poorboypictures - Inconsistency is the Heart of Art
Inconsistency is the Heart of Art

This blog is like Walmart; it has just about everything at a decent quality.

212 posts

Me And My Sister Made Neurodivergencies As Vines (we Dont Intend This To Be Offensive, Since Both Of

me and my sister made neurodivergencies as vines (we don’t intend this to be offensive, since both of us are ND). Sorry for the quality. It’s kind of lazy work.

The text in the video may or may not be dyslexic-friendly so I apologize for that.

(note: NT stands for neurotypical and ND stands for neurodivergent)

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More Posts from Poorboypictures

1 year ago

RadenWA is honestly a hero for these

RadenWA Is Honestly A Hero For These
RadenWA Is Honestly A Hero For These
RadenWA Is Honestly A Hero For These
RadenWA Is Honestly A Hero For These

they're got even more than these, too!


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1 year ago

@seraph-draws-stuff

@the-kettle-whistles

image

look at this


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1 year ago

Transition Words

Determine the type of signal you need.

Select from that signal group the word which is most appropriate to the meaning of your sentences.

Note: The same transition word or phrase can sometimes serve different purposes.

To signal an addition:

in addition, furthermore, moreover, also, equally important, likewise, another, again

To signal an example:

for example, for instance, thus, in other words, as an illustration, in particular

To signal a suggestion:

for this purpose, to this end, with this objective in mind

To signal emphasis:

indeed, truly, again, to repeat, in fact

To signal granting a point:

while it may be true, in spite of this

To signal a summary/conclusion:

in summary, in conclusion, therefore, finally, consequently, accordingly, in short, in brief, as a result, on the whole, thus

To signal the development of a sequence:

Value sequence: first, second, secondly, third, thirdly, next, last, finally

Time sequence: then, afterward, next, subsequently, previously, first, second, at last, meanwhile, in the meantime, immediately, soon, at length, yesterday

Space sequence: above, across, under, beyond, below, nearby, nearer, opposite to, adjacent to, to the left/right, in the foreground, in the background

To signal a relationship:

Similarity: similarly, likewise, in like manner

Contrast: in contrast to, however, but, still, nevertheless, yet, conversely, notwithstanding, on the other hand, on the contrary, at the same time, while this may be true

Cause and Effect: consequently, thus, therefore, accordingly, hence, as a result

To signal an argument:

accordingly, as a result, at the same time, besides, equally important, in fact, otherwise, therefore

To signal a comparison:

also, at the same time, in like manner, in the same way, likewise, similarly, so too

To signal a contrast:

but, however, in contrast with, instead, nevertheless, on the contrary, on the other hand, otherwise, yet


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1 year ago

@seraph-draws-stuff

🎮 HEY I WANNA MAKE A GAME! 🎮

Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?

To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:

SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!

 HEY I WANNA MAKE A GAME!

Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup

 HEY I WANNA MAKE A GAME!

Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity

 HEY I WANNA MAKE A GAME!

Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty

 HEY I WANNA MAKE A GAME!

RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)

 HEY I WANNA MAKE A GAME!

engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?

✨more advice under the cut. this is Long ok✨

ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :

Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!

GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!

Godot: Man I know even less about this one. Heard good things though!

BUNCHA RANDOM ADVICE!!!!

-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!

-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.

-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.

-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.

-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!

I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye


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