thesilliestrovingalive - RAWKET LAWNCHAIR!
RAWKET LAWNCHAIR!

Hello, folks! I was originally posting MS stuff on @floofgryph, but things have changed now. I suck at playing the MS games, but I'm trying, okay?

242 posts

Updated: October 14, 2024

Updated: October 14, 2024

Reworked Character #8: Clark Still

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death and human experimentation.

Real name: Clarkeston Vince Stillwater

Esper title: Avatar of Flora, Wind, Vitality Syphoning, and Physical Adaptability

Aliases: Hard-Boiled Assassin and Coolness in the Strong

Occupation: Lieutenant Colonel of the Ikari Warriors and a tactical spy for the S.P.A.R.R.O.W.S. (formerly)

Retirement plans: Live in a cabin near a lake abundant with fish and become a professional photographer

Special skills: Survival mastery in many kinds of rough terrain, proficiency in wrestling and grappling, gathering information for missions, sniping with lightweight firearms, and ichthyology

Esper abilities: His go-to esper ability is the Super Argentine Backbreaker, which allows him to effortlessly lift and hurl a vast array of targets into the air, including humans, Martians, Invader Drones, smaller mutants, zombies, mummies, Sasquatches, medium to large-sized tanks, and helicopters. With this ability, he can catch his opponent up to three times in rapid succession, slamming their back into their shoulders before driving them forcefully into the ground.

He’s invincible to weak physical attacks, bullets, and smaller missiles, and can cut through almost anything by generating telekinetic soundwaves with swift hand movements. When activating his infrared x-ray vision, he can see through walls and perceive the heat signatures of people. He has three frilly fish gills located underneath the area of his lungs, allowing him to adapt to an underwater environment. He possesses the cunning predatory instincts of a fox, the acute hearing of a deer, and the swift running speed of a rabbit.

He possesses the ability to manipulate the motion and intensity of wind as well as control the growth, decay, and movement of flowers and vines. He possesses an additional pair of lung-like organs situated on his upper back, between his spine, connected to a pouch located directly behind the pharynx and pointing towards the opening of his mouth. This pouch is sealed by two wrinkled skin flaps covered in mucousal hairs. It can be opened to release a purplish-green breath that contains a deadly poison, causing brain hemorrhaging and organ dysfunction. Clark is immune to the poison contained within his specialised lungs, but occasionally, he inadvertently inhales air into that specific organ. It triggers a cough due to the irritating sensations and causing him to release a small amount of his toxic breath.

His skin contains four types of microscopic pigments: xanthophores, iridophores, melanophores, and leucophores. Unlike other animals, he possesses exceptional control over these specialised colour-changing pigments, enabling him to seamlessly blend into his surroundings. Additionally, he can temporarily render objects and people invisible by scratching or spitting on them. Clark can open the small, closed holes located slightly below the centre of his palms, revealing a seven-petaled flower-like structure. From this, he can extend cartilage pipes covered in spikes with a metallic bronze sheen and a blunt, tri-holed tip from which flame-coloured veins are released. He uses the pipes to pierce the hearts or brains of individuals, utilising the emitted veins to syphon their life energy, thereby healing his wounds, revitalising his physical strength, and preventing his own demise.

Hobbies: Reading books on interesting subjects such as the biology of fish and the history of secret societies, collecting guns, playing casino games, photography, and fishing

Likes: Rugby, his sunglasses, reading gun catalogues, successful fishing expeditions (especially when he catches rare fish), and sharing a couple of drinks with Ralf

Dislikes: The awkward movement and gimmicky controls of the Slugs, being woken up by loud construction noises, people doing obviously stupid things, betrayal of trust, and arson

Favourite food: Oatmeal, tuna and onions pizza, and caramel and cheese popcorn

Sexuality: Heteroromantic asexual

Gender: Male

Age: 23 (in 2022), 29 (in 2028), 31 (in 2030), 33 (in 2032), 35 (in 2034), 42 (in 2041), 44 (in 2043), 45 (in 2044), and 48 (in 2047)

Blood type: A-

Weight: 231 lbs. (104 kg)

Design: He’s a 6’ 3” (190.5 cm) Canadian mesomorph with an inhumanly imposing build, robust musculature, and semi-sloping shoulders. He has pale purple eyes with flecks of magenta, warm beige skin, and a rose gold quiff with subtle curls (it was once a honey blonde). A large patch of burned flesh extends from his left cheek, across his deltoid and shoulder, to the back of his trapezius. He bears a series of small scattered cut marks and a few stab wounds on his arms and torso. Additionally, he has two gunshot wounds, one located above his right kidney and the other near the left side of his navel. He has a long jagged scar on his right cheek, running from the underside of his ear to the centre of his upper lip. The skin on his arms and legs is a charred bluish-black and has a few stitches, and it can be a tad stiff at times, so he often asks Fio to give his limbs a well-kneaded massage.

Clark’s military gear consists of a light cyan tank top, a Bondi blue headband, and purplish-black elbow and knee pads. He always wears a cobalt blue cap with an embroidered Canada jay with outstretched wings, holding an olive branch in its talons. He wears purple-tinted sunglasses to hide a scar on his glabella, caused by Ralf's careless handling of his combat knife. He wears a cobalt blue waterproof vest adorned with the Ikari Warriors logo on the back and lined with grey fox fur. A white magnolia flower is pinned on the left side, just above his deltoid muscle.

He wears a fallow brown wristband with black spikes on his right hand and a blue-green glove with a silver eye surrounded by rays of light embroidered on the palm of his left. He has cargo pants with an army green, brown, and silver-grey camouflage pattern, tucked into his Persian indigo jungle boots. Clark wears a fallow brown belt with six black pouches for bullets and a holster for his handgun. He also carries a Japanese violet waist pack that holds bandages, a small package of cotton swabs, a bottle of rubbing alcohol, and four rechargeable batteries for his camera. He wears two black drop leg holsters, each featuring two pointed silvery stripes that form a triangular pattern, holding his combat knife on the right and an electrical baton on the left.

Over his tank top, he wears a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, carrying his walkie-talkie and ammo for other firearms. He wears two dark brown bandoliers, crossed in an X-shape, with the left one holding throwing knives and the right one holding ammunition for his handgun. Clark carries a fallow brown load-bearing backpack containing camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, a Black Aces Peacekeeper, a Minebea PM-9, a Benelli Supernova, a Mauser SP66, and a bluish-black digital camera. He also carries a comprehensive fishing kit, complete with various baits and lures, hooks, a rod, floats, monofilament lines, braided lines, fluorocarbon lines, and spincast, baitcasting, spinning, and fly reels. Additionally, he treasures a photo album filled with pictures he's taken from his teenage years to the present, holding it dear as a cherished keepsake. He wears a pair of small silver hoop earrings and conceals a portable, jagged piece of Sol Dae Rokker's red gem in the left pocket of his cargo pants. The red gem appears to be powerless except when reacting to the presence of individuals with malicious intent or those who pose a potential threat.

Thanks to Tarma, he owns a key to access his periwinkle-coloured Velocette MAC motorcycle, which has dark cyan outlining.

