
She/Her đłď¸ââ§ď¸ - 21 - Taken - Twitchy Camarilla(Tzimisce)
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How To Write Good Dialogue (Part 1)
How To Write Good Dialogue (Part 1)

I'm gonna start this by saying I'm not trying to sound like a know-it-all. I am just tired of posts like these being absolutely fucking useless. I am aware this is basically me screaming into a void and Iâm more than okay with that.
This guide is meant for intermediate screenwriters, but beginners are also absolutely welcome. :)
(about me)
-â ď¸-â ď¸-â ď¸-â ď¸-
I've noticed a rise in film students who want to make films that have no dialogue. Probably after your professor showed you Doodlebug, right? Fuck that.
I'll make another post about writing a short film, but all you need to know is: Don't waste the audienceâs time. Most of these no-dialogue shorts have very little substance and take way too long to tell the shortest possible story. Not a good idea.
Useless Dialogue
Plain and simple, don't write useless dialogue. Useless dialogue is dialogue that just doesn't fucking matter. Dialogue matters by having â¨subtext.â¨
What is subtext? Subtext is the meaning behind the action. That's it.
If I tell you that I love you and I got big doe eyes while I say it, it means I love you. If I tell you I love you through a clenched jaw without looking at you, I don't necessarily love you right now.
Simple, right? Great.
Now think about the subtext behind every line. Does your character mean what they're saying? Are they doing it to get what they want? What is going through their mind as they say it? As long as you know your character, youâll have these answers ready to go. If you donât, youâll figure it out eventually. Just keep writing.
When you write your character walking into a Starbucks and saying, "One venti iced coffee," does that do something? Why do I need to see someone's boring Starbucks order? Do I need to know that your character's boring? Why are you writing a boring character? [Of course, in the rare situation where this is some revealing clue to the massive crime investigation, then it makes sense.]
Useless dialogue is any dialogue that has no meaning or purpose in your script. Delete and move on. You don't need to write entire conversations or scenes that bore us, just write what we care about.
I took a class once where my professor called a version of this "trimming the fat." Get us into your scene and out of your scene in as little time as it takes to have it achieve its full purpose in the script.
[P.S. You donât âinjectâ subtext into your lines. Idk who started that vernacular in subtext teachings but I hate it.]
Show vs. Tell
I remember a glorious fight I got into with a Redditor last year about show vs. tell⌠TL;DR: Dialogue is âshowâ if you write it with intention and subtext. If someone says that dialogue is inherently âtell,â theyâre wrong and can go fuck themselves.
Dialogue that is âtellâ is expositional dialogue. But, hot take: Exposition isn't just in dialogue. Itâs also those annoying clichĂŠs that make you roll your eyes in the theater (which we just call clichĂŠs and not exposition). Iâm sure every professor Iâve had will disagree with this and then get me into a long conversation about it, but letâs ignore that for right now.
Have you ever seen a movie where a character rubs an old, worn-out photo of a young girl while looking depressed? That's exposition. That character has a dead daughter. No shit.
ClichĂŠs are incredibly annoying. We all know that. Assume that any clichĂŠ you see - in this context - is exposition and try your best not to write it. (Tropes are different and sometimes necessary, so Iâm not talking about that.)
Point blank: When you have subtext in your lines, they are "show,â not âtell.â
Before moving on, I'll bring up that while technically the dead daughter photo is subtextual, it is as close to the character saying âMy daughter is dead,â as you can get. Don't treat the audience like we're fucking stupid.
The First 15
If you donât know what the Inciting Incident is, please look up â3 Act Structureâ before reading this.
The first 15 pages of your script is the part that comes before the Inciting Incident. This is the part you want to get right because, although people probably wonât leave the theater, they will absolutely find something else on the streaming service theyâre using. The people making said movie will also just toss your script in the trash before itâs even produced, so it's best to get it right.
Dialogue in the first 15 generally follows the same rules, but carries a heftier additional rule. All dialogue in the first 15 minutes must, must, must tell us something about your character.
Remember when I talked about that boring Starbucks order? Why is your character boring? Donât write that. Donât write nice characters. Or pleasant characters. Or friendly characters. No one cares.
You want empathy. This does not mean ârelatable.â It means âempathetic.â There is a difference.
I personally relate to Vi in Arcane, but I empathize with Theo in Children of Men. Both are excellent, but one personally resonates a bit more with me. You cannot write a character that deeply resonates with every single person, it is impossible.
With each line of dialogue, you must be saying something about your character that generates the empathy. Instead of telling you how to do this, Iâll direct you to a movie that will do better than an explanation: Casablanca.
Watch how Rick interacts with the world. What kind of man is Rick? Watch what he does, what he says, and how he treats people and himself. Watch that empty glass on the table. Watch his contradictions. Everything. Those things matter and itâs what makes you want to watch Rick for the entire duration of Casablanca.
âRealismâ
This is maybe more directorial, but make your characters human enough, not too human.
Too human is when youâve tried your best to capture all those little life-like speech patterns. You know, the ones that no one fucking cares about.
If your character coughs, theyâre sick. If they clear theyâre throat, theyâre uncomfortable. If a bruise isnât going away, theyâre going to die. Simple.
Every moment on screen matters. Everything the audience sees is meant to lead them to a conclusion. Not the conclusion, just a conclusion.
The realism you want is in the choices your character makes, not how many times they say âUh,â in a sentence.
Conclusion
Dialogue matters and should not be treated lightly or without care. Once you have this all engrained in your mind, dialogue should become effortless.
If you want an excellent way to think about this, Robert McKee's Story has an excellent chapter that helped clarify this all for me. Here's an excerpt and the context.
Warning, spoilers for Chinatown.
"If I were Gittes at this moment, what would I do?"
Letting your imagination roam, the answer comes:
"Rehearse. I always rehearse in my head before taking on life's big confrontations."
Now work deeper into Gittes's emotions and psyche:
Hands white-knuckled on the steering wheel, thoughts racing: "She killed him, then used me. She lied to me, came on to me. Man, I fell for her. My guts are in a knot, but I'll be cool. I'll stroll to the door, step in and accuse her. She lies. I send for the cops. She plays innocent, a few tears. But I stay ice cold, show her Mulwray's glasses, then lay out how she did it, step by step, as if I was there. She con-fesses. I turn her over to Escobar; I'm off the hook."
EXT. BUNGALOW-SANTA MONICA
Gittes' car speeds into the driveway.
You continue working from inside Gittes' pov, thinking:
"I'll be cool, I'll be cool ..." Suddenly, with the sight of her house, an image of Evelyn flashes in your imagination. A rush of anger. A gap cracks open between your cool resolve and your fury.
The Buick SCREECHES to a halt. Gittes jumps out.
"To hell with her!"
Gittes SLAMS the car door and bolts up the steps.
Story by Robert McKee, pg 156
The context of this page is McKee's way of explaining how to write characters. I found it very helpful.
-â ď¸-â ď¸-â ď¸-â ď¸-
Thanks for reading! I probably forgot something, so I made this a âpart 1.â
I hope this helps someone since Iâm really tired of finding short films on YouTube that are all fucking silent. The few who have done it well have been copied to death, so please write some dialogue. I promise you itâs so much better if you do.
Asks are open! :)
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MTG Tutorials #34: The Legend Rule and the Planeswalker Uniqueness Rule

