Gundam Iron Blooded Orphans Masterpost Part 2 - Cyclase Mayer And Gjallarhorn
Gundam Iron Blooded Orphans Masterpost Part 2 - Cyclase Mayer and Gjallarhorn

Okay, Cyclase. I don’t really have that much to say on his origin - there’s nothing wrong with “disgruntled former archeologist whose parent was murdered by gjallarhorn”, but it just doesn’t really grab me for some reason. I do still love how utterly unrepentant he is about his numerous betrayals. He does have *some* similarities with Mcgillis for me, but that’s probably only because Mcgillis sees Gundam Frames (or rather, Bael) as the end-all of strength, whereas Cyclase sees Mobile Armours. It’s interesting how they’ve both been negatively influenced by Iznario Fareed however.
It took me a weirdly long time to realise that Cyclase was a Char Clone. Then again, I was comparing him to Mcgillis basically from the start, so……
Hm. I think that the fight at the end with the mobile armour (Mebahiah) is supposed to be an illustration of Afam and Cyclase’s differing philosophies - Afam wins because he has his friends with him to back him up, forming an effective force against the mobile armour, whereas Cyclase, who has sought power in solitude, has his “champion” defeated. It’s further shown with how they treat their allies, with Wistario visiting each in turn and thanking them, while Cyclase just rebuffs Tagging’s attempt at small talk.
Wait, so what was the point of Omden Colony Corporation/Cyclase getting two rings? That feels like it should be significant in some way. I assumed that it was either to emphasise their ruthlessness (they killed someone else for their ring) or the scale of the company (they’d managed to obtain two on their own), but in practice it just means Cyclase has two guides.
Given what mobile armours are capable of - hey, maybe Gjallarhorn was right to suppress the technology? Just gonna throw that out there. Like, the more of them we see, the easier it is to believe how deadly they were, and why the Gundam’s were so necessary. Though obviously, that doesn’t justify Gjallarhorn’s murder of Doctor Mayer.
Speaking of that, it’s possible that that was just an accident which Gjallarhorn had no part in, and Cyclase is just jumping to conclusions. That said, why I think he’s right is the fact that it’s Iznario Fareed, the shadiest seven star of them all. If it had been someone else then maybe you could say Cyclase was wrong, but Iznario? Yeah, definitely murder.
“Does this mean…… the mobile armour isn’t a higher form of being?” - Cyclase, buddy, it’s a giant robot that wants to kill all humans, it’s not that hard a concept to grasp. I do kinda love how absolutely crushed he is that his plan failed though. Like, no “hm, an imperfect god” or “this is but a temporary setback”, he’s genuinely pissed that this didn’t work out and even his “I’ll start again” thing feels like he’s desperately trying to save face. All in all, he’s a good villain because of what he does and how he does it, more so than who he is.

Okina Uroka is an interesting character, especially in contrast to Londo Bron, since they both want the same thing, but go about it in different ways. I like his design, it feels very good for an “old retainer”. I’m genuinely unsure how much power he held in the Issue family when Carta was still alive, since he doesn’t seem at all unused to power. It’s also nice because it’s another exploration of the consequences of Tekkadan’s actions in the main series, showing the far-reaching effect they had.
Another interesting detail is that Okina Uroka mentions “the Baklazan and Falk Families Calculations have been a great comfort to us” and Mcgillis states that they “hadn’t lost their privileges”, so could they also be heirless? If so, it could be that we’re witnessing Gjallarhorn finally crumbling since the Noble families that compose it are really struggling with their lines of Succession. Huh, the Fareed’s also kinda count here, since Iznario’s has no “legitimate” heirs (i.e. by blood). This also presents a fascinating possibility of why the Gundam Murmur wasn’t seen/used - the vault’s locked to a blood relation of the Fareed’s which Mcgillis isn’t, so he wouldn’t have been able to access it.
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More Posts from Gremoria411
So hey, after that big Full Armour Gundam post a while back, I wanted to try a few smaller posts, so I figured it’d be fun to talk about one of my favourite weird and obscure design series:

All the weird little mobile suits that the SD Gundam G Generation series added in. I’m not going to be talking about the units unique to each game (like the Phoenix Gundam, Halphas Gundam or GGV-000 Barbatos), mainly because I don’t really care for them design wise, since the sd series is honestly just doing its own thing there. But anyway onto the actual new stuff to each universe. Some of them are fun, some of them are weird, so let’s just get right on into it.

