pixiethedm - Dungeon Writing
Dungeon Writing

Stories, Paper, and Dice: A Blog for Inspiration, Fantasy, and Writing. Please refer to me as 'it' - I am a blog, not a human being.

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Sunday Respite - Unconventional And Magical Weapons For An Unconventional And Magical World

Sunday Respite - Unconventional and Magical Weapons for an Unconventional and Magical World

A warrior is a warrior, no matter for what weapon they work with.

Warriors of steel, of blades, of words, of law, of faith, of bow and string, judgement and patience, shield and hammer - all fulfill their duties within the ranks. For when time peace comes to pass and power swells, war will come. When it does, you will not grow petty over the fashion of the equipment brought to bare against the onslaught. You will hide and pray that whatever warriors there are, will fight well and true to protect all that is good in your world.

That said, some people just can’t be normal and have to put together their own strange contraptions to spill blood and crush bone. These warriors are a fearsome creed, for their unpredictability squanders the tacticians and sends untamed forces into disarray. Often, a successful first attack will be all it takes to win a war, and what better element to success than that of surprise?

So, go forth, my wild lovelies, and take whatever scatter-brained scatter-shot or brain-dead brain-beater you can get your hands on. It may not work, and it certainly won’t be perfect, but on that rare occasion that it does, kingdoms will fall.

Cashier’s Penny-Slot Rifle

To the majority of sane people, this mechanism is surely nothing more than a cube of wood with a crooked tube of tin protruding from its front. The box has a circular hole cut into its top and a crutch-like stock worked into the frame. Into the hole are fed stacks of coins, whereupon they are chewed up by some growling mechanism of gears and pistons. Once a small trigger on the stock is squeezed, the weapon launches forth a wicked barrage of twisted coins and silver shrapnel to chew through flesh and bite into bone. The weapon barks like a bag full of lead cans when it fires and rattles like one too. The motion of it all could easily dislocate a shoulder. Luckily, its the unfortunate buggar on the receiving end that has the more costly interaction of the evening, regardless for the currency dispensed.

Never-Ending Arrow

Only one of the Never-Ending Arrows remains unnotched and undrawn, safely tucked within glass casing, pillowed by lavender linen, hidden beneath lock and key. This is for good reason. Once upon a day gone past, there were dozens of these nefarious little devils, brought to being by some astrologically-influenced fletcher-turned-madman, caught under a pale star’s shine. The Never-Ending Arrow, once fired, cannot be stopped. It cuts through the world like a darting eel would knife through water. Brick, stone, flesh, wood, sea, whatever; there are no exceptions. The saving grace is that, depending upon the geological geometry of your home world, it will either shoot off into space, detaching from the earth’s curvature and becoming the horizon’s problem, or it will find the edge of the great, flat plain, and wire off into the abyss to cause mayhem thereon.

The Great, Man-Eating Cog-Hammer

A heavilly runed warhammer head purrs with a coursing battery kept somewhere within, smoke pluming out of the exhaust on the cap. The haft upon which it is beset carries the humming mechanism like a bull astride a pole-vault, barely sticking upright and swaying with a troubling violence. Set into a cavity upon the business end of the warhammer-head’s face are a pair of broad, toothy gears. They roll into eachother; a hungry, growling maw of iron and coal. When the warhammer is brought to bear upon the world around, the gears are set off to play. They chew into their contact point, pulling skin, steel, silk, and sanity up and away into the rolling, industrial basilisk, ripping and tearing with a dreadfully messy and blunt attrition, spitting the refuse out of a chute at the rear.

Carrion Crow’s Screaming Shield

Beaming brass, shaped into that of a snake’s open mouth - fangs, forked-tongue, and all. Strong, stoic, and utterly perfect in its manufacture: the shield is enough to cover a crouched man from top to toe. This, however, seems to not be enough to entertain the emblazoned, viperous visage it houses. The snake spins upon the shield face as if stuck within an open barrel, cast downhill. Upon command (a word known only to the possessor), the snake’s head will telescopically lunge forward, grasp at a target, snap with toxic teeth, and hoist the victim back with the force of an elephant’s charge, for more personal interactions.

Sword?

