Original art and art related reblog channel for @pinksocks12 . Go there for interaction
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I Don't Have Much To Post Atm, So Have A Meme. Second Picture Is The Gecko In Question: Gertie! . #artist

I don't have much to post atm, so have a meme. Second picture is the gecko in question: Gertie! . #artist #artistofinstagram #artistoninstagram #memes #meme #herpetology #lizard #lizardsofinstagram #gecko #geckosofinstagram #leopardgecko #leopardgeckosofinstagram #geckomemes #GertieTheGecko #geckos #imadeameme #herps https://www.instagram.com/p/B51LbMdl7VC/?igshid=t2c8w0ywg5me
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I’d like to thank The American Prospect for giving me the opportunity today to publish my first ever article in an actual established outlet, hopefully the first of many. Here’s why I think we need to break up the Walt Disney Company.
This has been an incredible year for the Walt Disney Company. Not only has Avengers: Endgame become the best-selling movie in box office history, but Disney currently holds all four slots for this year’s top-earning films. However, the company’s dominance isn’t quite something to celebrate.
At the moment, almost 38 percent of all U.S. box office sales in 2019 have gone to a Disney-owned movie, down from a peak of over 40 percent earlier this year. And that’s even before coming releases of Frozen 2, Maleficent: Mistress of Evil, and Star Wars: Rise of Skywalker. As we can see by looking at the U.S. box office over the last 30 years, Disney has more than doubled its already significant market share in just five years, reaching an unprecedented point in modern history for a film company…
Within the next couple of years, there is a good chance that the majority of all money made from wide-release movies will go into the pockets of the Walt Disney Company. Even if you consider yourself a dedicated Disney fan, this should concern you…
The Walt Disney Company is no longer the gentle giant of film and animation of yesteryear. Today, Disney is a multinational corporate conglomerate that takes in over $10 billion a year in profits alone. Its consistent growth and strategy of buying out other firms has put the company in a position of nearly unprecedented power in the U.S. media market, and thus in the global media market as well.
This position gives Disney the ability to offer lower-quality products, crush competitors, squeeze profits from other markets, influence politicians in its favor, and more. As the controversy around modern monopolies heats up, it is becoming clear that we need a generalized revitalization of antitrust law in the United States. As part of such a campaign, Disney too must be identified as a monopolistic corporate titan in severe need of being broken up into a number of smaller companies in order to restore both fair competition and the sanctity of American democracy.
Resources For Writing Sketchy Topics

