MORTAL 1 KOMBAT: Clan Master Sub-Zero Concept Art By Vlada Hladkova
MORTAL 1 KOMBAT: Clan Master Sub-Zero concept art by Vlada Hladkova
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More Posts from Darkfairiefey
Canada, Truth & Reconciliation, & Indigenous Games
Hello friends,
Today (September 30th) is the National Day of Truth & Reconciliation in Canada. It is a very recent holiday in this country, and it’s also very important to me. I want to spend some time today telling you about it, and then (since this is a ttrpg blog) directing you to some indigenous storytellers and designers that deserve a spotlight for various reasons.
I am not Indigenous. This information is a collection of knowledge that I have gained through university coursework, personal research I've undertaken, and relationships I've cultivated with indigenous friends who have taken pains to educate me and highlight how these issues have personally affected them. I am aware that the summary I'm providing is incomplete, and there may be elements that I don't fully understand the implications of.
If you are Indigenous, please keep in mind that this post may recall some painful and personal moments of history for you. Proceed with caution. The shout-outs to indigenous creators can be found after the heading “The Storytellers.”
The Truth.
Canada has been engaged in a cultural genocide of its indigenous peoples since European settlers started the colonization of the country. This genocide had many avenues, including the creation of the Indian Act, the relocation of many Indigenous peoples to restricted Reserves, and a disturbing trend of missing and murdered Indigenous women. For the purposes of today however, I’m going to stick to just talking about Residential Schools, and the impact they had on Indigenous families and their children.
Residential schools were designed to “kill the Indian” and “save the child”, in the words of John A Macdonald, the prime minister who authorized their creation. They were designed to sever Indigenous children from their culture and raise them in a Christian, colonial context. These residential schools were harsh, forbidding Indigenous children to speak their mother tongues, cutting their hair, and forcing them to learn skills considered “useful”, in the language of the colonizer, away from their parents. The schools were also hotbeds of abuse. Alarming numbers of children fell ill and died at these schools - the death toll to this day is unknown. From April 1, 1920 to some time in the 1990’s, residential school attendance was mandatory for Indigenous children from the ages of 7 to 16.
The Sixties’ Scoop is a reference to a mass kidnapping of Indigenous children in the 1950’s and 60’s, who were forcibly removed from their homes and “adopted” into non-Indigenous families. While the last residential school in Canada closed in 1997, Indigenous children still make up over 50% of all children in private foster care, despite only accounting for just over 7% of all children under age 15 in Canada.
The Reconciliation.
Reconciliation is a goal prompted by Indigenous groups and elders. It is a choice that promotes "balance and harmony," a way of life that encourages coexistence, according to the words of one residential school survivor, Hereditary Chief, Dr. Robert Joseph.
In 2007, The Indian Residential Schools Settlement came into effect, offering compensation to survivors of many residential schools.
In 2008, the Truth and Reconciliation Commission of Canada was officially launched, intended to be a guide for the Canadian government to help establish lasting reconciliation. This commission was a way to formalize a method of collecting data, and it also had the responsibility of developing a list of recommendations for the country of Canada to follow, in the goal of pursuing a relationship between the Indigenous peoples of Canada and the government of Canada.
In 2007, Cindy Blackstock, a First Nations (Gitxsan) activist launched a court case against the Canadian government, for under-funding social services provided to children living on First Nations reservations. This was in regards to Jordan’s Principle, a child-first Canadian policy that is meant to ensure that First Nations children have equal access to all government funded public services as other Canadian children. The Truth and Reconciliation Commission made the respect of Jordan’s Principle one of its 94 Calls to Action for the Canadian government.
The Canadian Human Rights Tribunal became involved in 2016, when they found more alleged breaches of the Canadian Human Rights Act in regards to Jordan’s Principle. As of September this year, the Federal Government is still attempting to dismiss human rights complaints regarding the use (or, in fact, neglect) of Jordan’s Principle.
Canada’s history of residential schools and use of the foster care system has grievously wounded Indigenous families and children. The disruption of family life and the forcible removal of children from their culture has created legacies of loneliness, pain, and suicide. Indigenous people today can trace their own familial wounds to the legacy of residential schools and the lack of resources provided to them from the government. The National Day of Truth and Reconciliation is a day to remember this legacy and provide a space for education, but it isn’t enough.
