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Every Version Of Dwarves Has Them Being Almost Constantly Armoured, And Living In Huge Fortresses And

Every version of dwarves has them being almost constantly armoured, and living in huge fortresses and underground tunnels, usually with some super-dramatic main gate that’s twenty feet high and about three feet thick.

What if there’s a reason for that? Like, they weren’t always a race of warriors and miners who almost never showed themselves above ground?

What if they’re the fantasy equivalent of those survivalists who turn their basement into a bomb shelter and fill the place with guns and canned food because they’re totally convinced The End Is Nigh?

What about a setting where the dwarves used to be perfectly happy above ground, growing flowers and getting a tan, until some huge disaster happened, and they all went Fuck This. So they dug down and hid away until the zombie horde or magical plague or the horde of rabid squirrels or whatever had passed, but they never forgot, and now their entire species is like “Constant Vigilance!”

There might even be some dwarf cities buried so deep they never heard the disaster ended. A whole city-fortress of paranoid, armed to the teeth dwarves, ready to kick the shit out of anything that isn’t a dwarf.

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More Posts from Getwrit

8 years ago

So in lore, vampires have this trait that I’ve almost never seen used, and that’s the fact that vampires are OBSESSED with counting things. Like, the Count on Sesame Street was almost certainly created specifically as a vampire because of this piece of lore.

Like, I read this vampire book years and years ago that explained that a surefire way to protect yourself from vampires getting into your house was to spread a ton of seeds on your doorstep–poppy and mustard seeds were particularly recommended for the purpose. Basically, if you suspected someone to be a vampire, all you had to do was drop a sackful of seeds on the ground in front of them.

If they didn’t immediately start counting them, they were not a vampire. However, if they WERE a vampire, they’d be seized with the urge to count all the seeds and they would not budge from that spot until they knew how many seeds there were in total. The point was to keep them there until the sun came up and killed them, because if they hadn’t counted all the seeds by sunrise they wouldn’t be able to leave. Presumably you could just go about the rest of your evening as normal, though no word on whether it’s possible to make them lose count and start over.

Having remembered this piece of lore, I want fewer stories about brooding tortured Edward Cullen-esque vampires. I want to start seeing more stories about math nerd vampires.

Vampire accountants who are an honest company’s best asset and a corrupt company’s bane because they are frighteningly accurate with the accounts and will not hesitate to blow the whistle on a CEO scamming money because fuck you for making the numbers wrong.

Vampire cashiers that don’t need to look at the register screen because they already mentally calculated your total. 10-items-or-less vampires who know goddamn well you have 20 items in that basket and NO, you cannot just slip in with the rest.

Vampire math tutors who are constantly in high demand and have to hold lotteries to see who gets to be tutored by them.

MATH NERD VAMPIRES


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8 years ago

Draw the view through a portal that leads to another dimension


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8 years ago

Myths, Creatures, and Folklore

Want to create a religion for your fictional world? Here are some references and resources!

General:

General Folklore

Various Folktales

Heroes

Weather Folklore

Trees in Mythology

Animals in Mythology

Birds in Mythology

Flowers in Mythology

Fruit in Mythology

Plants in Mythology

Folktales from Around the World

Africa:

Egyptian Mythology

African Mythology

More African Mythology

Egyptian Gods and Goddesses

The Gods of Africa

Even More African Mythology

West African Mythology

All About African Mythology

African Mythical Creatures

Gods and Goddesses

The Americas:

Aztec Mythology

Haitian Mythology

Inca Mythology

Maya Mythology

Native American Mythology

More Inca Mythology

More Native American Mythology

South American Mythical Creatures

North American Mythical Creatures

Aztec Gods and Goddesses

Asia:

Chinese Mythology

Hindu Mythology

Japanese Mythology

Korean Mythology

More Japanese Mythology

Chinese and Japanese Mythical Creatures

Indian Mythical Creatures

Chinese Gods and Goddesses

Hindu Gods and Goddesses

Korean Gods and Goddesses

Europe:

Basque Mythology

Celtic Mythology

Etruscan Mythology

Greek Mythology

Latvian Mythology

Norse Mythology

Roman Mythology

Arthurian Legends

Bestiary

Celtic Gods and Goddesses

Gods and Goddesses of the Celtic Lands

Finnish Mythology

Celtic Mythical Creatures

Gods and Goddesses

Middle East:

Islamic Mythology

Judaic Mythology

Mesopotamian Mythology

Persian Mythology

Middle Eastern Mythical Creatures

Oceania:

Aboriginal Mythology

Polynesian Mythology

More Polynesian Mythology

Mythology of the Polynesian Islands

Melanesian Mythology

Massive Polynesian Mythology Post

Maori Mythical Creatures

Hawaiian Gods and Goddesses

Hawaiian Goddesses

Gods and Goddesses

Creating a Fantasy Religion:

Creating Part 1

Creating Part 2

Creating Part 3

Creating Part 4

Fantasy Religion Design Guide

Using Religion in Fantasy

Religion in Fantasy

Creating Fantasy Worlds

Beliefs in Fantasy

Some superstitions:

Read More


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8 years ago
Cheat Sheets For Writing Body Language
Cheat Sheets For Writing Body Language

Cheat Sheets for Writing Body Language

We are always told to use body language in our writing. Sometimes, it’s easier said than written. I decided to create these cheat sheets to help you show a character’s state of mind. Obviously, a character may exhibit a number of these behaviours. For example, he may be shocked and angry, or shocked and happy. Use these combinations as needed.

by Amanda Patterson


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8 years ago

Helpful things for action writers to remember

Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 

Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 

Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 

Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 

Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 

ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 

Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.

Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 

A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 

If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 

ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)

If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 

People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 

Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME) 

If you want a more in-depth medical chart, try this one. (CLICK ME)

Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 


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