
Izzy. 28. White. She/they/he. Blog to help me develop my writing. It's kind of a mix between writing inspiration, writing tips, and my own writing. My projects are still in development (I've posted like. One excerpt). Originally was just focused on my story, Wanderer (hence, the name), but I expanded it.
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5 Tips For Writing Magic & Superpowers
5 Tips for Writing Magic & Superpowers

Magic/Superpowers are awesome and can be fun to write for, but there is a lot of room for problems if you don’t plan ahead of time. I provided some tips below to help you avoid them.
1. Superpowers/Magic: Yes or No?
When should I include magic or superpowers in my story?
Ask yourself this: Would the story and characters be the same without magic/superpowers?
If you answered yes, then magic/superpowers doesn’t serve a purpose in your story. It should be removed or adjusted to where it furthers the characters or plot. When magic/superpowers doesn’t cause any conflict or affect the characters, it’s like having a pointless fight scene. It’s meant to look cool and keep the reader interested, but guess what, it’s pointless and a waste of effort. Readers will notice that magic/superpowers doesn’t serve a purpose to the story and the author only included it…to include it. If you think you need magic in your story, you DON’T. It’s not always necessary. Don’t try to force it if it doesn’t work.
2. You MUST include how magic/superpowers affects the character(s)
That is if you want your magic/superpowers to be engaging. Show how the character feels when conjuring magic or shapeshifting. Do they feel a rush of energy, adrenaline, or maybe even pain? Though magic and superpowers aren’t real, including how it affects the characters adds realism. I know it sounds strange, but it’s like when you run or…pee. You feel something. It’s a part of you just like a character’s abilities are apart of them. It’s not exactly the same but you get my point. I don’t recommend doing this every time they use magic/superpowers because it can affect the pacing of the story. Too much description is not a good thing.
3. Give your characters weaknesses
What good is magic/superpowers if your character can just snap their fingers and defeat anything? They aren’t. They fucking suck. Characters shouldn’t be untouchable. It’s boring and makes the story predictable. In a video game this might be fun for a while, but it will inevitably get boring to beat anything without a challenge. And that’s what readers want. They want to see your characters be challenged and struggle. It’s relatable, interesting, and it creates tension.
4. Define your character’s limitations
I had discussed this a bit in my earlier post: 8 Ways to Write Better Fight Scenes. There are instances in media where I have seen characters not using their abilities when they could have to get out of a situation or stop the villain. Why? Because it creates suspense without having to put any effort into the character’s abilities. It’s easier but it makes the writer look lazy and it also causes plot holes. To prevent this figure out what your characters can or can’t do. Maybe they can only use an ability if they have a certain potion/object and they ran out. Or whatever you want it to be. Don’t make your characters not use something unless you have a valid reason as to why they can’t. Or just, you know…rethink the magic/superpowers in your book.
5. How are magic/superpowers perceived?
Imagine if magic/superpowers existed in our world. It would be awesome! I mean why wouldn’t you think so? But really think about it, how would people feel about them? Magic/superpowers could be helpful, but they could also be dangerous. Everyone would have different opinions on them, just like the characters should in your book. How are characters with magic/superpowers perceived? Are they hated, feared, or worshipped? If magic/superpowers is widely accepted I assume they would be regulated. What magic spells or powers are legal and which ones are banned? Magic/superpowers has to affect your story in some way. These are things you have to consider otherwise, it will be seen as an afterthought.
Bonus Tip:
Here is something to think about. We all have habits whether good or bad. People bite their nails, play with their hair, or um…pick their nose. Sometimes without even realizing it. It’s habitual. Since magic/superpowers is part of a person consider what kind of habits they might have with them or things they might do with them. A character with telekinesis might unintentionally move objects when they are in thought, or a person with fire powers might accidentally light something on fire when they’re angry. Or they might just play with their abilities when they’re bored. These little tidbits, though they don’t add anything to the plot, can add realism to your characters.
A few questions to ask yourself when developing magic/superpowers
When and how did your character(s) obtain their abilities?
Who can use them?
How often and how long can they use them?
Do your character(s) struggle with them and how?
If there are levels: How long does it take to advance or what do they have to do to advance?
