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Herknightoperatorwombat - Naamloos
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More Posts from Herknightoperatorwombat
Have you played RED MARKETS ?
By Caleb Stokes

A game about economic horror. Characters risk their lives trading between the massive quarantine zones containing a zombie outbreak and the remains of civilization. They are Takers: mercenary entrepreneurs unwilling to accept their abandonment. Bound together into competing crews, each seeks to profit from mankindโs near-extinction before it claims them. They must hustle, scheme, and scam as hard as they fight if they hope to survive the competing factions and undead hordes the GM throws at them.


One of the pieces of feedback I'd received on the previous revision of Eat God is that the introductory text didn't clearly communicate what the game's big-picture deal is. I'm hoping this rewrite makes it clear!
(Image transcript under the cut.)
Introduction
Eat God is a game about being on the outside. It revolves around the Folk, beings who stand for every small, funny-looking creature in every game that insists small, funny-looking creatures are morally okay to kill, every goblin and kobold and imp, all reimagined here as members of the same impossibly varied, self-created people. Each player will take on the role of one of the Folk, different from any other, and navigate the world from their knee-high perspective.
Of course, player characters in Eat God aren't just any small, goblin-like critters. They're also God-eaters, practitioners of an esoteric discipline โ part existential philosophy, part martial art โ that comes with both fantastical abilities and big questions: namely, what does it mean to eat God?
Is โGodโ the systems of oppression we build to keep others down, and eating God means throwing off those chains?
Is โGodโ the culmination of an error in our understanding of reality, and eating God means finding another way to be?
Or is โGodโ just a great big tyrant in the sky, and eating God means exactly what you think it means?
As a God-eater, your journey to find out will take you from place to place, with each destination presenting potential answers, usually in the form of someone being ground under someone else's boot. Owing to your limited outsider's perspective, your interventions may not always help, at least not in the ways you intend, but they'll definitely ensure that those who benefit from the status quo are having a bad time.
Or, in less elevated terms, Eat God is a game about a bunch of gender-ambiguous muppety things with bullshit super powers wandering around causing problems on purpose. If you cause enough, you might even accomplish something.
We've got a whole century's worth of music listed here now! ๐ฅณ๐
Songs from each decade:
1920s | 30s | 40s | 50s | 60s | 70s | 80s | 90s | 00s | 10s | 20s
Other:
1800s
Have you played KILLBOTS ?
By anomalocarislesbian

There is a war. To minimise loss of life, your masters designed combat computers to pilot robotic killing machines. The enemy did the same. Your masters have been dead for a thousand years. There is a war.
You are part of a small group of Killbots, engaging in tactical missions to disrupt the war effort of the enemy. From your mobile base of operations, the Dropship, you are able to move around the galaxy quickly to reach strategic targets. This is a combat-focused, sci-fi TTRPG with an emphasis on player customisation and engaging, tactical turn-based combat