink lavender T-shirt with a dogwood rose stripe running along the front and a carmine bra underneath. She wears carmine gloves and a gold-buckled leather belt to secure her ebony army cargo shorts, which fall just above her knees. She also wears ebony paratrooper boots, dogwood rose knee and elbow pads, and over-the-calf bittersweet shimmer socks. She has a khaki waist pack attached to the front of her belt, which carries her nail polish, lip gloss, eyeliner, two makeup brushes (a large one and a small one), a makeup sponge, and a powder blush palette.

She wears a leather sheath for her hatchet, a gun holster for her handgun, and a holder for her tonfa. The pockets of Fio's Eisenhower jacket carry around Peppino, her beloved greyish-brown teddy bear with a pearlescent blue bowtie, a red wooden maneki-neko figurine with its right arm raised (a gift from Eri), and a deck of cards. The pockets of her army cargo shorts carry a canister of pepper spray, a Ventolin inhaler, a bottle of azithromycin pills, and a bottle of specialised prescription supplements specifically designed to manage her cystic fibrosis.

Over her T-shirt, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries her walkie-talkie and ammo for other firearms. Her black ammunition bandolier is slung over her right shoulder, and the back of her Eisenhower jacket features an embroidered S.P.A.R.R.O.W.S. logo. Fio carries an ebony load-bearing backpack containing camping equipment, fire bombs, stones, portable ammo boxes, a canteen full of water, a picnic basket filled with prepared sandwiches, two machine guns, medical supplies, and a scientific telescope. She always wears a pair of teardrop-shaped pink opal earrings and a gold chain necklace featuring a red coral cornicello amulet, believed to ward off bad luck and bring good fortune. She also wears a khaki army cap that once belonged to her father during his military service, personalised with a rosy pink patch depicting a European bee-eater perched on a tree branch on the front.

Personality: She's initially reserved and timid around strangers but warms up and opens up once she becomes familiar with new people. She's a compassionate and considerate listener who's really good with children and lends everyone a generous helping hand. She's sensitive and unafraid to show her true emotions, often engaging in introspective thought. Despite her quiet and calm demeanour, she's surprisingly prone to stress and anxiety, particularly when confronted with obnoxious noises or situations where she can't escape. Even though she's a seasoned warrior, she harbours an intense fear of insects and creepy crawlies, often resorting to hiding behind Tarma, Marco or Eri and insisting they handle the situation. On occasion, she displays an almost childlike naivety and exuberance, typically after completing a mission or while off duty.

She's a very friendly and gentle clean freak who'll do anything to help out her family, friends, comrades, and those in need. She prepares all her meals with love and dedication, considering others' likes and dislikes, hoping they'll enjoy what she's made. When talking to others, she often uses lively hand gestures and animated facial expressions to emphasise certain ideas. She gets easily flustered by compliments and flirtatious advances, blushing deeply and becoming nearly speechless. She's a somewhat superstitious person, believing in things like placing one's hat on a bed being a sign of bad luck for homeowners and spilling salt being a harbinger of financial troubles. She's a nature-loving girl who's incredibly clever and always thinks optimistically. She's a great strategist who excels in keep-away tactics. However, she often pushes people away due to fear and isn't the most skilled fighter, but can fight when necessary.

Whenever she's faced with the death of a child, a comrade or friend being severely injured, being touched inappropriately, or being rudely insulted, her face darkens. She becomes cold-hearted and deadly serious, and her tactical prowess shines through most. She's quite curious around strangers, nervously trailing them and asking a few questions to get to know them. She values maintaining a healthy work-life balance and prioritising her time with loved ones, holding both in higher regard than success. She believes that living in or exploring beautiful places helps her become a better person by gaining a deeper appreciation of the world around her.

She originally harboured romantic feelings for Marco, but they dissipated after he disclosed that he isn't interested in romantic and sexual relationships. Her affections eventually shifted to Tarma, whom she found charming due to his silliness, emotional intelligence, and the soothing sound of his voice. She finds immense comfort in Tarma's presence and often offers him solace when he's having a rough day or struggling with self-doubt. Once her romantic relationship with Tarma has fully blossomed, she becomes deeply intimate with him, but can come across as a bit clingy at times, particularly when she's feeling fearful or alone. She eventually enters into a polyamorous queerplatonic relationship with Marco and Tarma, which she deeply cherishes and further satisfies her craving for emotional intimacy. She's displeased when Nadia takes advantage of her kindness to avoid responsibilities. Additionally, she's frustrated by Eri's overprotectiveness, especially when it comes to Tarma, as it reminds her of her father's behaviour and makes her feel like she's being treated like a child.

When she's reached her limit, feels threatened or needs to express her authentic feelings about something that gets under her skin, she's capable of standing up for herself and making her voice heard. She has a tendency to fall asleep extremely quickly at bedtime or naptime, and her loud snoring can be disruptive to others who are trying to rest or focus on important tasks in the same room. She believes that war serves no purpose other than to be destructive, resulting from conflicts that escalate beyond the control of free will. In her view, war profoundly alters the moral fabric of society, while accelerating the advancement of weaponry and technology used in conflict. She’s a firm believer in virtue ethics who holds that life is more powerful than death, as it continually finds innovative ways to adapt and flourish.

Backstory: Fiolina Hortensia Germi was born on October 2, 2007 in Genoa, Italy. The Germi family is renowned for their vast wealth, military service, and philanthropic endeavours. Originally merchants and nobles, they amassed their fortune in the Mediterranean region during the Age of Exploration and have since maintained their wealth, now managing various corporations and philanthropic organisations. True to their militaristic heritage, the Germis have participated in numerous conflicts, including the Napoleonic Wars of the 1800s, the Italian Unification Wars of the 19th century, and modern-day wars against terrorism worldwide. Sadly, many Germi warriors lost their lives, leading to an important family custom where the chosen heir of the Germi family must serve in the military.

Alessandro Germi, Fio's father, was a fearsome soldier in the Regular Army in his earlier years, serving alongside Fabriclus Roving. However, he was forced to leave military service after being severely injured during a shootout, which left him crippled and suffering from debilitating post-traumatic stress disorder (PTSD). After returning to civilian life and receiving proper support, Alessandro successfully restored his family's struggling business. He also started a family with his beloved wife, Giulietta, a talented seamstress and manager of a luxurious art museum.

Alessandro's wish was to have a healthy son as he feared that sending a daughter onto the battlefield would be a perilous ordeal. To his surprise and dismay, Giulietta gave birth to a daughter, and due to health complications, she couldn't bear any more children. Fio's mother would also experience postpartum depression after childbirth and passed down a disease that runs deep within their heritage: cystic fibrosis.

Despite her parents' mental health struggles, they went above and beyond to care for her, providing unwavering love and support. For half of her elementary school years, she was homeschooled with her parents teaching a diverse range of subjects, including mathematics. They encouraged Fio’s appreciation for friendships, the outdoors, and the finer things in life. Giulietta often took her on enriching outings to nature reserves and art museums, where she learned about biology and art history. Her mother also taught her the importance of domestic duties, showing her how to do her chores and clean the house. On special occasions, her mother would dress her up in pretty dresses and give her adorable animal plushies, which she still keeps.

Like Marco, Fio excelled in all her classes, demonstrating exceptional academic prowess and a deep appreciation for effort and lifelong learning. However, her life took a devastating turn near the end of her secondary school days. A sudden and tragic terrorist airstrike, attributed to the Ptolemaic Army, struck Genoa, Italy, claiming Giulietta among its many victims. Her father was the most affected by this loss, turning to a life of alcoholism and self-isolation. Although Alessandro still cared about Fio and tried his best to support her, his alcoholism and newfound self-isolating behaviour made it challenging for him to do so.

It took time for Fio and Alessandro to heal from this loss, but they remained resilient. Eventually, Fio's father sought help and went to rehab and therapy to address his issues with Fio's support and encouragement. After graduation, Fio was awarded multiple awards and scholarships, which enabled her to attend university. There, she pursued an interdisciplinary course of study, exploring chiropractics, acupuncture, physics, and astronomy.

After completing her university studies, Fio expressed interest in joining the military after coming across a persuasive flyer to serve in the Regular Army. This revelation horrified Alessandro, as he didn't want to send his only child off to the battlefield, risking her life. He wanted to disregard the Germi's military traditions, believing that war is repugnant and a never-ending cycle of hate and violence. Alessandro tried to deter Fio from joining, but she persisted, driven by her desire to join the fight against terrorism and protect the lives of innocent people. He reluctantly agreed and sent her off to the military at the age of 19, but attempted to minimise her risk by using his connections and friends from his own military days to secure her a desk job, hoping to keep her out of harm's way and away from the front lines.

However, everything changed when a paperwork mistake caused by militant bureaucracy resulted in Fio's transfer to the S.P.A.R.R.O.W.S., a special operations branch of the Regular Army's Intelligence Agency known for carrying out high-risk missions. Surprisingly, Fio was ecstatic to hear the news, as she had been eager to be deployed on the battlefield and make a real difference. In contrast, her father was furious and stormed into military headquarters, threatening officers in an attempt to prevent his daughter from being shipped to the front lines.

He would often try to extract Fio from the battlefield, but she consistently resisted. Eventually, she had enough of his overprotectiveness and bravely told him that this was what she wanted—to fight on the battlefield and provide medical aid. She assured him that she was capable of handling herself. Alessandro finally understood and let her pursue her life as a military woman. In return, she promised to keep in touch with him after each mission, providing him with reassurance and comfort.