Super Devil form: He’s a 16 ft (487.68 cm) wolpertinger-like entity with a slender build, disproportionately muscular arms, and a body encased in iridescent blue-grey scales. Clark boasts a feline head with the left side of his face gruesomely rotted, distinguished by rose gold fur, a silver-grey snout, and fallow brown eye patches. It has majestic Persian indigo elk antlers, elegantly adorned with white magnolia flowers and delicate patches of hanging moss. The head features two jutting fangs and luminous pale purple eyes, accented with magenta flecks and blue-green pupils. He boasts a majestic mane of fluffy light grey clouds and razor-sharp black claws that seem to be forged from a resilient, crystalline material. He wraps himself in a shawl of rippling bluish mist, surrounded by a light scattering of purple leaves that flutter around him, circling his head like a halo.

His fingers are adorned with light cyan webbing, while his back features six prominent vertical cobalt blue streaks. He possesses four majestic 17 ft (518.16 cm) Canada jay wings and an additional pair of arms situated on his inguinal regions. Clark’s lower half is that of a grey fox, featuring silver claws and twelve symmetrically arranged purplish-black eyes along both sides of its back, extending to the base of its tail. His Smith's bush squirrel tail is entwined with a spiky, verdant vine, while the grey fox body's hind legs are replaced by fleshy, charred tree roots that twitch spasmodically and subtly ripple.

Character summary: He's a wise, introspective, hard-boiled, self-disciplined, and self-reliant pescatarian with a stoic demeanour, rarely showing emotion and possessing a taciturn personality. Initially shy and reserved around strangers, he gradually opens up and becomes more talkative and less aloof once he gets to know them. He exudes an unsettling calmness, intensely focused on his professional duties and the safety of others. While watchful and serious, he's not above showing a more playful side, engaging in witty banter and dark, dry humour. Clark often uses sarcasm to tease Ralf about his stubbornness and rowdiness, yet he deeply cherishes him as both his closest ally and surrogate brother. He genuinely worries about Ralf's well-being and will go to great lengths to ensure his happiness, offering comfort and support during difficult times. He frequently enjoys joking around with Ralf, while also keeping a watchful eye to prevent his friend from getting into trouble or engaging in destructive behaviours.

He’s fiercely loyal to Ralf, Heidern, Leona, and his comrades and friends, and will only consider betraying those close to him if presented with compelling reasons. He serves as a father figure to Rumi, cherishing her company, particularly after a gruelling mission, and harbours concerns about her safety whenever she's deployed to the battlefield. He empathises with her struggles to overcome the trauma of losing her two closest friends, Chris and Alexander, and provides comfort during her darkest moments. He has an incredibly close relationship with Leona, whom he views as the little sister he never had. He understands her struggles with forming social connections and respects her capabilities as a skilled fighter. He also admires her fearsome reputation and enjoys going on missions with her, often alongside Ralf. He adores his pets, Sparky, a rambunctious and playful young charcoal Bengal cat with white “goggle” markings and black rosettes, and Mr. Kibleton, a grumpy but affectionate older chocolate smoke Exotic Shorthair cat. He’s devoted to giving them a happy and fulfilling life, providing attentive care and showering them with love and affection.

Notably, aside from Ralf, he shows unexpected support and empathy towards those he genuinely cares about, offering a helping hand when they need it most. Clark is kind-hearted but brutally honest, harbouring a strong disdain for dishonesty, exploitation, and showboating. He has a low tolerance for liars, cheaters, and those who try to take advantage of him or his loved ones. With a keen eye for deceit, he isn't afraid to confront and expose wrongdoers, often calling them out in a blunt and uncompromising manner. He demonstrates significant respect for war veterans, elders, individuals he personally values as being heroic and level-headed, and authority figures who uphold moral justice.

He personally believes that everyone has the capacity to act in accordance with their own moral compass and make decisions based on their unique needs and values. Furthermore, he holds that every individual has an inherent and inalienable right to freedom and personal autonomy, and that suppressing this right is a violation of basic human dignity. It takes a lot for him to get angry, and when it happens, he appears menacing and difficult to approach. Clark gets easily annoyed when people do something he considers stupid or utterly absurd. He has a strong aversion to obstinate stubbornness and betrayal of trust, finding them frustrating and inconsiderate.

He's a light sleeper, prone to occasional sleep-talking and plagued by vivid nightmares that linger into the next day, haunting memories of the experiments he endured and the tragic loss of his parents and comrades. He has a melancholic and cynical side, and in the heat of battle, he sometimes trusts his instincts over strategic planning. Like Ralf, he enjoys diving headfirst into combat, using everything at his disposal, revealing his occasional impulsiveness and craving for adrenaline. He wouldn't hesitate to fiercely confront and verbally or physically shred anyone who tries to harm a child or one of his friends and comrades. He has some trauma that he's slowly coming to terms with, and a deep-seated fear of medical needles and laboratories, which causes him to panic when in their presence.

Backstory: Clarkeston Vince Stillwater was born on May 7, 1999 in Twillingate, Newfoundland and Labrador, Canada. He was born into a loving family that deeply valued the great outdoors, individual freedom, and their diverse expertise. His father, Kenrick Stillwater (commonly referred to as Kent), was a fisherman and a well-respected private detective, and his mother was a successful commercial photographer. He spent countless hours on fishing trips with his dad, Kent, who taught him the ins and outs of fishing, including which hooks and baits to use for each species. Kent also ignited his fascination with the criminal justice system and the complex psychology of criminals. Meanwhile, his mother nurtured his creative side, gifting him a digital camera and photo album on his sixth birthday. She guided him in taking professional-quality photographs, developing Polaroids, and exploring various photography genres.

At the age of 8, he tried out rugby and discovered a passion for the sport, although he only plays when he feels like it. He showed a natural talent for rugby, particularly when playing fullback during pickup games with friends in Crow Head at Sea Breeze Park. By the time he turned 11, he began regularly visiting a new library that had been built near his community two years earlier. He cherished the library's vast collection of intriguing books and the peaceful atmosphere, where patrons were genuinely quiet and respectful. His reading interests spanned various subjects, including criminology, military history, and the occult. He also enjoyed reading about secret societies, undercover operations, philosophical explorations of freedom, and ichthyology.

Before turning 12, he started experiencing symptoms such as persistent fatigue, chest pain, dizziness, recurring headaches, shortness of breath, and pulsatile tinnitus. As his condition worsened, he was forced to discontinue playing rugby altogether. This prompted concern from his parents, who quickly arranged a doctor's visit. Following a medical evaluation, he and his parents learned that he had been diagnosed with anemia, a blood disorder that runs in his father's family. The news disheartened him, but his parents did everything they could to keep him healthy, ensuring he received the best care for his condition. They encouraged him to continue pursuing his hobbies, focusing on those that were less physically taxing, such as reading and photography.

