Summary: A Series Of Moments In The Lives Of Sonic And Sally, Showing The Reflection Of Their Childhood
Summary: A series of moments in the lives of Sonic and Sally, showing the reflection of their childhood selves in their later relationship. The more things change, the more they realize what they had all along. Continuity: Sonic SatAM (with a little bit of game stuff where it fits) Tags: Fluff, Friendship/Love, Then and Now, Slice of Life Relationship Tags: Sally/Sonic
5: Mind Being sick is more bearable when your roommate cares.
(If you've been having issues reading any of these prompt fills this week due to AO3's server issues, I do also post to my FFN account, where you can find this prompt collection for reading. It's not my preferred place to post, as the formatting sometimes gets messed up, but it is a backup location if needed.)
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More Posts from Kogarashi-art
Summary: A series of moments in the lives of Sonic and Sally, showing the reflection of their childhood selves in their later relationship. The more things change, the more they realize what they had all along. Continuity: Sonic SatAM (with a little bit of game stuff where it fits) Tags: Fluff, Friendship/Love, Then and Now, Slice of Life Relationship Tags: Sally/Sonic
7: Transformation Through everything, she still knows him.
What can I say? SatAM didn't have any transformations outside of roboticization, but the first two things I thought of when I saw this prompt were "Super Sonic" and "the werehog." So this is me shoehorning them into implied plot. (And I still manage to reference roboticization anyway.)
Also I just keep getting longer with these things (aside from #5).
30+ year old women are the backbone of this website

Okay, but seriously.
When I was in high school (back in the 90s), I attended a three-day writer's conference where one of the sessions we had was talking about keeping notes on our stories. I remember the instructor, a published novelist, talking about how he had a bulletin board in his office where he pinned his index cards full of notes. This also allowed him to rearrange them when he thought things might work better in different groupings, different chronology, etc.
Another option you seem to have hit on already in the tags, more or less: a loosely-bound book, or similar (notebook, folder, etc.). I would get a notebook that you can tape/paste/clip your loose notes into. You can also write in the notebook if you happen to have it at hand. Basically a scrapbook, but instead of chronicling your life or family history or similar, you're tracking your story ideas.
I did this all the time in high school and college, back before convenient computers in our pockets were a thing. Every random idea I had, I'd jot down in one of a few notebooks I carried with me. I'd write on loose sheets of paper and then stuff them into a pocket folder, or into the pocket at the front of some of my notebooks, or folded in half between the pages of notebooks. Sometimes I'd get a binder to try to contain everything when I was feeling particularly organized.
I think i need advice on this so i'll just post it here
Writers of tumblr,
Do you find yourself writing on the first piece of paper you see as soon as a story idea strikes you?
What about scenes that come later , that would easily fit in the story ideas you've got?
I've learnt that im the type to use flashcards for writing my fics, except that i tend to write in whatever notebook/paper i have on hand and refuse to use the computer to keep track of it all.
And i tend to write whenever inspiration strikes on loose sheets of paper or a notebook.(which is often followed by an unrelated scene from an unrelated story)
So how do i keep all of my notes organized?
100% this, and something I often bring up in conversations about Dragon Age lore, and is honestly one of the things I love about it. We aren't told hard facts learned recently by unbiased and trustworthy sources. We're given in-world (and often quite old) documents instead, or speculation by other scholars (as viewed through their biased lens), and are left to puzzle things out on our own. To draw our own conclusions as best we can with the incomplete (and quite probably inaccurate, in places) information we've been given.
And we see with one of the rare times we're given actual answers in the Jaws of Hakkon DLC just how inaccurate that information can be just due to the passage of time, the mutation of story, and (unfortunately likely) even intentional revision of history. Because we actually see elements of former Inquisitor Ameridan's memories, in his own voice (or that of his companions). Actual primary sources! And then even get to speak with him briefly in person!
I think this unreliable history we're given in fragments and biased or contradictory third-hand accounts makes for great storytelling. There's a reason I read every piece of the Codex I pick up in a Dragon Age game, while I've barely cracked open the Mass Effect Codex, which comes across as a modern-style encyclopedia. The Dragon Age Codex—the games' lore—has a lot more character from a writing standpoint. It makes the world feel lived in, and it reflects the real world so (unfortunately) well.
And it means, like with Ameridan, the rare moments we're given where an answer is actually clearly presented, it feels big.
One of the craziest things about Dragon Age (and this might help those of you who don’t go here kind of understand what people are yelling about in the coming months) is its lore. But I don’t mean that in the way you’re probably thinking.
I mean, quite literally, the way it presents its lore to you. In picking up notes and books as you go along and sifting through the codex, the game effectively asks you to act as an anthropologist. You’re met with a host of primary and secondary sources, some many hundreds of years apart from one another, written by anyone from the highest Chantry scholar to John Farmer, and you’re meant to constantly be questioning every piece of information you’re given. What biases are present in what I’m reading? What is fact and what is complete fabrication and what is, potentially, a slightly twisted version of a fact? How does one source potentially contradict another? The lore is one giant mystery-puzzle that you get to piece together across three games, and what conclusions you draw are going to be entirely different from someone else’s, and so on.
And yet, the series still does something even cooler than any of that. You realize, at a certain point, that this idea you have been engaging with on a meta-level — this idea that history is biased and fallible, that it’s written by colonizers and conquerers, genocidal racists and religious zealots, that the ability to control historical narrative is the prize you win for spilling the most blood — that idea is one of, if not perhaps THE most important, overarching theme of the series. The way that we remember history — what we remember and what we don’t, and why — and the impact that has on people on a sociological, political, cultural and psychological level, on both a macro and micro scale. It’s the entire thesis of the series’ main villain’s whole motivation.
And there’s gonna be a lot of people that don’t care about all that but me personally it makes me want to gnaw on a cinder block and scratch at my walls