maplefog1 - maplefog1
maplefog1

she/herhi im new to tumblr! i'm also not a bot lolactive fandoms: Stardew Valley, Dunmeshiother fandoms: PJSK, MXTX, WoF, PJOverse, ATLA, GO, HSR, HI3, FE3Huhhh idk what else about me but i'll add and edit over time!

418 posts

Maplefog1 - Maplefog1

maplefog1 - maplefog1
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More Posts from Maplefog1

1 year ago

dam…….. that website “you feel like shit” (it’s like a questionnaire / troubleshooting guide for when you feel like shit) really works………………….. im not even all the way thru it and i even half-assed a lot of the suggestions and i already feel loads better

1 year ago

In case anyone is having a bad night:

Here is the fudgiest brownie in a mug recipe I’ve found

Here are some fun sites

Here is a master post of Adventure Time episodes and comics

Here is a master post of movies including Disney and Studio Ghibli

Here is a master post of other master posts to TV shows and movies

*tucks you in with fuzzy blanket* *pats your head*

You’ll be okay, friend <3

1 year ago

There needs to be more fanart of Marcille and Kabru being the gossip sharing bitches they are.

I wanna see them exchanging little secrets about everyone in the party like a bunch of old women at a bible study group meet-up.

1 year ago

My Favorite Cheap Art Trick: Gradient Maps and Blending Modes

i get questions on occasion regarding my coloring process, so i thought i would do a bit of a write up on my "secret technique." i don't think it really is that much of a secret, but i hope it can be helpful to someone. to that end:

tumblr tag that reads "I Am Seing Colours where there are None what soRCery is YHAT??!!"

this is one of my favorite tags ive ever gotten on my art. i think of it often. the pieces in question are all monochrome - sort of.

two versions of the same illustration side by side. the version on the left is labeled "monochrome" in quotations, demonstrating that it in fact has blue, green, and magenta tones. the version on the right is labeled monochrome, and is fully unsaturated.

the left version is the final version, the right version is technically the original. in the final version, to me, the blues are pretty stark, while the greens and magentas are less so. there is some color theory thing going on here that i dont have a good cerebral understanding of and i wont pretend otherwise. i think i watched a youtube video on it once but it went in one ear and out the other. i just pick whatever colors look nicest based on whatever vibe im going for.

two versions of the same illustration side by side. the illustration is of isabeau and siffrin from in stars and time, with isabeau pulling siffrin into a field. one version has subtle blue and red tones, while the other is fully unsaturated.

this one is more subtle, i think. can you tell the difference? there's nothing wrong with 100% greyscale art, but i like the depth that adding just a hint of color can bring.

i'll note that the examples i'll be using in this post all began as purely greyscale, but this is a process i use for just about every piece of art i make, including the full color ones. i'll use the recent mithrun art i made to demonstrate. additionally, i use clip studio paint, but the general concept should be transferable to other art programs.

a side by side comparison of the original sketch of mithrun next to the finished, fully rendered illustration. an arrow points from the sketch to finished version.
four stages of the mithrun piece. first in the top left is the base sketch with loose lines, then the cleaned up lines on the top right, then "colors" on bottom left. the text on the "colors" stage reads "i use a textured marker brush." the last stage on the bottom right is labeled with three question marks and the text reads "layers merged and offset, set to exclusion and difference and then clipped to Sharp Shapes. idk i was just messin around"
the same mithrun illustration, this time with a mostly black background with sharp jagged shapes. the text over it reads "this is the end result after messing around with the background, again with many exclusion and difference layers."

for fun let's just start with Making The Picture. i've been thinking of making this writeup for a while and had it in mind while drawing this piece. beyond that, i didn't really have much of a plan for this outside of "mithrun looks down and hair goes woosh." i also really like all of the vertical lines in the canary uniform so i wanted to include those too but like. gone a little hog wild. that is the extent of my "concept." i do not remember why i had the thought of integrating a shattered mirror type of theme. i think i wanted to distract a bit from the awkward pose and cover it up some LOL but anyway. this lack of planning or thought will come into play later.

note 1: the textured marker brush i specifically use is the "bordered light marker" from daub. it is one of my favorite brushes in the history of forever and the daub mega brush pack is one of the best purchases ive ever made. highly recommend!!!

note 2: "what do you mean by exclusion and difference?" they are layer blending modes and not important to the overall lesson of this post but for transparency i wanted to say how i got these "effects." anyway!

with the background figured out, this is the point at which i generally merge all of my layers, duplicate said merged layer, and Then i begin experimenting with gradient maps. what are gradient maps?

the basic gist is that gradient maps replace the colors of an image based on their value.

screenshot of the gradient map window in clip studio paint. the top gradient moves from black to white, while the bottom gradient has a variety of bright, highly saturated colors. arrows point from the top gradient map to their corresponding point on the bottom gradient map.

so, with this particular gradient map, black will be replaced with that orangey red tone, white will be replaced with the seafoamy green tone, etc. this particular gradient map i'm using as an example is very bright and saturated, but the colors can be literally anything.

two screenshots of clip studio paint's gradient map window side by side, demonstrating two different gradient map sets.

these two sets are the ones i use most. they can be downloaded for free here and here if you have csp. there are many gradient map sets out there. and you can make your own!