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More Posts from Developingwanderer
List of Elemental Abilities
Air/Wind
Aerokinesis -manipulate the air, wind, and gas.
Aeroportation - teleport using air/wind currents.
Air Mimicry - transform into a cloud of gas, fog, or mist.
Atmokinesis - manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.
Deoxygenation - suck up all the oxygen from a place.
Lung Adaptation - breath anywhere
Wind Generation - create blasts of air.
Divine Winds Manipulation - create and control heavenly winds.
Dark Wind Manipulation - create and control eerie winds.
Earth
Geokinesis - control, manipulate, and reshape the earth at will.
Atmokinesis - control and manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.
Crystallokinesis - manipulate minerals and crystals.
Ferrokinesis… manipulate metal at will.
Fraxikinesis - manipulate burnt matter.
Geo-Thermokinesis - manipulate, control, and create lava, magma and volcanoes.
Golem Creation - make golems out of inanimate materials like rocks, wood, plants, magma, etc.
Granulation… can turn things into sand.
Halokinesis - control and manipulate salt.
Hyalokinesis - control and manipulate glass.
Koniokinesis - manipulate and control dust particles.
Plassikinesis - manipulate and control all forms of plastic.
Psammokinesis - can control and manipulate sand.
Terrakinesis - control, manipulate and alter/reshape the surrounding terrain and landscape at will.
Terraportation - teleport via the earth and earth-based materials.
Sacred Earth Manipulation - Create, manipulate, control, reshape divine earth minerals.
Black Earth Manipulation - Create, manipulate and control tainted and evil earth minerals.
Fire
Pyrokinesis - create, control and manipulate fire, flame and heat.
Atmokinesis - control and manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.
Fire Breath - breathe out flames.
Geo-Thermokinesis - manipulate lava, magma and volcanoes.
Heliokinesis - manipulate and control the sun and sunlight.
Hell-Fire Manipulation - Generate and control flames of hell.
Holy Fire Manipulation - Generate and control flames of Heaven.
Inflammation - burn things.
Melting - heat molecules to melt things.
Plasmakinesis - can control plasma.
Pyrotechnics - create fireworks.
Self-Detonation - explode self and reform.
Thermokinesis - create, control and manipulate heat.
Water
Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form.
Aquatic Adaptation - adapted to underwater living.
Aquatic Respiration - breathe underwater.
Atmokinesis- control and manipulate the various aspects of the weather by mixing water, fire, earth, air, and lightning/electricity.
Dehydration - absorb water.
Hydroportation - teleport across short or long distances through liquid water.
Water Mimicry - turn into liquid water.
Holy Water Manipulation - create, manipulate and control graceful waters.
Dark Water Manipulation - create, manipulate and control evil and dangerous waters.
Darkness
Umbrakinesis - can manipulate and control darkness or shadows.
Animated Shadow - Animate one’s shadow.
Light Absorption - block out light in an area.
Night Vision - see in the dark.
Sacred Darkness - create holy darkness.
Shadow Camouflage - be unseen in shadows.
Shadow Mimicry - become a shadow.
Umbrageous Teleportation - teleport via the shadows and darkness.
Electricity/Lightning
Quintessence Force -Can generate whitish-blue lightning that also contains pure life energy.
Electrokinesis - control, generate or absorb electric fields and shoot lightning bolts.
Activation & Deactivation - turn stuff on and off.
Positron Manipulation - control positrons, the antimatter counterpart to electrons.
Electrical Absorption - absorb electricity.
Electric Mimicry -transform entire body into a lightning-like being of pure electrical energy
Electrical Transportation - teleport with lightning.
Divine Lightning Manipulation - create and control the brightest lightning.
Black Lightning Manipulation - create and control the darkest lightning.
Energy
Dynamokinesis - manipulate existing energy.
Energy Blast - create blasts of energy.
Energy Emission - release energy.
Quintessence Force - create and manipulate unique form of electrical and life energy.
Mana Manipulation
Chi Manipulation
Electricity Manipulation
Energy Manipulation
Ice
Cryokinesis - control ice, snow and other forms of frozen water.
Freeze Breath - freeze things in solid ice.
Freezing - lower the temperature in kinetic atoms to freezing temperatures.