Starting with the very first suit from the series that I became aware of, the MS-50A Zaku 50, from the Universal Century. Built by Anaheim Electronics in U.C. 0130, it was basically the ailing Anaheim Electronics’ last gasp in the field of mobile suit development at the time (though it does appear they had a reversal of fortunes some 20ish years after). It was supposed to have a nostalgic feel, being patterned after the old Principality of Zeon Zaku from the One Year War, but the realities of mobile suit combat at the time stymied it considerably. For reference, this is around the time of Crossbone Gundam, when the Jupiter Empire attempts to invade the Earth. The Zaku 50 is hopelessly outdated in an age of beam shields and shot lancers, being armed with two beam sabers (one in each leg), a large mega particle cannon in the chest, and an I-field, which while effective, wouldn’t be enough when projectile weapons were coming back into vogue. It’s also incredibly large, closer to a mobile armour, when miniaturised mobile suits were the standard. EDIT: it’s possible this also led to high material costs, which was one of the main selling points of miniaturised mobile suits.
The art of it is gorgeous though, but it’s such a delightfully odd design to me, being legless, armless and yet having so many zakuesque features.
Gundam Iron Blooded Orphans Urdr Hunt Masterpost - Part 1

Alright, I’ve finally finished watching Gundam Iron Blooded Orphans Urdr Hunt, however when putting together this post I didn’t quite realise the scale of it until I was almost finished. As such I’ll be splitting it into three (ish) main posts - This one will be discussing the Ending, a little bit on Londo Bron, and the Zagan. The second post will be my thoughts on Cyclase Mayer and Gjallarhorn, and the last post will be my thoughts on Wistario and the rest of the cast. I’m also planning to do both a post on the series mechanics (in which I’ll talk about the mobile suits and mobile armours) and a character piece on Londo Bron at some point in the future. It just felt a little too long to be just one post, even for me.
Overall, I enjoyed Gundam Urdr Hunt. That said I’m glad I waited to watch it until now, because I think if I’d watched it without the promise of the movie on the horizon, I would have found the ending disappointing. But we’ll get to that. I’m largely going to be referring to my prior post, but I’ll be covering a lot of the same points. Though some of these I noted down as I was watching, so it might be a little more disjointed than usual.
We’ll get to the ending Immediately, as it happens. As I said, I found it overall a good show. The ending, well, it isn’t really an ending. It’s sort of a “the adventure continues”. Katya is recovered and Wistario goes around and thanks all the other Urdr Hunt Participants (except Cyclase) then returns to Radonitsa Colony on Venus. It feels more like the culmination of an Arc than a conclusion to the series, which I guess it is. But Gundam’s never been a series that has arcs so it’s a little odd. All that said, this is where i feel Urdr Hunt’s nature as a video game works against it, since most of the story prior to this has been “gathering the party”, with the Mobile Armour (Nerimiah) functioning as the final boss. I think the movie’s a way to give it a proper conclusion that isn’t tied down to the needs of a videogame.
But the battle at Ratatoskr I do have one criticism of - Wistario races to reach the shuttle, but it’s struck by lightning and explodes. Agonising moments pass, as Wistario thinks he’s failed, then Katya appears from the explosion. Putting aside the fact that we knew damn well she was gonna survive, fuck those Gjallarhorn Pilots, am I right? Also, she survives an explosion in just a normal suit? No shrapnel or explosive force? It feels more annoying because she could have just been in a casket or escape pod or something, but no, magic explosion. I don’t know, it just seems odd, like there’s so many other ways that it could’ve gone that would’ve made more sense.
I like how we get that view into Gjallarhorn with Mcgillis, Okina Uroka and Isurugi. It’s nice to see an internal view on how that all went down (even though I’m sure Uroka is seething on the inside). It’s also very interesting how Uroka just straight up doesn’t answer Mcgillis’ direct question. Way to tip off you have something to hide, my guy.
In brief, the ending’s just alright, there’s stuff I liked (Gjallarhorn), stuff I didn’t (Magic Explosion) and stuff I’m middling on (Nerimiah). I’m glad that there’s a movie coming so it can have a proper conclusion.
However, I do have plenty of other things to say, so let’s get to those;

