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Every Version Of Dwarves Has Them Being Almost Constantly Armoured, And Living In Huge Fortresses And
Every version of dwarves has them being almost constantly armoured, and living in huge fortresses and underground tunnels, usually with some super-dramatic main gate that’s twenty feet high and about three feet thick.
What if there’s a reason for that? Like, they weren’t always a race of warriors and miners who almost never showed themselves above ground?
What if they’re the fantasy equivalent of those survivalists who turn their basement into a bomb shelter and fill the place with guns and canned food because they’re totally convinced The End Is Nigh?
What about a setting where the dwarves used to be perfectly happy above ground, growing flowers and getting a tan, until some huge disaster happened, and they all went Fuck This. So they dug down and hid away until the zombie horde or magical plague or the horde of rabid squirrels or whatever had passed, but they never forgot, and now their entire species is like “Constant Vigilance!”
There might even be some dwarf cities buried so deep they never heard the disaster ended. A whole city-fortress of paranoid, armed to the teeth dwarves, ready to kick the shit out of anything that isn’t a dwarf.
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More Posts from Getwrit
So in lore, vampires have this trait that I’ve almost never seen used, and that’s the fact that vampires are OBSESSED with counting things. Like, the Count on Sesame Street was almost certainly created specifically as a vampire because of this piece of lore.
Like, I read this vampire book years and years ago that explained that a surefire way to protect yourself from vampires getting into your house was to spread a ton of seeds on your doorstep–poppy and mustard seeds were particularly recommended for the purpose. Basically, if you suspected someone to be a vampire, all you had to do was drop a sackful of seeds on the ground in front of them.
If they didn’t immediately start counting them, they were not a vampire. However, if they WERE a vampire, they’d be seized with the urge to count all the seeds and they would not budge from that spot until they knew how many seeds there were in total. The point was to keep them there until the sun came up and killed them, because if they hadn’t counted all the seeds by sunrise they wouldn’t be able to leave. Presumably you could just go about the rest of your evening as normal, though no word on whether it’s possible to make them lose count and start over.
Having remembered this piece of lore, I want fewer stories about brooding tortured Edward Cullen-esque vampires. I want to start seeing more stories about math nerd vampires.
Vampire accountants who are an honest company’s best asset and a corrupt company’s bane because they are frighteningly accurate with the accounts and will not hesitate to blow the whistle on a CEO scamming money because fuck you for making the numbers wrong.
Vampire cashiers that don’t need to look at the register screen because they already mentally calculated your total. 10-items-or-less vampires who know goddamn well you have 20 items in that basket and NO, you cannot just slip in with the rest.
Vampire math tutors who are constantly in high demand and have to hold lotteries to see who gets to be tutored by them.
MATH NERD VAMPIRES
Draw the view through a portal that leads to another dimension
Myths, Creatures, and Folklore
Want to create a religion for your fictional world? Here are some references and resources!
General:
General Folklore
Various Folktales
Heroes
Weather Folklore
Trees in Mythology
Animals in Mythology
Birds in Mythology
Flowers in Mythology
Fruit in Mythology
Plants in Mythology
Folktales from Around the World
Africa:
Egyptian Mythology
African Mythology
More African Mythology
Egyptian Gods and Goddesses
The Gods of Africa
Even More African Mythology
West African Mythology
All About African Mythology
African Mythical Creatures
Gods and Goddesses
The Americas:
Aztec Mythology
Haitian Mythology
Inca Mythology
Maya Mythology
Native American Mythology
More Inca Mythology
More Native American Mythology
South American Mythical Creatures
North American Mythical Creatures
Aztec Gods and Goddesses
Asia:
Chinese Mythology
Hindu Mythology
Japanese Mythology
Korean Mythology
More Japanese Mythology
Chinese and Japanese Mythical Creatures
Indian Mythical Creatures
Chinese Gods and Goddesses
Hindu Gods and Goddesses
Korean Gods and Goddesses
Europe:
Basque Mythology
Celtic Mythology
Etruscan Mythology
Greek Mythology
Latvian Mythology
Norse Mythology
Roman Mythology
Arthurian Legends
Bestiary
Celtic Gods and Goddesses
Gods and Goddesses of the Celtic Lands
Finnish Mythology
Celtic Mythical Creatures
Gods and Goddesses
Middle East:
Islamic Mythology
Judaic Mythology
Mesopotamian Mythology
Persian Mythology
Middle Eastern Mythical Creatures
Oceania:
Aboriginal Mythology
Polynesian Mythology
More Polynesian Mythology
Mythology of the Polynesian Islands
Melanesian Mythology
Massive Polynesian Mythology Post
Maori Mythical Creatures
Hawaiian Gods and Goddesses
Hawaiian Goddesses
Gods and Goddesses
Creating a Fantasy Religion:
Creating Part 1
Creating Part 2
Creating Part 3
Creating Part 4
Fantasy Religion Design Guide
Using Religion in Fantasy
Religion in Fantasy
Creating Fantasy Worlds
Beliefs in Fantasy
Some superstitions:
Read More


Cheat Sheets for Writing Body Language
We are always told to use body language in our writing. Sometimes, it’s easier said than written. I decided to create these cheat sheets to help you show a character’s state of mind. Obviously, a character may exhibit a number of these behaviours. For example, he may be shocked and angry, or shocked and happy. Use these combinations as needed.
by Amanda Patterson
Helpful things for action writers to remember
Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll.
Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast.
Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention.
Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them.
Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently.
ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face.
Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone.
A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way.
If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword.
ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters. (CLICK ME)
If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability.
People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot.
Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME)
If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here.