Sword? refuses to be named as anything else. Sword? cannot be renamed. Any attempt to re-identify the weapon results in the wordsmith, sculptor, poet, or playwright fumbling at her literature. She turns to the item’s owner, winced expression wearing heavy upon her face, and shrugs, surrendering to call the thing ‘Sword?’ just as all the others did before. This item is a sword, surprisingly. It has a twisted grip of wound leather strips, red over blue, a clean, white blade of a grassleaf’s curvature, and the trappings and tribulations of a well-decorated weapon. However, Sword? is notoriously uncooperative with new users. When first held, and for weeks after - even months and beyond - Sword? will droop in the hand as if it had died. It will fall loose and limp like a severed limb, refusing to turn turgid despite all interactions, pleas, and promises offered. Once Sword? trusts its new friend, it will begin to twist and turn under their command, worming as a dancer’s fabric would. The sword can fit as keys would into locks, activate latches through doorframe-cracks, and even slither down into their throat and return, unbloodied. It is supremely agile. The sword can grow deeply friendly and personal with their new friend, and may go on to follow their command without delay, forever until death.

Enjoy 

Pixie x

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More Posts from Pixiethedm

7 years ago

Last week I went to a new city for a competition over the weekend. On the second day, a homeless man approached my friends and I to try and sell us this large, mustard-yellow Buddha statue and some packets of flower seeds. We refused the offer, but I can’t help feeling like we were some level 1 adventurers and just stupidly ignored the DMs side quest and sick magic items.

7 years ago

For the evening crowd (UK edition)

My eBook - Crow Eater - Chapter One: Little Lynchpin - is available for download on ISSUU.com now!

Its here, its free, and its rather damn, sexy if i’m being honest. 

It feels so fulfilling to finally have this see the light of day after all of these hours of pampering and stressing over details. All feedback and comments are welcome, as  I want this project to be a success, and for my readers to receive my best work. 

So, if you like reading fantasy, or about strange worlds of malice and wilderness or merely just like my writing and want to see more of it, then please do check out the eBook here. It is free, it will always be free, and it is available for download on ISSUU.com.

image

And most importantly, enjoy

Pixie x


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7 years ago

Hello! Do you have any advice for scaling enemies? I’m trying to create a somewhat epic campaign for my players to draw them into the game, but don’t want them to get squished, y’know? Thanks! =]

Alright, this one has been sitting in my inbox for WEEKS and I forgot about it.

You have my sincerest apologies. 

Shame upon me. Bad blog. Baaaad.

Now, the likelihood is that you are playing some variation of D&D, which is good. It gives me some groundwork to build off of with my attempts at advice.

The bad thing going for you is that, if you believe the books, D&D difficulty is entirely mathematical.

The good thing going for you is that this is almost entirely wrong.

There are three pillars of combat that will affect difficulty in a combat encounter and none of them are percentile adjustments or mathematical algorithms. 

These are: Damage, Duration, and Disruption 

(watch this video, it is great and will explain things rather well.)

Damage is raw HP reduction and threat. High damage is near insta-lethal one-hits, whereas low is not much, maybe even none at all.

Duration is not how long a fight takes, but how much you control how long it takes. High duration is an explicit control over when an encounter can end, such as an enemy being invincible until an enchantment is dispelled, whereas low is just letting things happen as they do without any control, such as letting a boss get one-shotted by a lucky crit.

Disruption is how difficult it is to achieve success. High disruption could be magical storms blinding everyone unless they make a high saving throw, whereas low Disruption is a breezeless football field in the middle of Idaho on a Wednesday afternoon in August.

If you want to make an encounter with lower-level monsters more dangerous, then experiment with increasing any of these three things, even all three.

eg;

Three goblins and a hobgoblin are not much of a threat to a higher level party. Perhaps more of an annoyance, like mosquitoes or party balloons - swat ‘em or kick ‘em and, nine times out of ten, they’ll go away.

However, let’s go through each pillar and crank things up a notch.

Damage: Imagine if the goblins had gotten their hands on some powerful, uncontrollable wands and were torching a village with them. Fireballs, Lightning Bolts, Acid Arrows - the party may want to treat these pests with some respect and approach a little smarter.

Duration: Could it be that the goblins are life-linked in some absurd, shamanistic ritual to the hobgoblin, meaning that he can only be wounded once all of the goblins are dead?