Despite his health complications, his life had been running smoothly, and he was doing alright in school, but this stability was short-lived. Just four months after his 14th birthday party, disaster struck. While he was asleep, his family home was engulfed in flames, set deliberately by unknown assailants seeking revenge against his father's refusal to comply with local criminal demands regarding fishing quotas. As the fire alarm blared, Clark caught a whiff of smoke and sprang out of bed, panic setting in as he heard the faint sound of firefighting sirens in the distance. In that harrowing moment, with smoke filling his lungs and fear gripping his heart, he experienced a sudden surge of energy coursing through his body.

Clark quickly ran out of his bedroom with his digital camera and photo album, desperately searching for his parents. But what he found was his mother, burning alive. Overcome with horror, he tried to exit the building, but the flames nearly trapped him. In a split second, he subconsciously summoned a harsh gust of wind, dissipating the flames and allowing him to escape. As he stumbled out, he saw Kent's lifeless body lying near the front porch, his throat slit and his face brutally stabbed multiple times. He broke down in tears, consumed by grief, cradling his father’s body in his arms. When the firefighters and police arrived, they were met with the devastating scene. One kind-hearted officer took Clark in, providing temporary shelter. Unbeknownst to him, the officer had also contacted the Regular Army. The next day, the Regular Army adopted him, providing shelter, food, clothes, and a new sense of purpose.

A few days after the incident, he received a revelation dream that unveiled his esper title and the key to unlocking his Super Devil form and harnessing his newfound abilities. However, the dream's cryptic nature left him struggling to fully grasp its meaning, hindering his ability to effectively wield his esper powers. Furthermore, he was physically weak due to his anemia, which made his esper training even more challenging and arduous. The Regular Army higher-ups took notice of his struggles and ordered the Amadeus Syndicate scientists to conduct experiments on him, aiming to enhance his abilities and overcome his limitations.

He doesn't recall much of this period in his life because he was constantly kept in a drowsy state. However, he recalls being injected with mysterious drugs that altered and reconstructed his muscles and brain chemistry, miraculously curing his anemia in the process. The experiments were agonising and left lasting scars, including charred bluish-black skin and stitches on his limbs. This incident would also cause him to have terrifying hallucinations, such as seeing blood pouring down the walls and hearing whispering voices that sang incoherent lullabies. The traumatic experiences left him with a deep-seated fear of needles and laboratories as well as a profound mistrust of the Amadeus Syndicate.

During his basic training to become a peacekeeping scout for the Regular Army, he learned valuable lessons in discipline and camaraderie. However, he struggled to come to terms with intense feelings of abandonment and anger stemming from his parents' deaths. Tequila, noticing Clark's aloofness and difficulty connecting with others due to his timidity and unresolved trauma, approached him with kindness. He invited him to a trip to Yr Wyddfa in the Snowdonia region of North Wales, which Clark quietly accepted. The trip proved to be a turning point, as Tequila shared wise words on coping with his emotions and managing his past. From that day forward, Tequila became Clark's mentor, offering guidance and invaluable insights into the ways of a Regular Army soldier and Intelligence Agency agent.

After completing his training and successfully executing several missions as a tactical spy for the S.P.A.R.R.O.W.S. of the Intelligence Agency, Clark discovered a thriving mercenary group, the Ikari Warriors, was gaining popularity. He then attempted to resign from his position in the Regular Army, but initially faced resistance. However, following repeated requests, his superiors eventually accepted his resignation, recognizing that his unique expertise could be valuable in supporting the Ikari Warriors' missions by gathering crucial intelligence. He joined the Ikari Warriors after demonstrating his skills as a spy and esper by chasing down a disguised terrorist who had infiltrated the biennial tournament. He expressed his commitment to preserving global peace, earning his place among the team.

Upon joining, he befriended Leland and Eikichi, who were fascinated by his esper status and drawn to his kind and mellow demeanour. He also befriended Byron, bonding over their shared love of fishing. Clark’s heroics in single-handedly saving General Kawasaki's and Second Lieutenant Cook's mercenaries from a surprise counterattack by a powerful Mafia organisation earned him their respect. Later, he befriended Ralf, another esper, and they quickly became close friends after collaborating on a mission to take down a corrupt politician.

He frequently partnered with Ralf on numerous missions for the Ikari Warriors, including rescuing Elise, the U.S. President's daughter, from a criminal organisation and dismantling the Serapion Fellowship that was harming Latin America. For his heroism in saving the President's daughter, he received the Medal of Honor, but he prefers to keep it private, as he dislikes drawing attention to himself. His unwavering loyalty and impressive successes as a fighter and spy earned him a promotion to Lieutenant Colonel.

However, he and Ralf suffered a series of devastating losses, including the deaths of General Kawasaki, Second Lieutenant Cook, Eikichi, Leland, and Byron in separate incidents, each of which was difficult to bear. During General Kawasaki's funeral, he remembered Tequila's words that the white magnolia symbolises deep, unspoken trust. He incorporated the flower into his attire as a reminder of his loyalty to those he cares about, both living and deceased. According to popular belief, following Ralf's pivotal role in preventing a takeover of the United States, Clark played a key part in collaborating with Leona and Heidern to draw the Regular Army's attention and persuade them to establish a mercenary branch, ultimately forming an alliance with the Ikari Warriors.

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More Posts from Thesilliestrovingalive

That's so them 🤣

They're like, "Fuck those Rebels! We don't need another problem on our plate!"

Updated: September 6, 2024

Reworked Group #1: Rebel Army

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, fanaticism, drug usage, and SA.

Overview

It emerged from multiple terrorist groups that began to form near the start of the 21st century, fueled by rapid technological advancements and escalating violence. For most of the past 20 years, these groups lacked cohesion and were merely a nuisance to the Regular Army, who didn't consider them a significant threat. However, everything changed in 2023 when the Central Park bombing claimed the lives of Field Marshal Donald Morden's wife and daughter, forever altering the course of events.

He was deeply disturbed by this news and learned that the Regular Army had opportunities to prevent the tragedy, but failed to do so. He attributed this failure to systemic issues within the government and military. Following a period of personal struggle and disillusionment, he resigned and eventually disappeared from public view, accompanied by a group of loyal troops who admired him as a leader.

Behind closed doors, Morden began to slowly build up his army, establishing a unique structure for his military organisation and specialised divisions such as the Japanese Infantry and Arabian Infantry. He even acquired ancient technology that had once belonged to his ancestors, the Tuatha Dé Danann. Most of his troops were genetically enhanced using Tuatha Dé Danann technology from the Hadean Eon, which explains why many of them shared a pale complexion and identical physical characteristics—the varying shades of black and blonde hair, and eyes that ranged from deep blue to vibrant cyan. Additionally, Morden consolidated multiple existing terrorist groups into his army and secretly procured some military technology from the Regular Army.

They prove to be more than a match for the Regular Army, boasting horrifyingly vast and varied resources as well as legions of fanatically loyal infantry equipped with an array of weapons beyond imagination. Their troops are known for their devotion to duty, but have been observed to flee when faced with a particularly dire situation. Although their ranks appear endless and their weapons are brutally effective, some of their arsenal seems somewhat outdated. Furthermore, their combat skills and strategies are arguably less sophisticated than those employed by the Regular Army.

