Writing Prompt:
Writing Prompt:
"Why did you leave me?"
"I didn't leave, I just stopped following you"
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More Posts from Wyrm137
i think the worst thing about fantasy novels is that the complex ones, the good ones always have the magic leaving. Like The Last Unicorn. Like why can’t I just have good fantasy novels without the “oh magic is slowly fading and the magical creatures are leaving due to the growth of man” i wanna read a fantasy novel to escape how we are slowly destroying the Earth, not be gut-punched with it in my book.
Favorite Tumblr Saying
Izuku Quirk options if Dad for one
Honestly, a majority of people create, Izuku has All For One angst, you know? Or like oh no its slight harder to give quirks back and oops now he has trauma and his mom is dead. Or he can steal quirks from dead people too but still basically Afo. And the concept is really cool, I agree. I've also enjoyed many of those. But there is a path in-between that I would also like to pursue.
Consider this. Midoriya's mom doesn't have attraction of small objects specifically, her quirk is just very weak telekinesis. As such, she could, hypothetically, with a lot of training, have increased that. But she didn't, either because it would take too long, or just wasn't at the right time.
On the other hand, All for One has a very powerful quirk that has continued (or so i would like to believe) to grow over the centuries. He wasn't born to be able to steal thousands of quirks, it had to grow.
Now, if you merge these two, you get several ideas that people have already capitalized on.
A stronger Afo.
An afo that doesn't need touch to steal quirks.
A copy quirk.
A quirk that inverses other quirks
Afo but for dead people too.
A quirk that prevents other quirks from working on him.
However, no one thinks of like indirect things too?
For example, a quirk that just hairline shifts control of the original person's quirk, or gives Izuku a bare minumum of control (this would be a hard limit on amount of control, and gets better at using directly affected by experience) Like for example, if Snipe was to shoot from 2 meters, nothing. If Snipe was to shoot from 25 meters, maybe a couple millimeters off. But if Snipe was being a sniper and from a couple hundred feet that minimum of control could save a life. It wouldn't work very well with big quirks (unless it was percentage that scaled, not just a set amount) , but it would be an interesting concept.
Or, for example, a quirk that borrows. Literally. Izuku would borrow it, and get to use it until the other person decided to use it. (which would make using it on unsuspecting people tricky, but also be a cool trick to work around/ throw off suspicion) it would then be as if nothing happened until Izuku reinitiated touch/contact or found someone else
Furthermore, what if Izuku could steal one quirk, but only one. It would go back the person he took it from after he switched it out, but he wouldn't be able to keep it past that. (Dead people maybe?)
Maybe it could be attracting people with powerful quirks (ie: if he's in danger, he just amps it up and hopes a hero comes, and not just a stronger villain)
Finally, it could be a small repulsion of quirks/powers?/objects?. Nothing big, but quirks never quite seem to hurt him/impact him as much as they thought it would. A fire villian burning him? It's not that bad there was some wind that didn't allow for direct contact, he only has heat burns. You thought you playfully zapped him with electricity like kids do by dragging their feet over the carpet? Nah, nothing happened.
Again it would be very minor and have a hard limit, but his resourcefullness would make it special and important. Just me and quirk theories.
Stealth (Black sucks)
There is a really common misconception that wearing all black skin tight clothes is good for stealth. It's not, and I'll explain why.
First of all, the surrounding are never all the same color or shade, even if it is really dark- it's constantly changing with moonlight or dimness- the only reason black would actually work would be if there was no light at all, which means that you could wear neon green and it wouldn't matter anyway. It's much smarter to wear a mottled/camo coloring, something that breaks up the figure.
Second of all, black isn't a natural color- which means in a world of dark greys, that one suspicious pitch black spot really seems weird and stands out. It also makes one's figure really easy to spot. This means that black is too dark, and it would be better to wear a dark color that better matches the surroundings, ie: dark grey, blues for water, brown. I know, I know black sounds more stealthy and cool, but dark colors make you sound smarter and add personality.
Now, onto the skin-tight part. This one is where the lines aren't as clear cut- if your character is going to be fitting into small spaces and can't have clothing catch, go for it. If it's sneaking into a guarded fortress in the middle of a forest, then you might be better off having more loose clothing, which helps break up the figure (and can lead to being more mysterious or underestimated)
Therefore, if you are planning on any experienced in stealth characters to sneak into dark cave system with old flickering candles, or a heavily guarded castle, or even just to show off their skills to the audience, please remember- the more it breaks up the character's profile and blends in to the surrounding environment, the better.
(However, using black as a plot device, or to showcase/highlight inexperience is cool)
List of Environments for Colors;
Dark Reds/Oranges/Yellows- when it's fall,
Dark Brown- urban cities, swamps, treetops maybe, wood
Dark Green- forests
Dark Blue- anywhere near water, sky
Dark Grey- basically anywhere, stone, urban cities, catacombs
Light Grey- winter, mountaintops
Dark Tan- deserts, mesas (more rusty color) canyons,
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You know how Elon Musk named his child some nonsense? What he had named his child Y/n instead?