My Favorite Fantasy Tropes
MONSTER TROPES!
A deadly monster with a terrifying appearance bonds with a small child with its life.
An injured hero comes upon a monster, or a hero comes upon an injured monster and they understand each other. Giant vicious-looking monsters that answer to names you would give to a pet dog.
A character rescues or spares the life of a wounded or infant monster; later th fully- healed/matured creature returns the favor.
The horrifying eldritch creature that's been stalking the heroes turns out to be benevolent and actually, trying to protect them from something deadlier.
HERO TROPES!
The hero is the secret heir to a throne. It may be that he was whisked away and hidden as a child, his parents sent them away or were killed, etc.
There's someone in power in your book who might be described as "pure evil." This can feed into the "Good vs Evil" trope listed further down this list.
The hero refuses to give into the dark magic and instead ascends to a new level of power. This may change their hair to their dream color.
The hero falls in love with a princess/prince who turns out to be working with the real Dark Lord and killed her whole family just to rule the kingdom.
SETTING TROPES!
Pseudo-medieval European setting especially in places like the British Isles, France and Germany.
A library full of secret, lost, important knowledge. The characters may have to travel to this library, or they may stumble across it for some kind of revelation.
Ancient Japan/Chinese royalty setting where clues about the mystery is given out in subtle, secretive ways. Plus, the hero can't travel outside the palace.
A fantastical world can hide in plain sight without being discovered. When the secret is unmasked by the hero, he is trust into the world. Now, there's no going back.
CHARACTER RELATIONSHIP TROPES!
The characters involved don't know they're soulmates for part of the book but feel drawn to each other.
Twisting the original dynamic between characters from legends, myths and folklore
Semi-humanoid/ multi-race characters bonding with monsters/people of other race like elves, dwarves, goblins, etc.
Enemies-to-lovers
Marriages of convenience based upon political/power dynamic leverage
The main character(s), with a ton of romantic tension, must, for some reason, share a bed.
DARK FANTASY TROPES!
Magic is eveil and often The Corruption. Blood magic, human sacrifice and forsaken children are commonplace.
Magical artifacts with bad omens/curses attached to them. They require a grievous price in order to wield.
The gods are all assholes who pass time eating prayer chips and drinking soul-booze while placing bets and trolling the helpless mortals.
Organized religion of the country is Corrupt Church or Religion of Evil. The leader is totalitarian and strange cults prevail.
The dead find staying buried a little boring and resist any and all attempts to keep them buried, short of cremation or dismemberment.
If you like my blog, buy me a coffeeâ and find me on instagram! đ¸
After starting Fem HRT I am much more aware of smell and it has an effect on me. Before, all I knew was "bed bath and beyond is a headache zone, avoid at all costs", but now I have a candle that smells like "English Pear" and I smell it OFTEN in order to calm down. AND MY HUSBANDS ARMPITS SMELL SO GOOD WHEN HES SWEATY IT MAKES ME MELT. He smells so sweet. He thinks it's icky. Silly man đ¤Śââď¸
Writing Resources
My main thesaurus website which is up while I write:
My favorite Random Name Generator: There are so many ways to tweak the settings and generate names to choose from:

If you have spare credits/moolah/kruge, these are awesome:


Translations: Nothing beats having a native or fluent speaker's help, but DeepL tends to do better than Google Translate:

I don't heed even a third of its suggestions, but the Hemingway Editor is good for finding stupidly long run-on sentences that I otherwise skim over. It encourages me to rework some things, make them more succinct:
i bought paws at a con recently and i have been having fun rubbing my bf's cheeks with them. Like doing biscuits on his face. They're so soft!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*show u my pawws* do u think they're cuute
*show u my paws* do u wnna touch them
*show u my paws* do u think they're soft paws
*show u my paws* do you love and care my soft paws