
I am indeed a human and am not in no way whatsoever a skeleton
487 posts
Not-a-skeleton-and-is-a-human - Totally Not A Skeleton

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More Posts from Not-a-skeleton-and-is-a-human
Why is old saxton hale in a swamp and why is he trying to cheer me up
You say mainline weapons yet you list tonfa?
One thing I would like to see for a Stories 3 would be some more mainline weapon types be translated into the RPG format
Like keep the basic three attack time formula already in place for MHS 2 but I’d love some more weapon variety but anyways here’s my take on how some of these would work
Duel Blades: (Damage Type: Slashing) Work similarly to S&SH but at the cost of defense for more attack (But still not as strong as stuff like the LS or GS). Focuses a lot on multiple hits with each attack and skill that while not for a lot for a single hit, do build up together.
Switch Axe (Damage Type: (Sword mode) Slashing/ Blunt (Axe Mode) ) A really interesting one since idk why but translating the Switch Axe would be neat to have it change modes and damage types when done. By default the switch axe will be in Axe Mode at the start of battle but can be switched to Sword Mode by filling up its respective gauge to a certain point (By winning HtHs). While in Sword Mode, the Switch Axe will also gain access to its respective phial, giving it a secondary effect while in use. However it should be noted that the Sword Form is limited by a set number of turns before it will revert back to Axe Mode as determined by its respective meter. Using certain Phial related skills in Sword Mode will drastically reduce the gage by a certain amount depending on the skill used.
Tonfa: (Attack Type: Piercing): Works a bit like the Duel Blades as all attacks are considered a multi-hit but also allows the Rider to have a given chance to dodge an attack. Gauge charges up from winning HtHs. Breaking a part with a Tonfa will also score you some extra damage
Long Sword (Attack Type: Slashing): Works similar to the Greatsword but with some changes. Namely this weapon can hit multiple monsters in a row (However this still factors in weapon effectiveness) but damage to the non-targeted monsters will be reduced.
Insect Glave (Attack type: Slashing):
The Kinsect functions a bit like the bow from MHS2. You can use up a turn to send out the Kinsect for 3-4 turns after charging up the gauge enough. The Kinsect will attack after the end of a turn and doing so will raise your kinship gauge by a bit. You will also get a passive boost while it is out on the field. The Kinsect’s damage and extract abilities are determined on the weapon’s elemental type and abilities.
Most of tumblr would watch that
Warner Bros. announced they were making a new animated Grinch movie.
They also announced it would be R-rated.
You must answer their riddles three

if i answer wrong theyll fucking kill me