Londo Bron is an idiot and I love him
I’ll be doing a proper post on him at some point later, but I’m so very happy for his inclusion in the series. He’s basically one of Carta’s former subordinates, her ex-“knight” if you will and I absolutely love the character dynamic this brings to the table. If I didn’t already love the Zagan, he would have definitely made me look at it fondly.

Speaking of, the Gundam Zagan. I’ve already talked about it just from a design perspective prior, but it’s an absolute juggernaut in this. It carves through three Grazes with ease, and is the only enemy in the series to seriously give Wistario a run for his money. It does all this, with a pilot without Alaya-Vijinana. I don’t doubt that other skilled pilots like Londo Brom exist in post disaster, but the Issues certainly weren’t head of the Seven Stars for nothing. It would have been sufficient as a final boss in my mind, but I really can’t find flaw with it. (I might do a proper post on the series mechanics too)
It’s possible that it’s stored in Ratatoskr as a last resort if Nerimiah was to escape. I’m genuinely unsure as to why anyone would willingly preserve a mobile armour, especially (presumably) Arzona Issue, but at least Zagan’s inclusion as part of the prison shows some foresight.
I really hope it’s able to be salvaged though, mostly because if it appears in something else, we might get a HG kit of it. (Also it bothers me a little that Londo Bron essentially wrecked a relic of the Calamity War in its first sortie in 300 years against Wistario. Kinda feels like I’m watching someone use an antique vase to bludgeon a child to death).

The AMX-017 Gigantic was a planned nuclear-capable mobile suit designed by Axis Zeon for use in their Invasion of Earth, being one of multiple competing plans designed to tip the balance in Axis’ favour. The Gigantic was based on data recovered from the stolen Gundam Gp02 “Physalis” during Operation Stardust memory by the Axis Technical Fleet, and was designed for much the same purpose: the deployment of Tactical Nuclear Weapons. To this end it was armed with an Atomic Bazooka, for deployment of the nuke itself, and a beam saber, for the suit’s own protection. Presumably, it was intended to be deployed with an escort to cover for its lack of armaments (either that or the Axis engineers took the Gp02’s limited armament to be a feature, not a bug). The Gigantic was ultimately passed over in favour of the Dublin Colony Drop, which was ultimately successful for the Axis Forces, inflicting heavy casualties on Karaba and the AEUG, while resulting in the Earth Federation Government ceding Side 3 to Axis, returning the Republic of Zeon to their forces. Though the Delaz Fleets’ attack at Konpei Island (/Confeito/Solomon) demonstrated the power of nuclear weapons, the Axis forces lacked any nukes which could be utilised by the Gigantic. Following their failure to seize the federation asteroid base Luna II and the nuclear arsenal held there, the Gigantic was then mothballed, as it was unable to carry out its assigned task.
I do like the Gigantic’s design, you see the GP02 Influence, and yet there’s an obvious Zeon flair to the design. I like the white and purple colour scheme, it converts the same sense of danger as Haman’s Qubeley, and the art’s lovely of course. The large thrusters on the design also imply a speed, again analogous to those on the Gp02. The cockpit’s reinforced, suitable to survive a nuclear blast, and I love how beefy the head is. Sleek, yet armoured, designed to funnel blast waves around the body. The feet remind me of the Don, another Zeonic influence. It’s just rather nice. That said, I’m just now noticing that the elbows can’t bend, which is a choice.
Interestingly, in SD Gundam G Generation FIF, there’s a non-canon scenario where the Gigantic is Piloted by Karius, a surviving wingmate of Anavel Gato, the pilot of the Gp02, which is neat.

