
She/her- jack of many trades, brainworm farmer- Memes ‘n Misc. hyper-fixations- Take a snack, leave a snack
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We Gotta Start Accurately Calling Sly Cooper A Low Fantasy Universe At Some Point. Its Retrospectively
We gotta start accurately calling Sly Cooper a low fantasy universe at some point. It’s retrospectively wild how much supernatural shit is going on in front of your face that you don’t think about because it’s like… nothing to the characters that it’s happening to. People who have never played Sly Cooper have no clue how nonchalantly it grinds this rail between just “real world noire but furries” and straight up DC superpowers stuff.
• The surprising amount of undead, in hindsight
Black magic is just, you know, a thing…. and outside of when it’s the weapon of choice of the villain of the week, it’s not even really brought up. Tsao was building an army of honest to god vampires and Mz.Ruby has been fraternizing with homemade ghouls since she was a child. A second-game side quest involves descetrating a tomb, kidnapping a bunch of restless ghosts, and then unleashing them on the cops for a good prank. For Pete’s sake, Clockwerk, biggest bad of the franchise, is basically an eldritch machine possessed by the vengeful spirit of someone who became too petty and angry to die.
• There are people born with innate superpowers
So, there is no debate going on with the deal about Cooper abilities and this point, right? Sure, the Theivious Raccoonus has a lot of good pointers any thief worth their salt could gain from, but I don’t think it’s a stretch to say somethings along the lines of gliding down lasers or turning invisible on command are a bit out of most readers’ capabilities. The 1st game’s humor in explaining off gameplay mechanics as in-universe phenomena had the unintended consequence of establishing that the Cooper clan members literally have a criminally inclined sort of spidey sense- literally hallucinating glowing auras and blue sparkles around anything both valuable and not nailed down. I think I also awkward appreciated the parallel to be spotted between the Cooper honer code and the self imposed limitations other media supers live by. That idea of “you have the gift of amazing power and you will choose to use it responsibly”, all the better here for the ways in which the clan’s premise subverts classic hero/villain dynamics.
• Ancient techniques of sorcery
run right alongside conventional weaponry
Some supers are born in this world, a lot of them are made. As if anyone with the time to practice and learn can just pick it up like karate. Religion has to be crazy in Sly Cooper considering there’s entire spiritualisms given demonstrable and epic power in what their followers are capable of. Murray literally can do some degree of magic from the third game and onward and there’s no telling what else he learned over the course of his Dreamtime training. Anyone with the wits and resources of the Contessa can figure out how to toy around with freaking mind controlling dark arts. Don’t get me started again on the whole “army of undead” thing which gets even weirder by the implication that the world does nothing to regulate these kind of abilities UP AND UNTIL the user starts to roleplay a cocky little warlord with their zombie friends. And Flame Fu is right there. A lot of what the panda king can do is closer to Bentley’s realm- very complicated and meticulous works of pyrotechnics, but Flame Fu is a whole something else that belongs in this discussion.
• Magical items and mythical beasts
The Mask of Dark Earth, the guru’s special stone, an entire kraken, a whole laundry list of things in The Contessa’s possession, an enormous swamp serpent, haunted trees, whatever the hell kind of ring Dimitri was wearing in the second game, a giant stone dragon statue that turns out to be AN ACTUAL FREAKING DRAGON in dormancy, a supercharged ancient bamboo forest, potentially the Cooper cane itself, and the not-to-be-overlooked every single piece of Clockwerk’s cursed body. I know I’m probably forgetting something because that was just off the cuff. It’s kind of wild that most of what we watch the Coopers focus on stealing can be stuff like museum paintings in a world where magic flying carpets are confirmed to exist. The hell. Why was I ever mocking the pirates in Bloodbath Bay for their paranoia and superstition?? Best part was always that basically none of it phased the resident smarty pants nerd character like it usually would anyone who fills that trope. Because of magic is just an accepted and normalized thing in the world, why WOULD Bentley talk about it any different than he would the history of lumberjacks or combustion physics? Instead of conflicting against his understanding of science, it just tacks onto it as more additional info, you know… the way it would if magic was just another set of rules to study and understand.
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