He/Him/they | Pan | Ancient. Mostly shitposts. No CW or DNIs, but 18+ present | Ask me anything I’m bored!!Soldier TF2 by Lullindo
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Some Things To Consider When Writing Weapons Training
Some Things To Consider When Writing Weapons Training
Your character will hurt. Even if they don't get hit, it can be exhausting training, especially if they're just starting. It can be a weird set of muscles to use, and things like their shoulders will hurt if they do what a lot of people do and tense up while holding the weapon.
They will drop the weapon. There are a lot of reasons why people drop weapons--because the weapon is awkward to hold or the person isn't used to holding them, because it gets hit out of the person's hand, because their own hand gets hit, etc--but it happens.
People get hit by accident all the time--including the person holding the weapon. When I've done jō practice, I consider it a success if I don't hit myself with it while I'm practicing. And even when doing controlled sparring or paired katas, people still end up hitting each other, especially on places like the hand.
Practice weapons still hurt. Depending on what you're doing, they're usually made of either wood or rubber rather than metal, but just because they're not metal, it doesn't mean they don't hurt. Bruises are really standard, especially if you're practicing something like knife fighting where you're doing a lot of hand-to-hand blocking.
The goal of training is not to hurt your opponent. People who (intentionally or through carelessness) hurt their sparring partners are bad at training and will probably be kicked out of it or at least get a very strong talking to. Good training will also teach them how to train without getting hurt and strongly discourage doing things in a dangerous way.
What they wear will differ widely depending on the discipline. HEMA and fencing tend to have a fair amount of protective gear (helmet, etc.), as does kendo, while disciplines like aikidō, iaidō, and jūjutsu are more likely to have people wearing a gi or hakama. This will impact how they feel about hitting opponents--it's always riskier to hit someone in a place with no protective gear.
Some weapons' training is primarily defensive, and some is primarily offensive, and some is both. Some training (knife defense, gun defense) is primarily about disarming someone with one of those weapons, where the actual use of the weapon is just as a training tool. In those cases, the specifics of the attack are usually emphasized less than the specifics of the defense. HEMA and fencing are much more offense-focused, with the goal being more about landing a hit. In forms like that (or in a similar fictional form), you'll see the mentality that the best defense is a good offense, as opposed to the mentality that the best defense is a good defense (or the best defense is running away).
Knowing one form of weapons training is (often) helpful in learning another. Even while they differ a fair amount, different weapons styles can often use similar patterns in terms of strikes, blocks, and steps. Part of this is that there are only so many useful places to hit a person and only so many ways to step. There are other things that are fairly universal as well, like awareness of your blade and your opponent's blade, awareness of your body, and awareness of relative distance.
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List of resources for dnd
roll20: Make an account to play the game
Orcpub: For hosting and editing your character sheet
DND Wiki: Homebrew things, races, classes, misc
Players Handbook: Rules how to play how to make a character, all basic information for playing a game
Discord: to talk during and about the game
@kerri-the-skunk thought I’d show you this since I came across it
List of resources for dnd
roll20: Make an account to play the game
Orcpub: For hosting and editing your character sheet
DND Wiki: Homebrew things, races, classes, misc
Players Handbook: Rules how to play how to make a character, all basic information for playing a game
Discord: to talk during and about the game
This was a game which was designed in a board room, not from the ground up from passionate developers
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