In 2026, the Rebel Army emerged, revealing itself as a military organisation. Led by General Donald Morden, the Rebel Army launched a series of coups aimed at purging the government and military of corruption. However, Morden's ambition was tainted by a megalomaniacal desire for global domination. Despite suffering numerous defeats at the hands of elite forces, including the Peregrine Falcons Squad, S.P.A.R.R.O.W.S., Ikari Warriors, and Division 6, the Rebel Army remained resolute in their goal to expose the corruption within all governments and military forces. They have gone to extreme lengths to achieve their objective, forging alliances with the Amadeus Syndicate, Keribhalum Army, and Ptolemaic Army.

Insignia

It features a white circle, outlined in scarlet, with a black dragon at its centre. The dragon's wings are outstretched, and it grasps a human skull with its sharp claws.

Uniforms

Cadet Uniform

They wear a champagne-hued sleeveless shirt, paired with a light grey armband featuring the Rebel Army insignia. Over the shirt, they wear a short-sleeved jacket with an olive green, terracotta, and sandy beige camouflage pattern. This jacket has four pockets for storage and two hidden strapped compartments. Their headgear consists of a black beret with a scarlet stripe and a white stripe, and a rolled light grey neckerchief secured with a woggle. They also wear a dark brown utility belt for carrying essential gear, sandy beige army cargo shorts, and knee and elbow pads with the same camouflage pattern as the jacket.

Commanding Officer Uniform

They wear a feldgrau military coat with the Rebel Army insignia emblazoned on the left side, adorned with silvery epaulets and gilded aiguillettes featuring rhomboid-cut reddish amethyst pieces. The coat has dark green cuffs and a rise-and-fall collar, a silver-white eight-button front, and a scalloped rear vent. Their attire is completed with a red-violet necktie, crimson gloves, navy blue trousers, and charcoal grey jackboots. On their head, they wear an Imperial Italic-style helmet, embellished with alternating black and yellow plumes.

Special Forces

They wear dark green gas masks with orange-tinted lenses and an industrial tube connected to a bulky metallic grey air tank with three light blue stripes centred on it, which is strapped to their shoulders. They wear olive green gloves, a coffee brown Kevlar vest, beige combat boots with crimson spiked soles, and a gilded armband bearing the insignia of the Rebel Army. Their uniform consists of saffron-yellow, navy blue, and black camo army cargo pants and field tunic, featuring a luxor gold collar and four front patch pockets with scalloped flaps and pleats.

Their coffee brown belt, adorned with a gilt-brass buckle, features seven black pouches for ammunition and a scarlet waist pack containing basic medical supplies, such as bandages. They carry olive green rucksacks bearing the Rebel Army insignia, containing a wide range of supplies, including tactical explosives, portable ammo boxes, canteens filled with water, weapons, additional medical supplies, gas masks, and walkie-talkies.

Bodyguards

They wear bulky, neurally-controlled exosuits with a dark, iridescent nanoceramic coating, providing adaptive protection and augmented mobility. The suit features AI-driven strength amplification, thermal regulation, and self-healing joints for unparalleled flexibility. Their armour is complemented by a holographic visor helmet emblazoned with the Rebel Army's insignia, equipped with a neural interface offering real-time tactical projections and voice command. They don a chromatic gas mask with retinal implants, granting enhanced low-light vision, dual nano-filter mounts, and a voice modulator encircled by fractal-patterned, silver-nanowire spikes.

Their integrated load-bearing backpack stores additional supplies, including ammunition, medical kits, tactical gear (e.g. smoke grenades), rations, and hydration pack. Underneath their exoskeletons, the bodyguards wear a tactical, high-coverage ballistic bodysuit made from a dense, flexible kevlar-latex hybrid material. Their bodysuits are a deep, rich scarlet colour and feature strategically integrated, articulated padding at the shoulders, elbows, and knees.

They’re primarily armed with a Mauser C96 pistol for close-quarters engagement, FG 42 rifle for versatile, high-accuracy firepower, and an MG 42 machine gun with bipod foregrip for sustained, heavy suppressive fire. The Mauser C96 can be equipped with an extended magazine and silencer attachment, the FG 42 features a telescopic sight and folding stock, and the MG 42 boasts a high-capacity drum magazine and quick-change barrel system.

Land Troops

Troops in woodland areas wear a Soldier Plate Carrier System (SPCS) featuring a brown, beige, and olive green camouflage pattern, which holds ammunition and their walkie-talkie. They wear earthy green army cargo pants with two additional pockets on the back and tunics with a six-button bronze front closure. They also wear an earthy green ballistic helmet, a ruddy brown belt with a bronze buckle, dark green paratrooper boots, and a fern-hued armband bearing the Rebel Army insignia. They wear dark green bandoliers that form an X-shape, holding additional ammunition. They carry moss-green load-bearing backpacks with reinforced webbing and waterproof linings, containing supplies provided by special forces such as water purification tablets, emergency shelters, and high-calorie rations.

Troops in snowy areas wear a Soldier Plate Carrier System (SPCS) featuring a white, frosty grey, and pale blue camouflage pattern, which holds ammunition and their walkie-talkie. They wear snow-drab army cargo pants with two additional pockets on the back and insulated tunics with a six-button silver front closure. They also wear a snow-drab ballistic helmet, steel grey belt with a silver buckle, and an azure armband bearing the Rebel Army insignia. They wear black paratrooper boots lined with warm polar bear fur and equipped with crampons, which provide traction on icy ground.

They carry arctic white tactical backpacks with black accents and reinforced insulation, containing supplies provided by special forces such as thermal blankets, emergency bivvy sacks, and high-energy rations. They carry spiky riot shields made of blue-grey metal, rimmed with a scarlet stripe and a black stripe. Additionally, they carry a bluish-white canister on their back containing ice mist, which enables them to launch shards and spikes of ice at enemies.

Troops in desert areas wear a Soldier Plate Carrier System (SPCS) featuring a sandy beige, terracotta, and light grey camouflage pattern. They wear khaki army cargo pants with two additional pockets on the back and tunics with a six-button brass front closure. They wear a khaki ballistic helmet, light brown bandanas that cover their necks, and ivory-hued ponchos adorned with the Rebel Army insignia on the back. They also wear a reddish-grey belt with a brass buckle, tan leather paratrooper boots, and a dusty brown armband bearing the Rebel Army insignia. They wear three reddish-grey bandoliers with two forming an X-shape across their chest, holding ammunition, and a third one positioned above their belt, holding sticks of dynamite. They carry dune-beige tactical backpacks with built-in hydration bladders and MOLLE attachments, containing supplies provided by special forces such as water purification tablets, desert survival kits, and emergency rations.

Troops who operate as fanatics are required to wear a black sheath or drop leg holster for their combat knife or electrical baton and carry their improvised weapons, including fireworks, rolling bombs, and hammers, in their backpacks.

Troops who operate as grenade throwers are required to wear a crimson waist pack and seven belt pouches, each filled with grenades.

Troops who operate as bazooka wielders are required to carry an anti-tank weapon that closely resembles the American M1 Bazooka, but is emblazoned with the Rebel Army insignia. They serve as the backbone of General Morden's ground forces regiment.

