Our Registration Period Starts TODAY (Aug 11th) At 6PM EDT. Find Us At Pixelcatsend Dot Com Between Aug

Our registration period starts TODAY (Aug 11th) at 6PM EDT. Find us at pixelcatsend dot com between Aug 11th at 18:00 and August 13th at 18:00 to get your very own tiny kitties.
Pixel Cat's End is a virtual pet site where you collect and manage a village of cat-like creatures. You can dress them up, give them jobs, build and decorate their homes, and take them on tabletop-rpg-style adventures.
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More Posts from Chevrine
Fanart by me
Did a quick Chilli fanart in Freeform on my iPhone…

I literally cant fucking breathe

Cookie Clicker turns 10 today! Having outlived our enemies, let us celebrate with a fresh batch of announcements!
🍪First of all, Cookie Clicker is 40% off on Steam this week! The perfect gift for your loved and/or hated ones! (the web version is still free forever but you don't get Steam achievements or music by C418!)
🍪Secondly! The mobile version has been lagging behind the browser game for years and is in dire need of an update. I've been dedicating most of my time recently to bringing its content up to par! Here's a progress report:
Compared to the current version, this update adds back 284 upgrades and 179 achievements from the web game, which leaves 83 upgrades and 94 achievements still unimplemented plus a good amount of heavenly upgrades. I am determined to close that gap!
Seasons and the pet dragon are currently partially implemented. These are complicated, compound features with side-effects in all kinds of places so once the update gets an alpha release I'll likely be needing everyone's help to hunt for bugs and oversights. I'm being as thorough as possible but there's no way I didn't forget some obscure interplay somewhere!
I'm also updating the UI! Cookie Clicker's interface makes heavy use of woodwork, which is largely absent from the mobile version; I've been aiming to bring it back. Rather than recycling desktop assets, I'm looking to push the game's visual identity towards less "plain wooden boards" and more "victorian biscuit shop" (something I'd have liked to go for when I first made the game but didn't quite know how yet). Here's some early screenshots!



I'm using Blender for the new assets, I might make a more in-depth post about my process in the future. Please note that these are experimental and I'm still fiddling with the look! Once I'm happy with it I'll ideally be giving the desktop game a similar makeover.
This update will hopefully come out later this year and will likely involve multiple rounds of alpha. Once stable, future updates will focus on adding sugar lumps and as many of the minigames as possible.
🍪Thirdly: the Makeship grandma plushie is real and we're doing a giveaway! Please read this twitter post to enter. Note that if the launch campaign succeeds we've got other plushies in mind! Maybe a wrinkler?

🍪Fourthly - there was going to be a really cool announcement here but I've been informed I'm not yet at liberty to discuss it. It's sooooo cool tho trust me. things happening. u gotta take my word for it. tune in next time
🍪Lastly:


i've got enough dough for like, idk 50 more? mom's recipe. white+dark+milk chocolate. they're very good thank you
PS. thank you for playing with us all these years! odds are some of you reading this have been here since the very start. that's mad to think about! Opti and I couldn't have done this for 10 whole years without all of you hyping us up. i want to see if we can do 10 more. get real freaky with it