Like Eri, she played a crucial role in the Great Morden War by providing Marco's team with useful intel on Rebel Army positions. She also dedicated herself to providing medical support for Marco's team, which led to her being recognized as the medic for the Peregrine Falcons Squad. Her countless battles against worldwide criminality, terrorism, and corruption enabled her to rapidly rise through the ranks, becoming the Master Sergeant of the S.P.A.R.R.O.W.S. special forces unit. However, her time in the military has taught her a harsh reality: even the good guys can't always protect the innocent or save their friends and comrades. She has witnessed many deaths and severe injuries that left people crippled and traumatised in each battle. Nevertheless, with the emotional support of friends like Eri and Tarma, she has persevered and continues fighting to this day.


Tags :
rossimercenary
10 months ago

Uffff👌

Masterpost for the Iron Eclipse AU

Random information

Main timeline

Reworked characters (cast):

Marco Rossi

Tarma Roving

Eri Kasamoto

Fio Germi

Trevor Spacey

Nadia Cassel

Ralf Jones

Clark Still

Tequila

Gimlet

Red Eye

Reworked characters (antagonists):

General Morden

Allen O'Neil

Doctor Amadeus

Ptolemaios

Rootmars

Invader King

Reworked characters (other):

Avatar of Evil

Sol Dae Rokker

Hyakutaro Ichimonji

Walter Ryan

Tyra Elson

Pupipi

Rumi Aikawa

Madoka Aikawa

Sophia Greenville

Margaret Southwood

President Marx

Original characters:

Wysteria

Celaphios

Sagan and Logan

Torquil, Guilherme, and Ferdinand

Reworked species:

Martians (includes the Keribhalum Army and Keribhuma Army)

Tuatha Dé Danann

Invaders

Mutants

Zombies

Mummies

Sasquatches

Man Eaters

Reworked groups:

Rebel Army

Regular Army

Peregrine Falcons Squad (P.F. Squad)

S.P.A.R.R.O.W.S.

Ikari Warriors

Division 6

Amadeus Syndicate

Ptolemaic Army


Tags :
rossimercenary
10 months ago

"What a touching story, but I'm still going to put you in jail xd"

-Regular Army.

Updated: September 6, 2024

Reworked Group #1: Rebel Army

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, fanaticism, drug usage, and SA.

Overview

It emerged from multiple terrorist groups that began to form near the start of the 21st century, fueled by rapid technological advancements and escalating violence. For most of the past 20 years, these groups lacked cohesion and were merely a nuisance to the Regular Army, who didn't consider them a significant threat. However, everything changed in 2023 when the Central Park bombing claimed the lives of Field Marshal Donald Morden's wife and daughter, forever altering the course of events.

He was deeply disturbed by this news and learned that the Regular Army had opportunities to prevent the tragedy, but failed to do so. He attributed this failure to systemic issues within the government and military. Following a period of personal struggle and disillusionment, he resigned and eventually disappeared from public view, accompanied by a group of loyal troops who admired him as a leader.

Behind closed doors, Morden began to slowly build up his army, establishing a unique structure for his military organisation and specialised divisions such as the Japanese Infantry and Arabian Infantry. He even acquired ancient technology that had once belonged to his ancestors, the Tuatha Dé Danann. Most of his troops were genetically enhanced using Tuatha Dé Danann technology from the Hadean Eon, which explains why many of them shared a pale complexion and identical physical characteristics—the varying shades of black and blonde hair, and eyes that ranged from deep blue to vibrant cyan. Additionally, Morden consolidated multiple existing terrorist groups into his army and secretly procured some military technology from the Regular Army.

They prove to be more than a match for the Regular Army, boasting horrifyingly vast and varied resources as well as legions of fanatically loyal infantry equipped with an array of weapons beyond imagination. Their troops are known for their devotion to duty, but have been observed to flee when faced with a particularly dire situation. Although their ranks appear endless and their weapons are brutally effective, some of their arsenal seems somewhat outdated. Furthermore, their combat skills and strategies are arguably less sophisticated than those employed by the Regular Army.

In 2026, the Rebel Army emerged, revealing itself as a military organisation. Led by General Donald Morden, the Rebel Army launched a series of coups aimed at purging the government and military of corruption. However, Morden's ambition was tainted by a megalomaniacal desire for global domination. Despite suffering numerous defeats at the hands of elite forces, including the Peregrine Falcons Squad, S.P.A.R.R.O.W.S., Ikari Warriors, and Division 6, the Rebel Army remained resolute in their goal to expose the corruption within all governments and military forces. They have gone to extreme lengths to achieve their objective, forging alliances with the Amadeus Syndicate, Keribhalum Army, and Ptolemaic Army.

Insignia

It features a white circle, outlined in scarlet, with a black dragon at its centre. The dragon's wings are outstretched, and it grasps a human skull with its sharp claws.

Uniforms

Cadet Uniform

They wear a champagne-hued sleeveless shirt, paired with a light grey armband featuring the Rebel Army insignia. Over the shirt, they wear a short-sleeved jacket with an olive green, terracotta, and sandy beige camouflage pattern. This jacket has four pockets for storage and two hidden strapped compartments. Their headgear consists of a black beret with a scarlet stripe and a white stripe, and a rolled light grey neckerchief secured with a woggle. They also wear a dark brown utility belt for carrying essential gear, sandy beige army cargo shorts, and knee and elbow pads with the same camouflage pattern as the jacket.

Commanding Officer Uniform

They wear a feldgrau military coat with the Rebel Army insignia emblazoned on the left side, adorned with silvery epaulets and gilded aiguillettes featuring rhomboid-cut reddish amethyst pieces. The coat has dark green cuffs and a rise-and-fall collar, a silver-white eight-button front, and a scalloped rear vent. Their attire is completed with a red-violet necktie, crimson gloves, navy blue trousers, and charcoal grey jackboots. On their head, they wear an Imperial Italic-style helmet, embellished with alternating black and yellow plumes.

Special Forces

They wear dark green gas masks with orange-tinted lenses and an industrial tube connected to a bulky metallic grey air tank with three light blue stripes centred on it, which is strapped to their shoulders. They wear olive green gloves, a coffee brown Kevlar vest, beige combat boots with crimson spiked soles, and a gilded armband bearing the insignia of the Rebel Army. Their uniform consists of saffron-yellow, navy blue, and black camo army cargo pants and field tunic, featuring a luxor gold collar and four front patch pockets with scalloped flaps and pleats.

Their coffee brown belt, adorned with a gilt-brass buckle, features seven black pouches for ammunition and a scarlet waist pack containing basic medical supplies, such as bandages. They carry olive green rucksacks bearing the Rebel Army insignia, containing a wide range of supplies, including tactical explosives, portable ammo boxes, canteens filled with water, weapons, additional medical supplies, gas masks, and walkie-talkies.

Bodyguards

They wear bulky, neurally-controlled exosuits with a dark, iridescent nanoceramic coating, providing adaptive protection and augmented mobility. The suit features AI-driven strength amplification, thermal regulation, and self-healing joints for unparalleled flexibility. Their armour is complemented by a holographic visor helmet emblazoned with the Rebel Army's insignia, equipped with a neural interface offering real-time tactical projections and voice command. They don a chromatic gas mask with retinal implants, granting enhanced low-light vision, dual nano-filter mounts, and a voice modulator encircled by fractal-patterned, silver-nanowire spikes.

Their integrated load-bearing backpack stores additional supplies, including ammunition, medical kits, tactical gear (e.g. smoke grenades), rations, and hydration pack. Underneath their exoskeletons, the bodyguards wear a tactical, high-coverage ballistic bodysuit made from a dense, flexible kevlar-latex hybrid material. Their bodysuits are a deep, rich scarlet colour and feature strategically integrated, articulated padding at the shoulders, elbows, and knees.

They’re primarily armed with a Mauser C96 pistol for close-quarters engagement, FG 42 rifle for versatile, high-accuracy firepower, and an MG 42 machine gun with bipod foregrip for sustained, heavy suppressive fire. The Mauser C96 can be equipped with an extended magazine and silencer attachment, the FG 42 features a telescopic sight and folding stock, and the MG 42 boasts a high-capacity drum magazine and quick-change barrel system.

Land Troops

Troops in woodland areas wear a Soldier Plate Carrier System (SPCS) featuring a brown, beige, and olive green camouflage pattern, which holds ammunition and their walkie-talkie. They wear earthy green army cargo pants with two additional pockets on the back and tunics with a six-button bronze front closure. They also wear an earthy green ballistic helmet, a ruddy brown belt with a bronze buckle, dark green paratrooper boots, and a fern-hued armband bearing the Rebel Army insignia. They wear dark green bandoliers that form an X-shape, holding additional ammunition. They carry moss-green load-bearing backpacks with reinforced webbing and waterproof linings, containing supplies provided by special forces such as water purification tablets, emergency shelters, and high-calorie rations.

Troops in snowy areas wear a Soldier Plate Carrier System (SPCS) featuring a white, frosty grey, and pale blue camouflage pattern, which holds ammunition and their walkie-talkie. They wear snow-drab army cargo pants with two additional pockets on the back and insulated tunics with a six-button silver front closure. They also wear a snow-drab ballistic helmet, steel grey belt with a silver buckle, and an azure armband bearing the Rebel Army insignia. They wear black paratrooper boots lined with warm polar bear fur and equipped with crampons, which provide traction on icy ground.