Medicine
A Study In Physical Injury
Comas
Medical Facts And Tips For Your Writing Needs
Broken Bones
Burns
Unconsciousness & Head Trauma
Blood Loss
Stab Wounds
Pain & Shock
All About Mechanical Injuries (Injuries Caused By Violence)
Writing Specific Characters
Portraying a kleptomaniac.
Playing a character with cancer.
How to portray a power driven character.
Playing the manipulative character.
Portraying a character with borderline personality disorder.
Playing a character with Orthorexia Nervosa.
Writing a character who lost someone important.
Playing the bullies.
Portraying the drug dealer.
Playing a rebellious character.
How to portray a sociopath.
How to write characters with PTSD.
Playing characters with memory loss.
Playing a pyromaniac.
How to write a mute character.
How to write a character with an OCD.
How to play a stoner.
Playing a character with an eating disorder.
Portraying a character who is anti-social.
Portraying a character who is depressed.
How to portray someone with dyslexia.
How to portray a character with bipolar disorder.
Portraying a character with severe depression.
How to play a serial killer.
Writing insane characters.
Playing a character under the influence of marijuana.
Tips on writing a drug addict.
How to write a character with HPD.
Writing a character with Nymphomania.
Writing a character with schizophrenia.
Writing a character with Dissociative Identity Disorder.
Writing a character with depression.
Writing a character who suffers from night terrors.
Writing a character with paranoid personality disorder.
How to play a victim of rape.
How to play a mentally ill/insane character.
Writing a character who self-harms.
Writing a character who is high on amphetamines.
How to play the stalker.
How to portray a character high on cocaine.
Playing a character with ADHD.
How to play a sexual assault victim.
Writing a compulsive gambler.
Playing a character who is faking a disorder.
Playing a prisoner.
Portraying an emotionally detached character.
How to play a character with social anxiety.
Portraying a character who is high.
Portraying characters who have secrets.
Portraying a recovering alcoholic.
Portraying a sex addict.
How to play someone creepy.
Portraying sexually/emotionally abused characters.
Playing a character under the influence of drugs.
Playing a character who struggles with Bulimia.
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Unicorns! I'm on my way to Berlin for a short week so i nabbed some pictures of my page of unicorns. This feels very relevant atm because I've been looking up horse evolution and trying to find a good point for unicorns to branch off from horses, and through my reseearch I've seen some nice mounts/life reconstructions that seems to be in the NHM of Berlin, so I'm actually a little stoked over that specifically! Anyway, here are two of the first possible members of the unicorn family representing their respective theories on when the split happened. First theory is that of protoceratherium, a small animal that shot off from the likes of eohippus. The second theory is that they split off from the likes of mycohippus, a part of the genus equus, with unoceratherium. Their longer legs allowed them to partake in the grassland ecosystems aswell as their prefered forest bioms, with a better survival chance than their predecessors, and their basal three hoofed legs gave them advantages of stealth and grip on the slippery forest floor. Might do more indepth post on both of these critters later on. Still research and naming to do too🤔 #art #artist #artistofinstagram #artistoninstagram #paleoartist #fantasyart #unicorn #fantasyscience #fantasy #fantasticbeasts #conceptart #creaturedesign #creaturedesigner #creatureart #horse #horseart #conceptartist https://www.instagram.com/p/B3_O-3ZFtWP/?igshid=11u96epssshji
Hello! I just found out about your work through sketchfab and I am loving every bit of it, the colors and smooth animations are my favorite part. If you're ok with sharing, could you talk a bit more about how you managed to get the alpaca character's poncho to behave in Unity? I am facing a similar issue with my own character but I've hit a wall because Unity doesn't support blend shapes apparently. Any tips or terminology that will send me on my way would be much appreciated!
Hey so sorry for the late reply, thanks so much for the lovely comment! Its really strange that your blendshapes aren’t working as Unity definitely should allow them to be imported with your animations (I believe it’s supported them since Unity version 4 or something?)
The poncho does indeed use blend shapes, 40 different ones. I tried a few different rigging solutions for the poncho before settling on blends as the most appropriate for the look I wanted to achieve.

They should work well with your game assets both on their own or in combination with skinned joints. I haven’t exported anything for an engine in a long time so forgive my rustiness but I’ll try to recall how it worked.
If you aren’t handling the blends directly from code you’ll be wanting to making sure they’re actually keyed on top of your animations, or keyed (from 0 to 1, or whatever sections of them you intend on using) on their own.
I’m not sure which software you’re using but there should usually be some sort of option for including blend shapes in the FBX export dialog itself.
I swear there used to be something like that in Maya but I can’t for the life of me find it anymore. While digging around trying to find it I found there’s a new “Game Exporter” under the file menu. Gave it a quick test, so far is way easier to work with compared to the old FBX exporting, I’m totally glad for that!

When exporting your animation clips, other than the default settings (which includes having bake animation turned on, I recommend keeping it on) and adding the details for your animation clips, I found that turning on input connections was what I needed to get the blend shapes to successfully export.
From there you can simply drag your .fbx’s into Unity and your blends should work right away as animations without any extra hassle (the “import blends” option was turned on by default in the model import setup window the last time I remember using the engine).
The one other thing I can think of that may be preventing your animations from working with Unity correctly is if you are importing seperate files for your different animations? From memory I think I figured out through trial and error that they all had to be contained within the same file as the model import and split up in the animation section of the asset’s import options within Unity? In testing out the Game Exporter though, that seems to no longer be an issue, hooray!
i haven’t drawn much because all my spare time has gone towards going overboard with holiday prep but i do have a small pope offering from like a week ago as usual so here, take him

also important: literally the day after i saw this pic of an actual archbishop’s tomb
