
Multi-type Simp, game designer, art goober sometimes - DMs open
40 posts
On An Art Grind While The Computer Is Dead. Today's Booty: Metal Hand-stitched Props

On an art grind while the computer is dead. Today's booty: metal hand-stitched props
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More Posts from Rocketsimp

This week I have been tearing the game apart to implement a much improved player mechanic. I have also been adding in new pattern themed backgrounds. Since the game is a top-down perspective these will fill the entire screen.
The main goal with these patterns was to break up the previous checkers/ square pattern that was used for every level by using fun shapes and negative space to make each level feel like a fresh scene.

Redesigned the difficulty icons. Each tier of difficul-tea is based on hot drinks getting more caffinated. Starting from a babychino and building up to the espresso hard mode.
The Babychino/ accessibility mode will have the time limit for levels removed so players who struggle with the controls can enjoy the game without any obstacles
Carmile Chill/ Easy mode gives the player more time and reduces AI health
I also have plans for a hard mode called 'Espresso' that will focus on having less time but more opportunities to generate time, like your taking shots of espresso.
Seems very fitting to have a themed difficulty system for a sewing game
Might start doing some dev logs soon.
There's a lot of people on here new to Game Dev, so I thought sharing my design processes and 'behind the scenes' might help inspire
Depends how much time I got because I don't post enough as is :/

Moon is next in the sewlar system
New camera follows your cursor around. way better than the lame static camera.