Frigokinesis - control snow either as precipitation or already on the ground.
Ice Beam - shoot beams of freezing energy.
Ice Generation
Light
Dark Light Manipulation - create the darkest light in existence.
White Light Manipulation- create sacred light from the divine.
Photokinesis - create and manipulate pure light.
Force-Field Generation - create protective shields of solid photons.
Invisibility - be unseen.
Laser Emission - bend light wavelengths to create lasers.
Light Absorption -absorb the light around you.
Light Generation - emit blinding light or glow in the dark.
Light Mimicry - take on the traits of light.
Photoportation - Teleport by using photons.
Projective Invisibility - turn other things invisible.
Evil Banish - Rid and banish all spirits of evil and black magic.
Light Manipulation
Weather
Atmokinesis - manipulate the various aspects of the weather by using water, fire, earth, air, and lightning/electricity.
Atmokinetic Resistance - immunity to all weather-based abilities and effects.
Atmokinetic Sensing - sense the future weather patterns.
Other
Aether Manipulation
Cosmic Manipulation
Gravity Manipulation
Nether Manipulation
Space-Time Manipulation
From Superpower Wikia. See their complete list of superpowers HERE.
Are there any lies that your OC has told that they didn’t want to tell? If so, did they ever reveal the truth?
Resources For Describing Characters

Physical Appearance
Arms
Athletic Build
Back
Butts
Cheeks
Chest
Chins
Curvy Build
Ears
Eyebrows
Eyes
Faces
Facial Hair
Feet
Fingernails
Fingers
Hair
Hands
Head
Hips
Jaws
Knees
Legs
Lips
Muscular Build
Neck
Noses
Shoulders
Slender Build
Sickly Build
Skin
Stocky Build
Stomach
Teeth
Toenails
Toes
Underweight Build
Character Traits
Affectionate
Ambitious
Bossy
Brave
Calm
Cautious
Charismatic
Clever
Conceited
Courageous
Creative
Critical
Curious
Determined
Diplomatic
Dishonest
Disorganized
Eccentric
Excitable
Friendly
Funny
Generous
Glamorous
Guarded
Honest
Impulsive
Independent
Intelligent
Just
Kind
Loyal
Manipulative
Mature
Modest
Mysterious
Naïve
Optimistic
Prejudiced
Persistent
Proper
Responsible
Sensitive
Sentimental
Serious
Shy
Reckless
Stingy
Stubborn
Talented
Thoughtful
Thrifty
Visionary
Wise
Witty
Worry Wart
Wounded
Talents & Skills
A Knack for Languages
A Knack for Making Money
A Way with Animals
Archery
Astral Projection
Astrological Divination
Baking
Basic First Aid
Blending In
Carpentry
Charm
ESP (Clairvoyance)
Empathy
Enhanced Hearing
Enhanced Sense of Smell
Enhanced Taste Buds
Farming
Fishing
Foraging
Gaining the Trust of Others
Gaming
Gardening
Good Listening Skills
Haggling
Herbalism
Hospitality
Hot-Wiring a Car
High Pain Tolerance
Knife Throwing
Knowledge of Explosives
Lip-Reading
Lying
Making People Laugh
Mechanically Inclined
Mentalism
Mimicking
Multitasking
Musicality
Organization
Parkour
Photographic Memory
Predicting the Weather
Promotion
Psychokinesis
Reading People
Regeneration
Repurposing
Sculpting
Self-Defense
Sewing
Sharpshooting
Sleight-of-Hand
Strategic Thinking
Strong Breath Control
Super Strength
Survival Skills
Swift-footedness
Talking With The Dead
Throwing One’s Voice
Whittling
Wilderness Navigation
Wrestling
Elemental Abilities
Miscellaneous
Voices
Voice Types
Speech Patterns
Speech Impediment
List of Character Flaws
List of Archetypes
Hairstyles
Describing Body Types & How They Move Around
Secrets To Give Your Character
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Body Language Cheat Sheet for Writers
As described by Selnick’s article:
Author and doctor of clinical psychology Carolyn Kaufman has released a one-page body language cheat sheet of psychological “tells” (PDF link) fiction writers can use to dress their characters.