Troops who operate as shielded soldiers are required to carry simple riot shields made of grey metal and wield a machete alongside a Desert Eagle-designed pistol. They slash at enemies with their machete when they get too close or shoot them with their pistol when they're out of machete range.

Troops who operate as vehicle drivers are required to carry a rocket launcher capable of firing homing missiles. Once the vehicle they were operating has been taken down, they fire one or two shots before fleeing.

Troops who operate as minelayers are required to wear a gilded or silvery drop leg holster for their combat knife and carry mines in their backpacks. Once a mine has been laid, they often flee or launch a frenzied attack against their enemies.

Troops who operate as bikers for the Rebel Army Bike Squad are required to wear grip-enhancing greyish-brown gloves, glossy black combat boots, and bronze-plated goggles. They utilise two different types of motorbikes, the Micka Horn and Thunder Moto, for quickly reaching their destination or attacking alongside moving vehicles. Sidecar bikers have an attached sidecar with a trooper carrying either a bazooka that fires homing missiles or a highly reliable automatic rifle. Fanatic bikers perform wheelies with their motorbike and will jump off when close to an enemy, allowing the motorbike to crash into the enemy. Missile bikers have a large missile secured to their back with three ropes; when ready, they’ll detonate it, sacrificing themselves in the process and launching a massive fireball.

Troops who operate as snipers are required to carry rifles that closely resemble the Mauser Karabiner 98k, along with a crimson waist pack for their special ammunition. These rifles have a slow rate of fire and are surprisingly unreliable, often jamming after only a few shots.

Troops who operate mortars are the light artillery of the army, being required to bombard oncoming enemies with high-explosive mortar rounds.

Troops who operate as Gatling soldiers are required to carry a heavy minigun with a back-mounted ammo supply. Due to the intense recoil, rapid overheating, and high ammo expenditure, they only fire in short bursts. Their large ammo containers, made of dark grey metal, are designed to withstand several shots.

Troops who operate as flamethrower soldiers are required to carry flamethrowers connected to canisters containing flammable induction particles, which enable them to control the shape and direction of their attacks.

Marine Troops

Troops wear a specially designed mottled grey and blue camouflage wetsuit, featuring a horizontal front zip and a hood with an integrated communication earpiece pocket. They wear durable flippers with rugged spikes in a rusty orange finish, which provide stability and traction on underwater terrain. Their underwater goggles are plated with durable copper and brass for corrosion resistance and clear visibility. Finally, they wear bronze-hued, waterproof gloves, ensuring dexterity and protection while handling equipment in wet conditions.

Troops who operate as rocket divers are required to hold a giant missile on their back. They're often positioned in medium-depth waters, sneaking up on enemies before jumping out of the water and tossing their rockets at them. The camouflage wetsuits of rocket divers have a bright yellow sheen, and they use a self-contained underwater breathing apparatus connected to two bulky air tanks.

Troops who operate as marine divers are required to carry an oil drum on their back, strapped to their shoulders by sturdy rope, which is fitted with explosive charges. The camouflage wetsuits of marine divers have a reddish-black sheen, and they wear rebreathers that allow them to reach a depth of 2,000 feet (609.6 metres).

Troops who operate as cannon divers are required to carry bazooka-styled cannons, utilise flotation devices or life preservers, and hide under bridges and cliffs to wait in ambush for their enemies. The camouflage wetsuits of cannon divers have a greyish-green sheen, but some of them wear only white boxers with crimson spots beneath their flotation gear.

Aerial Troops

Troops who operate as pilots wear fire-resistant Oxford blue flight suits, adorned with multiple pockets for storing essential gear. A transparent plastic pocket on the thigh holds aeronautical charts, while a built-in utility belt features a drop leg holster for their combat knives. They wear oxygen masks and helmets with communication speakers and bronze-plated goggles to ensure clear visibility and are equipped with night vision mode. They don steel-toed muddy brown safety boots with ankle support and flotation collars that automatically inflate in water.

Their uniforms are completed with woollen champagne-hued scarves, each featuring two scarlet stripes at both ends, and lapis lazuli blue armbands bearing the Rebel Army insignia. They carry desert tan load-bearing backpacks containing supplies provided by special forces, including survival radios, high-intensity flashlights, signal flares, aeronautical compasses, and whistles.

Troops who operate as special airborne soldiers comprise the female units of the aerial division. They don a cutting-edge, neuro-linked exosuit in a sleek, obsidian blue finish, reinforced with adaptive, impact-absorbing smart materials. The suit is integrated with a motorised helicopter backpack, enabling seamless transitions between ground and air operations. Advanced, high-resolution optics are embedded in the sleek, silver mirrored piloting goggles, providing real-time data overlays, low-light enhancement, and AI-assisted navigation. A compact, high-pressure air supply system is mounted on the chest plate, incorporating advanced oxygen recycling and CO2 scrubbing technology for extended high-altitude missions.

Beneath their exoskeleton, they don a sleek black tactical jumpsuit crafted from high-strength, bullet-resistant latex, reinforced with strategic padding at vital joints. Over this, they wear a ruggedized, tan-coloured MOLLE vest, equipped with four utility pouches. These soldiers are armed with either a portable Gatling gun or an AR-10, which fire homing missiles. Additionally, they wear a sturdy waist belt holding six canisters of flammable acid and eight smoke bombs, which can be thrown at their enemies.

Vehicles

Combat Vehicles

Type-2 Di-Cokka

Type-3 Bull Chain

Type-4 Girida-O

Type-5 Iron Iso

T-2B Melty Honey

Shoe & Karn

M-15A Bradley

Big Shiee

LV Armor

Iron Nokana

Formor

Rebel Gigant

Emain Macha

Tani Oh

Iron Sentinel

Aircraft

R-Shobu

MH-6J Masknell

Tetsuyuki

Flying Tara

Eaca-B

The Keesi

The Keesi Mk. III

Hairbuster Riberts

Hi-Do

Naval Vessels

Jet Hammer-Yang

Hammer-Yang

U25U

Mini-Sub 88

Hozmi

Support Vehicles

MV-280B

Nop-03 Sarubia

MG-36

3-ton Utility Truck

Landseek

Rebel Van

M-3 Rocket Launch Support Van

Dararin Dara Dara

Mini-Bata

Mini-Blimps

Kaladgolg

Walking Locomotive

Vigilance

Balor

Spider Droid

Jupiter King

Dragon Nosuke

Working Machines

Bull Drill

Aeshi Nero

Miscellaneous

Cabracan

Fall Climber

Special Weaponry

Support

TM-1 Missiles

Turrets (Anti Aircraft, Spike Bunker, Double Bunker, and Hill Turret)

Vigilance

Laser Drone

Patrol Robot

Metal Mole

Supervisory Cameras

Sensor Mine

Pods

Rebel Walker

Mosque Artillery

Biological Weapons

Mutated Soldiers

Flying Killers

Enormous Moray

Chowmein-Congas

Ohumein-Congas

Rebel Army Base

The Fortress of Neuschwanstein serves as the strategic headquarters for Rebel Army operations and the residence of General Morden, who inherited this ancestral estate from his royal lineage. This medieval Romanesque castle features sturdy stone walls, eight round towers, semi-circular arches, barrel vaults, narrow windows, a grand hall, and a central courtyard. Four large dark red banners, emblazoned with the Rebel Army insignia, flank the castle on all four sides, while advanced surveillance and monitoring networks secure the interior.