You can learn more about this day and the history behind it by visiting the National Centre for Truth and Reconciliation Website.
You can also watch this 18-minute Youtube video about Residential Schools, or We Can’t Make the Same Mistake Twice, a free 2 & 1/2 hour documentary about Blackstock's continuous fight regarding caring for children using Jordan’s Principle.
I also recommend 21 Things You May Not Know About The Indian Act, by Mary-Ellen Kelm and Keith D. Smith, which breaks down some of the key elements of the Indian Act for everyday person.
So, how do we connect this to ttrpgs?
When it comes to the milestones that have been achieved in Canadian history, those milestones have been made because we listened to Indigenous voices. The recommendations made by the Truth and Reconciliation Commission that have been followed are having real and positive effects for Indigenous peoples in Canada. Listening to the stories of Residential School survivors has been integral to the processes recommended and undertaken by the Canadian government.
We need Indigenous stories. We need Indigenous storytellers.
The Storytellers
Coyote & Crow.
Coyote & Crow Games is a tabletop games publisher, primarily focused on the tabletop roleplaying game, Coyote & Crow. This is a world and game whose design team is fully Indigenous, from various First Nations people groups across North America. Coyote & Crow is a futuristic game about a land untouched by colonization, a land changed by a series of climate events that have changed the geographical and social landscape. It involves supernatural powers, a completely unique form of civil organization, and a unique d12 dice pool system
In a recent update, Connor Alexander, as the face of Coyote & Crow, announced some business decisions that include a creation of a consultant branch of the company, to provide professional consultation services for other creative endeavours that are looking to include Indigenous Representation in games.
What I love most about Coyote and Crow is that it’s a world where Indigenous creators have been given full reign over the ways they are represented in the fiction, and it provides a unique social and political imagining of society that pulls from many First Nations cultures. It’s refreshing, it’s exciting, and it provides a lot of guidance for non-Indigenous players so that they can engage with the world in a way that’s respectful.
Wendigo Workshop
This is a small team based in Quebec, Canada. I’m not entirely sure whether the team is fully Indigenous, but there are Indigenous creators as part of the team.
Currently the Workshop is working on a number of different games, including… Anomaly Hunters; a monster hunting ttrpg built on the Breathless SRD. Arkelon Chronicles; a science-fantasy ttrpg surrounding the discovery of an Alien ruin. Last Hope; a Caltrop Core game about magical girls fighting to protect the world while balancing their student lives.
Bramble Wolf Games
@sahonithereadwolf is an Indigenous creator based in Appalachia looking to make games that mean something. I found out about him through his game Exceptionals, a game about community, activism and kinetic eye beams. It’s inspired heavily by X-Men, but instead of telling superhero stories, it’s more about the fostering of a community outside of the systems created and enforced by colonial governments.
Sahoni is also currently working on a game called Protect the Sacred, a game inspired by Indiana Jones, but focused on the protection and preservation of monsters and artifacts in the interests of the cultures that have been stolen from by colonial powers. The game is about your relationship to your culture, and resistance to fascism - and you can get sneak peeks to this game through Sahoni’s Patreon.
Both Protect the Sacred and Exceptionals involve character creation that requires players to answer questions about who they are, what they do, and how they affect the community around them. They both recognize the community around you as integral to your success, and I think that this point of view is such an important concept to consider when using games as an art form that can expand your social imagination.
Also...
There is a consultancy service in Alberta, Canada called Pe Matawe Consulting, which is not focused specifically on ttrpgs, but does provide consulting for various creative endeavours. They provide consulting services as well as workshops, with the goal of providing a broader understanding of Indigenous culture and folklore.
Kanon Titan Havik and Bi-Han interaction 💀
We remember those that never came home and honour those that survived.
Hi ‹3 I did some art for the pseudo Subscorp week in Twitter, and thought about sharing here too bc well, here it's where it started the idea i believe 🩷
Day 1: Haunt
Day 2: Baby
This one has some context, it's about a MK1AU i made some time ago in wich Hanzo is part of tbe Lin Kuei as Tremor 🩷