His Name Is Garyuu And He Only Bites A Little Bit

his name is garyuu and he only bites a little bit
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More Posts from Chevrine
hi hello it's me, briefly: on palworld and playing telephone with news and rumors
i stopped using tumblr mostly, but i've been poking at it again here and there. mostly i've been using it to browse fanart of things on that note i am begging people to stop spamming their uninformed pissbaby rants about palworld's Evil Bad Anti-Nintendo Art-Hating crimes (especially the ones that were all debunked within like...a day of the game's launch in fucking January) in the #palworld tag i mostly just wanted to get that off my chest begging people to do a modicum of searching beyond just taking what they heard and passing it on, and this extends to far, far more than just palworld...palworld's just a relatively low-stakes example of it that i'm mildly annoyed by at the moment UwU okay, back to lurking probably thank u for reading my own pissbaby rant :D

Cookie Clicker turns 10 today! Having outlived our enemies, let us celebrate with a fresh batch of announcements!
🍪First of all, Cookie Clicker is 40% off on Steam this week! The perfect gift for your loved and/or hated ones! (the web version is still free forever but you don't get Steam achievements or music by C418!)
🍪Secondly! The mobile version has been lagging behind the browser game for years and is in dire need of an update. I've been dedicating most of my time recently to bringing its content up to par! Here's a progress report:
Compared to the current version, this update adds back 284 upgrades and 179 achievements from the web game, which leaves 83 upgrades and 94 achievements still unimplemented plus a good amount of heavenly upgrades. I am determined to close that gap!
Seasons and the pet dragon are currently partially implemented. These are complicated, compound features with side-effects in all kinds of places so once the update gets an alpha release I'll likely be needing everyone's help to hunt for bugs and oversights. I'm being as thorough as possible but there's no way I didn't forget some obscure interplay somewhere!
I'm also updating the UI! Cookie Clicker's interface makes heavy use of woodwork, which is largely absent from the mobile version; I've been aiming to bring it back. Rather than recycling desktop assets, I'm looking to push the game's visual identity towards less "plain wooden boards" and more "victorian biscuit shop" (something I'd have liked to go for when I first made the game but didn't quite know how yet). Here's some early screenshots!



I'm using Blender for the new assets, I might make a more in-depth post about my process in the future. Please note that these are experimental and I'm still fiddling with the look! Once I'm happy with it I'll ideally be giving the desktop game a similar makeover.
This update will hopefully come out later this year and will likely involve multiple rounds of alpha. Once stable, future updates will focus on adding sugar lumps and as many of the minigames as possible.
🍪Thirdly: the Makeship grandma plushie is real and we're doing a giveaway! Please read this twitter post to enter. Note that if the launch campaign succeeds we've got other plushies in mind! Maybe a wrinkler?

🍪Fourthly - there was going to be a really cool announcement here but I've been informed I'm not yet at liberty to discuss it. It's sooooo cool tho trust me. things happening. u gotta take my word for it. tune in next time
🍪Lastly:


i've got enough dough for like, idk 50 more? mom's recipe. white+dark+milk chocolate. they're very good thank you
PS. thank you for playing with us all these years! odds are some of you reading this have been here since the very start. that's mad to think about! Opti and I couldn't have done this for 10 whole years without all of you hyping us up. i want to see if we can do 10 more. get real freaky with it