They carry arctic white tactical backpacks with black accents and reinforced insulation, containing supplies provided by special forces such as thermal blankets, emergency bivvy sacks, and high-energy rations. They carry spiky riot shields made of blue-grey metal, rimmed with a scarlet stripe and a black stripe. Additionally, they carry a bluish-white canister on their back containing ice mist, which enables them to launch shards and spikes of ice at enemies.

Troops in desert areas wear a Soldier Plate Carrier System (SPCS) featuring a sandy beige, terracotta, and light grey camouflage pattern. They wear khaki army cargo pants with two additional pockets on the back and tunics with a six-button brass front closure. They wear a khaki ballistic helmet, light brown bandanas that cover their necks, and ivory-hued ponchos adorned with the Rebel Army insignia on the back. They also wear a reddish-grey belt with a brass buckle, tan leather paratrooper boots, and a dusty brown armband bearing the Rebel Army insignia. They wear three reddish-grey bandoliers with two forming an X-shape across their chest, holding ammunition, and a third one positioned above their belt, holding sticks of dynamite. They carry dune-beige tactical backpacks with built-in hydration bladders and MOLLE attachments, containing supplies provided by special forces such as water purification tablets, desert survival kits, and emergency rations.

Troops who operate as fanatics are required to wear a black sheath or drop leg holster for their combat knife or electrical baton and carry their improvised weapons, including fireworks, rolling bombs, and hammers, in their backpacks.

Troops who operate as grenade throwers are required to wear a crimson waist pack and seven belt pouches, each filled with grenades.

Troops who operate as bazooka wielders are required to carry an anti-tank weapon that closely resembles the American M1 Bazooka, but is emblazoned with the Rebel Army insignia. They serve as the backbone of General Morden's ground forces regiment.

Troops who operate as shielded soldiers are required to carry simple riot shields made of grey metal and wield a machete alongside a Desert Eagle-designed pistol. They slash at enemies with their machete when they get too close or shoot them with their pistol when they're out of machete range.

Troops who operate as vehicle drivers are required to carry a rocket launcher capable of firing homing missiles. Once the vehicle they were operating has been taken down, they fire one or two shots before fleeing.

Troops who operate as minelayers are required to wear a gilded or silvery drop leg holster for their combat knife and carry mines in their backpacks. Once a mine has been laid, they often flee or launch a frenzied attack against their enemies.

Troops who operate as bikers for the Rebel Army Bike Squad are required to wear grip-enhancing greyish-brown gloves, glossy black combat boots, and bronze-plated goggles. They utilise two different types of motorbikes, the Micka Horn and Thunder Moto, for quickly reaching their destination or attacking alongside moving vehicles. Sidecar bikers have an attached sidecar with a trooper carrying either a bazooka that fires homing missiles or a highly reliable automatic rifle. Fanatic bikers perform wheelies with their motorbike and will jump off when close to an enemy, allowing the motorbike to crash into the enemy. Missile bikers have a large missile secured to their back with three ropes; when ready, they’ll detonate it, sacrificing themselves in the process and launching a massive fireball.

Troops who operate as snipers are required to carry rifles that closely resemble the Mauser Karabiner 98k, along with a crimson waist pack for their special ammunition. These rifles have a slow rate of fire and are surprisingly unreliable, often jamming after only a few shots.

Troops who operate mortars are the light artillery of the army, being required to bombard oncoming enemies with high-explosive mortar rounds.

Troops who operate as Gatling soldiers are required to carry a heavy minigun with a back-mounted ammo supply. Due to the intense recoil, rapid overheating, and high ammo expenditure, they only fire in short bursts. Their large ammo containers, made of dark grey metal, are designed to withstand several shots.

Troops who operate as flamethrower soldiers are required to carry flamethrowers connected to canisters containing flammable induction particles, which enable them to control the shape and direction of their attacks.

Marine Troops

Troops wear a specially designed mottled grey and blue camouflage wetsuit, featuring a horizontal front zip and a hood with an integrated communication earpiece pocket. They wear durable flippers with rugged spikes in a rusty orange finish, which provide stability and traction on underwater terrain. Their underwater goggles are plated with durable copper and brass for corrosion resistance and clear visibility. Finally, they wear bronze-hued, waterproof gloves, ensuring dexterity and protection while handling equipment in wet conditions.

Troops who operate as rocket divers are required to hold a giant missile on their back. They're often positioned in medium-depth waters, sneaking up on enemies before jumping out of the water and tossing their rockets at them. The camouflage wetsuits of rocket divers have a bright yellow sheen, and they use a self-contained underwater breathing apparatus connected to two bulky air tanks.

Troops who operate as marine divers are required to carry an oil drum on their back, strapped to their shoulders by sturdy rope, which is fitted with explosive charges. The camouflage wetsuits of marine divers have a reddish-black sheen, and they wear rebreathers that allow them to reach a depth of 2,000 feet (609.6 metres).

Troops who operate as cannon divers are required to carry bazooka-styled cannons, utilise flotation devices or life preservers, and hide under bridges and cliffs to wait in ambush for their enemies. The camouflage wetsuits of cannon divers have a greyish-green sheen, but some of them wear only white boxers with crimson spots beneath their flotation gear.

Aerial Troops

Troops who operate as pilots wear fire-resistant Oxford blue flight suits, adorned with multiple pockets for storing essential gear. A transparent plastic pocket on the thigh holds aeronautical charts, while a built-in utility belt features a drop leg holster for their combat knives. They wear oxygen masks and helmets with communication speakers and bronze-plated goggles to ensure clear visibility and are equipped with night vision mode. They don steel-toed muddy brown safety boots with ankle support and flotation collars that automatically inflate in water.

Their uniforms are completed with woollen champagne-hued scarves, each featuring two scarlet stripes at both ends, and lapis lazuli blue armbands bearing the Rebel Army insignia. They carry desert tan load-bearing backpacks containing supplies provided by special forces, including survival radios, high-intensity flashlights, signal flares, aeronautical compasses, and whistles.

Troops who operate as special airborne soldiers comprise the female units of the aerial division. They don a cutting-edge, neuro-linked exosuit in a sleek, obsidian blue finish, reinforced with adaptive, impact-absorbing smart materials. The suit is integrated with a motorised helicopter backpack, enabling seamless transitions between ground and air operations. Advanced, high-resolution optics are embedded in the sleek, silver mirrored piloting goggles, providing real-time data overlays, low-light enhancement, and AI-assisted navigation. A compact, high-pressure air supply system is mounted on the chest plate, incorporating advanced oxygen recycling and CO2 scrubbing technology for extended high-altitude missions.

Beneath their exoskeleton, they don a sleek black tactical jumpsuit crafted from high-strength, bullet-resistant latex, reinforced with strategic padding at vital joints. Over this, they wear a ruggedized, tan-coloured MOLLE vest, equipped with four utility pouches. These soldiers are armed with either a portable Gatling gun or an AR-10, which fire homing missiles. Additionally, they wear a sturdy waist belt holding six canisters of flammable acid and eight smoke bombs, which can be thrown at their enemies.

Vehicles

Combat Vehicles

Type-2 Di-Cokka

Type-3 Bull Chain

Type-4 Girida-O

Type-5 Iron Iso

T-2B Melty Honey

Shoe & Karn

M-15A Bradley

Big Shiee

LV Armor

Iron Nokana

Formor

Rebel Gigant

Emain Macha

Tani Oh

Iron Sentinel

Aircraft

R-Shobu

MH-6J Masknell

Tetsuyuki

Flying Tara

Eaca-B

The Keesi

The Keesi Mk. III

Hairbuster Riberts

Hi-Do

Naval Vessels

Jet Hammer-Yang

Hammer-Yang

U25U

Mini-Sub 88

Hozmi

Support Vehicles

MV-280B

Nop-03 Sarubia

MG-36

3-ton Utility Truck

Landseek

Rebel Van

M-3 Rocket Launch Support Van

Dararin Dara Dara

Mini-Bata

Mini-Blimps

Kaladgolg

Walking Locomotive

Vigilance

Balor

Spider Droid

Jupiter King

Dragon Nosuke

Working Machines

Bull Drill

Aeshi Nero

Miscellaneous

Cabracan

Fall Climber

Special Weaponry

Support

TM-1 Missiles

Turrets (Anti Aircraft, Spike Bunker, Double Bunker, and Hill Turret)

Vigilance

Laser Drone

Patrol Robot

Metal Mole

Supervisory Cameras

Sensor Mine

Pods

Rebel Walker

Mosque Artillery

Biological Weapons

Mutated Soldiers

Flying Killers

Enormous Moray

Chowmein-Congas

Ohumein-Congas

Rebel Army Base

The Fortress of Neuschwanstein serves as the strategic headquarters for Rebel Army operations and the residence of General Morden, who inherited this ancestral estate from his royal lineage. This medieval Romanesque castle features sturdy stone walls, eight round towers, semi-circular arches, barrel vaults, narrow windows, a grand hall, and a central courtyard. Four large dark red banners, emblazoned with the Rebel Army insignia, flank the castle on all four sides, while advanced surveillance and monitoring networks secure the interior.