The grand hall, known as the Command Center, boasts a large fireplace, a circular rosewood table, a gilded throne with a turquoise-dotted crimson seat cushion, and fifty mahogany business chairs, where General Morden's strategic command team convenes, supported by communication arrays and a holographic map of the world. The central courtyard boasts a fountain showcasing a unique four-winged angel with the head of a crocodile, carrying a water jug, while a crowned swan follows closely behind. The courtyard is surrounded by lush greenery and vibrant flower beds, adorned with a variety of blooms, including foxgloves, delphiniums, peonies, clematis, honeysuckles, lavender, sunflowers, dahlias, and castor oil plants.

The castle features a stunning chapel adorned with vibrant stained-glass windows, depicting angels with magnificent wings, shown assisting humans and battling demons. It also boasts a sunny retreat for General Morden, a vast library housing a diverse collection of manuscripts and books across various genres, and a kitchen accompanied by a well-stocked pantry. Additional facilities include a dungeon designated for holding special prisoners, an infirmary for medical care, a bathhouse for relaxation, and a gatehouse for secure entry and exit. 

General Morden's personal quarters include a private office, a situation room, a secure storage facility for his personal arsenal and tactical gear, and direct access to the Command Center and other critical areas of the fortress via secret passageways and elevators. General Morden's Space Tank is housed in a garage that also doubles as an entrance to a subterranean chamber. This basement contains a collection of cyborg replicas, each identical to Morden, sufficient to last him half a lifetime. Additionally, the room features a vast wardrobe, storing a customised outfit for each cyborg duplicate. The replicas stand upright in cryogenic tubes, lining both walls, receiving a vital, tar-like liquid that prevents mechanical corrosion and digital decay.

The fortress also comprises the Armoury and Munitions Room, a heavily fortified storage facility for advanced weaponry, ammunition, and equipment; the Barracks, special accommodations for elite Rebel Army personnel featuring personal quarters, training facilities, and armouries; and the Intelligence Hub, a cutting-edge facility for gathering, analysing, and disseminating critical information to support Rebel Army operations.

Within the castle, there’s a room featuring:

A crystal-clear sky dome with an automatic emergency closure system featuring a dark grey adamant barrier.

Comfy beds and toys for the elite’s German Shepherds and Doberman Pinschers, complete with a doggy playground and a pet grooming station.

An environmental aquarium suitable for four Enormous Morays (Helen, Linda, Jenny, and Barbie) and a few Flying Killers with a simulated ocean current and a treasure chest feeder.

A central tubular fish tank full of tiny jellyfish, surrounded by a circular seating area with velvet cushions.

A hidden passageway behind the aquarium leading to a secret room with a doggy cinema playing canine favourites.

A dog treat bar offering healthy snacks and refreshing drinks for the furry friends.

A veterinary care station with state-of-the-art equipment for any medical needs.

Beneath the foundation, a sturdy hexapedal locomotion system in a coppery brass hue with durable rose gold nanocoating. Six arachnid-like, cybernetic legs, enforced with dark mahogany and myrtle green insulated wires, aid in propelling the fortress with steady, hissing steam-powered strides. The wires connect to a network of brass fittings and copper pipes, pulsing with a warm, golden glow. Its simple, gear-driven mechanism moves with deliberate precision, while leather-bound shock absorbers ease the impact on the terrain.

At its core, a centralised arsenal unleashes swarms of AI-guided, quantum-entangled missiles, capable of adapting to evasive maneuvers. Dual, high-energy laser cannons flank the primary weapon, their prismatic lenses pulsating with intense, supercharged plasma. Along the castle's periphery, sixteen omnidirectional, auto-targeting turrets deploy, unleashing bursts of hypervelocity, micro-kinetic projectiles at perceived threats, guided by advanced, real-time predictive analytics.

Extra Information

Most pilots and special airborne soldiers are Rebel Army cadets with either sufficient or barely passable piloting skills. However, some are kidnapped Regular Army cadets who have been brainwashed and enticed with promises such as financial aid—and, if female, subjected to emotional manipulation—to serve General Morden's cause. To maintain their obedience, they are forcibly administered amphetamine pills and methamphetamine injections on a weekly basis. This potentially explains why some pilots exhibit self-destructive behaviour, such as kamikaze attacks.

Fanatic land troops are known to ingest hallucinogens, believing it will render them numb to the emotional pain associated with taking lives. They also believe it will intensify their conviction to eradicate all governmental and militant corruption. They claim to receive visions revealing strategies to annihilate their enemies and words of encouragement from General Morden, who’s revered as a deity-like figure.

Similar to the fanatic land troops, marine divers known to be suicidally fanatical and extremely loyal to the Rebel Army's cause, willing to sacrifice themselves to secure a better future for their faction.

Some male fanatic land troops, bikers, and marine divers have been known to engage in coercive recruitment tactics, including love bombing, to manipulate women into joining the Rebel Army's land, marine, and aerial divisions. Additionally, there have been instances of sexual assault perpetrated by these individuals against women in opposing factions.

The bodyguard armour stands at an impressive 8 ft (243.84 cm) in height. However, many individuals inside these suits exist in a severely degraded yet remarkably functional state, despite suffering from adverse reactions caused by their genetic enhancement. This enhancement involves the forced integration of Tuatha Dé Danann DNA into their genome through chemical means.

Some soldiers have a habit of slacking off, engaging in activities such as calling loved ones, taking smoke breaks, gossiping, cooking food, dancing to music played on the boombox, drinking, flirting with those who catch their attention or playing games on their handheld consoles.

What is your favorite part about working on this AU?

My favourite part about working on the Iron Eclipse AU has to be the characters. It's fun to reinvent them for an alternate universe, while using any information and artwork that has been provided for each character as a foundation for new ideas. It even gives me an excuse to use headcanons I have for the OG Metal Slug characters for the ones in the Iron Eclipse AU. It can be difficult to rework a character that barely has any information and artwork. However, I always push through and come up with ideas that fit my interpretation of the characters.

I honestly enjoy giving the Iron Eclipse versions of pre-existing Metal Slug characters more depth, especially with their personalities and backstories. It allows me to explore different ideas and see what fits and what doesn't. The backstories are always the hardest part, but I eventually come up with worthwhile ideas that fit their character. It's also fun to redesign them because I can add more character to their design, such as personalised items and scars, in order to make each one stand out from the last.

Updating them can get annoying at times... However, I don't want them to be unsatisfying and not well-written. It would be a waste to not incorporate such good ideas.


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I'm just going to say this, but... Don't be afraid to ask me questions about the Iron Eclipse AU via the ask box or my DMs. It's still in development and some things are bound to change. However, I'm willing to answer your questions to the best of my abilities.

I also don't mind if you ask me other questions in relation to Metal Slug or something else entirely.


