
Hi, Dulfin here! I post pictures of The Sims 3, scenery, and screenshots of any other random games that I happen to be playing. Clumsy | Computer Whiz | Neat | Perfectionist | Shy
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Hmm… I can’t take a transformed werewolf into CAS…
I use CMAR’s XCAS_corebasics63 (patch 1.63 for me) and XCAS_TuningClothingNaked from MTS.
I take my Sim into CAS, have them transform, change them to their nude outfit while transformed (turning them into their human form), then immediately have them transform back to human.
Then have them transform again and their everyday werewolf form will have their human features and you can modify from there.
I like this method since modifying their transformed faces has limits and they still look EA-ish. I don’t like the extended lower jaw. I wish they had a longer “snout” and a snarl! :P
Oh, my mistake, I can't take a transformed werewolf into CAS either, I thought I could for some reason. I just checked and made sure that I couldn't.
The only XCAS mod that I have is the expanded tattoo locations, so I don't have the nude outfit unlocked in CAS, unless I take a sim into CAS while they're in the shower. Then, their Everyday outfit serves as their nude outfit.
That method seems to be a lot less time consuming than mine- no need to write out all the slider values and then tweak them back to where they should be as a werewolf. I've only been doing it this way because that is the workaround that Beaverhausen told me when I first got Supernatural. Maybe I should look into it.
I've never run into any limits when editing them as a werewolf, and mine never come out looking EA-ish- once they're back to their original face, I just tweak away. What limits have you run into?
A longer "snout" would be pretty awesome. : P
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dulfin liked this · 11 years ago
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