you can apply a gradient map directly onto a specific layer in csp by going to edit>tonal correction>gradient map. to apply one indirectly, you can use a correction layer through layer>new correction layer>gradient map. honestly, correction layers are probably the better way to go, because you can adjust your gradient map whenever you want after creating the layer, whereas if you directly apply a gradient map to a layer thats like. it. it's done. if you want to make changes to the applied gradient map, you have to undo it and then reapply it. i don't use correction layers because i am old and stuck in my ways, but it's good to know what your options are.

screenshot of a gradient map correction layer in clip studio paint.

this is what a correction layer looks like. it sits on top and applies the gradient map to the layers underneath it, so you can also change the layers beneath however and whenever you want. you can adjust the gradient map by double clicking the layer. there are also correction layers for tone curves, brightness/contrast, etc. many such useful things in this program.

let's see how mithrun looks when we apply that first gradient map we looked at.

on the left is the base mithrun illustration in black and white, while the right version is what it looks like with a gradient map applied. it is in very bright reds, purples, and greens. the gradient map itself is on top of both images with an arrow pointing from left to right.

gadzooks. apologies for eyestrain. we have turned mithrun into a neon hellscape, which might work for some pieces, but not this one. we can fix that by changing the layer blending mode, aka this laundry list of words:

a screenshot of clip studio paint's layer blending mode menu. it lists all blending modes - normal, multiply, screen, overlay, and many more.

some of them are self explanatory, like darken and lighten, while some of them i genuinely don't understand how they are meant to work and couldn't explain them to you, even if i do use them. i'm sure someone out there has written out an explanation for each and every one of them, but i've learned primarily by clicking on them to see what they do.

for the topic of this post, the blending mode of interest is soft light. so let's take hotline miamithrun and change the layer blending mode to soft light.

mithrun illustration, now featuring a lot of yellow-brown in the background and purple in the foreground. the text reads "soft light 100%"

here it is at 100% opacity. this is the point at which i'd like to explain why i like using textured brushes so much - it makes it very easy to get subtle color variation when i use this Secret Technique. look at the striation in the upper right background! so tasty. however, to me, these colors are still a bit "much." so let's lower the opacity.

the same mithrun illustration, now with the yellows and purples much more subtle. the text reads "soft light 30%"

i think thats a lot nicer to look at, personally, but i dont really like these colors together. how about we try some other ones?

two versions of the same mithrun illustration with two separate gradient maps applied. the left version has red, yellow, and blue tones, while the right version has very heavy green, blue, and purple tones. the text on both reads "soft light 100%"

i like both of these a lot more. the palettes give the piece different vibes, at which point i have to ask myself: What Are The Vibes, Actually? well, to be honest i didn't really have a great answer because again, i didn't plan this out very much at all. however. i knew in my heart that there was too much color contrast going on and it was detracting from the two other contrasts in here: the light and dark values and the sharp and soft shapes. i wanted mithrun's head to be the main focal point. for a different illustration, colors like this might work great, but this is not that hypothetical illustration, so let's bring the opacity down again.

the same mithrun illustration with gradient maps applied. the warmer tones in the left version are much more subtle, as are the cooler tones on the right version. the text on both reads "soft light 30%"

yippee!! that's getting closer to what my heart wants. for fun, let's see what this looks like if we change the blending mode to color.

the same mithrun illustration with gradient maps applied again. the colors are more apparent than in the previous version. the text over both reads "color 30%"

i do like how these look but in the end they do not align with my heart. oh well. fun to experiment with though! good to keep in mind for a different piece, maybe! i often change blending modes just to see what happens, and sometimes it works, sometimes it doesn't. i very much cannot stress enough that much of my artistic process is clicking buttons i only sort of understand. for fun.

i ended up choosing the gradient map on the right because i liked that it was close to the actual canary uniform colors (sorta). it's at an even lower opacity though because there was Still too much color for my dear heart.

mithrun illustration now with very subtle color tones - greens and blues in the background, purple and yellow in the foreground. the text on top reads "yay woohoo ^_^"

the actual process for this looks like me setting my merged layer to soft light at around 20% opacity and then clicking every single gradient map in my collection and seeing which one Works. sometimes i will do this multiple times and have multiple soft light and/or color layers combined.

typically at this point i merge everything again and do minor contrast adjustments using tone curves, which is another tool i find very fun to play around with. then for this piece in particular i did some finishing touches and decided that the white border was distracting so i cropped it. and then it's done!!! yay!!!!!

this process is a very simple and "fast" way to add more depth and visual interest to a piece without being overbearing. well, it's fast if you aren't indecisive like me, or if you are better at planning.

two versions of the finished mithrun illustration. the left version has subtle color tones, while the right version is unsaturated.

let's do another comparison. personally i feel that the hint of color on the left version makes mithrun look just a bit more unwell (this is a positive thing) and it makes the contrast on his arm a lot more pleasing to look at. someone who understands color theory better than i do might have more to say on the specifics, but that's honestly all i got.

screenshot of many hidden layers in clip studio paint, all with different gradient maps applied. most are set to soft light at anywhere from 15 to 56% opacity. they have egregious names such as "Folder 2 Copy 15 2 Copy 6 2 Copy."

just dont look at my layers too hard. ok?