The grand hall, known as the Command Center, boasts a large fireplace, a circular rosewood table, a gilded throne with a turquoise-dotted crimson seat cushion, and fifty mahogany business chairs, where General Morden's strategic command team convenes, supported by communication arrays and a holographic map of the world. The central courtyard boasts a fountain showcasing a unique four-winged angel with the head of a crocodile, carrying a water jug, while a crowned swan follows closely behind. The courtyard is surrounded by lush greenery and vibrant flower beds, adorned with a variety of blooms, including foxgloves, delphiniums, peonies, clematis, honeysuckles, lavender, sunflowers, dahlias, and castor oil plants.

The castle features a stunning chapel adorned with vibrant stained-glass windows, depicting angels with magnificent wings, shown assisting humans and battling demons. It also boasts a sunny retreat for General Morden, a vast library housing a diverse collection of manuscripts and books across various genres, and a kitchen accompanied by a well-stocked pantry. Additional facilities include a dungeon designated for holding special prisoners, an infirmary for medical care, a bathhouse for relaxation, and a gatehouse for secure entry and exit. 

General Morden's personal quarters include a private office, a situation room, a secure storage facility for his personal arsenal and tactical gear, and direct access to the Command Center and other critical areas of the fortress via secret passageways and elevators. General Morden's Space Tank is housed in a garage that also doubles as an entrance to a subterranean chamber. This basement contains a collection of cyborg replicas, each identical to Morden, sufficient to last him half a lifetime. Additionally, the room features a vast wardrobe, storing a customised outfit for each cyborg duplicate. The replicas stand upright in cryogenic tubes, lining both walls, receiving a vital, tar-like liquid that prevents mechanical corrosion and digital decay.

The fortress also comprises the Armoury and Munitions Room, a heavily fortified storage facility for advanced weaponry, ammunition, and equipment; the Barracks, special accommodations for elite Rebel Army personnel featuring personal quarters, training facilities, and armouries; and the Intelligence Hub, a cutting-edge facility for gathering, analysing, and disseminating critical information to support Rebel Army operations.

Within the castle, there’s a room featuring:

A crystal-clear sky dome with an automatic emergency closure system featuring a dark grey adamant barrier.

Comfy beds and toys for the elite’s German Shepherds and Doberman Pinschers, complete with a doggy playground and a pet grooming station.

An environmental aquarium suitable for four Enormous Morays (Helen, Linda, Jenny, and Barbie) and a few Flying Killers with a simulated ocean current and a treasure chest feeder.

A central tubular fish tank full of tiny jellyfish, surrounded by a circular seating area with velvet cushions.

A hidden passageway behind the aquarium leading to a secret room with a doggy cinema playing canine favourites.

A dog treat bar offering healthy snacks and refreshing drinks for the furry friends.

A veterinary care station with state-of-the-art equipment for any medical needs.

Beneath the foundation, a sturdy hexapedal locomotion system in a coppery brass hue with durable rose gold nanocoating. Six arachnid-like, cybernetic legs, enforced with dark mahogany and myrtle green insulated wires, aid in propelling the fortress with steady, hissing steam-powered strides. The wires connect to a network of brass fittings and copper pipes, pulsing with a warm, golden glow. Its simple, gear-driven mechanism moves with deliberate precision, while leather-bound shock absorbers ease the impact on the terrain.

At its core, a centralised arsenal unleashes swarms of AI-guided, quantum-entangled missiles, capable of adapting to evasive maneuvers. Dual, high-energy laser cannons flank the primary weapon, their prismatic lenses pulsating with intense, supercharged plasma. Along the castle's periphery, sixteen omnidirectional, auto-targeting turrets deploy, unleashing bursts of hypervelocity, micro-kinetic projectiles at perceived threats, guided by advanced, real-time predictive analytics.

Extra Information

Most pilots and special airborne soldiers are Rebel Army cadets with either sufficient or barely passable piloting skills. However, some are kidnapped Regular Army cadets who have been brainwashed and enticed with promises such as financial aid—and, if female, subjected to emotional manipulation—to serve General Morden's cause. To maintain their obedience, they are forcibly administered amphetamine pills and methamphetamine injections on a weekly basis. This potentially explains why some pilots exhibit self-destructive behaviour, such as kamikaze attacks.

Fanatic land troops are known to ingest hallucinogens, believing it will render them numb to the emotional pain associated with taking lives. They also believe it will intensify their conviction to eradicate all governmental and militant corruption. They claim to receive visions revealing strategies to annihilate their enemies and words of encouragement from General Morden, who’s revered as a deity-like figure.

Similar to the fanatic land troops, marine divers known to be suicidally fanatical and extremely loyal to the Rebel Army's cause, willing to sacrifice themselves to secure a better future for their faction.

Some male fanatic land troops, bikers, and marine divers have been known to engage in coercive recruitment tactics, including love bombing, to manipulate women into joining the Rebel Army's land, marine, and aerial divisions. Additionally, there have been instances of sexual assault perpetrated by these individuals against women in opposing factions.

The bodyguard armour stands at an impressive 8 ft (243.84 cm) in height. However, many individuals inside these suits exist in a severely degraded yet remarkably functional state, despite suffering from adverse reactions caused by their genetic enhancement. This enhancement involves the forced integration of Tuatha Dé Danann DNA into their genome through chemical means.

Some soldiers have a habit of slacking off, engaging in activities such as calling loved ones, taking smoke breaks, gossiping, cooking food, dancing to music played on the boombox, drinking, flirting with those who catch their attention or playing games on their handheld consoles.


Tags :
rossimercenary
10 months ago

Me and those who like to eat when...

Updated: September 5, 2024

Reworked Character #6: Nadia Cassel

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, neglect, stalking, and SA.

Real name: Nadège Véronique Comtois

Alias: Blurting Mosquito Fiend

Occupation: Private of the S.P.A.R.R.O.W.S. and a tactical scientist for the Amadeus Syndicate (formerly)

Retirement plans: Become a professional forensic scientist, acquire a private jet, and establish an art studio and an ethical science lab

Special skills: Marksmanship, piloting, forensic science, knowledge of biological agents and toxins, and creating detailed, observational drawings of enemy positions and terrain

Imperfect clone abilities: At her own will, she can rapidly regenerate missing limbs and organs, minimising blood loss and restoring her body to its original form without the need for medical aid. Her blood possesses extraordinary healing properties, capable of instantly curing non-lethal ailments, skin punctures, and all manner of burns. When Nadia opens her mouth wide and flexibly shifts her upper and lower front teeth, she reveals four syringe-like fangs, which are neatly concealed within the hard palate. These fangs enable her to consume the blood of other living beings and replenish her own lost vital fluid.

Her body is resistant to all lethal toxins and pathogens. Moreover, she possesses incredible agility and can move at hyperspeeds. Notably, her pancreas, shielded by a thick layer of blubber, has the unique ability to produce a bile-infused silk. She utilises this silk to puke up robust, ensnaring nets that capture her victims and slowly burn them with its corrosive properties. Nadia’s hands feature reseda chartreuse eyes with feline pupils, granting her night vision, and her fingernails are entirely fleshy, concealing retractable claws made of an adamantine greenish-yellow material.

Hobbies: Painting landscapes, going on shopping sprees (she often buys gifts for her comrades and friends), reading books on anatomy, messing around with flight simulation software, and eating large quantities of food after each mission

Likes: Trevor (her only best friend who she has slight romantic feelings for), sweet and spicy foods, giving everyone nicknames, maintaining her figure, and the one time she accidentally ate a butterfly

Dislikes: Starvation, genetically modified organisms (GMOs), getting unnecessarily dirty, people telling her to “shut up”, and individuals that she views as scary and incapable of having fun (such as Tequila and Eri)

Favourite food: Coq au vin, phaal curry, and candy

Sexuality: Heterosexual

Gender: Female

Age: 12 (in 2022), 18 (in 2028), 20 (in 2030), 22 (in 2032), 24 (in 2034), 31 (in 2041), 33 (in 2043), 34 (in 2044), and 37 (in 2047)

Blood type: B+

Weight: 120 lbs. (54 kg)

Design: She’s a 5’ 4” (162.56 cm) French ectomorph with a gracefully thin body, small breasts, curvaceous hips, sloping shoulders, and a serpentine tongue covered in microscopic spikes. She has limestone skin and possesses feline-like pupils that transform into vertical slits only when she opens her mouth wide enough to reveal her concealed fangs. Her eyes are heterochromatic with her right eye being a warm amber, while her left eye is grey-green with brown flecks. Nadia has a few moles: one on the right side of her chin; one near the corner of her left eye; two above her left breast; one on the back of her right hand; and one slightly below her right knee.

She has raspberry hair with voluminous curls that reach her waist, but she often ties them into pigtails with stretchy reseda green hair bands. She has a silvery-pink birthmark on her left shoulder, almost shaped like a crescent moon with three protruding spikes. A large circular patch on her upper back is stripped of skin, exposing crimson muscles and purplish veins, and her greenish-yellow spine is partially protruding.

Her military gear consists of a metal dog tag necklace with her name, an avocado green tank top, and mid-calf socks with black and white zebra stripes. She wears Argentine blue neoprene gloves, reseda green leather belt, and a champagne-hued vest with the S.P.A.R.R.O.W.S. insignia on the back. She wears navy blue army cargo pants tucked into twilight lavender combat boots with spiked soles. She also wears a dirty white lab coat, black knee pads, a case for her stun gun, and a gun holster for a handgun. Her vest has two hidden strapped compartments to hold up to two firearms when needed, but they’re often accompanied by a bonesaw and a 7.62mm AR-10 Autorifle.