Disruption: Perhaps the goblins have released a poisonous gas through the area that can paralyze everyone except goblinoids? Players have to skirt about these small clouds of paralysis that float about the battlefield, and if anyone gets caught in them, the goblins all pounce at once and go for the kill.

I’d recommend experimenting with ideas, and you can easily get weaker monsters up to higher-play level of difficulty. Just be wary of making things too tough. Also, it never hurts to give a boss-monster a decent amount of HP aswell as a little higher AC and some attack bonuses if you want them to fare a little better.

Remember though, the objective is to make your players think, because then they are acting, and then they are playing and are having fun. That is the one, true objective for being a DM.

Enjoy

Pixie x

7 years ago

Building Character - Autonomy and Backstory

By far the worst thing that a character can do in a story, is nothing.

Whether they are kind or merciless,  devout or heretical, loyal or aloof, to act is to be. If a character faces great adversity, they cannot expect to do nothing, be polite, and never face consequences, yet for them to remain important. Masterminds act. Villains act. Even cowards act. Devices, however, obey despite everything. A character is born when they make a choice that changes their life, forever.

A harsh lesson I learned rather recently was one of structure. It, for me, defined the concept of character and their story in everything.

A character is born when it first appears, and dies once its story ends.

Now, they may still be alive, and they often are, but their character ceases to be when they no longer need to do anything, and so, the character dies and leaves the name behind. Once the villain is defeated, the world saved, and normality is reestablished, then the story ends, and with it, the character. They become the world they fought so hard to save and fade into obscurity.

Essentially, the lesson serves to reign in writers who rely on the merits of a backstory. Your character may have once saved his family’s life, or won this grand tournament, or proven herself, time and time again. But, if none of this is in the story, then it doesn’t mean anything.

You are telling the story to us, correct? So, why should we care about something that didn’t happen within it? Why aren’t you telling us that story? Why is this one more important?

You could bring any character you want and drop them onto us and talk about their powers and strengths and intelligences, but you will always fail to impress because it wouldn’t be a story.

For example, say that you inform me that your character can lift a fully-grown cow above their head. It may seem impressive, but, when compared to any superhero setting, it pales in comparison to what they can achieve. There is no challenge or tension in a backstory, and if you make a character and expect their past, witnessed endeavours to garner any compassion from your audience, then you may as well have presented them some furniture with the same name.

If you want your character to belong in the story, to be challenged and experience struggle and suffering that will change them and make them choose, all you have to do is be prepared to have them act. The moment they stand against adversity and do something about it, brave or not, is when they first begin to exist. When they choose to follow an order; choose to defy the law; choose to protect the innocent; choose to accept the bribe; choose to change something and fight for that future.

If you write a backstory, then have it so that it influences the choices to come rather than act as a ‘get out of jail free’ card to somehow justify indecision and apathy. Craft and design the events that came before so that they do not overshadow the events to come, but serve to magnify their impact. Play with broad, heavy concepts like family, nationality, prejudice, loss, wealth, guilt. Allow these things to shape and direct the character rather than conclude them and shut the book on their tale because it is easier upon the ego if everything went exactly as planned.

Let things go wrong for your character. Allow them to fail, and learn, and suffer, and grow, and choose how they do so.

But if you are happy with your character being some nameless, hopeless, and unambitious nothing, then finish their story before it happens and watch them become just another colourful piece of scenery.

*Big ol’ eBook Update Below*

On Friday the 15th of December, this year, I will be releasing a single chapter eBook of a long-term project I have been working on for a while now on ISSUU.com for free. It is an ahistorical, fantasy novel called ‘Crow Eater’ set in an alternative history colonial America, 200 years after Christopher Columbus had failed his voyage across the Atlantic. The story focuses upon individuals fighting for their lives against the wilderness, and the weird world within.

     “Not much is sacred anymore, this far from home on our oversea land of opportunity. Lisbon wails for us, mourning our departure, but I assure you, my homeland kin, that this is the greatest discovery of the millennia. The mere sighting of this continent was as if the skin of the world had been broken open, exposing fresh, red meat to all us vermin breeding on the outside. The race for the richest portions of this banquet pulled all of mankind out and over the seas. Turkey, France. Britain, my dearest Portugal; often a stream was all that separated one colonist’s territory from another, a simple step between a thousand different people and their thousand years of differences.”