In rough order;
The general plots, themes and who’s actually important to the plot in Wing only really coalesce towards the end, and even then there’s a movie (Endless Waltz) to cap everything off, but I’ll admit it does get a little meandering around the 2/3rds mark.
The pilot’s backstories were *supposed* to have an entire episode of the series dedicated to them, but it got cut from the series and was never dubbed (though some editions of endless waltz include it). This is commonly known as “Episode Zero”. I haven’t seen it, personally, so I don’t know how effective it is at that.
To my understanding, Wing had a very tight production schedule. Read: was basically written and re-written as they went along. As such, it can read a little disjointed when taken as a whole.
Lastly, regarding Gundam Wing being put together to sell toys - kinda, yes. Gundam in general’s game plan is to make a cool story with cool robots in the hope that you like them enough to buy the robots, the original series only became as big as it did through re-runs and toy sales. I can’t remember the source right now, but I remember reading that the mecha designer (presumably Kunio Okawara) had to design one toy with a transformation gimmick (what would become Wing) and one toy with an extending arm gimmick (what would become Shenlong). In addition, 4/5 the designs were recycled/unused from the previous series, Mobile Fighter G Gundam, leading to a multinational theme (Deathscythe’s European, Shenlong/Altron’s Chinese, Sandrock’s Middle-Eastern and Heavyarms is American).
I’ll admit I haven’t seen the series in a good while, however, so I can’t speak for its overall quality.
Gonna vent about Gundam Wing here because FUCK
I know people like this show, and I can see the appeal in the angst between the pilots and the cool robot fights (when they actually happen and aren't just one-sided ass-beatings) and all that jazz. And i just want to say, I'm not gonna stop you from enjoying Gundam Wing. Hell, maybe someone can spell this show out for me and help me get it.
In the meantime, with that out of the way, I want to talk about my feelings regarding Gundam Wing as somebody actively watching through it.
I'm writing this review of Mobile Suit Gundam Wing in the middle of episode 34 (almost 10 episodes away from the end of the show), and I'm left questioning what the point of all this even was. Gundam Wing's upfront pitch was simple & sweet: Heero Yuy & other Gundam pilots go down to Earth and it's pretty straightforward: smash shit up for the larger United Earth Sphere Alliance folks, and is OZ & Zechs were there and sometimes Trieze would show up and say some shit and feel like a solid fit for a complex main villain. Then the Gundam pilots have to go back to Earth and now everyone is kind of meandering about. God, and then a few of them reunite under the female lead Relena's flag. But that kind of fizzles out when lo'-and-behold Heero Yuy runs off in a Gundam yet again while Quatre stands by? Who even is the main villain anymore? Because Trezie said his fight was "over" like his ass gets to say that when his soldiers are out there still clawing for relevancy now that a faceless main villain has invaded the story. It is impossible to feel any sort of way about anyone, nobody important ever actually dies and, again, the role of the antagonist has shifted between two or three different old guys. They really only did one pilot's backstory adequetly. I don't care about any of these people and at this point I'm just watching this to figure if the Gundam Wing Zero & Epyon doing weird mental stuff is going to go anywhere. But if that element is anything like the conflict, it's fizzle out right before it does anything worth discussing.
I don't understand any of it, none of these little bastard Gundam pilots can stick together and it totally underminds the squad dynamic set up from the start. Half of them don't even do anything for most of the series. It leads me back around to my first question, what was the point of this show? Was ALL of this really slapped together to sell toys? (I mean, it was then it worked. I want a model kit of the Mobile Dolls and I own kits the 5 Gundams + Deathscythe Hell) Who is even the brainchild behind Gundam Wing? Who is to blame for this whole thing to begin with? Give me a name, if there even is one.

Still alive, and will try more stuff soon. Randomly remembered this dude exists