The pockets of Nadia’s vest carry around a pocket knife, a sticky note pad, a red pin, a black cellphone with a metallic green case, a blue pin, and a bag of macadamia nuts. In the pockets of her lab coat, she carries an orange-and-white cat plushie with blue eyes and an emerald green tie named Melekhai (used for stress relief), along with a small box of frosted sugar cookies. She wears a forest green waist pack containing a bottle of laxatives and two blood packs for snacking. Attached to the left side of her belt is a square-shaped pouch with a clear plastic window, showcasing balls of bubblegum and lollipops in different colours inside. The pouch features an amaranth pink outline, feline ears with bluish-white fur, a pistachio-hued strap with a black button clasp, and a metallic silver zipper.

Over her tank top, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around her walkie-talkie and ammo for other firearms. She wears two dark brown bandoliers that cross over her body in an X-shape, each holding grenades. Nadia carries around a navy blue load-bearing backpack that contains camping equipment, portable ammo boxes, a canteen full of water, greenish-black gas masks for crewmates without them, a medical kit, liquid and pill bottles of cures and deadly chemicals, a sketchbook, and a set of drawing pencils with two erasers and a sharpener.

She also wields a specialised rifle that fires needles containing transformative liquids, capable of altering humans into simian or mantis creatures. Additionally, she carries purplish rolling bombs that contain mummifying breath and throwable canisters filled with a zombie-inducing orangish phlegm that explodes upon impact. She wears safety goggles, star-shaped lavender spinel earrings that dangle from her ears, and a non-dangling peridot belly ring piercing.

Personality: She boasts swift wit and inventive verbal humour, often outsmarting her foes with clever sabotage tactics. Despite being a childish, happy-go-lucky, and sassy goofball, she has a surprisingly intelligent and cynical side, but she loves to indulge her silly and jubilant nature. Due to her fondness for her exceptional intellect, she sometimes perceives other people as “intellectually inferior” to herself. She conceals her bitterness and wariness of strangers behind a facade of playful teasing, mischievous pranks, sarcastic remarks, and a charming smile. She has a fondness for assigning nicknames to those around her, including friends and foes alike. For instance, she has nicknamed Marco as "Markie", Tarma as "Tarms", Eri as "Rie", Fio as "Fifi", Trevor as "Trevie", Ralf as "Ralfeezy", Clark as "Clarkster", Hyakutaro as "Hyaro", Tequila as "Tequi", Gimlet as "Gimbo", Red Eye as "Dey-Dey", Walter as “Walty”, Tyra as “Rara”, Madoka as “Doka”, General Morden as "Mordy", Allen O'Neil as "Allio", and Ptolemaios as "Ptolema".

She demonstrates her loyalty to her friends by nurturing their relationships and showing platonic affection, often showering them with hugs and kisses. She's a friendly, humorous, and talkative busybody with a passion for creative expression and thrill-seeking adventures, which give her a taste of what it truly means to live. Despite efforts to maintain her supermodel figure, she has developed mild bulimia nervosa; while trying to resist the urge, she sometimes purges after eating. Additionally, she struggles with obsessive-compulsive disorder, manifesting as a fear of contamination, anxiety about misplacing valuable items, and a need for order and balance. She also experiences distressing thoughts, including fears of losing control, harming loved ones, and intrusive thoughts about sexual subjects.

She takes a disturbing pleasure in obliterating her enemies, often letting out a maniacal laugh as she does so. Outside of military work, she often dodges unwanted tasks by concocting elaborate schemes (frequently with Trevor's help) to avoid them. However, her plans often backfire, resulting in trouble for neglecting her duties. Moreover, she has a tendency to slack off during missions, especially when she becomes bored and her attention wanders to more exciting things. When she gets into trouble, especially when it involves people she has convinced to join her antics, she often tries to deflect responsibility by feigning innocence and shifting the blame onto others.

She possesses a fairly compassionate, laid-back disposition, which she only reveals to those closest to her. She's deadly serious when needed and isn't afraid to intimidate people or berate individuals for doing something irrational or dangerous. She has a strong disdain for individuals who exhibit predatory behaviour, such as perverts and stalkers, and is unafraid to call them out and mock their actions mercilessly.

She's quite gluttonous and becomes quickly hangry when she's extremely hungry and there's nothing to eat at the moment. She's an eavesdropper with a curious habit of inspecting, poking, probing, and even biting anything that piques her interest. She struggles with touch starvation, feeling somewhat emotionally disconnected from others, and harbours a deep-seated resentment towards being ignored by those around her. She harbours intense resentment towards her mother due to her neglectful behaviour and excessive focus on satisfying scientific curiosity, which comes at the expense of considering others' needs and forming meaningful connections with them.

Backstory: Nadège Véronique Comtois was born on August 6, 2010 in Quimper, France. She was created in a test tube through advanced Martian cloning technology and the DNA of Ghyslaine Laëtitia Comtois, her clone mother and founder of the Amadeus Syndicate, in an underground laboratory. Initially, Ghyslaine's interest in Nadia was rooted in scientific curiosity. She conducted psychological and sociological experiments to explore the similarities and differences between them. During this period, Nadia longed to experience the outside world and connect with her clone mother. Unfortunately, Ghyslaine's focus on research led her to neglect Nadia's emotional needs. She treated her more like a guinea pig than a human being, providing minimal motherly comfort and attention.

At the age of 9, Ghyslaine decided it was time for Nadia to explore the outside world, which filled her clone daughter with excitement. Together, Nadia experienced her first-ever outing to a shopping district and explored several notable attractions in Quimper, including the Breton County Museum, the Fine Arts Museum, and the Faience Museum. This experience sparked Nadia's curiosity in modelling and the creative arts.

However, her mother had other plans. Ghyslaine envisioned Nadia following in her footsteps as a renowned scientist and eventual heir to the Amadeus Syndicate. To nurture this ambition, Ghyslaine frequently presented Nadia with books on biology and chemistry, encouraging her to delve into the sciences. She encouraged Nadia to cover the unusual features on her palms and upper back by wearing neoprene gloves and modest clothing in order to avoid drawing unnecessary attention or judgement from others.

By the age of 11, Nadia had become proficient in biology and chemistry, thanks to her mother's guidance. She began attending school after being previously homeschooled by Ghyslaine and other Amadeus Syndicate scientists. Although her school years were uneventful, Nadia occasionally faced bullying due to her intense interests in science, modelling, and the creative arts, as well as her unusual habit of wearing neoprene gloves to conceal her hand-eyes.

However, the bullying ceased after rumours circulated that she had intimidated a school bully by revealing her hidden snake fangs–a claim that was surprisingly true. Nadia's clone mother was indifferent to her academic pursuits but drew a firm line at harming others and divulging confidential information about the Amadeus Syndicate.

During her high school years, Nadia frequently skipped classes to go shopping, feeling that she already possessed a strong grasp of the material being taught in her courses. To avoid arousing suspicion about her exceptional intelligence, she intentionally performed poorly on a few tests. After completing high school, she promptly enrolled in a two-year college art program, specialising in landscape drawing for animation studios, before pursuing forensic science at the university level.

During her forensic studies at university, Nadia unexpectedly became an e-celeb supermodel who goes by the name of Nadia Cassel, doing so for the sheer enjoyment of it. Although her rise to fame was modest at best, she didn't mind, as she revelled in the opportunity to be herself and try something new. She formed a close bond with a fan from Launceston, Tasmania, Australia, Ophelia Clementine Rourke (whom she affectionately calls Ophie), who would later become a fighter plane pilot in the Regular Army. However, as her fame as an e-celeb supermodel grew, she started to attract unwanted attention from predatory individuals, which caused her significant distress.

The stress of her forensic studies and the pressures of being a supermodel took a toll on Nadia's mental health, leading to the development of OCD and bulimia nervosa. Her struggles with maintaining a strict diet, keeping her model-worthy figure, and need for control became overwhelming. Eventually, Nadia made the decision to quit modelling, as her mental health issues began to impact her studies. In a disturbing incident, she recalls defending herself against a stalker who attempted to assault and cannibalise her in her own home. The attack led to her involuntarily consuming the stalker's blood, unleashing a sadistic streak she never knew she had.

Once her forensic studies were completed, Nadia decided to pursue her pilot's licence, convinced by Ophie to join the tactical efforts of the Regular Army. After obtaining her licence and receiving military training, Ghyslaine permitted Nadia to join the Amadeus Syndicate as a tactical scientist. She proved to be highly successful, making a name for herself as she pushed the boundaries of scientific understanding in biology and chemistry. Nadia supplied the Regular Army with stable bioweapons, gas masks, and advocated for training recruits on the dangers of biological hazards.

During a joint tactical mission with the Amadeus Syndicate and Regular Army against a bioterrorist attack, Nadia met Trevor and quickly formed a friendship with him. Eventually, she soon discovered her clone mother's sinister plan for world domination and godhood, leading her to leave the Syndicate. Nadia also learned that she was indirectly responsible for the sexual assault of an injured Marco, an event that severely damaged the relationship between the Regular Army and Amadeus Syndicate. Horrified by Ghyslaine's actions, she defected to the Regular Army, dedicating herself to defending Earth against global threats. She vaguely recalls attempting to poison Ghyslaine by lacing her bitter coffee with powdered cyanide, but the plan backfired when another scientist accidentally drank from the cup instead.