                                                                                   ...   and so the story begins.

Enjoy

Pixie x


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7 years ago

Sunday Respite - Cavernous, Ravenous Taverns of World-Wide Renown

‘Light the hearth, straighten the benches, and tap the kegs; we have a night to remember on the horizon, just threatening to be forgotten! We fist-hearted patrons of these merry houses should hold a pride at our chests for every cask and tankard emptied under this roof, and every other alike it.

So, adventurers, nomads, way-walkers and wanderers alike - to all the lost and found that my carrying voice can meet - know that tonight our doors are open wide; our tables soaped; our bards well-paid. We welcome all that can hear the call for celebration and come to meet our kin with strong, dark drinks and rancorous cheers.

May the darkness beyond the walls know of our noise - the songs of our familial might! For, until the sun rises, and even perhaps beyond that, we shall sing so loud that the sky may break and all the stars may descend to join in our harvest and feast.’

Here are three taverns from across the land, no shared soil between a single pair. They are worlds apart, yet share a common faith - maybe even a certain spirit, or two.

South Coast Bathhouse

Low set amongst the heights of the marble and granite metropolis around and above lies a single-storied structure. Its face is lined with dozens upon dozens of pillars holding up the flattened roof, and rows of squared windows of inch-thick, lead-lined glass that warp and wave perceptions, each shining with candlelight. From beneath the front doorway crack and every opening left upon its latch pours a sweet smelling tide of milk-white steam. It collects in pools against the walls, waterfalling down the approaching steps like cream from an ill-poured flask. Swaying above the door is a painted sign denoting a squat, smiling lady with rosy cheeks in a brass tub, one foot raised in laughter. Inside, where would otherwise sit tables and stools, are dozens of stonewalled baths with coasters floating atop the brothing waters, enchanted to never spill their hold. The smell of floral incense fills the heavy air. Patrons and guests walk about with towels around their waists and chests, smelling of roses and lavender. Trays of small liquor bottles rattle in their hands as they tread the slate floor and bristled carpets with bare feet toward their cheering friends.

All-the-Eyes-of-the-River

This tavern is open air; a wooden, crescent bar build upon the shallow stones of the city’s river basin. Revelers enjoy the cool waters running across their feet and the late-night swallow song as birds hunt and lash at the mayflies darting across the calm, placid surface. Spiced and honeyed drinks are heated in brass cauldrons above a cobblebrick furnace in the centre of the tables and benches. They are served in tall, crystal glasses of angular patterns by a pair of shaven-headed brothers dressed in the loose, light garments of afar priests and travelling holy men, yet they whistle and sing like the local sailors. Play fights are common in the waters. Boisterous challengers often wrestle about in the wet grasses of the river bank until one backs down and surrenders into buying the next round of golden, peppered ales for the gathered crowd.

The Maze

A peculiar, local legend - The Maze lies dead centre of the town, only a few steps downhill from the market square. It is built into a heap of exposed stone, and its front facing entrance is decorated with ever smoldering torch sconces and piles of false skeletons like the dungeons of folklore. Costumed guests in garish colours and hidden beneath hand-crafted masks swarm the doorway, holding painted glasses and luminescent necklace charms, printed with The Maze logo. A muscular titan of a minotaur holds the velvet rope shut to all but paying customers. The foyer is a wide, stone floor with a well-stocked bar opposite the entrance, manned by a jet-black Minotaur, twice as large as the doorwoman. To the left and right are dozens of narrow passages which sink away into the dark, all busy with dancing, happy people, pressed close against eachother. Every passage is flashing with dancing blooms of overhead light show displays, the walls echo with wild, heart-aching music and melodies. It is not uncommon for guests to get lost in the worming corridors and secret rooms that make The Maze such a tantalising conclusion to a midnight sprawl across town. Thankfully, the hosts know this place like the back of their bar cloths, and find all of the passed out patrons safely tucked away into warm, quiet corners for a restful sleep before they lock the place for the morning. Some regulars even have grown to learn some of the bar’s layout and can find their favourite hidey holes through memory alone. The hosts have even adorned these little cubbies with pillows and blankets for them if they like them.

Enjoy

Pixie x


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