Impostor Syndrome: Oh No What If They Can All Tell That I'm An Idiot Who's Not Even Supposed To Be Here,
impostor syndrome: Oh no what if they can all tell that I'm an idiot who's not even supposed to be here, this is terrible. goblin mode: I am the idiot that they use to test whether something's idiot-proof, and boy is this place not up to code.
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More Posts from Zeronamesleft

Babe wake up, new Ship of Theseus just dropped
In all seriousness, that is a lot of good points that I don't think the average person is thinking of
honestly as a person with a severe set of migraine triggers that means i am physically unable to play or watch the majority of 3D video games… i really don’t think ‘every game should have enough accessibility features that anyone could play it’ is quite the take people think it is. obviously i think that devs should be adding in as many accessibility features as they can. but i also think that with stuff like Videogames where the medium and the message are so deeply dependent on each other, saying “the gameplay needs to be x in order to best convey the experience this is intended to convey as a work of art” is completely legitimate.
like, it reminds me a lot of the era of this website when shitting on academia for being ‘inaccessible’ was the big thing, and, rather than focusing on the socioeconomic factors that systemically bar people from academia, the priority was mocking academic language. And yeah obviously a lot of academic texts are denser than they should be, but there really was a point in time in this website when a bunch of teens and twentysomethings were wholeheartedly convinced that if something couldn’t be read by the layman it was because the author was either elitist or incompetent. but some stuff is created for specific audiences.
i think the vast majority of video games DON’T fall into this category - off the top of my head, there are very very few video games i can think of that would lose artistic integrity if they were “”easier”” to beat. difficulty and artistic integrity are both highly subjective as well. i just think that despite it being an outlier it’s just something that’s really worth thinking of, especially if you’re advocating for video games as a Legitimate Art Form. Art as a whole need be accessible. not every individual work of art needs to be. Video games as a whole need to be accessible. not every individual game needs to be. etcetera etcetera and whatnot.
BEBES!!!!!!!!!!!!!!!
Fucking hate ai bitches this shit is poisoning my search results just like that tumblr baby crow post fuck y'all for real

Okay so as you all know I’m extremely cool and clever and also a published scientist, so let me tell you about my latest research.
In the Legend of Zelda: Breath of the Wild, the continent of Hyrule is one of the biggest open-world maps ever created, even beating games like Skyrim and the Witcher. But, HOW BIG?
Obvs it’s very hard to get a precise size because the in-game map does not have a scale bar (terrible map skills from that cartographer). HOWEVER, if you climb the Ridgeland Tower there’s a guy up there who is a weeaboo for the Rito, who begs you to glide for him in the name of “research” (what a fucking dweeb am I right?) If you do so, he tells you how many metres you’ve flown before landing. This includes if you simply step off the tower and plummet to the ground in a straight line, and happily for my in-game ankles, the tower is surrounded by water to cushion the many landings I made to bring you this information.
Ten drops gave me a mean average height for the tower at 63.83, median 64.2, so I’m taking it as 64 for ease of Maffs.
For a flight from the tower, I picked a strip of land on the same contour line as the tower base and then flew along that. There was a slightly higher standard deviation in twelve flights because sometimes Link would step nicely over the edge and start gliding and other times he would yeet himself bodily into the sky and then start, and one time gave me an outlier because I got zapped by an electric Wizzrobe that saw me. But over all, flying the same line and hitting pretty much the same landing spot, I got an average of 250.1 metres. I took this as 250, again for ease of Maffs.
Pythagoras’ theorem hit then, so I worked out that the distance from the base of the tower to the landing spot was 242 m. Putting that into Adobe Dreamworks, I could then translate that per pixel of the map I was working with (2.42 metres per pixel.) From there, that allowed me to calculate the area of Hyrule’s land mass, roughly, in pixels and then convert it back, so having done that GUESS WHAT FOLKS
Hyrule is 25,454 km2, or 15,816 sq mi.
Wales, by contrast, is 20,735 km2, or 12,884 sq mil.
So the continent of Hyrule is, it seems, bigger than my entire country to the tune of about one and a quarter times the size.
Thank you all for listening, I will now take questions.