She eventually joined the S.P.A.R.R.O.W.S. after befriending Fio and earning a sliver of respect from Eri. This was due to her impressive performance as a prospective agent, where she swiftly identified the chemical composition of a new illicit drug that had been baffling the Intelligence Agency. She achieved this by obtaining crucial documents and conducting rigorous, ethical experiments. Following the Survival Island Occupation, she provided crucial assistance to the hostages and kidnapped cadets who had been transformed into grotesque simian and mantis creatures, administering cures that successfully restored them to their human form.


Tags :
rossimercenary
10 months ago

"OLD🫵😆"

-Marco.

Updated: September 3, 2024

Reworked Character #5: Trevor Spacey

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to child abuse, neglect, suicide, death, crime, and drug addiction.

Real name: Yeong-Gi Kwak

Alias: Nerdy Knife Licker

Occupation: Sergeant of the P.F. Squad

Retirement plans: Become a security programmer

Special skills: Proficiency in security programming and computer hacking, repurposing stolen enemy technology, psychological manipulation, taekwondo, and knifemanship

Hobbies: Helping Marco with technological issues and computer programming, doing graffiti on abandoned buildings and enemy bases, creating anti-virus programs, drawing manhwa, and playing darts and video games

Likes: Marco’s heroism and superior computer skills, tinkering with security software while listening to music that has grabbed his attention, reading psychological horror books, his two combat knives, and Nadia (his best friend)

Dislikes: Being called “old” due to his silver-bleached hair, laughing so much to the point he’s coughing and wheezing, people making fun of his art, faulty security software, and boredom

Favourite food: Samgyeopsal and slushies

Sexuality: Heterosexual

Gender: Male

Age: 13 (in 2022), 19 (in 2028), 21 (in 2030), 23 (in 2032), 25 (in 2034), 32 (in 2041), 34 (in 2043), 35 (in 2044), and 38 (in 2047)

Blood type: AB-

Weight: 148 lbs. (67 kg)

Design: He's a 5' 9" (175.26 cm) Korean ectomorph with a lanky build, a weak musculature, sloping shoulders, warm ivory skin, dark brown eyes, nails painted a silver-grey, and a black mole beneath the left corner of his lip. He has a jet-black undercut hairstyle, featuring icy blonde hair on top with nearly middle-parted bangs that fall over his left eye, covering it partially. On his back, he has a large tattoo depicting a fiery Jindo dog chasing a golden pheasant in orbit around the moon. His lower right leg was amputated due to gangrene caused by the use of the opioid Krokodil, and has since been replaced with a bronze-hued prosthetic. He bears several scars: a curved scar on his left cheek; an X-shaped pair on his chest; a jagged stab wound on the top of his right hand; a long scar running down the length of his left upper arm; and a series of parallel scars on his right forearm.

Trevor's military gear consists of a metal dog tag necklace with his name, a scarlet bandana worn around his neck, bronze-plated goggles with orange-tinted lenses, and glaucous fingerless gloves. He wears a ruddy blue sweater with two deep pockets, cerulean wool lining, a bronze zipper, silver-striped cuffs, and an embroidered logo of the P.F. Squad on the back, which he occasionally ties around his waist. He wears baggy Cambridge blue army cargo pants, tucked into his Russian violet paratrooper boots, which have hidden knives and are held up by a glaucous belt. He also wears a sleeveless reddish-black shirt with a mock neck and a bust mesh panel, sheathes for his two combat knives, and a gun holster for his handgun.

His sweater has two hidden strapped compartments that can hold up to two firearms or two additional blades when needed. The pockets of Trevor's sweater carry a bag of THC-infused red box gummies (given to him by Ralf), a gourd-shaped jade charm necklace believed to capture fortune and health, and a photograph of him and Nadia. He also carries around a metallic pink-purple lighter and a plastic bag that contains six weed joints. A claw hammer is concealed in the right pocket of his cargo pants, while the left pocket is occupied by a sound-cancelling, bluetooth headset and his black cellphone with a metallic blue case.

Over his shirt, he wears a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries his walkie-talkie and ammo for other firearms. A black bandolier is wrapped above his belt, holding onto the ammunition for his handgun. He carries a Cambridge blue load-bearing backpack containing camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, seven cans of spray paint in different colours, a wide range of hacking tools such as the Flipper Zero and O.MG cables, and nunchucks. He has a collection of piercings, including: sapphire wire hook earrings; black industrial piercings; dark blue tragus piercings; a shiny silver barbell nose bridge piercing; a bold black horizontal eyebrow piercing on his left side; a metallic purple frog eyes tongue piercing; and a dainty gold hoop vertical labret piercing.

Personality: He's a stoic existentialist who focuses on what he can control, accepts what lies beyond his grasp, and believes in the power of individual free will to shape the course of one's life. He's a highly intelligent, cunning, and resourceful man who’s confident in his knife skills and computer knowledge, but can come across as overconfident at times. Despite Trevor’s easy-going demeanour and calm smile, he’s watchful, and his jovial nature often serves as a facade to conceal his underlying anxiety. He's easily amazed and intrigued by the wonders of nature, unexpected revelations, explosions, and impressive feats performed by his friends and comrades such as effortlessly hacking into an entire military mainframe. When discussing his interests or sharing fascinating experiences, he becomes quite talkative.

Trevor is an ambivert capable of being ruthless, intensely serious, and unsettling when the situation demands it. He's a skilled manipulator, able to turn enemies into allies in desperate situations by exploiting their morals and convincing them they're in the wrong. When manipulating others, he also instills fear through physical and psychological torment, such as breaking their fingers with a hammer or threatening to kill a loved one in front of them. However, he's unexpectedly stubborn when it comes to protecting those he cares about and the lives of innocent people.

He has a playful and mischievous streak, evident in his habit of licking his combat knives and taunting those he considers “morally weak” and “blindly stupid”. Unlike most people, he's willing to forgive his enemies when he realises they're suffering and have an opportunity to redeem themselves. Trevor is surprisingly internet savvy and enjoys using internet slang in both his online and offline conversations with most of his friends, often finding humour in it. However, he's perplexed by his popularity among women, who admire his physique and exceptional computer skills.

He occasionally participates in Nadia's antics, adding a touch of dramatic flair to them, but will draw the line when her schemes exceed his comfort zone. He’s often disappointed and shocked by Nadia's actions and words, frequently expressing his distaste and uncertainty. When he's extremely bored, he becomes lethargic and sleepy, making it challenging for him to muster interest in anything until the feeling passes. Trevor enjoys tagging along with Tarma, Marco, Eri, and Ralf because he regards them as role models, skilled fighters, and experts in their respective fields of expertise.

If he notices that one of his friends or comrades is struggling with a drug addiction, he'll go out of his way to provide them with comfort and try to help them break away from that addiction. Due to his upbringing, he struggles with golden child syndrome, but he has made significant progress in overcoming its challenges, thanks in large part to the support of friends like Fio. He's extremely allergic to felines, so he regards domestic cats as “diabolical little buggers” and makes every effort to avoid them. He hates how Perifa often likes to bug him for cuddles and how Marco is a "cat magnet", which attracts cats that exacerbate his allergies.

Backstory: Yeong-Gi Kwak was born on June 25, 2009 in Seogwipo, Jeju Island, South Korea. He is the eldest of four siblings: his twin sister, Eun-Gyeong; his younger brother, Il-Seong; and his youngest brother, Seok-Jin. His father is a businessman who owns a computer software company, and his mother is a medical engineer. His parents, who were workaholics, put a lot of pressure on him and his siblings to be high achievers, believing that more effort and hard work would lead to a successful career. However, they were quick to forgive the faults of Yeong-Gi and Eun-Gyeong, allowing them to get away with more than their two younger brothers. As the oldest children in the family, his parents put a lot of pressure on him and his twin sister to set a good example and be proper role models for their two younger brothers.

This parenting style fed into Yeong-Gi's and Eun-Gyeong's need to consistently achieve, satisfying their perfectionistic and people-pleasing tendencies. Nevertheless, it also stirred an inflated sense of self in both, with Eun-Gyeong exhibiting signs of narcissistic personality disorder and Yeong-Gi experiencing a great deal of guilt on behalf of his two younger brothers. In contrast, Il-Seong was often scapegoated, frequently blamed for things he didn't do and severely punished by his parents, who would often lock him in the basement for hours. Meanwhile, Seok-Jin was neglected, retreating from his dysfunctional family by spending time alone in his room drawing or going to the park to play by himself. Yeong-Gi made a concerted effort to support Il-Seong and Seok-Jin, which undoubtedly brought some comfort and solace into their lives.

At the age of 3, Yeong-Gi received his first computer from his parents as a gift of appreciation. By the time he turned 7 years old, he had already developed a comprehensive understanding of binary codes and computer languages. During his summer breaks from school, he spent most of his time creating anti-virus programs, which often served as his homework assignments.

However, his dedication to his work left him with little time to spend with his two younger brothers, Il-Seong and Seok-Jin; however, he did manage to sneak in some time to draw manhwa. His parents heavily encouraged his efforts, as he strove to make a positive impact on his school. Ultimately, his hard work paid off, as the school he formerly attended continued to utilise his sophisticated anti-virus programs to combat growing threats from the Internet.

