blackblooms - Blackbloom
Blackbloom

A small game dev with big projects

379 posts

Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines

Irredeamable developpement retrospective Part 2: Ascending the Godlands For this one, we leave the confines of space and return to a smaller, more fantastical world, with a small tinge of cosmic horror. It all began millions of years ago, when the great progenitor came to nest upon a barren world.

Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines
Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines

The great beast is now long dead, but life flowed from its corpse, forming the world as it is now known.

Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines

So as you can see, this next concept focuses on a layered world, with multiple biomes stacked on top of each other. I was particularly fond of how one of the biomes was a giant inverted forest of roots, located under a jungle where everything from the plants to the bugs and beasts are gigantic.

Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines
Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines

We also have the melting pot, a large steampunk city built within a lake of honey where the succubus/goblins live. They have a bit of this service worker look, fitting their role as a species that feed from the joy of other living beings. Then, above it all, a frozen wasteland occupied with the slumbering corpses of ancient metal monsters. and, at the very bottom, a sea of newborn creatures, swarming around the corpses that started it all. But, then, i kept on working and reworking the world, giving it more of a distinct shape, while preserving the layer idea.

Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines

This one being built around a couple of massive trees, expanding the forest of giants into a whole realm to explore.

Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines

This one where civilization flourished within the footprint of a giant.

Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines
Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines

These two where the world is a group of islands, pierced by a massive sword with its tip plunging into the sun.

Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines

We even got this one i call the "xenoblade ripoff" where the world is built upon the body the great titan itself. You may even notice from the very top area being water-based that our good old squid friends the centaurians made their return for this one.

With each iterations, another concept has begun to add itself to this setting, a group of highly powerful giants that ruled over the current world. The titans.

Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines
Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines
Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines
Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines
Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines
Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines

These would have served as the game bosses, each representing one of the races/areas and holding dominion over it.

Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines

Through as can be seen here, the downfall of this whole era was that i could never stick to one idea for long. I would keep making and remaking the world and mythology, without really investing into any of them. But i wouldnt consider any of this a waste as it left me with tons of concepts i would be able to use and expand in the future. You may already start to recognize how some of the races and locations may have made their way into the actual made i made in some way. Still, i maintain what i said in the first part. Do feel free to use any of the idea here if they inspire you. Just make sure to actually commit to them so you actually end up with a game instead of a couple dozen maps for worlds that were never brought to life. Aniway, that s it for today, but do be sure to tune in to the next part for the next major stage where i try to shove every single idea i had into a single setting.

Irredeamable Developpement RetrospectivePart 2: Ascending The GodlandsFor This One, We Leave The Confines

See you in Part 3: The fountain

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More Posts from Blackblooms

11 months ago

Just saw that Mollystar has released the final part of device theory for deltarune.

DELTARUNE and the Fourth Wall  || THE DEVICE THEORY [PART 3: FINALE]
YouTube
originally a simple theory video about DELTARUNE, turned into an existential disaster of an analysis. join me as i seek to answer how DELTAR

I`ve been a huge fan of her content so im definitely gonna watch it now and you should too.


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11 months ago

Going live soon on Twitch!

Playing more Disco Elysium (still my first run through of the game) come hang out!

11 months ago

Adding a bunch of movement triggers and using them to fly around on a rock


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11 months ago

I went through my old files and collected some plans and drawings from all over irredeamable development. I think I'll start posting a series of retrospective threads about them to show the messy history of making this game and the many iterations it went through. Should make for a nice demonstration of how much a game can change during development and all the ideas i had to adapt or discard along the way.


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10 months ago
Remember How I Described That In The Fountain, One Of The Factions Encountered Was A Race Of Tiny Bug

Remember how i described that in the fountain, one of the factions encountered was a race of tiny bug people (elves) with advanced tech? It came back in my mind that i had already conceived of a boss for that section so here a quick sketch to share it.

Remember How I Described That In The Fountain, One Of The Factions Encountered Was A Race Of Tiny Bug

Who knows, maybe ill bring it back in some form in another project.


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