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Hehehehehe 🤭😝😈

Updated: September 8, 2024

Reworked Species #1: Martians

Their scientific name is Cephalorepens galacticus (meaning “creeping head of the galaxy”). They're commonly referred to as the Martians, but some people also refer to them as the Mars People. An omni-linguistic alien species led by their queen, Rootmars, possesses intellectual and sensory capabilities surpassing those of humanity. They possess exceptional expertise in three key areas: necromancy, biological engineering, and technological proficiency, encompassing the use, processes, and mechanical intricacies of advanced technology. Their military force is called the Keribhalum Army.

Language

Their language consists mainly of words formed with the syllables Pa, Pe, Pi, Po, and Pu. However, translation is challenging due to their use of telepathic speech and the seemingly random application of the Pa, Pe, Pi, Po, and Pu syllables, making it difficult to discern a predictable pattern or meaning. Although they are capable of producing audible sounds, these noises resemble feline growls, mouse-like squeaks, and unearthly squeals.

Hierarchy

The Mars Elite (Cephalorepens galacticus albus) are comprised of four distinct castes: leading scientists who drive innovation, esteemed judges who uphold the law, elite soldiers who embody excellence, and commanding officers who lead with strategic precision.

The Mars Garrison (Cephalorepens galacticus fuscus) are comprised of three main castes: scientists who conduct technological and biological experiments, assassins who conduct covert operations, and assault troops who wield stronger and heavier weaponry.

The Mars Quotidian (Cephalorepens galacticus pallidus) are comprised of four distinct castes: hive workers who repair technology and nurture the young, spies who gather intelligence, researchers who advance their knowledge, and common troops who form the backbone of the Keribhalum Army.

Appearance

Martians are taller than the average human, standing approximately at 7’ 3” (220.98 cm) for males and 7’ 6” (228.6 cm) for females. They have a large head with two sets of tentacles: thirty stinger tentacles act as their hands, capable of controlling an electrical pulse to temporarily paralyse people; and twelve leg tentacles with protruding greenish veins and suckers. Their stinger tentacles are half their body length, but they won't stop growing until they have reached double their height, an indication of older and wiser age. They’re sufficiently strong to grasp items firmly, being able to wield a weapon with one of their appendages. They can contract their leg tentacles, enabling them to jump considerable distances and descend slowly in a controlled manner. The skin on their heads and tentacles is surprisingly smooth and contains small pores that can release a thin layer of purplish-white slime. They have greenish-pink blood with a strange taste reminiscent of melon soda.

Female Martians possess a distinctive sac located beneath their head and at the centre of their leg tentacles. This sac is characterised by a bulbous orifice and a translucent yellow-orange coloration with visible skin wrinkles and greenish veins. The interior of the sac is coated with a protective purplish secretion that serves to repel harmful parasites. It also maintains the sac's cleanliness by preventing the accumulation of dirt and menstrual fluid.

Male Martians possess a writhing penis that is translucent and orangish-white in colour. The morphology of this organ bears a resemblance to that of a leopard slug's reproductive structure. It features greenish veins and is characterised by soft, spike-like protrusions encircling its tip. They feature three testicular organs located within cavities situated posterior to their head. These organs are partially visible, protruding slightly from the skin at the back of their head. Two of the testicles contain fertilised seminal fluid with a celadon-green colour, while the central testicle houses eggs with a distinctive amethyst hue and crimson spots. These reproductive organs are incapable of urinating as Martians have a unique physiology that eliminates the need to release bodily waste.

They have a skull of golden-yellow hue, covered in whitish neural veins, and possess an involuntary nervous system. They possess a navel cavity, and when they exhale, the barely visible slits on their face open, revealing small, thin, oval-shaped openings, before promptly closing again. They have two bead-like eyes with white pupils that can constrict or dilate, allowing them better visual control. They also have a serpentine tongue covered in microscopic hooks. They possess a mouth capable of opening into a circular, gaping maw, surrounded by six rows of fleshy teeth that can inject a deadly poison as lethal as cyanide.

The Mars Elite (Cephalorepens galacticus albus): They have pearlescent white skin, lilac eyes, China rose-coloured leg tentacles, and Syracuse red-orange suckers. They possess two iridescent purple bat-like wings with bony, silver-clawed hands and an impressive wingspan of 9' 5" (287.02 cm). From the back of their head, they have a tail that's eerily similar to a human spine, but it's held together by greenish veins and stretched, glistening dark purple flesh. They have a spiked ball at the tip of their spine-like tail, which holds a black acid. The spikes have small holes, allowing them to spray the acid at their enemies.

The Mars Garrison (Cephalorepens galacticus fuscus): They have brown-tanned skin, raspberry rose eyes, lavender grey leg tentacles, and palatinate purple suckers. They have a large amber-coloured eye in the middle of the back of their head, featuring a slit pupil. At the back of their head, they possess two elongated, mantis-like arms, equipped with two rows of razor-sharp spines, enabling them to grab people from behind.

The Mars Quotidian (Cephalorepens galacticus pallidus): They have greyish-green skin, ultramarine eyes, pale azure leg tentacles, and lapis lazuli suckers.

Abilities

To facilitate telepathic communication with other sentient beings, they employ their mouth and tongue to replicate the physiological processes of human speech. Two exceedingly thin, iridescent tentacles, reminiscent of dew on a spider's silk, emerge from two minuscule openings above their eyes. These tentacles can bifurcate into millions of tiny, hair-like tendrils, which are inserted into the ears of their chosen communicants. The tendrils then navigate to the brain, where they manipulate the electrical signals traversing the neural pathways to access areas responsible for thought and auditory perception.

They shapeshift by mentally imagining what they want to change and coating themselves in a thin layer of purplish-white slime. This strange slime drastically alters their bodily molecules and DNA structure, allowing them to perfectly transform into whatever they envisioned. The Martians possess the ability of dichotomous intangibility, but it’s limited to a duration of 10 minutes. Overextending this power can lead to severe consequences, including ocular degeneration, causing their eyes to become mushy, and cerebral overflow, resulting in permanent blindness and neural damage.

They possess telekinetic abilities, but require the movement of their stinger tentacles and intense concentration on the object they intend to lift or manipulate. Notably, they can focus on up to 20 different objects simultaneously. They can teleport up to 20 metres to different locations, but only in areas they are intimately familiar with. This ability is achieved by vibrating at imperceptible speeds, effectively propelling themselves to their desired destination.

They can sustain themselves by absorbing the vital fluids of other living organisms and the heat of electrical devices, fire, and solar radiation. The Martians possess a unique optic nerve that captures and stores a small portion of their body heat and absorbed energy. This specialised nerve forms a ring around their eyes, featuring a subtle opening that enables the focused release of intense, fiery energy beams.

They can hear low-frequency hums from any planet's core, echoes of ancient riverbeds, whispers of the wind, and the creaking and groaning of dust devils. They can smell the metallic scent of iron oxide dust, the acrid smell of sulphur from volcanic regions, and the ozone-like smell of electrical storms. The Martians can taste soil, the metallic taste of recycled water, the sweet taste of hydroponic crops, the sour taste of fermented food supplies, and the umami taste of protein-rich algae. They can see plankton, the tops of mountains, every pore on a human's face, and the texture of clouds.