By the time he enrolled in secondary school, his twin sister, Eun-Gyeong, mysteriously vanished. She was last seen with her friends near a shopping mall. Although their relationship was complicated due to her narcissistic tendencies and disrespect towards their younger brothers, Yeong-Gi still cared deeply for her. He had often tried to help her, teaching her the value of humility and assisting her with homework she struggled to understand. He was utterly devastated when his parents announced her disappearance, and it made headlines in the news. A part of him felt lost that day, and the family's desperate search efforts ultimately proved futile. Despite their best efforts, Eun-Gyeong was never found by the authorities and remains missing to this day.

Despite the tragic disappearance of his sister, Yeong-Gi continued to excel in all his classes, but the pressure on him to become successful and be a role model intensified. As he finished grade 10 and summer break began, tragedy struck again when Il-Seong took his own life, sending Yeong-Gi spiralling into an identity crisis. He ran away from home and sought solace with Feodosiy, a Russian transfer student he had befriended in grade 9.

Feodosiy introduced him to his street gang and offered him his first dose of the opioid Krokodil, which Yeong-Gi accepted without hesitation. He became a delinquent, rebelling against his parents and their mistreatment of him and his siblings, but at the cost of becoming addicted to Krokodil. He bleached his hair an icy blonde, adopted the alias Trevor Spacey, and got a tattoo from Feodosiy's right-hand man, Haneul.

For three months, he lived with Feodosiy and his street gang, surviving by stealing essentials and inhabiting a rundown apartment. During this time, he engaged in various criminal activities, including theft, mugging, drug dealing, extortion, and arson. With Haneul's guidance, he honed his knifemanship skills and mastered the art of taekwondo. However, his Krokodil addiction spiralled out of control, leading to a near-fatal overdose, which led to the subsequent amputation of his lower right leg. This traumatic experience forever deterred him from using street drugs.

After being discharged from the hospital with Feodosiy's gang members' help, he returned to a life of crime, although at a reduced level, as he adjusted to his prosthetic leg. He eventually abandoned his delinquency after accidentally killing a junkie behind a restaurant. Haunted by the incident, he remembered gazing at his reflection in a seedy restaurant's mirror, realising he had gone too far. The deep-seated fear of arrest drove him to the brink of madness, and he decided to eliminate Feodosiy, who had dragged him into crime.

After orchestrating the demise of Feodosiy and his cohorts, he scrubbed himself clean in the bathroom of the run-down apartment where Feodosiy had been staying. He then returned home, where his parents, relieved to see him, sensed the guilt and shame etched on his face for mistreating their children. Seok-Jin was also relieved to see him come home, fearing that he would never return. He confessed to them about his experiences, but kept his murders and certain crimes a secret.

He returned to high school, completing his remaining years successfully, embracing his new identity. Upon coming home from his graduation ceremony, he noticed a flyer seeking recruits for the regular army. He expressed interest to his parents, who were initially hesitant but eventually agreed with Seok-Jin's support. Leveraging his expertise in knifemanship and computer languages, he joined as a military scout in the Regular Army. After enlisting, he befriended Nadia, a scientist and soldier for the Amadeus Syndicate, and thwarted a computer virus that Marco had inadvertently released. During a mission to counter a cyber attack on European governmental forces, he earned Marco's respect due to his exceptional computer skills in hacking and security programming. As a result, he was invited to join the prestigious Peregrine Falcons Squad, where he rose to the rank of Sergeant.


Tags :
rossimercenary
10 months ago

Sometimes I am Tarma in life...

Nothing like a dumb question

Marco, Eri, Tarma, and Fio huddled together in a desert village, hidden in a war trench as they waited for the arrival of Rebel soldiers. They gathered around a campfire, roasting sausages and marshmallows on sticks as its warm glow cast flickering shadows on their faces. The silence was unbearable for Tarma, knowing he had to say something to break the awkward stillness.

Tarma: Hey... If I punch myself and it hurts, am I weak or strong? I really need to know, guys!

Fio: *stops eating her perfectly roasted marshmallow and gasps* That's so strong of you!

Marco lets out an exhausted sigh, well-aware that what Tarma asked is utterly ridiculous. However, he didn't want to give his friend the silent treatment, so he chose to respond instead of ignoring him.

Marco: Uhhmmm... Sounds weak to me… *he softly mutters before eating what’s left of his sausage*

Eri's right eye twitched slightly as she rolled her eyes at the stupidity of Tarma's question.

Eri: *she crosses her arms* You'll be an utter idiot if you did that. What’s up with you and asking us the most absurd shit?

Tarma frowned slightly at Eri and scoffed.

Tarma: You're such a party pooper. You know that?

Fio snickered for a brief moment as Eri was left dumbfounded by what Tarma just told her. She decided to roast another marshmallow, but ended up burning it.


Tags :
rossimercenary
10 months ago

You have made my life impossible!! >:(

Updated: September 8, 2024

Reworked Species #1: Martians

Their scientific name is Cephalorepens galacticus (meaning “creeping head of the galaxy”). They're commonly referred to as the Martians, but some people also refer to them as the Mars People. An omni-linguistic alien species led by their queen, Rootmars, possesses intellectual and sensory capabilities surpassing those of humanity. They possess exceptional expertise in three key areas: necromancy, biological engineering, and technological proficiency, encompassing the use, processes, and mechanical intricacies of advanced technology. Their military force is called the Keribhalum Army.

Language

Their language consists mainly of words formed with the syllables Pa, Pe, Pi, Po, and Pu. However, translation is challenging due to their use of telepathic speech and the seemingly random application of the Pa, Pe, Pi, Po, and Pu syllables, making it difficult to discern a predictable pattern or meaning. Although they are capable of producing audible sounds, these noises resemble feline growls, mouse-like squeaks, and unearthly squeals.

Hierarchy

The Mars Elite (Cephalorepens galacticus albus) are comprised of four distinct castes: leading scientists who drive innovation, esteemed judges who uphold the law, elite soldiers who embody excellence, and commanding officers who lead with strategic precision.

The Mars Garrison (Cephalorepens galacticus fuscus) are comprised of three main castes: scientists who conduct technological and biological experiments, assassins who conduct covert operations, and assault troops who wield stronger and heavier weaponry.

The Mars Quotidian (Cephalorepens galacticus pallidus) are comprised of four distinct castes: hive workers who repair technology and nurture the young, spies who gather intelligence, researchers who advance their knowledge, and common troops who form the backbone of the Keribhalum Army.

Appearance

Martians are taller than the average human, standing approximately at 7’ 3” (220.98 cm) for males and 7’ 6” (228.6 cm) for females. They have a large head with two sets of tentacles: thirty stinger tentacles act as their hands, capable of controlling an electrical pulse to temporarily paralyse people; and twelve leg tentacles with protruding greenish veins and suckers. Their stinger tentacles are half their body length, but they won't stop growing until they have reached double their height, an indication of older and wiser age. They’re sufficiently strong to grasp items firmly, being able to wield a weapon with one of their appendages. They can contract their leg tentacles, enabling them to jump considerable distances and descend slowly in a controlled manner. The skin on their heads and tentacles is surprisingly smooth and contains small pores that can release a thin layer of purplish-white slime. They have greenish-pink blood with a strange taste reminiscent of melon soda.

Female Martians possess a distinctive sac located beneath their head and at the centre of their leg tentacles. This sac is characterised by a bulbous orifice and a translucent yellow-orange coloration with visible skin wrinkles and greenish veins. The interior of the sac is coated with a protective purplish secretion that serves to repel harmful parasites. It also maintains the sac's cleanliness by preventing the accumulation of dirt and menstrual fluid.

Male Martians possess a writhing penis that is translucent and orangish-white in colour. The morphology of this organ bears a resemblance to that of a leopard slug's reproductive structure. It features greenish veins and is characterised by soft, spike-like protrusions encircling its tip. They feature three testicular organs located within cavities situated posterior to their head. These organs are partially visible, protruding slightly from the skin at the back of their head. Two of the testicles contain fertilised seminal fluid with a celadon-green colour, while the central testicle houses eggs with a distinctive amethyst hue and crimson spots. These reproductive organs are incapable of urinating as Martians have a unique physiology that eliminates the need to release bodily waste.

They have a skull of golden-yellow hue, covered in whitish neural veins, and possess an involuntary nervous system. They possess a navel cavity, and when they exhale, the barely visible slits on their face open, revealing small, thin, oval-shaped openings, before promptly closing again. They have two bead-like eyes with white pupils that can constrict or dilate, allowing them better visual control. They also have a serpentine tongue covered in microscopic hooks. They possess a mouth capable of opening into a circular, gaping maw, surrounded by six rows of fleshy teeth that can inject a deadly poison as lethal as cyanide.

The Mars Elite (Cephalorepens galacticus albus): They have pearlescent white skin, lilac eyes, China rose-coloured leg tentacles, and Syracuse red-orange suckers. They possess two iridescent purple bat-like wings with bony, silver-clawed hands and an impressive wingspan of 9' 5" (287.02 cm). From the back of their head, they have a tail that's eerily similar to a human spine, but it's held together by greenish veins and stretched, glistening dark purple flesh. They have a spiked ball at the tip of their spine-like tail, which holds a black acid. The spikes have small holes, allowing them to spray the acid at their enemies.

The Mars Garrison (Cephalorepens galacticus fuscus): They have brown-tanned skin, raspberry rose eyes, lavender grey leg tentacles, and palatinate purple suckers. They have a large amber-coloured eye in the middle of the back of their head, featuring a slit pupil. At the back of their head, they possess two elongated, mantis-like arms, equipped with two rows of razor-sharp spines, enabling them to grab people from behind.

