
Multi-type Simp, game designer, art goober sometimes - DMs open
40 posts
Low Quality Sketch Of My Next Enemy Design, Jumper. It's A Rabbit That Can Only Jump...get It.

Low quality sketch of my next enemy design, Jumper. It's a rabbit that can only jump...get it.
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More Posts from Rocketsimp

This week I have been tearing the game apart to implement a much improved player mechanic. I have also been adding in new pattern themed backgrounds. Since the game is a top-down perspective these will fill the entire screen.
The main goal with these patterns was to break up the previous checkers/ square pattern that was used for every level by using fun shapes and negative space to make each level feel like a fresh scene.
This is what I got up to last night when I wasn't feeding the dog popcorn. The last time I showed the main menu it was very clunky so I rolled it back to something simpler
Slowly winning the battle of making the players circling work like Pokémon Rangers by making loops rather than one big circle. Its perfect and
The advantage of this new loop system is that damage can be shown in real-time so AI can show when they will be defeated or a shield breaks from your attacks while circling them.
The bomb now increases its blast radius every time you circle it. Spending longer to circle it gives enemies more chance to attack you and cancel detonation. A nice risk-reward.
There is atomic-grade sewing potential here.