Technology

Their technology is based entirely on expertise in bioengineering and energy manipulation. Their technology features a unique blend of elements, including circular shapes, industrial tubes resembling intestines, engravings of ancient pictograms that depict their ancestry, glistening flesh-like surfaces, malleable metal plates, and eerie metallic sheens. Their technology also incorporates pillars, computer modules, pulsating electric fields that double as protection and prison cells, fleshy orifices, and opaque stasis chambers filled with a clear liquid capable of inducing sleep for cloning purposes.

Their primary weapon is a ray gun that fires spores and features a settings mode, offering three distinct options:

Transformation: Transforms individuals into Man Eaters

Electrification: Emits an electric charge to incapacitate targets

Energy Beam: Generates circular light blue energy beams that can effortlessly ensnare targets

Lightweight ray guns emit slow-moving orange spores, whereas heavyweight ray guns fire fast-moving blue spores. These spores can be easily neutralised with gunfire or effectively eliminated with well-timed melee attacks.

Their mothership, the Rugname, is controlled by a simulated, lifeless replica of infant Rootmars, whose brain is encased in a protective glassy film. This replica can generate electric signals that accumulate and discharge as massive blasts of circular, flashing blue and green energy spheres, capable of incinerating individuals. They deploy surveillance drones known as Lozustika, which resemble massive, sunset-hued locusts with a singular metallic blue-orange eye. These drones are capable of projecting orbs of green fire and expelling streams of acidic, corrosive fluid that mimics blood.

The Dai-Manji boasts exceptional armour, comprising malleable metal plates reinforced with bullet-resistant flesh and a thin shielding of greenish-blue electricity. Serving as the core of the Rugname, it releases Mini-UFOs, unleashes lethal electrical discharges, and propels fiery energy bolts with precision to target enemies. It’s believed that there are forty Dai-Manji stored within the Rugname with only four to six permitted to be deployed at any given time. Each one features a logo with the insignia of the Martian race: a circular pickled bluewood crest with an eight-pointed red-orange star at its centre, outlined with a gold border and adorned with four emerald dots at the cardinal directional points (north, south, east, and west).

The Uystroblemika, also known as the Mars Satellites, are remotely controlled spacecraft shaped like feldgrau Nazi UFOs with a gilded sheen, capable of achieving remarkably high velocities. They are equipped with dual luminous laser systems, emitting either emerald green beams that incinerate targets or magenta beams that petrify them.

The Perifhalonus, also known as the Mini-UFOs, are highly agile aircraft equipped with a beehive-shaped ray gun that emits slow-moving greenish-blue lasers capable of penetrating cloth and flesh. The Mini-UFOs are distinguished by their colour schemes and pilots: grey metal variants with eight saffron-yellow stripes are operated by the Mars Quotidian, black metal variants with six red-orange stripes are operated by the Mars Garrison, and gilded variants with four crimson stripes are operated by the Mars Elite.

The Ezuivaphox, also known as the Hopper Mechas, are suicidal drones that detonate explosive payloads fueled by nuclear radiation and flammable bile, delivering a lethal blow to their targets. They are ten-legged, rust-coloured arachnids featuring gilded pedipalps and a distinctive, shaky silver stripe extending from the cephalothorax to the mid-abdomen. Their forehead bears a triangular arrangement of six blackish-brown eyes, while their entire body is covered in flexible, crystalline hairs.

The Gektosynchrima, also known as the Mars Walkers, are gigantic quadrupeds with metallic blue-red flesh and articulated legs terminating in five clawed, slender fingers. Their bulbous knee joints are covered in hook-like spikes. The creatures' belly features sixteen intestinal tubes encircling a large, glossy jade half-orb. They are capable of producing a black, poisonous gas that causes rapid skin decay and lung rupture. The jade half-orb can produce bouncing bubbles that cause highly corrosive burns once in contact with living organisms. They possess three slit-shaped eyes that exhibit a purely iridescent purple hue, and an antenna that strikingly resembles a sunflower. However, this antenna conceals a deadly capability–it can emit intense, fiery purple lightning bolts.

The Zodematikus, also known as the Ring Laser Mechas or Utoms, are sentient, glistening purplish-grey cerebral entities that propel a navy blue tubular body replete with biomechanical organs akin to those found in mammals. They possess four highly flexible robotic arms, surpassing human limb dexterity, which manipulate tusk-like, porcelain-hued levers and metallic green, red, and orange buttons. Their muscular brain features prominent, jutting veins and is shielded by a protective film of whitish, heat-resistant, bulletproof slime. They’re capable of unleashing rings of electrokinetic force, inducing bodily combustion, and generating nearly invisible, bony appendages to grasp individuals.

Goals and beliefs

Their primary objective is to debilitate Earth's military forces and leverage the planet's technological advancements to subjugate humanity. However, their motivations aren’t entirely malevolent; they seek to eradicate the destructive exploitation and harmful activities plaguing Earth. By doing so, the Martians believe they can redirect its resources towards fostering universal unification. They have a disgust for species who harm and abuse the resources and well-being of their home planets. They automatically deem them as inferior and in need of re-education through assimilation into their culture and ways of thinking.

Rootmars and many Martians advocate for the subjugation of humanity to save Earth, but a splinter faction disagrees with this ideology. This dissenting group led by Pupipi, known as the Keribhuma Army, believes that cohabitation and global cooperation are the only paths to achieving universal peace and protecting the planet. However, due to this belief, the Keribhalum Army views them as traitors, finding it foolish and shameful that they can have sympathy for an "inferior species". They will stop at nothing to publicly humiliate and/or brutally execute anyone who joins or is found to be part of the Keribhuma Army, if that person is one of their own kind.

The Martians are open-minded and embrace a diverse range of spiritual concepts, including reincarnation, the psyche, and deities that embody specific principles. In their view, deities serve as avatar conduits for the principles they represent with some requiring more worship and acknowledgement than others to sustain their power. They believe in the supremacy of a unified cosmos, where every individual has a purpose determined by their willingness to align with moral righteousness and strive towards their hopes and dreams.

They hold that no being is above the true purpose of existence and the eleven fundamental powers of the universe: seamlessness, centration, allurement, emergence, homeostasis, cataclysm, synergy, transmutation, transformation, interrelatedness, and radiance. They firmly believe that the true purpose of existence lies beyond human comprehension and will only be revealed to those who have attained divine enlightenment, thereby gaining the capacity to grasp the vast expanse of extraterrestrial mysteries and horrors.

All Martians share the conviction that natural resources provided by planets are invaluable and should be treated with utmost care and reverence. The mishandling of such resources is viewed as a heinous and sacrilegious act against the divine forces of the universe. They hold in high esteem the preservation of ancient knowledge and architecture, and endeavour to protect and pass on the cultural heritage of all species through various means, including meticulous drawings, written works, and other forms of documentation. They regard biological evolution and technological advancement as two pivotal, dynamic forces that shape and transform society and ecosystems in a perpetual state of flux.