The Mars Quotidian (Cephalorepens galacticus pallidus): They have greyish-green skin, ultramarine eyes, pale azure leg tentacles, and lapis lazuli suckers.

Abilities

To facilitate telepathic communication with other sentient beings, they employ their mouth and tongue to replicate the physiological processes of human speech. Two exceedingly thin, iridescent tentacles, reminiscent of dew on a spider's silk, emerge from two minuscule openings above their eyes. These tentacles can bifurcate into millions of tiny, hair-like tendrils, which are inserted into the ears of their chosen communicants. The tendrils then navigate to the brain, where they manipulate the electrical signals traversing the neural pathways to access areas responsible for thought and auditory perception.

They shapeshift by mentally imagining what they want to change and coating themselves in a thin layer of purplish-white slime. This strange slime drastically alters their bodily molecules and DNA structure, allowing them to perfectly transform into whatever they envisioned. The Martians possess the ability of dichotomous intangibility, but it’s limited to a duration of 10 minutes. Overextending this power can lead to severe consequences, including ocular degeneration, causing their eyes to become mushy, and cerebral overflow, resulting in permanent blindness and neural damage.

They possess telekinetic abilities, but require the movement of their stinger tentacles and intense concentration on the object they intend to lift or manipulate. Notably, they can focus on up to 20 different objects simultaneously. They can teleport up to 20 metres to different locations, but only in areas they are intimately familiar with. This ability is achieved by vibrating at imperceptible speeds, effectively propelling themselves to their desired destination.

They can sustain themselves by absorbing the vital fluids of other living organisms and the heat of electrical devices, fire, and solar radiation. The Martians possess a unique optic nerve that captures and stores a small portion of their body heat and absorbed energy. This specialised nerve forms a ring around their eyes, featuring a subtle opening that enables the focused release of intense, fiery energy beams.

They can hear low-frequency hums from any planet's core, echoes of ancient riverbeds, whispers of the wind, and the creaking and groaning of dust devils. They can smell the metallic scent of iron oxide dust, the acrid smell of sulphur from volcanic regions, and the ozone-like smell of electrical storms. The Martians can taste soil, the metallic taste of recycled water, the sweet taste of hydroponic crops, the sour taste of fermented food supplies, and the umami taste of protein-rich algae. They can see plankton, the tops of mountains, every pore on a human's face, and the texture of clouds.

Technology

Their technology is based entirely on expertise in bioengineering and energy manipulation. Their technology features a unique blend of elements, including circular shapes, industrial tubes resembling intestines, engravings of ancient pictograms that depict their ancestry, glistening flesh-like surfaces, malleable metal plates, and eerie metallic sheens. Their technology also incorporates pillars, computer modules, pulsating electric fields that double as protection and prison cells, fleshy orifices, and opaque stasis chambers filled with a clear liquid capable of inducing sleep for cloning purposes.

Their primary weapon is a ray gun that fires spores and features a settings mode, offering three distinct options:

Transformation: Transforms individuals into Man Eaters

Electrification: Emits an electric charge to incapacitate targets

Energy Beam: Generates circular light blue energy beams that can effortlessly ensnare targets

Lightweight ray guns emit slow-moving orange spores, whereas heavyweight ray guns fire fast-moving blue spores. These spores can be easily neutralised with gunfire or effectively eliminated with well-timed melee attacks.

Their mothership, the Rugname, is controlled by a simulated, lifeless replica of infant Rootmars, whose brain is encased in a protective glassy film. This replica can generate electric signals that accumulate and discharge as massive blasts of circular, flashing blue and green energy spheres, capable of incinerating individuals. They deploy surveillance drones known as Lozustika, which resemble massive, sunset-hued locusts with a singular metallic blue-orange eye. These drones are capable of projecting orbs of green fire and expelling streams of acidic, corrosive fluid that mimics blood.

The Dai-Manji boasts exceptional armour, comprising malleable metal plates reinforced with bullet-resistant flesh and a thin shielding of greenish-blue electricity. Serving as the core of the Rugname, it releases Mini-UFOs, unleashes lethal electrical discharges, and propels fiery energy bolts with precision to target enemies. It’s believed that there are forty Dai-Manji stored within the Rugname with only four to six permitted to be deployed at any given time. Each one features a logo with the insignia of the Martian race: a circular pickled bluewood crest with an eight-pointed red-orange star at its centre, outlined with a gold border and adorned with four emerald dots at the cardinal directional points (north, south, east, and west).

The Uystroblemika, also known as the Mars Satellites, are remotely controlled spacecraft shaped like feldgrau Nazi UFOs with a gilded sheen, capable of achieving remarkably high velocities. They are equipped with dual luminous laser systems, emitting either emerald green beams that incinerate targets or magenta beams that petrify them.

The Perifhalonus, also known as the Mini-UFOs, are highly agile aircraft equipped with a beehive-shaped ray gun that emits slow-moving greenish-blue lasers capable of penetrating cloth and flesh. The Mini-UFOs are distinguished by their colour schemes and pilots: grey metal variants with eight saffron-yellow stripes are operated by the Mars Quotidian, black metal variants with six red-orange stripes are operated by the Mars Garrison, and gilded variants with four crimson stripes are operated by the Mars Elite.

The Ezuivaphox, also known as the Hopper Mechas, are suicidal drones that detonate explosive payloads fueled by nuclear radiation and flammable bile, delivering a lethal blow to their targets. They are ten-legged, rust-coloured arachnids featuring gilded pedipalps and a distinctive, shaky silver stripe extending from the cephalothorax to the mid-abdomen. Their forehead bears a triangular arrangement of six blackish-brown eyes, while their entire body is covered in flexible, crystalline hairs.

The Gektosynchrima, also known as the Mars Walkers, are gigantic quadrupeds with metallic blue-red flesh and articulated legs terminating in five clawed, slender fingers. Their bulbous knee joints are covered in hook-like spikes. The creatures' belly features sixteen intestinal tubes encircling a large, glossy jade half-orb. They are capable of producing a black, poisonous gas that causes rapid skin decay and lung rupture. The jade half-orb can produce bouncing bubbles that cause highly corrosive burns once in contact with living organisms. They possess three slit-shaped eyes that exhibit a purely iridescent purple hue, and an antenna that strikingly resembles a sunflower. However, this antenna conceals a deadly capability–it can emit intense, fiery purple lightning bolts.

The Zodematikus, also known as the Ring Laser Mechas or Utoms, are sentient, glistening purplish-grey cerebral entities that propel a navy blue tubular body replete with biomechanical organs akin to those found in mammals. They possess four highly flexible robotic arms, surpassing human limb dexterity, which manipulate tusk-like, porcelain-hued levers and metallic green, red, and orange buttons. Their muscular brain features prominent, jutting veins and is shielded by a protective film of whitish, heat-resistant, bulletproof slime. They’re capable of unleashing rings of electrokinetic force, inducing bodily combustion, and generating nearly invisible, bony appendages to grasp individuals.

Goals and beliefs

Their primary objective is to debilitate Earth's military forces and leverage the planet's technological advancements to subjugate humanity. However, their motivations aren’t entirely malevolent; they seek to eradicate the destructive exploitation and harmful activities plaguing Earth. By doing so, the Martians believe they can redirect its resources towards fostering universal unification. They have a disgust for species who harm and abuse the resources and well-being of their home planets. They automatically deem them as inferior and in need of re-education through assimilation into their culture and ways of thinking.

Rootmars and many Martians advocate for the subjugation of humanity to save Earth, but a splinter faction disagrees with this ideology. This dissenting group led by Pupipi, known as the Keribhuma Army, believes that cohabitation and global cooperation are the only paths to achieving universal peace and protecting the planet. However, due to this belief, the Keribhalum Army views them as traitors, finding it foolish and shameful that they can have sympathy for an "inferior species". They will stop at nothing to publicly humiliate and/or brutally execute anyone who joins or is found to be part of the Keribhuma Army, if that person is one of their own kind.

The Martians are open-minded and embrace a diverse range of spiritual concepts, including reincarnation, the psyche, and deities that embody specific principles. In their view, deities serve as avatar conduits for the principles they represent with some requiring more worship and acknowledgement than others to sustain their power. They believe in the supremacy of a unified cosmos, where every individual has a purpose determined by their willingness to align with moral righteousness and strive towards their hopes and dreams.

They hold that no being is above the true purpose of existence and the eleven fundamental powers of the universe: seamlessness, centration, allurement, emergence, homeostasis, cataclysm, synergy, transmutation, transformation, interrelatedness, and radiance. They firmly believe that the true purpose of existence lies beyond human comprehension and will only be revealed to those who have attained divine enlightenment, thereby gaining the capacity to grasp the vast expanse of extraterrestrial mysteries and horrors.

All Martians share the conviction that natural resources provided by planets are invaluable and should be treated with utmost care and reverence. The mishandling of such resources is viewed as a heinous and sacrilegious act against the divine forces of the universe. They hold in high esteem the preservation of ancient knowledge and architecture, and endeavour to protect and pass on the cultural heritage of all species through various means, including meticulous drawings, written works, and other forms of documentation. They regard biological evolution and technological advancement as two pivotal, dynamic forces that shape and transform society and ecosystems in a perpetual state of flux.


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