ᴀʀᴛɪꜱᴛ . ᴅɴᴅ ᴀᴅᴅɪᴄᴛ . ᴅᴍ ᴊᴜꜱᴛ ʜᴇʀᴇ ᴛᴏ ꜱʜᴀʀᴇ ᴍʏ ᴀʀᴛ ᴀɴᴅ ʜᴀᴠᴇ ꜰᴜɴ.ᴇɴɢᴀɢᴇᴅ ᴀɴᴅ ᴡᴏʀᴋɪɴɢ ᴡɪᴛʜ @ᴍᴏᴏɴᴛɪᴋᴏʀᴇ ✔️𝘾𝙊𝙈𝙈𝙄𝙎𝙎𝙄𝙊𝙉𝙎 𝙊𝙋𝙀𝙉✔️ ⛔𝗡𝗢 𝗧𝗢 𝗡𝗙𝗧/𝗔𝗜 𝗔𝗥𝗧⛔
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Made Some Test Sketches Of A Potential Spider Sona That Bonded With The Venom Symbiote
made some test sketches of a potential spider sona that bonded with the venom symbiote
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More Posts from Cryptidgoblin
how do you consistently draw the same character without it looking weird or off every different time?? also how do i coordinate faces, i always make the eyes too far apart or too big or too small or make the mouth too close to the nose or chin edge. If you have any advice I'd really appreciate it since it looks like you have your art shit figured out 🙏
Oh man SO so much of it is just practice, and you're not alone! I honestly think everyone struggles with a sort of "generification" of their characters' features the more they draw them, even seasoned professionals. There's a tendency to just sort of average everything out into an unrecognizable mush over time, and it takes a lot of conscious effort to push back against that.
Here are a couple tips and tricks that I've found to be helpful over the years:
Make turnarounds and model sheets. There's a reason animation/game studios do this, and it is because we are all still bad at drawing a consistent face. Despite being gainfully employed. What are we, graphic novelists?? We wish. Anyway it's a great way to familiarize yourself with your character's face from multiple angles, and it gives you a single source of truth to return to anytime you need a refresher:
Gather real-life reference. Anytime I'm designing a character I'm pulling together a ton of reference of actual people who look, to some degree, like the character in my head. It's always a collection of analogues, never just a single person, but it can be a great cheat sheet for understanding how your character might move, emote, etc:
Make a 3D model. I know it seems daunting, but with the advent of programs like Blender and Nomad Sculpt it's becoming remarkably more accessible. Heck, even James Gurney was sculpting maquettes out of clay for Dinotopia back in the day! It doesn't have to be particularly detailed—just a sort of proportionate lump will do—but it's another great way to have dynamic reference that you can rotate and light accordingly:
Practice, practice, practice. Make expression sheets for your character! Either right there on the spot, just start drawin' expressions, or you can slowly collect drawings of your character that you like, as you draw them, and compile them all in one place for your own reference. Need to draw your character's head from a weird angle? Maybe you've already drawn it before and you can copy your own homework! Doesn't count as stealing when the call's coming from inside the house 😎
I'd love to pretend there's a magical point where you can just immediately rotate your character's head in your brain like some sort of photorealistic apple in a twitter meme, but a lot of the time it's reference, hard work, and whole lotta repetition. 😐👍🏼
I am opening comms for the first to help my wife
@moontikore to pay her bills while she's healing
I have 3 slots open that you can request on her KOFI https://ko-fi.com/moontikore/commissions
Links to some of my recent art posts below
design comm for a spider mage