That One Is Not That Much Of A Stretch. Texas Instruments Is First And Foremost A Semiconductor Company.
That one is not that much of a stretch. Texas Instruments is first and foremost a semiconductor company. That means its main product is microchips (which TI made commercially viable and was instrumental in proliferating) and things that can be made from microchips like vocal synthesizers (like the Speak and Spell). Built from the ashes of the defunct Geophysical Service Incorporated in 1951, it actually did work for the seismology part of the oil industry and military defense before it invented the handheld calculator in 1967. Thematically, missiles aren't that far off from military submarine navigation systems and covert monitoring of Soviet nuclear tests.
Plus, the underlying math for calculating points in multidimensional space is basically the same regardless of what the space is or what the points represent. A calculator is highly generalized in functionality. So even if TI did start out as a calculator company, it really wouldn't be that hard from an engineering standpoint to take the basic calculation hardware (or more likely, multiple calculators' worth of hardware) and affix it to a missile rather than a dot-matrix screen.

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More Posts from Primreaperstuff








I've discovered that if I take a bunch of quotes from @the-haiku-bot and put them on PD/CC0 images with the right font, they can look downright profound. Or amusing.
@the-haiku-bot posts used:
immediately
no bro esto es
why are you taking
when listening, you
there is a difference
idk about
you lost her and did
my ancestors are

Ma'am that is way more than one shot of olive oil put the bottle down
Ace Sweater Designs by artsymeeshee in the Sims 4
I saw this Gravity Falls fanart by @artsymeeshee that featured Ford discovering that he's asexual and asking Mabel if she can make him sweaters themed around that. So he ends up wearing three cute Mabel sweaters themed around asexuality. I liked the designs that @artsymeeshee came up with so much that I decided that I wanted to put them in the Sims 4, so here we go! Look at (my terrible attempt at recreating) Ford and Mabel go!



There are two versions of the sweaters with words on them-- one is in English, the other is in Simlish. The green sweater says "NO ROMO" in English (Helvetica font) and "NEIB ROMO" in Simlish (Nootrasim font-- I think "neib" is Simlish for no but don't quote me on it). The purple sweater says "SPACE ACE" in English (RaveParty Bold font) and "SPACE ACE" in Simlish (also Nootrasim font, because Blender was being a jerk about the other Simlish fonts I tried).
There is also a blank sweater with three swatches-- these are just the sweaters without any icons or funny sayings on them.
I made separate versions for the male and female models in the Sims 4. The ones for the male models are labeled "mal" whereas the ones for the female models are labeled "fem." You need to download both the male and female models if you want the sweater to be available for all genders.
Note: You will need the Holiday Celebrations DLC to see the sweaters in the game. This is because the sweater model is from a turtleneck in that DLC. The DLC is available from EA for free.
I hope I did an okay job at least! Thanks again to @artsymeeshee for letting me use her designs and for making an awesome comic! Here's the spread:


DOWNLOAD LINK: http://simfileshare.net/folder/227645/

4000cc breast implants :)
I think it's important to add that a documented issue with the art protection software Glaze (particularly early versions) is that, on simpler styles like line art, the software leaves noticeable swirls. I wonder if the weird swirls are an artifact of AIs learning from glazed pictures.
If so, I think I can glean a few things from this:
Programs like Glaze absolutely do have an impact on AI outputs, and that impact is noticeable to humans and negative. While it's true that the effects can be edited out, that requires an additional effort that many (dare I say most) lazy art thieves aren't going to make.
AI bros, contrary to their own claims, are training their AIs on works that artists clearly do not wish to be used for training. If they were only using public domain works and works that they have the rights to, they would not be affected by software like Glaze because artists only use software like Glaze when they are trying to protect their works from AI plagiarism.
The existence of programs like Glaze is not deterring AI bros from training AIs on art they aren't supposed to be using. Unfortunately, I suspect nothing short of legal action will.
how do you recognize AI art?
it's surprisingly easy.
-generic looking art
-weird proportions
-strokes that make no sense
-backgrounds that lack detail or make zero sense